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|subtitle = ''[[Fire Emblem (universe)|Fire Emblem]]''
|subtitle = ''[[Fire Emblem (universe)|Fire Emblem]]''
|name = Castle Siege
|name = Castle Siege
|image = {{tabber|title1=Ultimate|content1=[[File:SSBU-Castle Siege.png|300px]]|title2=Wii U|content2=[[File:SSB4UCastleSiege.jpg|300px]]|title3=Brawl|content3=[[File:Castle Siege Brawl.png|300px]]}}
|image = {{tabber|title1=Ultimate|tab1=[[File:SSBU-Castle Siege.png|300px]]|title2=Wii U|tab2=[[File:SSB4UCastleSiege.jpg|300px]]|title3=Brawl|tab3=[[File:Castle Siege Brawl.png|300px]]}}
|caption = [[File:FireEmblemSymbol.svg|50px|class=invert]]<br>Castle Siege across the series.
|caption = [[File:FireEmblemSymbol.svg|50px]]<br>Castle Siege across the series.
|universe = {{uv|Fire Emblem}}
|universe = {{uv|Fire Emblem}}
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|games = ''[[Brawl]]''<br>''[[SSB4]]'' ([[SSB4-U|Wii U]])<br>''[[Ultimate]]''
|hometo = '''Brawl''':<br>{{SSBB|Marth}}<br>{{SSBB|Ike}}<br>'''SSB4''':<br>{{SSB4|Marth}}<br>{{SSB4|Ike}}<br>{{SSB4|Robin}}<br>{{SSB4|Lucina}}<br>{{SSB4|Roy}} (DLC)<br>{{SSB4|Corrin}} (DLC)<br>'''Ultimate''':<br>{{SSBU|Marth}}<br>{{SSBU|Lucina}}<br>{{SSBU|Roy}}<br>{{SSBU|Chrom}}<br>{{SSBU|Ike}}<br>{{SSBU|Robin}}<br>{{SSBU|Corrin}}<br>{{SSBU|Byleth}} (DLC)
|availability = [[Starter stage|Starter]]
|availability = [[Starter stage|Starter]]
|cratetype = Normal
|cratetype = Normal
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|ultimatedoubles= Counterpick/Banned
|ultimatedoubles= Counterpick/Banned
}}
}}
'''Castle Siege''' ({{ja|攻城戦|Kōjōsen}}, ''Castle Siege'') is a {{uv|Fire Emblem}} stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. It was first revealed for ''Brawl'' at [[E3]] 2006. It is based upon themes and motifs from the series as a whole, rather than one particular title, due to the stage not resembling any game of the series. The stage takes place at an unnamed castle, transitioning between the castle's roof, its throne room and an underground lava cavern.
'''Castle Siege''' ({{ja|攻城戦|Kōjōsen}}, ''Castle Siege'') is a ''[[Fire Emblem (universe)|Fire Emblem]]'' stage in ''[[Super Smash Bros. Brawl]]'', {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''. It was first revealed for ''Brawl'' at [[E3]] 2006. It is based upon themes and motifs from the [[Fire Emblem (universe)|series as a whole]], rather than one particular title, due to the stage not resembling any game of the series. The stage takes place at an unnamed castle, transitioning between the castle's roof, its throne room and an underground lava cavern.


In ''Brawl'' and ''Ultimate'', [[Marth]] is fought here in his unlocking battle and {{SSBU|Roy}} and {{SSBU|Robin}} are also fought here in their unlocking battles in the latter.
In ''Brawl'' and ''Ultimate'', [[Marth]] is fought here in his unlocking battle and {{SSBU|Roy}} and {{SSBU|Robin}} are also fought here in their unlocking battles in the latter.
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After forty seconds in the underground cavern, the ground begins to rumble once more, as the stage transitions back to the first segment on the castle roof, and the cycle repeats.
After forty seconds in the underground cavern, the ground begins to rumble once more, as the stage transitions back to the first segment on the castle roof, and the cycle repeats.


While the stage is transitioning between segments, it is a temporary walk-off. This can have the effect of saving a character who would have been otherwise unable to recover, as the ground comes from beneath; for example, [[Bowser]] players attempting a stalled [[Flying Slam]] or [[Ganondorf]] players attempting a stalled aerial [[Flame Choke]]. However, players must make sure to move to the center of the stage if it is not transitioning to the throne room, as when the stage is done transitioning, players that are on the sides of the ground will fall rapidly with the ground, easily causing a [[self-destruct]].
While the stage is transitioning between segments, it is a walk-off. This can have the effect of saving a character who would have been otherwise unable to recover, as the ground comes from beneath; for example, [[Bowser]] players attempting a stalled [[Flying Slam]] or [[Ganondorf]] players attempting a stalled aerial [[Flame Choke]]. However, players must make sure to move to the center of the stage if it is not transitioning to the throne room, as when the stage is done transitioning, players that are on the sides of the ground will fall rapidly with the ground, easily causing a [[self-destruct]].


