Editing Captain Falcon (SSBU)/Neutral attack/Infinite

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Captain Falcon performs a series of rapid punches forward. It has a great connecting ability and has low enough of base knockback to keep opponents in place. Additionally, the first hit has increased [[hitstun]] and [[shieldstun]]. This prevents the opponent from doing any other action. The hitboxes also appear to be disjointed away from his arm.
Captain Falcon performs a series of rapid punches forward. It has a great connecting ability and has low enough of base knockback to keep opponents in place. Additionally, the first hit has increased [[hitstun]] and [[shieldstun]]. This prevents the opponent from doing any other action. The hitboxes also appear to be disjointed away from his arm.


The rapid finisher can [[KO]] slightly easy compared to other finishers, as it has a base knockback of 110.
==Hitboxes==
==Hitboxes==
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, [[Hitstun#List of moves with hitstun modifiers|due to a glitch]] with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.
The scripts only specify hitstun and shieldstun modifiers for the ID 1 hitboxes of the rapid jab portion, as well as an ID 0 hitbox that does not exist. However, [[Hitstun#List of moves with hitstun modifiers|due to a glitch]] with hitstun and shieldstun modifiers, they also apply to the ID 2 hitbox regardless.

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