Editing Camera

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 48: Line 48:
All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can now emulate digital zoom (referred to in-game as "angle") in addition to camera position.
All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can now emulate digital zoom (referred to in-game as "angle") in addition to camera position.


While in camera controls, the player can now apply one of sixteen filters (e.g Two-Tone, which only features solid black and white), one of twenty frames (e.g. black game logo on the bottom right corner), and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.
While in camera controls, the player can now apply filters (e.g Two-Tone, which only features solid black and white), borders, and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera.


Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the screenshot button will also display any on-screen information present at the time, while those taken with the shutter button while pausing will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light|World of Light]] will still display the timer).
Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. The difference between one and the other is that snapshots captured with the screenshot button will also display any on-screen information present at the time, while those taken with the shutter button while pausing will clear the screen of any HUD (although the player-controlled Master Hand battle in [[Adventure Mode: World of Light|World of Light]] will still display the timer).

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: