Editing Beetle

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==In ''[[Super Smash Bros. 4]]''==
==In ''[[Super Smash Bros. 4]]''==
[[File:Smash.4 - Beetle Item.jpg|thumb|{{SSB4|Link}} using the Beetle on {{SSB4|Marth}}.]]
[[File:Smash.4 - Beetle Item.jpg|thumb|{{SSB4|Link}} using the Beetle on {{SSB4|Marth}}.]]
The Beetle is a throwable item. It is one of the two new items introduced in ''Smash 4'' (the second being the [[Boss Galaga]]) that can potentially KO opponents by sending them to the upper blast line. It can be picked up and thrown at an opponent: it will fly in a straight line in the direction it is thrown (including up or down). If an opponent gets hit by it, the Beetle then [[grab]]s its target and flies up quickly, attempting to carry them above the upper [[blast line]] for a [[KO]]. Like with Boss Galaga the Beetle can be escaped by [[button mashing]], however, unlike Boss Galaga, the victim will not be released automatically if enough time passes before reaching the upper blast line, and instead requires button mashing to escape. Furthermore, the required number of inputs increases with percent and thus becomes almost impossible to escape at high percents. The number of inputs required to escape is based on the formula <code>100 + 3.4p</code> (where '''p''' is the captured fighter's percent) and is reduced by 8 for every stick input and 14.4 for every button input, causing a release when the value reaches or passes zero.
The Beetle is a throwable item. It is one of the two new items introduced in ''Smash 4'' (the second being the [[Boss Galaga]]) that can potentially KO opponents by sending them to the upper blast line. It can be picked up and thrown at an opponent: it will fly in a straight line in the direction it is thrown (including up or down). If an opponent gets hit by it, the Beetle then [[grab]]s its target and flies up quickly, attempting to carry them above the upper [[blast line]] for a [[KO]]. Like with Boss Galaga the Beetle can be escaped by button mashing, however unlike said item, the victim will not be released automatically if enough time passes before reaching the upper blast line, and thus a fixed number of inputs must be made to escape. Furthermore, the required number of inputs increases with percent, and thus at high percents it is almost impossible to escape. This item is affected by other items such as the Metal Box, in which the player will be too heavy to be quickly carried off-screen, and eventually let go and disappear. Fighters may not be affected at all when under the effects of a [[Super Mushroom]], [[Poison Mushroom]], or [[Lightning]]; when the Beetle hits a player with one of these effects, it'll bounce back. If it lands on the ground, it can be picked up and thrown again. Players launched into a moving Beetle will be caught by it as they fly sideways.


The Beetle's rising speed is affected by [[weight]], slowing doing with heavier fighters; the weight increase from sources such as the [[Metal Box]] also apply. The Beetle's upward acceleration is <code>5/w</code> [[unit]]s/[[frame]]² (where '''w''' is the captured fighter's weight) and will stop accelerating after 57 frames. If the Beetle is unable to reach the blast line within 8.<span style="text-decoration:overline">33</span> seconds (500 frames) of rising, it will release the fighter and fall to the ground, exploding on impact (the explosion is only visual and doesn't deal damage). The same will also happen if it gets stuck for more than 1.5 seconds while holding a fighter (e.g. on the ceiling of [[Temple]]'s underground area). Fighters under the effects of a [[Super Mushroom]], [[Poison Mushroom]], or [[Lightning]] will not be grabbed and the Beetle bounce off of them and become an item again.
Attacking a thrown Beetle causes it to reverse direction and potentially attack the original thrower instead, as if it was reflected.
 
Players launched into a moving Beetle will be caught by it as they fly sideways. Attacking a thrown Beetle causes it to reverse direction and potentially attack the original thrower instead, as if it was reflected.
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==In ''[[Super Smash Bros. Ultimate]]''==
==In ''[[Super Smash Bros. Ultimate]]''==
The Beetle makes a return in this game and functions like it did in its predecessor. The acceleration formula, the formula for inputs, and the number of inputs are the same as in ''SSB4''. It will now force a [[Screen KO]] on players taken past the blast line if the stage allows for it, remaining latched onto the player as they drop off the screen. It starts rising sooner after grabbing a fighter (30 frames → 15).
[[File:Beetle.png|thumb|right|200px|The number of button inputs required to escape as percent rises.]]
{{clr}}
The Beetle makes a return in this game and functions like it did in the predecessor. It will now force a [[Screen KO]] on players taken past the blast line if the stage allows for it, remaining latched onto the player as they drop off the screen. As in ''SSB4'', a certain number of inputs must be made to escape.{{clr}}
 
==Gallery==
==Gallery==
<gallery>
<gallery>
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==Trivia==
==Trivia==
*In ''Skyward Sword'', the Beetle in its base form was unable to pick up items and merely dealt damage until it was upgraded into the Hook Beetle (which replaced its blade for pincers). The Beetle's design in ''SSB4'' is this initial one, and thus its ability to grab onto and carry enemies in this game is inaccurate.
*In ''Skyward Sword'', the Beetle in its base form was unable to pick up items and merely dealt damage until it was upgraded into the Hook Beetle (which replaced its blade for pincers). The Beetle's design in ''SSB4'' is this initial one, and thus its ability to grab onto and carry enemies in this game is inaccurate.
*If a fighter escapes and the Beetle continues to rise into a ceiling, it will explode.
*Very rarely, when the Beetle sends the player up in the blast line, they will instead get [[Star KO]]’d instead of a Screen KO.
*Very rarely, when the Beetle sends the player up in the blast line, they will instead get [[Star KO]]'d instead of a Screen KO.


{{SSB4Items}}
{{SSB4Items}}

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