Editing C-Stick

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{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{ArticleIcons|ssbm=y|ssbb=y|ssb4=y|ssbu=y}}
{{Image|Need image of "C-stick" on other controllers, as with the article for control stick.}}
{{move|Right stick|Only known as the C-Stick on the Gamecube controller. Wiki should not be biased towards certain controllers.}}
:''Not to be confused with the [[control stick]].''
:''Not to be confused with the [[control stick]].''
[[File:C-stick.jpg|thumb|150px|C-Stick on GameCube controller]]
[[File:C-stick.jpg|thumb|150px|C-Stick on GameCube controller]]
The '''C-Stick''' refers the yellow analog stick on the lower right side of the [[GameCube controller]] and the gray rubber pad on the top of the right side of the [[New Nintendo 3DS]]. Although they are not explicitly named, the term is also used to refer to the right stick on the [[Classic Controller]], [[Wii U GamePad]], [[Wii U Pro Controller]], [[Joy-Con]]s (when used as a pair) and [[Nintendo Switch Pro Controller]], as in the Super Smash Bros. series, they function identically to the C-stick.
The '''C-Stick''' refers the yellow analog stick on the lower right side of the [[GameCube controller]] and the gray rubber pad on the top of the right side of the [[New Nintendo 3DS]].
 


==Overview==
==Overview==
[[File:Menu C-Stick Melee.png|thumb|The menu being manipulated with the C-stick in ''Melee''.]]
[[File:Menu C-Stick Melee.png|thumb|The menu being manipulated with the C-stick in ''Melee''.]]
In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'', the C-stick is primarily used to perform [[smash attacks]]. In ''Melee'' and ''Brawl'', if a player presses a [[grab]] button right after the player tilts the stick, they can charge the smash attack. It is also possible to charge a smash attack by pressing an attack button when tilting the C-stick, in the same manner the player would if they were using the [[control stick]]. In ''Smash 4'' and ''Ultimate'', players can simply hold the C-stick in the direction it was tilted to charge a smash attack. Tilting the C-stick while airborne will perform the corresponding [[aerial attack]], allowing players to perform an aerial attack without changing direction and momentum. Doing such will activate smash-inputted aerial attacks if the character in use has any. Within the game code, the C-stick activates a full directional input and an [[attack]] button press for a single frame in ''Melee'' and ''Brawl'', which is a more consistent alternative to flicking the stick. Starting in ''Smash 4'', the C-stick registers as a sustained attack button press as long as the stick is held in the direction, as well as maintaining the directional input for a few frames to prevent the input not registering at lower [[gameplay speed]]s. Smash attacks inputted with the C-stick are performed one frame slower than the fastest possible, though this has little to no effect on its usefulness. The C-stick can also be used to [[roll]] or [[sidestep]] out of shield, determine the direction of a tech, and aid in [[directional influence]] (both DI and [[SDI]]).  
In ''[[Super Smash Bros. Melee]]'', ''[[Super Smash Bros. Brawl]]'', {{forwiiu}}, and ''[[Super Smash Bros. Ultimate]]'', the C-stick is primarily used to perform [[smash attacks]]. In ''Melee'' and ''Brawl'', if a player presses a [[grab]] button right after the player tilts the stick, they can charge the smash attack. It is also possible to charge a smash attack by pressing an attack button when tilting the C-stick, in the same manner the player would if they were using the [[control stick]]. In ''Smash 4'' and ''Ultimate'', players can simply hold the C-stick in the direction it was tilted to charge a smash attack. Tilting the C-stick while airborne will perform the corresponding [[aerial attack]], allowing players to perform an aerial attack without changing direction and momentum. Doing such will activate smash-inputted aerial attacks if the character in use has any. Within the game code, the C-stick activates a directional input and an [[attack]] button press on the same frame, which is a more consistent alternative to flicking the stick. Smash attacks inputted with the C-stick are performed one frame slower than the fastest possible, though this has little to no effect on its usefulness. The C-stick can also be used to [[roll]] or [[sidestep]] out of shield, determine the direction of a tech, and aid in [[directional influence]] (both DI and [[SDI]]).  


