Editing Careening
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'''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in [[Adventure Mode: The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]]. Once its [[HP]] reaches zero, a blast sound can be heard to signal the enemy's death and it begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds, the enemy is removed from play. | '''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in [[Adventure Mode: The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]]. Once its [[HP]] reaches zero, a blast sound can be heard to signal the enemy's death and it begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds, the enemy is removed from play. | ||
The damage dealt by a careening enemy is dependent on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening—a careening [[Greap]] would deal massive damage on any difficulty, while a careening [[Mite]] would barely deal any damage, even on Easy | The damage dealt by a careening enemy is dependent on the [[difficulty]], with higher difficulties making the attack weaker. Generally, larger enemies deal more damage when careening—a careening [[Greap]] would deal massive damage on any difficulty, while a careening [[Mite]] would barely deal any damage, even on Easy. Careening enemies also always use a special knockback angle encoded as 363, whose properties are mostly unknown. | ||
Some enemies cannot be sent careening: | Some enemies cannot be sent careening: | ||