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====Character-specific====
====Character-specific====
*{{SSBU|Falco}}'s [[Blaster (Falco)|Blaster]] fires marginally faster with significantly less ending lag, which improves its utility once again. His Up tilt now serves as a potential combo starter due to its reduced lag, allowing follow ups with multiple aerial attacks. Lastly, his down aerial has significantly less start up. These changes (even after 7.0.0 buffs) have made Falco an effective character unlike his ''Smash 4'' counterpart.
*{{SSBU|Pokémon Trainer}} as a whole received significant buffs through the tweaking and removal of detrimental [[character mechanic]]s. Stamina is no longer a factor so Pokémon are no longer forced to change, or fight at reduced strength; type effectiveness has been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's [[Vine Whip]] can no longer be canceled out by ledge hogging and [[Pokémon Change]] is much quicker and can be used in midair, giving it applications as both a dodge and a recovery mixup tool.
*{{SSBU|Pokémon Trainer}} as a whole received significant buffs through the tweaking and removal of detrimental [[character mechanic]]s. Stamina is no longer a factor so Pokémon are no longer forced to change, or fight at reduced strength; type effectiveness has been removed so Ivysaur no longer suffers additional knockback from fire damage; Ivysaur's [[Vine Whip]] can no longer be canceled out by ledge hogging and [[Pokémon Change]] is much quicker and can be used in midair, giving it applications as both a dodge and a recovery mixup tool.
*{{SSBU|Roy}} and {{SSBU|Lucina}} arguably benefit the most from ''Ultimate''{{'}}s universal changes and mechanics. The nerfing of defensive options compliment their aggressive playstyle when compared to their parent character {{SSBU|Marth}}, and the universal mobility buffs, landing lag reductions, and ability to cancel a dash into any ground attack greatly improve their approaches and make landing the sweetspot of Roy's sword attacks easier.
*{{SSBU|Roy}} and {{SSBU|Lucina}} arguably benefit the most from ''Ultimate''{{'}}s universal changes and mechanics. The nerfing of defensive options compliment their aggressive playstyle when compared to their parent character {{SSBU|Marth}}, and the universal mobility buffs, landing lag reductions, and ability to cancel a dash into any ground attack greatly improve their approaches and make landing the sweetspot of Roy's sword attacks easier.
*Compared to other fighters, {{SSBU|Pichu}} was one of the most buffed characters. Pichu's recoil, which is one of the big problems that caused its bottom tier status in Melee, was not only decreased, but also now benefits it with thanks to rage. Not only that, but its approach options are more effective, as Pichu's fast mobility has improved and it can now crawl. Not only do Pichu's electric attacks do more damage and less recoil, but it is now much heavier, although it's still the lightest character in the game. This, combined with its fast mobility helps Pichu fight better. Pichu was considered to be a top-tier in the early stages of the game, though it later got noteworthy nerfs through game updates which affected its viability, it nonetheless remains a strong character and drastically better than its ''Melee'' appearance.
*Compared to other fighters, {{SSBU|Pichu}} was one of the most buffed characters. Pichu's recoil, which is one of the big problems that caused its bottom tier status in Melee, was not only decreased, but also now benefits it with thanks to rage. Not only that, but its approach options are more effective, as Pichu's fast mobility has improved and it can now crawl. Not only do Pichu's electric attacks do more damage and less recoil, but it is now much heavier, although it's still the lightest character in the game. This, combined with its fast mobility helps Pichu fight better. Pichu was considered to be a top-tier in the early stages of the game, though it later got noteworthy nerfs through game updates which affected its viability, it nonetheless remains a strong character and drastically better than its ''Melee'' appearance.
*{{SSBU|Wario}} has seen significant improvements to both his combo and KO prowess in ''Ultimate''. The changes to landing lag and air-dodging across the board have made his juggling capabilities far more lethal than previously, and has also granted him powerful setups that he previously lacked. Wario received a new dash attack based on his iconic shoulder charge that boasts great knockback on top of quick startup, and can follow up a down tilt or a landing neutral and forward aerial. While functioning similarly, his forward tilt is now a large slap with increased range and knockback, to the point of being among the strongest forward tilts in the game, and is also a powerful two-frame tool. [[Chomp]] now provides a minor heal to Wario with each bite, and has more knockback, allowing it to KO at ledges at high percentages. His aforementioned newfound setup and combo prowess has made [[Wario Waft]] much more threatening than previously, as there are now several viable setups he has that can take stocks very early with a mid to fully charged Waft. Previously a low-mid tier in ''Smash 4'', he is now regarded as a high or even top tier fighter in ''Ultimate''.
*{{SSBU|Wario}} has seen significant improvements to both his combo and KO prowess in ''Ultimate''. The changes to landing lag and air-dodging across the board have made his juggling capabilities far more lethal than previously, and has also granted him powerful setups that he previously lacked. Wario received a new dash attack based on his iconic shoulder charge that boasts great knockback on top of quick startup, and can follow up a down tilt or a landing neutral and forward aerial. While functioning similarly, his forward tilt is now a large slap with increased range and knockback, to the point of being among the strongest forward tilts in the game, and is also a powerful two-frame tool. [[Chomp]] now provides a minor heal to Wario with each bite, and has more knockback, allowing it to KO at ledges at high percentages. His aforementioned newfound setup and combo prowess has made [[Wario Waft]] much more threatening than previously, as there are now several viable setups he has that can take stocks very early with a mid to fully charged Waft. Previously a low-mid tier in ''Smash 4'', he is now regarded as a high or even top tier fighter in ''Ultimate''.
*{{SSBU|Mr. Game & Watch}}'s Down smash can now [[Bury]] opponents faster, allowing him to set up KO confirms. [[Fire]] now has a hitbox used as an [[Out of shield| out of shield]] option. [[Oil Panic]] can now reflect [[Absorb|unabsorbable]] projectiles.
*{{SSBU|R.O.B.}}'s [[Arm Rotor]] serves as an effective [[Zero-to-death combo| zero-to-death]] finisher off-stage thanks to its reduced start-up and ending lag combined with other universal changes to dodging.
*{{SSBU|Palutena}}'s zoning game has been significantly buffed in ''Ultimate''. Her up smash lasts significantly longer and her neutral special [[Autoreticle]] covers more range. Her old side special has been replaced with [[Explosive Flame]], improving her offensive game.
*{{SSBU|Palutena}}'s zoning game has been significantly buffed in ''Ultimate''. Her up smash lasts significantly longer and her neutral special [[Autoreticle]] covers more range. Her old side special has been replaced with [[Explosive Flame]], improving her offensive game.
*{{SSBU|Shulk}}'s aerials have decreased landing lag, thus improving his frame data allowing for more guaranteed follow ups along with his buffed Monado Arts, which can now be switched faster. Additionally, he can now use the advanced technique {{h2|Monado Arts|dial storage}}.
*{{SSBU|Shulk}}'s aerials have decreased landing lag, thus improving his frame data allowing for more guaranteed follow ups along with his buffed Monado Arts which can now be switched faster. Additionally, he can now use the advanced technique {{h2|Monado Arts|dial storage}}.


===''Ultimate'' game updates===
===''Ultimate'' game updates===

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