Despite {{for3ds}} technically releasing one month before the release of the New Nintendo 3DS, both were in development simultaneously, allowing the developers to program compatibility with a C-stick at launch. In-game, the C-stick functions identically to its console counterparts. However, the game does not allow players to customize the C-stick.
Despite {{for3ds}} technically releasing one month before the release of the New Nintendo 3DS, both were in development simultaneously, allowing the developers to program compatibility with a C-stick at launch. In-game, the C-stick functions identically to its console counterparts. However, the game does not allow players to customize the C-stick. The [[Classic Controller]], [[Wii U GamePad]], [[Wii U Pro Controller]], [[Joy-Con]]s and [[Nintendo Switch Pro Controller]] have a right control stick that acts as an equivalent to the C-stick and functions identically.


In ''Melee''{{'}}s single player modes, the C-stick can be used to change the zoom distance of the camera, by tilting it up to zoom in and down to zoom out. This is essentially pointless, as the camera control cannot do much other than restrict the player's view, and players fond of using the C-Stick to attack will find themselves instead taking no action. In ''Melee'' and ''Brawl'', the player can also use the C-stick to change the camera angle on the various menus within the game.  
In ''Melee''{{'}}s single player modes, the C-stick can be used to change the zoom distance of the camera, by tilting it up to zoom in and down to zoom out. This is essentially pointless, as the camera control cannot do much other than restrict the player's view, and players fond of using the C-Stick to attack will find themselves instead taking no action. In ''Melee'' and ''Brawl'', the player can also use the C-stick to change the camera angle on the various menus within the game.  


In ''Brawl'', ''For Wii U'', and ''Ultimate'', the C-stick can be customized in the [[Controls]] menu to perform other functions. Setting input to [[tilt attack]]s is often referred to as [[A-sticking]] and setting the input to [[special move]]s is often referred to as [[B-sticking]], both having pros and cons over each other and smash attacks. Mechanically, setting the C-stick to tilt attack changes the directional input from a full input to a partial input, thus preventing a smash attack. [[Nintendo Switch]] hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the C-Stick can be used in ''Ultimate''.
In ''Brawl'', ''For Wii U'', and ''Ultimate'', the C-stick can be customized in the [[Controls]] menu to perform other functions. Setting input to [[tilt attack]]s is often referred to as [[A-sticking]] and setting the input to [[special move]]s is often referred to as [[B-sticking]], both having pros and cons over each other and smash attacks. [[Nintendo Switch]] hardware version 10.0.0 introduced the ability to map the functionality of any button to any other button from the console options menu, further diversifying how the C-Stick can be used in ''Ultimate''.


==Techniques==
==Techniques==
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==Quirks and issues==
==Quirks and issues==
*In all games, using the C-stick to perform a down aerial while falling will result in a [[fast fall]], which is not always ideal. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.  
*In all games, using the C-stick to perform a down aerial while falling will result in a [[fast fall]], which is not always ideal. In ''Brawl'', this can be useful for momentum cancelling, but in ''Melee'', it makes using the C-Stick, which could not be set to tilts at the time, to input down aerials while falling will often result in an SD, forcing players to make the input ahead of time, or use the Control Stick.  
*Using the C-Stick if it is set to smash attacks, tilts or specials requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected.
*Using the C-Stick if it is set to smash attacks, tilts or specials requires sacrificing control with the Control Stick for at least 1 frame, and in later games this can oddly occur for multiple frames if the stick isn't tapped. Additionally, in ''Smash 4'', as long as the C-Stick is being held in a direction with smash stick, inputs on the Control Stick are ignored altogether until it is returned to a neutral position. Fighters with very high base [[air acceleration]] and [[air friction]] stats are most affected.
**Additionally, in ''Ultimate'' when the C-stick is set to smash attacks, up and down directional inputs on the C-Stick will persist indefinitely if the stick is held, inputting a very slight up or down input if the stick is angled up or down. While not a strong enough input to affect movement, or prevent grabbing the ledge in the case of being angled down, it can control certain direction, sensitive special moves, such as [[PK Thunder]], and can also tilt {{SSBU|Steve}}'s head up and down.
*Like with any input source, C-Stick inputs can be accidentally buffered.
*Like with any input source, C-Stick inputs can be accidentally buffered.
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.
*In ''Brawl'', when the [[gameplay speed]] is set to 1/2 or 1/4, inputs made on the C-Stick may not always register. This is likely due to the new method of reducing gameplay speed not carrying inputs over if they are made for a single frame, which falls within an inactionable frame (or "sub-frame"), despite the newly introduced buffer system. This issue was fixed in future games.

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