Editing Captain Falcon (SSBU)/Down throw

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
{|class="wikitable" style="float:right; margin:4pt;"
{|class="wikitable" style="float:right; margin:4pt;"
!colspan=5|Captain Falcon down throw hurtbox visualization
!colspan=5|Captain Falcon down throw hurtbox visualization
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==Overview==
==Overview==
Swings the opponent overhead and then slams them on the ground with his grabbing arm. Alongside [[Raptor Boost]] and the first hit of {{mvsub|Captain Falcon|SSBU|neutral aerial}}, this is one of Captain Falcon's main [[combo]] starters, being capable of starting combos into neutral aerial and {{mvsub|Captain Falcon|SSBU|back aerial}} at low percents, {{mvsub|Captain Falcon |SSBU|up aerial}} at a wide range of percents, and even {{mvsub|Captain Falcon|SSBU|forward aerial}} at specific percentages as a [[KO]] setup. The move deals 6%.
Captain Falcon performs a chokeslam on the opponent. Primarily a combo throw and a very versatile one. It combos into dash attack and forward aerial until low percents, netural aerial until mid percents, and up aerial until high percents. Compared to ''Smash 4'', the move loses a lot of its combo potential at high percents due to its lower base knockback and higher knockback scaling.
 
==Throw Data==
==Throw Data==
{{UltimateThrowTableHeader}}
{{UltimateThrowTableHeader}}

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