Editing Brawl-/Character changes

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=={{SSBB|Snake}}==
=={{SSBB|Snake}}==
===Attributes===
===Attributes===
*{{buff|Side taunt drops a grenade.}}
*{{buff|Snake can move around while in a [[cardboard box]]. The "Kept you waiting, huh?" SFX is added when removing a cardboard box.}}
*{{buff|Can drop his currently held item by pressing A during any dodge.}}
*{{buff|Can drop his currently held item by pressing A during any dodge.}}
===Ground attacks===
===Ground attacks===
*{{buff|The hitboxes of the third hit of his jab combo, and his up tilt have increased hitlag.}}
*{{buff|The hitboxes of the third hit of his jab combo, his dash attack, and tilts have significantly increased hitlag.}}
*{{change|The first hitbox of his forward tilt has increased set knockback, knocking all opponents upward instead of hitting them in place.}}
*{{change|The first hitbox of his forward tilt has increased set knockback, knocking all opponents upward instead of hitting them in place.}}
*{{buff|Down tilt is a semi-spike that makes the opponent slide across the floor when on the ground.}}
*{{buff|Forward smash has two variations, depending on if it's angled or not. When not angled, Snake will shoot one blast, then it will be followed by a second, and then a third blast, each one being a larger and stronger explosion than the last. If angled, Snake will shoot a chain of five blasts that travel forward in rapid succession, with each being weaker than the last.}}
*{{buff|Forward smash has two variations, depending on if it's angled or not. When not angled, Snake will shoot one blast, then it will be followed by a second, and then a third blast, each one being a larger and stronger explosion than the last. If angled, Snake will shoot a chain of five blasts that travel forward in rapid succession, with each being weaker than the last.}}
*{{buff|Up smash produces three mortar projectiles instead of one. Mortar and projectiles are colored red.}}
*{{buff|Up smash produces three mortar projectiles instead of one. Mortar and projectiles are colored red.}}
*{{buff|Down smash is faster, stronger, has a larger blast radius, activates sooner, and lasts for one minute before expiring or exploding (whichever comes first). Snake's "There!" SFX is played upon successful implantation. Now hits people who will try to roll over a mine.}}
*{{buff|Down smash is faster, stronger, has a larger blast radius, activates sooner, lasts for one minute before expiring or exploding (whichever comes first). Snake's "There!" SFX is played upon successful implantation. Now hits people who will try to roll over a mine.}}
 
===Aerial attacks===
===Aerial attacks===
*{{buff|All aerials have less landing lag and much higher hitlag.}}
*{{buff|All aerials have less landing lag and much higher hitlag.}}
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===Grabs and throws===
===Grabs and throws===
*{{change|"Nom" SFX played each time Snake pummels the opponent.}}
*{{change|"Nom" SFX played each time Snake pummels the opponent.}}
*{{buff|Back throw now sends opponents on a semi-spike trajectory similar to Wolf's down throw, while the forward throw is now a meteor smash.}}
*{{buff|Back throw now sends opponents on a semi-spike trajectory similar to Wolf's down throw, while the up throw is now a meteor smash.}}
*{{change|"Tasty!" SFX played when Snake uses his down throw.}}
*{{change|"Tasty!" SFX played when Snake uses his down throw.}}
===Specials===
===Specials===
*{{buff|[[Hand Grenade]]s produce stronger knockback that is horizontal. If Snake attempts to pull out a grenade when two are already active, he'll pull out a [[Motion-Sensor Bomb]].}}
*{{buff|[[Hand Grenade]]s produce stronger knockback that is horizontal. If Snake attempts to pull out a grenade when two are already active, he'll pull out a [[Motion-Sensor Bomb]]. Air dodging will make Snake drop and pick up any item he is holding.}}
*{{buff|The [[Remote Missile]] travels dramatically faster, though it can only be controlled during the first second and can’t be canceled.}}
*{{buff|If Snake air dodges after pulling out a grenade in the air, he'll hold the grenade like a regular item.}}
*{{buff|The [[Remote Missile]] travels dramatically faster, though it can only be controlled during the first second.}}
*{{buff|[[Cypher]] is interruptible much sooner and Snake has much more horizontal control with it, and weakly meteor smashes airborne opponents who come in contact with it after the Cypher is released. }}
*{{buff|[[Cypher]] is interruptible much sooner and Snake has much more horizontal control with it, and weakly meteor smashes airborne opponents who come in contact with it after the Cypher is released. }}
*{{buff|[[C4]] has a larger sticky radius.}}
*{{buff|[[C4]] has a larger sticky radius.}}
**{{change|The SFX for deploying a C4 also plays when detonating.}}
===Taunts===
*{{buff|Side taunt drops a grenade.}}
*{{buff|Snake can move around while in a [[cardboard box]]. The "Kept you waiting, huh?" SFX is added when removing a cardboard box.}}


=={{SSBB|Sonic}}==
=={{SSBB|Sonic}}==

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