Editing Careening

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[[File:Primid Careening Brawl.png|thumb|250px|A [[Primid]] careening to the right in ''Brawl''.]]
[[File:Primid Careening Brawl.png|thumb|right|250px|A [[Primid]] careening to the right in ''Brawl''.]]


'''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in [[Adventure Mode: The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]]. Once its [[HP]] reaches zero, a blast sound can be heard to signal the enemy's death and it begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds, the enemy is removed from play.
'''Careening''' (referred to in animations as '''"BulletMode"''', referred to by ''SSB4'' [[tips]] as '''cannonball effect''') is a state entered by defeated enemies in [[Adventure Mode: The Subspace Emissary]], [[Smash Run]] and [[Master Fortress]]. Once its [[HP]] reaches zero, a blast sound can be heard to signal the enemy's death and it begins flying in a straight direction (based on the angle of the attack that hit it), bouncing off parts of the stage and damaging other enemies it runs into. Upon reaching a [[blast line]] or after a few seconds, the enemy is removed from play.

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