Editing Blast through
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==Execution== | ==Execution== | ||
===''Super Smash Bros.''=== | ===''Super Smash Bros.''=== | ||
The glitch is only currently known to work on the | The glitch is only currently known to work on the [[Race to the Finish (SSB)|Race to the Finish]] and [[Peach's Castle]] stages, and with two characters. A character with sufficiently high damage can go through the surrounding walls of this enclosed [[stage]]. | ||
#Pick a character with a strong attack like | #Pick a character with a strong attack like [[Donkey Kong (SSB)|Donkey Kong]] or [[Captain Falcon (SSB)|Captain Falcon]] for one player, and a light character for the other player. | ||
#Enter the Race to the Finish stage in a VS match using the | #Enter the Race to the Finish stage in a VS match using <abbr title="Use the code '800A4AD0 0004' for the debug menu, or '800A4D09 000F' for the stage modifier.">cheat codes</abbr>. | ||
#Have the stronger character pummel the weaker character until their [[damage]] is around 900% or above. | #Have the stronger character pummel the weaker character until their [[damage]] is around 900% or above. | ||
#Attack the weaker character with a very strong attack, like [[Giant Punch]]. | #Attack the weaker character with a very strong attack, like [[Giant Punch]]. | ||
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#In [[Corneria]]: | #In [[Corneria]]: | ||
##Enter the [[training mode]], pick | ##Enter the [[training mode]], pick [[Donkey Kong (SSBB)|Donkey Kong]] for the first player, and a medium-weight character like [[Mario (SSBB)|Mario]] as the opponent. | ||
##Pick [[Corneria]] as the stage. | ##Pick [[Corneria]] as the stage. | ||
##Place Donkey Kong on the right edge of the ship, facing left, and the other character on top of the most elevated part of the dark gray exhaust at the back, near Donkey Kong. | ##Place Donkey Kong on the right edge of the ship, facing left, and the other character on top of the most elevated part of the dark gray exhaust at the back, near Donkey Kong. | ||
##Set the opponent's damage to 999%. | ##Set the opponent's damage to 999%. | ||
##[[Forward smash]] the opponent to the left. | ##[[Forward smash]] the opponent to the left. | ||
#On a [[custom stage]]: | #On a [[Stage Builder|custom stage]]: | ||
##Create a custom stage on the industrial setting. | ##Create a custom stage on the industrial setting. | ||
##Place the I-shaped structure on the stage, the one with pass-through ceiling and floor [[platform]]s, and a solid wall in the middle. | ##Place the I-shaped structure on the stage, the one with pass-through ceiling and floor [[platform]]s, and a solid wall in the middle. | ||
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#Create a No KO stage, with a fully enclosed solid box and spikes on the top so that characters don't spawn there. | #Create a No KO stage, with a fully enclosed solid box and spikes on the top so that characters don't spawn there. | ||
#In training mode, pick either | #In training mode, pick either [[Ganondorf (SSBB)|Ganondorf]] or [[Marth (SSBB)|Marth]] and the aforementioned stage. | ||
#Get the opponent to be KO'd once (maybe make them get out with a [[Final Smash]] like [[Aura Storm]]), and when they respawn, they should be in the middle of the bottom structure. | #Get the opponent to be KO'd once (maybe make them get out with a [[Final Smash]] like [[Aura Storm]]), and when they respawn, they should be in the middle of the bottom structure. | ||
#Set the opponent's damage to 999% and set the speed to 1.5x. | #Set the opponent's damage to 999% and set the speed to 1.5x. |