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*{{SSB4|Captain Falcon}} has greatly benefited from the game's universal changes, restoring his previously powerful combo ability in ''Melee'', including set-ups into his [[Knee Smash]] due to his altered up aerial. Along with this, buffs to the distance granted by his dash grab also grant Captain Falcon a variety of new combo starters; general increases to his range also made Falcon's approach safer in ''Smash 4'' compared to ''Brawl''. The reworked ledge mechanics also buff his recovery, which was previously considered among the worst in ''Brawl''. Considered one of the worst characters in ''Brawl'', Captain Falcon is generally seen as a high tier in ''Smash 4''. | *{{SSB4|Captain Falcon}} has greatly benefited from the game's universal changes, restoring his previously powerful combo ability in ''Melee'', including set-ups into his [[Knee Smash]] due to his altered up aerial. Along with this, buffs to the distance granted by his dash grab also grant Captain Falcon a variety of new combo starters; general increases to his range also made Falcon's approach safer in ''Smash 4'' compared to ''Brawl''. The reworked ledge mechanics also buff his recovery, which was previously considered among the worst in ''Brawl''. Considered one of the worst characters in ''Brawl'', Captain Falcon is generally seen as a high tier in ''Smash 4''. | ||
*Of all characters, {{SSB4|Mario}} is generally considered to have been buffed the most. The game's universal changes greatly benefit him, granting him a much more powerful combo game that the opponent can't escape from. His aerial mobility has also been improved significantly which gives him a much better recovery when combined with various universal changes. With these buffs, he is usually seen as a top tier or at the very least, a high tier. | *Of all characters, {{SSB4|Mario}} is generally considered to have been buffed the most. The game's universal changes greatly benefit him, granting him a much more powerful combo game that the opponent can't escape from. His aerial mobility has also been improved significantly which gives him a much better recovery when combined with various universal changes. With these buffs, he is usually seen as a top tier or at the very least, a high tier. | ||
*{{SSB4|Ness}} also significantly benefits from various universal changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness' forward aerial also connects better and is a greater combo tool due to universal changes; allowing it to easily chain into itself at low percents. His grab and throw game are even more effective due to various universal changes. Ness' grounded [[grab release]] also has reduced ending lag to match the rest of the cast; removing many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a | *{{SSB4|Ness}} also significantly benefits from various universal changes, which benefitted his ability to setup and finish combos, most notably through [[PK Fire]] and his down tilt. Ness' forward aerial also connects better and is a greater combo tool due to universal changes; allowing it to easily chain into itself at low percents. His grab and throw game are even more effective due to various universal changes. Ness' grounded [[grab release]] also has reduced ending lag to match the rest of the cast; removing many grab follow-ups that could previously be performed on the character. A low-mid tiered character in ''Brawl'', Ness is now considered a solid mid-tier character in ''Smash 4'', being in the middle of the latest tier list. | ||
*Due to her separation from {{SSB4|Zelda}}, {{SSB4|Sheik}} has gained a new down special known as [[Bouncing Fish]]. This new down special gives Sheik a new recovery option and a new KO move; offsetting two of her more notable weaknesses in the previous game. Her air speed is also much higher which also significantly improves her recovery and general mobility in the air. Sheik greatly benefits from the game's universal changes overall with her combo ability being considerably expanded upon and her altered forward aerial has made it an effective combo tool. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4'' albeit to a lesser extent than in earlier versions of the game. | *Due to her separation from {{SSB4|Zelda}}, {{SSB4|Sheik}} has gained a new down special known as [[Bouncing Fish]]. This new down special gives Sheik a new recovery option and a new KO move; offsetting two of her more notable weaknesses in the previous game. Her air speed is also much higher which also significantly improves her recovery and general mobility in the air. Sheik greatly benefits from the game's universal changes overall with her combo ability being considerably expanded upon and her altered forward aerial has made it an effective combo tool. Initially a low-mid character in ''Brawl'', Sheik is widely considered one of the best characters in ''Smash 4'' albeit to a lesser extent than in earlier versions of the game. | ||
*{{SSB4|Sonic}} was significantly buffed due to his KO power being noticeably increased. He now has more KO moves and he overall benefits from the game's universal changes. His multi-hits are more reliable/consistent and his combo game is greater overall. The game's universal changes also considerably aid his KO potential. He has gone from 22nd place in the ''Brawl'' tier list to 7th in the Smash 4 list. This also makes him the third highest veteran in the game, and his tournament results are still beyond average as of today. | *{{SSB4|Sonic}} was significantly buffed due to his KO power being noticeably increased. He now has more KO moves and he overall benefits from the game's universal changes. His multi-hits are more reliable/consistent and his combo game is greater overall. The game's universal changes also considerably aid his KO potential. He has gone from 22nd place in the ''Brawl'' tier list to 7th in the Smash 4 list. This also makes him the third highest veteran in the game, and his tournament results are still beyond average as of today. | ||