Editing Bayonetta (SSBU)/Neutral attack/Hit 3

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 1: Line 1:
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaJab3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's third jab.]]
[[File:BayonettaJab3SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's third jab.]]
[[File:BayonettaJab3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's third jab Bullet Arts.]]
[[File:BayonettaJab3BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's third jab bullet arts.]]


==Overview==
==Overview==
Performs an uppercut with the left. The [[Bullet Arts]] version fires forward and upward in a diagonal direction behind herself. It is then followed by her [[Bayonetta (SSBU)/Neutral attack/Infinite|infinite jab]].
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 13: Line 12:
|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=40
|bk=40
|ks=8
|ks=8
|fkv=0
|fkv=0
|setweight=t
|r=6.5
|r=6.5
|bn=top
|bn=top
Line 30: Line 27:
}}
}}
|'''+10''' frames
|'''+10''' frames
|}
{{HitboxTableRowNote|Uses weight-independent knockback.|25}}
 
===Bullet Arts===
One bullet is first shot from Bayonetta's right arm gun, then another is shot from her left arm gun.
{{UltimateHitboxTableHeader}}
{{HitboxTableTitle|Right arm|42}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=361
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=11.0
|zpos=2.0 to 6.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=361
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=11.0
|zpos=2.0 to 62.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{HitboxTableTitle|Left arm|42}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=34
|af=4
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=19.3 to 21.5
|zpos=-0.8 to -4.1
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=34
|af=4
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=19.3 to 52.9
|zpos=-0.8 to -50.5
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
|}


==Timing==
==Timing==
===Attack===
Upon reaching the continuability window, the move transitions into the rapid jab if the button has been pressed at least 3 times and released at least 2 times since the start of the ''third'' jab (not the first, unlike other characters' rapid jabs).
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|7-8
|7-8
|-
|-
!Bullet Arts window
!Earliest continuable
|10
|18
|-
!Continuability window
|17-39
|-
|-
!Interruptible
!Interruptible
Line 152: Line 46:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=7|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
{{FrameStrip|t=Lag|c=6}}{{FrameStrip|t=Hitbox|c=2}}{{FrameStrip|t=Lag|c=9|e=LagContinuableS}}{{FrameStrip|t=Lag|c=21|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=10}}
|-
{{FrameStrip|t=Blank|c=16}}{{FrameStrip|t=Continuable|c=23}}{{FrameStrip|t=Blank|c=10}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets from each gun (20 total) can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 14 frames.
{|class="wikitable"
!Right arm bullet
|1
|-
!Left arm bullet
|4
|-
!Loop point
|7-8
|-
!Animation length
|14
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=2}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagLoopS}}{{FrameStrip|t=Lag|c=7|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

This page is a member of 1 meta category: