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'''Broken''' is a term used in many games, particularly fighting or otherwise competitive ones, to describe characters, techniques or other elements or combinations of elements so overpowered that they make the game stop functioning as intended and/or severely skew the game's balance in a player's favor, making alternatives nearly irrelevant by comparison. | |||
'''Broken''' is a term used in many games, particularly fighting or otherwise competitive ones, to describe characters, techniques | |||
A classic example in the ''Super Smash Bros.'' series is {{SSBM|Fox}} when the fight occurs in [[Temple]] in ''[[ | A classic example in the ''Super Smash Bros.'' series is {{SSBM|Fox}} when the fight occurs in [[Temple|Hyrule Temple]] in ''[[Melee]]'': he can outrun almost every other character on the massive stage, and can chip at the enemy by using his [[Blaster]] to fire shots, allowing him to easily time out a match and win by percentage. This type of strategy is almost always deemed "broken" and action is taken (in this example, banning Temple from [[Tournament legal (SSBM)|tournament legal]] stages) to prevent it from impacting competitive play. The definition is, by nature, subjective, so what is generally considered broken often changes as the competitive community evolves, particularly after the release on a new game. Despite this, broken elements, per [[competitive philosophy]], are usually banned from tournaments, or users of them at the very least frowned upon: if a broken technique is not dealt with, the concern is that the game would simply degenerate into both players trying to be the first to make use of the broken element, as no other element would prove effective. Many casual players instead believe all parts of the games should be allowed; however, due to many broken elements being extremely frustrating to play against, there is a general consensus that using them excessively, or at all, ruins the fun. Another classic example of a broken tactic is [[Wobbling]] which allows Ice Climbers to take a stock from any character from a single grab. | ||
==Types of broken elements== | ==Types of broken elements== | ||
Generally, broken elements in the ''Super Smash Bros.'' series come in | Generally, broken elements in the ''Super Smash Bros.'' series come in two forms: | ||
*A character has an overpowering advantage on a specific stage (as the Fox on Temple example above); this is dealt with by banning the stage. | *A character has an overpowering advantage on a specific stage (as the Fox on Temple example above); this is dealt with by banning the stage. | ||
*A character | *A character has the ability to [[stalling|stall]] indefinitely with something like the [[Infinite Dimensional Cape]] or the [[Luigi Ladder]]; this is dealt with by limiting or banning usage of the technique. | ||
A | A third form of brokenness can exist: a character by itself, without the aid of stages or techniques, overpowers the rest of the cast to the point where no other character is viable in competitive play. Whether a broken character exists in the ''Smash'' series is heavily debated, though a few characters spark more discussion than others: | ||
*{{SSBB|Meta Knight}} in ''[[Brawl]]'' is the classic example, with his legality being disputed and experimented with at length for most of the game's lifespan. | |||
*{{SSBB|Meta Knight}} in ''[[ | *{{SSB4|Cloud}} in {{forwiiu}} was debated for being considered broken in doubles due to his extreme advantages which allowed him to consistently win every match in double tournaments. This has been dealt with by banning him in certain tournaments. | ||
*{{SSB4|Cloud}} in | *Prior to patch 1.1.6 of {{forwiiu}}, {{SSB4|Bayonetta}} was considered broken enough to be banned in certain regions, including St. Louis, Missouri and Tampa, Florida. | ||
*Prior to patch 1.1.6, {{SSB4|Bayonetta}} | |||
Though other characters have been at some points considered broken, none have been considered broken enough to be banned from most tournaments. In ''Brawl'', the {{SSBB|Ice Climbers}} were considered broken by many players, but a widespread ban was never enacted during ''Brawl'' | Though other characters have been at some points considered broken, none have been considered broken enough to be banned from most tournaments. In ''Brawl'', the {{SSBB|Ice Climbers}} were considered broken by many players, but a widespread ban was never enacted during ''Brawl'''s competitive life; following the release of ''Smash 4'', they have been occasionally banned at the few ''Brawl'' tournaments hosted, such as {{Trn|Glitch 2}}. | ||
Bosses can be considered broken if they are | Bosses can be considered broken if they are played. [[Master Hand]] is one such example, since he is intentionally able to defeat fighters very easily in his [[Master Hand (SSBU)|playable appearance]] in [[Super Smash Bros. Ultimate|the fifth installment]]. | ||
==Other definitions== | ==Other definitions== | ||
The term "broken" is often used | The term "broken" is often used when describing techniques, characters, attacks, etc. in many competitive games. Many players are quick to label strong techniques as "broken" when they mean overpowered, or even just powerful. Though many accept this usage, it is often discouraged because it makes the usage ambiguous. There are alternate terms that are less ambiguous for these more emphatic sentiments, such as OP, stupid, or insane, while there aren't clear-cut synonyms for the other definition of broken. | ||
More colloquially, broken can refer to elements that are [[Glitch|buggy]], or | More colloquially, broken can refer to elements that are [[Glitch|buggy]], or don't work as intended in all circumstances. Broken can also refer to game glitches that cause the game to become unplayable on a greater than superficial level, such as [[game crash]] or game data corrupting glitch. | ||
==See also== | ==See also== |