Editing Camera

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''[[Ultimate]]'' features a special camera configuration which appears in the [[Training Mode]] stage, [[75m]], [[Dream Land GB]] and [[Balloon Fight]], which always faces the screen head-on in normal gameplay, and removes all parallax, while still technically rendering models and hitboxes in 3D. As such, viewing the stage in camera controls can result in very unusual perspectives, particularly when panning the camera while it is at an angle. [[Golden Plains]] features a weakened version of this effect to make the stage appear narrower than it is; however, if the camera is set to "fixed", it reverts back to the full anti-parallax effect, which notably makes the background appear much larger. Additionally, the effect is not present in any of the Ω form stage previews, despite still being present in-game, resulting in discrepancies with the size of background objects.
''[[Ultimate]]'' features a special camera configuration which appears in the [[Training Mode]] stage, [[75m]], [[Dream Land GB]] and [[Balloon Fight]], which always faces the screen head-on in normal gameplay, and removes all parallax, while still technically rendering models and hitboxes in 3D. As such, viewing the stage in camera controls can result in very unusual perspectives, particularly when panning the camera while it is at an angle. [[Golden Plains]] features a weakened version of this effect to make the stage appear narrower than it is; however, if the camera is set to "fixed", it reverts back to the full anti-parallax effect, which notably makes the background appear much larger. Additionally, the effect is not present in any of the Ω form stage previews, despite still being present in-game, resulting in discrepancies with the size of background objects.


==Trivia==
*When using frame-by-frame with ''Ultimate's'' camera controls during [[Sudden Death]] or [[Super Sudden Death]], screen zoom will not occur, and thus the blast zones will not enclose on the players. This can be used to stall the shrinking blast zones and [[Bob-omb]] rain indefinitely. This effect cannot be seen in real-time, however, as using the frame-by-frame disables saving replays.
[[Category:Multiplayer modes]]
[[Category:Multiplayer modes]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBM)]]
[[Category:Modes (SSBB)]]
[[Category:Modes (SSBB)]]

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