===Ω forms and Battlefield form===
===Ω forms and Battlefield form===
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a completely flat version of the first segment of the regular form, the castle roof. The stage does not transform.
In ''Super Smash Bros. for Wii U'', the [[Ω form]] is set on a completely flat version of the first segment of the regular form, the castle roof. The stage does not transform.


In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set in the first segment of the normal form, and the main platform is similar in design to ''SSB4''{{'}}s Ω form; however, it does not extend below the [[blast line]], and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form bear the design seen on the platforms of the second segment, the throne room.
In ''Super Smash Bros. Ultimate'', the Ω form and [[Battlefield form]] are set in the first segment of the normal form, and the main platform is similar in design to ''SSB4'''s Ω form; however, it does not extend below the [[blast line]], and it is resized and reshaped to match {{SSBU|Final Destination}} and {{SSBU|Battlefield}}, respectively. The three [[soft platform]]s of the Battlefield form bear the design seen on the platforms of the second segment, the throne room.
<gallery widths=200px>
<gallery widths=200px>
SSB4UCastleSiegeOmega.jpg|[[Final Destination (SSB4)|Ω form]] in ''Super Smash Bros. for Wii U''.
SSB4UCastleSiegeOmega.jpg|[[Final Destination (SSB4)|Ω form]] in ''Super Smash Bros. for Wii U''.
SSBU-Castle SiegeOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
File:SSBU-Castle SiegeOmega.png|Ω form in ''Super Smash Bros. Ultimate''.
SSBU-Castle SiegeBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
File:SSBU-Castle SiegeBattlefield.png|Battlefield form in ''Super Smash Bros. Ultimate''.
</gallery>
</gallery>


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==Origin==
==Origin==
[[File:CastleOstiaFE.png|thumb|left|Castle Ostia in ''Fire Emblem: The Blazing Blade'' is one of the castles where the large castle in the background of this stage is derived from.]]
[[File:CastleOstiaFE.png|thumb|left|200px|Castle Ostia in ''Fire Emblem: Blazing Sword'' is one of the castles where the large castle in the background of this stage is derived from.]]
Throughout the {{uv|Fire Emblem}} series, the main objective for many chapters is to seize a castle, which is the inspiration for the theme of this stage. The ''Fire Emblem'' games typically depict castles as immense fortresses surrounded by woodlands, which provide extra defense for surrounding units. The first segment of this stage depicts one of these castles, where attacks are being launched from a forest in the background.
Throughout the {{uv|Fire Emblem}} series, the main objective for many chapters is to seize a castle, which is the inspiration for the theme of this stage. The ''Fire Emblem'' games typically depict castles as immense fortresses surrounded by woodlands, which provide extra defense for surrounding units. The first segment of this stage depicts one of these castles, where attacks are being launched from a forest in the background.


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===In ''Ultimate''===
===In ''Ultimate''===
With the introduction of the [[stage hazard]] toggle, Castle Siege doesn't transition past the first segment. Because of this, it was proposed as a legal stage during the earlier phases of the ''Ultimate'' metagame.  However, it quickly proved to be controversial due to its asymmetrical layout and small size, as well as the slanted floor giving a disadvantage to projectile-focused characters, and the camera on the bottom right sometimes obstructing the view and hindering recovery and edgeguarding attempts. The stage was legal early on at tournaments such as {{Trn|GENESIS 6}}, but it quickly fell out of favour with it being one of the least played stages in the tournaments where it is legal.
With the introduction of the [[stage hazard]] toggle, Castle Siege doesn't transition past the first segment. Because of this, it was proposed as a legal stage during the earlier phases of the ''Ultimate'' metagame.  However, it quickly proved to be controversial due to its asymmetrical layout and small size, as well as the slanted floor giving a disadvantage to projectile-focused characters, and the camera on the bottom right sometimes obstructing the view and hindering recovery and edgeguarding attempts. The stage was legal early on at tournaments such as {{trn|GENESIS 6}}, but it quickly fell out of favour with it being one of the least played stages in the tournaments where it is legal.


