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*{{SSB4|Ness}} also significantly benefits from various universal changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness' forward aerial also connects better and is a greater combo tool due to universal changes; allowing it to easily chain into itself at low percents. His grab and throw game are even more effective due to various universal changes. Ness' grounded [[grab release]] also has reduced ending lag to match the rest of the cast; removing many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a low high-tier character in ''Smash 4 '' | *{{SSB4|Ness}} also significantly benefits from various universal changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness' forward aerial also connects better and is a greater combo tool due to universal changes; allowing it to easily chain into itself at low percents. His grab and throw game are even more effective due to various universal changes. Ness' grounded [[grab release]] also has reduced ending lag to match the rest of the cast; removing many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a low high-tier character in ''Smash 4 '' | ||
*Due to her separation from {{SSB4|Zelda}}, {{SSB4|Sheik}} has gained a new down special known as [[Bouncing Fish]]. This new down special gives Sheik a new recovery option and a new KO move; offsetting two of her more notable weaknesses in the previous game. Her air speed is also much higher which also significantly improves her recovery and general mobility in the air. Sheik greatly benefits from the game's universal changes overall with her combo ability being considerably expanded upon and her altered forward aerial has made it an effective combo tool. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4'' albeit to a lesser extent than in earlier versions of the game. | *Due to her separation from {{SSB4|Zelda}}, {{SSB4|Sheik}} has gained a new down special known as [[Bouncing Fish]]. This new down special gives Sheik a new recovery option and a new KO move; offsetting two of her more notable weaknesses in the previous game. Her air speed is also much higher which also significantly improves her recovery and general mobility in the air. Sheik greatly benefits from the game's universal changes overall with her combo ability being considerably expanded upon and her altered forward aerial has made it an effective combo tool. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4'' albeit to a lesser extent than in earlier versions of the game. | ||
*{{SSB4|Sonic}} was significantly buffed due to his KO power being noticeably increased. He now has more KO moves and he overall benefits from the game's universal changes. His multi-hits are more reliable/consistent and his combo game is greater overall. The game's universal changes also considerably aid his KO potential. He has gone from 22nd place in the | *{{SSB4|Sonic}} was significantly buffed due to his KO power being noticeably increased. He now has more KO moves and he overall benefits from the game's universal changes. His multi-hits are more reliable/consistent and his combo game is greater overall. The game's universal changes also considerably aid his KO potential. He has gone from 22nd place in the Brawl tier list to 7th in the Smash 4 list. This also makes him the third highest veteran in the game, and his tournament results are still beyond average as of today. | ||
*{{SSB4|Bowser}}'s mobility has improved drastically and his KO power has also been considerably increased. His up throw is also now a powerful combo tool (as of [[1.1.3]]) which can even lead into an up aerial for an early KO. Bowser also greatly benefits from the inclusion of rage as it further boosts his already higher KO power and due to his extreme weight (which has been significantly increased), he can very easily build up a lot of rage. Considered a low/bottom tier character in ''Brawl'', Bowser is now a solid | *{{SSB4|Bowser}}'s mobility has improved drastically and his KO power has also been considerably increased. His up throw is also now a powerful combo tool (as of [[1.1.3]]) which can even lead into an up aerial for an early KO. Bowser also greatly benefits from the inclusion of rage as it further boosts his already higher KO power and due to his extreme weight (which has been significantly increased), he can very easily build up a lot of rage. Considered a low/bottom tier character in ''Brawl'', Bowser is now a solid High tier in ''Smash 4''. | ||
===''Smash 4'' game updates=== | ===''Smash 4'' game updates=== | ||