Editing Camera
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''[[Ultimate]]'' features a special camera configuration which appears in the [[Training Mode]] stage, [[75m]], [[Dream Land GB]] and [[Balloon Fight]], which always faces the screen head-on in normal gameplay, and removes all parallax, while still technically rendering models and hitboxes in 3D. As such, viewing the stage in camera controls can result in very unusual perspectives, particularly when panning the camera while it is at an angle. [[Golden Plains]] features a weakened version of this effect to make the stage appear narrower than it is; however, if the camera is set to "fixed", it reverts back to the full anti-parallax effect, which notably makes the background appear much larger. Additionally, the effect is not present in any of the Ω form stage previews, despite still being present in-game, resulting in discrepancies with the size of background objects. | ''[[Ultimate]]'' features a special camera configuration which appears in the [[Training Mode]] stage, [[75m]], [[Dream Land GB]] and [[Balloon Fight]], which always faces the screen head-on in normal gameplay, and removes all parallax, while still technically rendering models and hitboxes in 3D. As such, viewing the stage in camera controls can result in very unusual perspectives, particularly when panning the camera while it is at an angle. [[Golden Plains]] features a weakened version of this effect to make the stage appear narrower than it is; however, if the camera is set to "fixed", it reverts back to the full anti-parallax effect, which notably makes the background appear much larger. Additionally, the effect is not present in any of the Ω form stage previews, despite still being present in-game, resulting in discrepancies with the size of background objects. | ||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] |