Editing Captain Falcon (SSBU)/Neutral special

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Punch}}
{{disambig2|the hitbox visualization in ''Super Smash Bros. Ultimate''|the move itself|Falcon Punch}}
{{competitive expertise}}
{| class="wikitable" style="float:right; margin:4pt;"
{| class="wikitable" style="float:right; margin:4pt;"
|-
|-
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|}
|}
==Overview==
==Overview==
Captain Falcon winds up his fist and announces his signature move '''Falcon Punch'''. Although it possesses humongous [[knockback]] and [[damage]] potential from the move alone upon hitting an opponent, the move can easily be [[shield]]ed, unable to break a full shield despite dealing more shieldstun. As a result of its lengthy endlag, foes can retaliate and initiate a variety of follow up moves, causing Falcon to waste inititiative. Falcon Punch finds use only after shield break scenarios, where he can exploit the opponent’s helplessness. Due to how situational the move is, many players consider it to be the least useful special move, and by extension, his least useful move overall.
Captain Falcon performs his signature move: Falcon Punch. It KOs incredibly early due to its high damage output and knockback. However, the move is easily the least useful of his special moves due to its high startup which make it easily punishable. Acts as a high-risk read tool and nothing else.
{{clr}}


==Hitboxes==
==Hitboxes==
Landing any hitbox produces a [[Special Zoom]].
===Grounded===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Normal|50}}
{{HitboxTableTitle|Grounded|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
Line 82: Line 80:
|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Reversed|50}}
{{HitboxTableTitle|Aerial|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=28.0%
|damage=22.0%
|angle=361
|angle=361
|bk=85
|bk=93
|ks=65
|ks=59
|fkv=0
|fkv=0
|r=4.5
|r=5.175
|bn=armr
|bn=armr
|xpos=-1.0
|xpos=-1.0
Line 105: Line 103:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=28.0%
|damage=22.0%
|angle=361
|angle=361
|bk=85
|bk=93
|ks=65
|ks=59
|fkv=0
|fkv=0
|r=2.5
|r=2.875
|bn=shoulderr
|bn=shoulderr
|xpos=-2.5
|xpos=-2.5
Line 125: Line 123:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=28.0%
|damage=22.0%
|angle=361
|angle=361
|bk=85
|bk=93
|ks=65
|ks=59
|fkv=0
|fkv=0
|r=4.0
|r=4.6
|bn=armr
|bn=armr
|xpos=4.2
|xpos=4.2
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|rebound=f
|rebound=f
}}
}}
|}
{{HitboxTableTitle|Grounded reversed|24}}
 
