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*It is now possible to cancel a dash attack into an up smash (known as [[Dash attack cancelled up smash]]). This allows some characters to cover a great distance when performing their up smash, making it an excellent approach option for some characters. {{SSBB|Falco}} and {{SSBB|Sheik}} are two veterans who can particularly abuse DACUS.  
*It is now possible to cancel a dash attack into an up smash (known as [[Dash attack cancelled up smash]]). This allows some characters to cover a great distance when performing their up smash, making it an excellent approach option for some characters. {{SSBB|Falco}} and {{SSBB|Sheik}} are two veterans who can particularly abuse DACUS.  
*It is no longer possible to [[DI]] moves which do not cause tumble. While this is rather detrimental for certain characters, it also allows for inescapable chain grabs and it allows various moves to chain into themselves more reliably. {{SSBB|Pikachu}} is a character who particularly benefits from this change as it gives Pikachu access to inescapable zero-to-death chain grabs against certain characters while not making Pikachu too vulnerable to chain grabs itself.  
*It is no longer possible to [[DI]] moves which do not cause tumble. While this is rather detrimental for certain characters, it also allows for inescapable chain grabs and it allows various moves to chain into themselves more reliably. {{SSBB|Pikachu}} is a character who particularly benefits from this change as it gives Pikachu access to inescapable zero-to-death chain grabs against certain characters while not making Pikachu too vulnerable to chain grabs itself.  
*[[Shield]] stun has been reduced overall and most shield drops now only take 7 frames to complete (down from 14 frames). This makes shielding a stronger defensive option and dropping shield to punish moves is a much more viable option. [[Powershielding]] is also more effective as it reduces shieldstun and shield pushback even further and it no longer reflects projectiles which benefits Falco in particular.
*[[Shield]] stun has been reduced overall and most shield drops now only take 7 frames to complete (down from 15-17 frames). This makes shielding a stronger defensive option and dropping shield to punish moves is a much more viable option. [[Powershielding]] is also more effective as it reduces shieldstun and shield pushback even further and it no longer reflects projectiles which benefits Falco in particular.  


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