Editing Character artwork
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''[[Super Smash Bros. Melee]]'' was the first game in the series that used 3D renders with a semi-realistic artstyle, which is retained in other installments moving forward. However, compared to games after ''Melee'', the roster looks noticeably different: due to being released slightly after the launch of the Nintendo GameCube, many of the character designs are based on artwork from the Nintendo 64 era with additional realistic textures and detail. This causes the game to look very unique to many other games even outside of the ''Smash Bros.'' series. One example is {{SSBM|Luigi}}, who uses his design from N64 games such as ''Mario Kart 64'' and ''Mario Party'', which lacks his lanky anatomy that was codified in ''Luigi's Mansion''. | ''[[Super Smash Bros. Melee]]'' was the first game in the series that used 3D renders with a semi-realistic artstyle, which is retained in other installments moving forward. However, compared to games after ''Melee'', the roster looks noticeably different: due to being released slightly after the launch of the Nintendo GameCube, many of the character designs are based on artwork from the Nintendo 64 era with additional realistic textures and detail. This causes the game to look very unique to many other games even outside of the ''Smash Bros.'' series. One example is {{SSBM|Luigi}}, who uses his design from N64 games such as ''Mario Kart 64'' and ''Mario Party'', which lacks his lanky anatomy that was codified in ''Luigi's Mansion''. | ||
Similar to ''Smash 64'', its character select screen has unique artwork, but unlike '' Smash 64'', these pieces of artwork retain ''Melee's'' artstyle, and not every character has a unique render. {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the character select screen do not have a unique render. Additionally, the portraits of {{SSBM|Fox}} and {{SSBM|Zelda}} are unique on the character select screen, but match their character artworks when selecting their [[alternate costume]]s, while {{SSBM|Mewtwo}} has a unique render when selecting | Similar to ''Smash 64'', its character select screen has unique artwork, but unlike '' Smash 64'', these pieces of artwork retain ''Melee's'' artstyle, and not every character has a unique render. {{SSBM|Mario}}, {{SSBM|Peach}}, {{SSBM|Yoshi}}, {{SSBM|Link}}, {{SSBM|Young Link}}, {{SSBM|Kirby}}, {{SSBM|Falco}}, and {{SSBM|Pikachu}} are the only characters whose portraits on the character select screen do not have a unique render. Additionally, the portraits of {{SSBM|Fox}} and {{SSBM|Zelda}} are unique on the character select screen, but match their character artworks when selecting their [[alternate costume]]s, while {{SSBM|Mewtwo}} has a unique render when selecting his alternate costumes that does not match its character artwork. | ||
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