Editing Brawl-/Character changes

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=={{SSBB|Sonic}}==
=={{SSBB|Sonic}}==
 
===Attributes===
*{{buff|The knockback of almost all attacks have been improved, while their damage output has been improved drastically, with many dealing in excess of 20%, such as his forward smash and back aerial.}}
*{{buff|All taunts are interruptible at any time.}}
===Ground attacks===
===Ground attacks===
*{{buff|All attacks except forward tilt are stronger.}}
*{{buff|Down tilt is much faster and pushes Sonic forward.}}
*{{buff|Down smash has a unique property, that when a direction is held left or right, Sonic will carry momentum in that direction upon the down smash being finished.}}
*{{buff|Down smash has a unique property, that when a direction is held left or right, Sonic will carry momentum in that direction upon the down smash being finished.}}
*{{buff|Down smash can be canceled into anything after the second hit, and when a Homing Attack is used, Sonic will fly forward a very long distance. This can lead to KOs on himself if used improperly.}}
*{{buff|Down smash can be canceled into anything after the second hit, and when a Homing Attack is used in the middle of down smash, Sonic will fly off a very long distance in the direction of the down smash momentum. This can lead to KOs on himself if used improperly.}}
*{{buff|Dash attack has a hit at the very end when Sonic uncurls from a ball. The hitbox has high hitlag, launches airborne opponents downwards, and trips grounded opponents. Pressing the special button cancels his dash attack into [[Spin Dash]].}}
*{{buff|Dash attack has a hit at the very end when Sonic uncurls from a ball. The hitbox has high hitlag, launches airborne opponents downwards, and trips grounded opponents. Pressing the special button cancels his dash attack into [[Spin Dash]].}}


===Aerial attacks===
===Aerial attacks===
*{{buff|Every aerial except back is stronger.}}
*{{buff|Down aerial now only has one hitbox that sends opponents on a vertical trajectory. Sonic can move horizontally during the down aerial. The attack is interruptible after a period of time.}}
*{{buff|Down aerial now only has one hitbox that sends opponents on a vertical trajectory. Sonic can move horizontally during the down aerial. The attack is interruptible after a period of time.}}
===Grabs and throws===
===Grabs and throws===
*{{buff|Pummel speed has been drastically increased.}}
*{{buff|Pummel speed has been drastically increased. "You're too slow!" SFX is produced for every pummel.}}
*{{buff|All throws are quicker.}}
*{{buff|Forward throw is now a simple toss with more horizontal knockback.}}
*{{buff|Forward throw is now a simple toss with more horizontal knockback.}}
*{{buff|Down throw causes no knockback, like Snake's down throw.}}
*{{buff|Down throw causes no knockback, like Snake's down throw.}}
===Specials===
===Specials===
*{{buff|[[Homing Attack]] has significantly less startup lag, travels much farther and quicker, and has reduced ending lag when it hits an opponent or wall. It can be cancelled into any aerial outright upon striking someone. If it connects with a shield, Sonic will say "Come on, step it up!" and can immediately use another Homing Attack, allowing him to [[pressure]] shields.}}
*{{buff|[[Homing Attack]] has significantly less ending lag when it hits an opponent or a wall and can be cancelled into any aerial on hit. If it connects with a shield, Sonic will say "Come on, step it up!" and can immediately use another Homing Attack, allowing him to [[pressure]] shields.}}
*{{buff|Pressing Down on the Control Stick during Homing Attack's startup will execute the Bounce Attack, a rapid downward attack that bounces off the first thing Sonic hits. He will plummet to his death if there is nothing below him.}}
*{{buff|Pressing Down on the Control Stick during Homing Attack's startup will execute the Bounce Attack, a rapid downward attack that bounces off the first thing Sonic hits. This refreshes his double jump when it connects. He will grab the ledge as well, but will plummet to his death if there is nothing to bounce off of.}}
*{{buff|The [[Spring]] projectile now meteor smashes. It also does not disappear after two bounces - it bounces on any floor it lands on until it is cancelled by an attack or Sonic uses another Spring.}}
*{{buff|The [[Spring]] projectile now meteor smashes. It also does not disappear after two bounces - it bounces on any floor it lands on until it is cancelled by an attack or Sonic uses another Spring.}}
*{{buff|[[Spin Dash]] is replaced with Sonic Boost, a non-damaging instant ground or air dash faster than his dash that can be canceled into nearly anything. Releasing the special button will stop the boost, but on the ground, Sonic will continue to dash at boost speed if the control stick is still being held forward.}}
*{{buff|[[Spin Dash]] is replaced with Sonic Boost, a non-damaging instant ground or air dash faster than his dash that can be canceled into nearly anything. Releasing the special button will stop the boost, but on the ground, Sonic will continue to dash at boost speed if the control stick is still being held forward.}}
===Taunts===
*{{buff|All taunts are interruptible.}}


=={{SSBB|Squirtle}}==
=={{SSBB|Squirtle}}==

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