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All 3D video games have virtual '''cameras''' which follow the action, including the '' | All 3D video games have virtual '''cameras''' which follow the action, including the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]]. During a match, the camera zooms to show all characters - on large stages such as [[Temple]], [[75m]] and [[New Pork City]], this can cause the camera to zoom out excessively. | ||
[[Special | [[Special Melee]] and [[Special Brawl|Brawl]] modes exist with slightly altered camera physics, allowing the camera to be locked in place or tilted at an angle. | ||
==Still pictures== | ==Still pictures== | ||
===In ''[[Super Smash Bros. Melee]]''=== | ===In ''[[Super Smash Bros. Melee]]''=== | ||
'''Camera Mode''' is a special mode in which still pictures can be taken during an endless match with unlimited lives using the Smash Cam. The pictures can be of fighters, items, backgrounds, or any combination. As long as it is on the screen, photographs can be recorded. Each photo takes up some data on the memory card. | In the [[single player]] modes, it's possible to zoom by tilting the [[C-Stick]]. | ||
'''Camera Mode''' is a [[Special Melee|special vs. mode]] in which still pictures can be taken during an endless match with unlimited lives using the Smash Cam. The pictures can be of fighters, items, backgrounds, or any combination. As long as it is on the screen, photographs can be recorded. Each photo takes up some data on the memory card. | |||
====Control==== | ====Control==== | ||
[[File:Camera_Mode_Melee.jpg|thumb|Player 4 controls the camera.]] | [[File:Camera_Mode_Melee.jpg|thumb|right|Player 4 controls the camera.]] | ||
Players 1 through 3 can be either computer controlled or human controlled, while Player 4's controller is used to control the camera. Anyone can pause and quit, but only Player 4's pause can be used to take pictures. | Players 1 through 3 can be either computer controlled or human controlled, while Player 4's controller is used to control the camera. Anyone can pause and quit, but only Player 4's pause can be used to take pictures. | ||
====Items and Stages==== | ====Items and Stages==== | ||
Items can be set to any normal battle settings, with set variations on choices and frequency of appearance. Stages are chosen as normal, save that there is no time limit. | Items can be set to any normal battle settings, with set variations on choices and frequency of appearance. Stages are chosen as normal, save that there is no time limit. | ||
====Camera Functions==== | ====Camera Functions==== | ||
The | The joystick is used to move the camera around and pressing L or R cycles through close-ups of the three fighters, centering the camera on them and following their movements. The C-stick pivots the camera around a central pivoting point. If L or R was used to select a character to follow, the pivoting point is on the selected fighter. Zooming is done by pressing X or Y button and dollying is controlled by the D-pad. | ||
Photos taken are saved onto the memory card. If a memory card is in slot B, it will be saved there. Otherwise, it will be saved onto Slot A's card. Photos range from around 4 to 12 "blocks" of memory, increments used for [[GameCube]] | The actual "shutter" is the Z button. This can be used with or without pausing. If pausing first, Player 4 can use L and R to choose a fighter, then pivot, zoom in and out, and dolly around until the desired scene is achieved. After the picture it taken, there is the option of saving it or discarding it. | ||
Photos taken are saved onto the memory card. If a memory card is in slot B, it will be saved there. Otherwise, it will be saved onto Slot A's card. Photos range from around 4 to 12 "blocks" of memory, increments used for [[GameCube]] memory cards. The average photo takes up around 7 or 8 blocks. | |||
===In ''Super Smash Bros. Brawl''=== | ===In ''Super Smash Bros. Brawl''=== | ||
[[File:Brawl Pause.jpg|thumb|Controlling the camera while pausing a Brawl in ''SSBB''.]] | [[File:Brawl Pause.jpg|thumb|Controlling the camera while pausing a Brawl in ''SSBB''.]] | ||
In ''[[Super Smash Bros. Brawl]]'', [[snapshot]]s can be taken at any time from the pause screen, as opposed to only in Camera Mode in ''Melee''. Camera Mode does not make an appearance in ''Brawl'', as it has been rendered obsolete due to the ability to take pictures at any time. Snapshots can also be taken in | In ''[[Super Smash Bros. Brawl]]'', [[snapshot]]s can be taken at any time from the pause screen, as opposed to only in Camera Mode in ''Melee''. Camera Mode does not make an appearance in ''Brawl'', as it has been rendered obsolete due to the ability to take pictures at any time. Snapshots can also be taken in the Subspace Emissary. Snapshots cannot be taken in stadium mode except in the [[Boss Battles Mode]]. | ||
However, when viewing [[ | However, when viewing [[replays]], the camera can be more freely controlled, similar to camera mode from ''Melee'', to focus in on characters rotate and, if the user's television set is at 4:3 aspect ratio, crop to widescreen. | ||
Snapshots can be saved onto [[SD | Snapshots can be saved onto [[SD cards]], or onto the [[Wii]] itself, as opposed to the special GameCube memory cards for ''Melee''. These snapshots can be sent to friends and shared. | ||
===In ''[[Super Smash Bros. 4]]''=== | ===In ''[[Super Smash Bros. 4]]''=== | ||
Snapshots make a return to both {{for3ds}} and {{forwiiu}}. | Snapshots make a return to both {{for3ds}} and {{forwiiu}}. | ||
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<center><gallery> | <center><gallery> | ||
File:PauseWiiU.jpg| | File:PauseWiiU.jpg|thumbnail|The camera being controlled in {{forwiiu}}. | ||
File:SSB4CamPaint-50Fact.png|thumb|The paint feature in | File:SSB4CamPaint-50Fact.png|thumb|right|The paint feature in SSB4. | ||
File:Super Smash Bros 4 3DS Camera.png| | File:Super Smash Bros 4 3DS Camera.png|thumbnail|The camera being controlled in {{for3ds}}. | ||
</gallery></center> | </gallery></center> | ||
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In ''Ultimate'', the [[Pause]] screen has been updated to contain a list of options that can be selected, one of which is for camera controls. Camera controls and snapshots return, with several additions. | In ''Ultimate'', the [[Pause]] screen has been updated to contain a list of options that can be selected, one of which is for camera controls. Camera controls and snapshots return, with several additions. | ||
All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can | All of the pause camera's previous functionality returns - zoom, pan, and rotation - and has generally less restrictive limits across stages than in previous games, allowing greater freedom of camera movement around the stage. New camera control options have also been added: the camera can now be tilted left or right (rotating it about the Z axis), and can have its {{iw|wikipedia|field of view}} (referred to in-game as "angle") increased or decreased. | ||
While in camera controls, the player can now apply filters (e.g Two-Tone, which only features solid black and white), borders, and hide certain visual effects. Additionally, there is a "frame-by-frame" mode, allowing the player to advance the game forward by one frame (or more by holding the button) while still controlling the camera. | |||
Snapshots can be taken by pressing the selection button or with the [[Nintendo Switch]]'s native snapshot function. In either case, they are saved to the console's internal storage, and from there can be saved to a microSD card if one is inserted. | |||
[[Category:Multiplayer modes]] | [[Category:Multiplayer modes]] | ||
[[Category:Modes (SSBM)]] | [[Category:Modes (SSBM)]] | ||
[[Category:Modes (SSBB)]] | [[Category:Modes (SSBB)]] |