Editing Bayonetta (SSBU)/Forward tilt/Hit 2

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
{{competitive expertise}}
[[File:BayonettaFTilt2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 2.]]
[[File:BayonettaFTilt2SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 2.]]
[[File:BayonettaFTilt2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 2 Bullet Arts.]]
[[File:BayonettaFTilt2BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 2 bullet arts.]]


==Overview==
==Overview==
Performs a spin kick. Part of her '''Consecutive Kicks''' move. The [[Bullet Arts]] version haves her fire slightly upward. The last input after this is [[Bayonetta (SSBU)/Forward tilt/Hit 3|another hit]].
==Update History==
==Update History==
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
'''{{GameIcon|ssbu}} {{SSBU|8.0.0}}'''
*{{change|The second hit has a slightly wider jostle area.}}
*{{change|The second hit has a slightly wider jostle area.}}
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 16: Line 14:
|damage=3.0%
|damage=3.0%
|angle=48
|angle=48
|af=3
|bk=42
|bk=42
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|r=6.5
|r=6.5
|bn=top
|bn=top
Line 36: Line 32:
|damage=3.0%
|damage=3.0%
|angle=62
|angle=62
|af=3
|bk=46
|bk=46
|ks=25
|ks=25
|fkv=0
|fkv=0
|setweight=t
|r=6.5
|r=6.5
|bn=top
|bn=top
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|slvl=M
|slvl=M
}}
}}
{{HitboxTableRowNote|All hitboxes use weight-independent knockback.|42}}
|}
|}
===Bullet Arts===
The bullet is shot from Bayonetta's left leg gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=20
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=18.0 to 19.4
|zpos=9.5 to 13.3
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=20
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=18.0 to 38.5
|zpos=9.5 to 65.9
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|12
|12
|-
|-
!Bullet Arts window
!Earliest continuable
|13
|17
|-
!Continuability window
|16-39
|-
|-
!Interruptible
!Interruptible
Line 125: Line 64:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1|e=HitboxStateS}}{{FrameStrip|t=Lag|c=3|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=24|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=4|e=LagContinuableS}}{{FrameStrip|t=Lag|c=23|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=22}}
|-
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Continuable|c=24}}{{FrameStrip|t=Blank|c=22}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|11
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

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