Editing Bowser (SSB4)/Up tilt

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{{ArticleIcons|ssb4=y}}
{{ArticleIcons|ssb4=y}}
[[File:BowserUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser's up tilt.]]
[[File:BowserUpTilt.gif|thumb|270px|Hitbox visualization showing Bowser's up tilt.]]
 
{{competitive expertise}}
==Overview==
Bowser swings his arm in an overhead arc, the trail from his claws forming the visible arc. The move has two hitboxes, being the claw tipper and the arm hitbox. The tipper can KO at medium-high percents and is a good anti-air due to its large coverage. The arm hitbox sends upwards and isn't safe on shield. Bowser's up tilt can combo from his up throw, adding on percent to lead for Bowser's other grab followups. It can also be utilized to cover the ledge, as it can soft punish roll and poke the opponent's shield if spaced correctly.


==Update history==
==Update history==
'''{{GameIcon|ssb4}} [[1.0.8]]'''
'''{{GameIcon|ssb4}} [[1.0.8]]'''
*{{buff|Startup/hitbox duration (frames 12-16 11-16).}}
*{{buff|Hitbox duration|frames 12-16|11-16.}}
*{{buff|Ending lag (FAF 51 41).}}
*{{buff|Interruptibility|frame 51|41.}}
*{{nerf|Damage (10% 9%).}}
*{{nerf|Damage|10%|9%.}}


==Hitboxes==
==Hitboxes==
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}}
}}
|}
|}


==Timing==
==Timing==
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|-
|-
!Animation length
!Animation length
|42
|43
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=2}}
|Hitboxes {{FrameStrip|t=Lag|c=10}}{{FrameStrip|t=Hitbox|c=6}}{{FrameStrip|t=Lag|c=24}}{{FrameStrip|t=Interruptible|c=3}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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