===Aerial===
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Normal|50}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
|damage=22.0%
|damage=28.0%
|angle=361
|angle=361
|bk=93
|bk=85
|ks=59
|ks=65
|fkv=0
|fkv=0
|r=5.175
|r=4.5
|bn=armr
|bn=armr
|xpos=-1.0
|xpos=-1.0
Line 170: Line 164:
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=1
|id=1
|damage=22.0%
|damage=28.0%
|angle=361
|angle=361
|bk=93
|bk=85
|ks=59
|ks=65
|fkv=0
|fkv=0
|r=2.875
|r=2.5
|bn=shoulderr
|bn=shoulderr
|xpos=-2.5
|xpos=-2.5
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{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=2
|id=2
|damage=22.0%
|damage=28.0%
|angle=361
|angle=361
|bk=93
|bk=85
|ks=59
|ks=65
|fkv=0
|fkv=0
|r=4.6
|r=4.0
|bn=armr
|bn=armr
|xpos=4.2
|xpos=4.2
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|rebound=f
|rebound=f
}}
}}
{{HitboxTableTitle|Reversed|50}}
{{HitboxTableTitle|Aerial reversed|24}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
|id=0
|id=0
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}}
}}
|}
|}
===Differences for {{SSBU|Kirby}}'s [[Copy Ability]]===
*{{change|The hitboxes have different sizes (4.5u/2.5u/4u → 2.5u/5u/4u) and offsets (X: -1u/-2.5u/4.2u → -3u/1u/5u; Z: 0u → 2u), with the ID 1 hitbox also being assigned to a different [[bone]] ("shoulderr" → "armr"), better matching Kirby's proportions.}}
**{{nerf|Kirby's aerial Falcon Punch does not have larger hitboxes than the grounded version (5.175u/2.875u/4.6u → 2.5u/5u/4u).}}
*{{nerf|Kirby's aerial Falcon Punch deals less knockback (93 base/59 scaling → 58/68), and does not deal more damage when reversed (base: 25% → 22%). This makes it considerably weaker, with the normal and reversed versions KOing around 13% and 26% later (respectively) from center stage compared to Captain Falcon's.}}
==Timing==
==Timing==
===Normal===
===Regular===
The move can be reversed on frame 15. For the aerial version, the control stick is checked on frame 51 to apply vertical momentum in the chosen direction; additionally, a small, set amount of upward momentum (0.2) is applied upon initiation.
{|class="wikitable"
{|class="wikitable"
!Hitbox
!Hitbox
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=9}}
|'''Grounded''' {{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=12}}{{FrameStrip|t=Blank|c=9}}
|-
|-
!Aerial {{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=21}}
|'''Aerial''' {{FrameStrip|t=Lag|c=52}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=46}}{{FrameStrip|t=Interruptible|c=21}}
{{FrameStripEnd}}
{{FrameStripEnd}}


===Reversed===
===Reversed===
For the aerial version, the control stick is checked on frame 60 to apply vertical momentum in the chosen direction.
{|class="wikitable"
{|class="wikitable"
!Transition start
!Turnaround
|15
|15
|-
!Turnaround
|35
|-
|-
!Hitbox
!Hitbox
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|-
|-
!Animation length (grounded)
!Animation length (grounded)
|123
|138
|-
|-
!Animation length (aerial)
!Animation length (aerial)
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|}
|}
{{FrameStripStart}}
{{FrameStripStart}}
!Grounded {{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=20|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=27|s=LagStateE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=6}}{{FrameStrip|t=Blank|c=10}}
|'''Grounded''' {{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=47|s=LagStateE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=21}}
|-
|-
!Aerial {{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=20|s=LagStateE|e=LagStateS}}{{FrameStrip|t=Lag|c=27|s=LagStateE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=16}}
|'''Aerial''' {{FrameStrip|t=Lag|c=14|e=LagStateS}}{{FrameStrip|t=Lag|c=47|s=LagStateE}}{{FrameStrip|t=Hitbox|c=5}}{{FrameStrip|t=Lag|c=51}}{{FrameStrip|t=Interruptible|c=16}}{{FrameStrip|t=Blank|c=5}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|state=y}}
{{FrameIconLegend|lag=y|hitbox=y|interruptible=y|state=y}}
===Differences for Kirby's Copy Ability===
*{{buff|Both aerial versions have a shorter animation (124 frames → 119 (normal), 133 → 129 (reversed)), allowing Kirby to do airborne actions such as fast falling and grabbing ledges earlier without interrupting the move.}}
**{{nerf|However, the grounded reversed version has a longer animation instead (123 frames → 129).}}
==Parameters==
===Move===
{|class="wikitable"
!Momentum forward
|1
|-
!Stick sensitivity for vertical boost in midair
|0.25 to 0.65
|-
!Maximum vertical boost in midair
|0.92
|-
!Travel angle with vertical boost
|35°
|}
===Special Zoom===
{|class="wikitable"
!Duration
|40 frames
|-
!Slowdown magnitude
|2
|-
!Zoom rate
|4.5 (Captain Falcon)<br>4 (Kirby)
|-
!Time before zoom
|3 frames
|-
!Background duration (non-1v1)
|30 frames
|}


{{MvSubNavCaptainFalcon|g=SSBU}}
{{MvSubNavCaptainFalcon|g=SSBU}}

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