==Gallery==
==Gallery==
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SSBUWebsite23.jpg|{{SSBU|Bayonetta}} using [[Heel Slide#After-Burner Kick|After-Burner Kick]] on the stage.
SSBUWebsite23.jpg|{{SSBU|Bayonetta}} using [[Heel Slide#After-Burner Kick|After-Burner Kick]] on the stage.
SSBUWebsiteYoungLink2.jpg|{{SSBU|Young Link}} tossing a [[Bomb (Link)|bomb]] at {{SSBU|Wario}} on the third segment of the stage.
SSBUWebsiteYoungLink2.jpg|{{SSBU|Young Link}} tossing a [[Bomb (Link)|bomb]] at {{SSBU|Wario}} on the third segment of the stage.
SSBUWebsiteIke2.jpg|{{SSBU|Ike}} [[crouching]] on Castle Siege.
SSBUWebsiteLucina4.jpg|{{SSBU|Marth}} and {{SSBU|Lucina}} [[taunting]] on Castle Siege.
</gallery>
</gallery>


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|itM=The Besieged Castle
|itM=The Besieged Castle
|nl=Belaagde Burcht
|nl=Belaagde Burcht
|nlM=Besieged Castle
|nlM=Waylaid Castle
|ru={{rollover|Осада замка|Osada zamka|?}}
|ru={{rollover|Осада замка|Osada zamka|?}}
|ruM=Castle Siege
|ruM=Castle Siege
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|zh_tw={{rollover|攻城戰|Gōngchéngzhàn|?}}
|zh_tw={{rollover|攻城戰|Gōngchéngzhàn|?}}
|zh_twM=Siege
|zh_twM=Siege
|pt=Cerco ao Castelo
|ptM=Castle Siege
}}
}}


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*[[Pokémon Trainer]] stands in the little parapet on the right when he's on the first scene of the stage; if there are 3 or 4 Pokémon Trainers, 2 will stand in the parapet on the right, while the others will stand in the smaller parapet in the background.
*[[Pokémon Trainer]] stands in the little parapet on the right when he's on the first scene of the stage; if there are 3 or 4 Pokémon Trainers, 2 will stand in the parapet on the right, while the others will stand in the smaller parapet in the background.
*In ''Brawl'', pausing the game while the stage is going through a transition will allow the transition to end more quickly, since the game continues to load the stage while the game is paused. When viewing a replay of a match with such a pause, the game will slow down during the transition to accommodate for the lost time. A similar effect happens with special moves that involve character-switching. This was fixed in ''Smash 4'' by having all segments of the stage loaded at once.
*In ''Brawl'', pausing the game while the stage is going through a transition will allow the transition to end more quickly, since the game continues to load the stage while the game is paused. When viewing a replay of a match with such a pause, the game will slow down during the transition to accommodate for the lost time. A similar effect happens with special moves that involve character-switching. This was fixed in ''Smash 4'' by having all segments of the stage loaded at once.
*If a match on Castle Siege goes into [[Sudden Death]], it will begin on whichever segment the match ended on instead of always starting on the first section. This is likely done so the game doesn't have to reload the top level before Sudden Death.
*If a match on Castle Siege goes into [[Sudden Death]], it will begin on whichever segment the match ended on, not necessarily the first one. This is likely done so the game doesn't have to reload the top level before Sudden Death.
*In ''Smash 4'', there is a visual bug on the regular form of this stage: once the stage has transitioned, the sun in the background of the first scene no longer has its blue glow during subseqent visits, for the rest of the match.
*In ''Smash 4'', there is a visual bug on the regular form of this stage: once the stage has transitioned, the sun in the background of the first scene no longer has its blue glow during subseqent visits, for the rest of the match.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Burrowing Snagret]], [[Color TV-Game 15]], [[Devil]], [[Dr. Kawashima]], the [[Squid Sisters]], and [[Knuckles]]. The [[Moon]], [[Andross]], and [[Nikki]] cannot be summoned on this stage at all, likely due to some of the dark backgrounds.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: the [[Moon]], [[Andross]], [[Burrowing Snagret]], [[Color TV-Game 15]], [[Devil]], [[Dr. Kawashima]], [[Nikki]] (due to some of the dark backgrounds obscuring her drawings), [[Squid Sisters]], and [[Knuckles]].
*In the ''Fire Emblem Heroes''-styled illustration from the [[Smash Bros. Countdown]] depicting Castle Siege, the original flag emblem in the background is replaced with the emblem of {{s|fireemblemwiki|Askr}}.
*In the ''Fire Emblem Heroes''-styled illustration from the [[Smash Bros. Countdown]] depicting Castle Siege, the original flag emblem in the background is replaced with the emblem of {{s|fireemblemwiki|Askr}}.


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{{SSBUStages}}
{{SSBUStages}}
{{Fire Emblem universe}}
{{Fire Emblem universe}}
[[Category:Stages]]
[[Category:Stages]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Stages (SSB4-Wii U)]]
[[Category:Past stages]]
[[Category:Past stages]]
[[es:Castillo asediado]]
[[es:Castillo asediado]]

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