Editing Bayonetta (SSBU)/Forward tilt/Hit 1

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:BayonettaFTilt1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 1.]]
[[File:BayonettaFTilt1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 1 bullet arts.]]
{{competitive expertise}}
{{competitive expertise}}
[[File:BayonettaFTilt1SSBU.gif|thumb|450px|Hitbox visualization showing Bayonetta's forward tilt 1.]]
[[File:BayonettaFTilt1BulletArtsSSBU.png|thumb|300px|Hitbox visualization showing Bayonetta's forward tilt 1 Bullet Arts.]]
==Overview==
==Overview==
==Hitboxes==
==Hitboxes==
===Attack===
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
{{UltimateHitboxTableRow
Line 12: Line 10:
|damage=3.0%
|damage=3.0%
|angle=58
|angle=58
|af=3
|bk=55
|bk=55
|ks=15
|ks=15
|fkv=0
|fkv=0
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 33: Line 29:
|damage=3.0%
|damage=3.0%
|angle=45
|angle=45
|af=3
|bk=45
|bk=45
|ks=15
|ks=15
|fkv=0
|fkv=0
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 54: Line 48:
|damage=3.0%
|damage=3.0%
|angle=70
|angle=70
|af=3
|bk=50
|bk=50
|ks=15
|ks=15
|fkv=0
|fkv=0
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 75: Line 67:
|damage=3.0%
|damage=3.0%
|angle=70
|angle=70
|af=3
|bk=35
|bk=35
|ks=15
|ks=15
|fkv=0
|fkv=0
|setweight=t
|r=4.0
|r=4.0
|bn=top
|bn=top
Line 96: Line 86:
|damage=3.0%
|damage=3.0%
|angle=50
|angle=50
|af=3
|bk=60
|bk=60
|ks=15
|ks=15
|fkv=0
|fkv=0
|setweight=t
|r=3.0
|r=3.0
|bn=top
|bn=top
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}}
}}
|}
|}
===Bullet Arts===
The bullet is shot from Bayonetta's right leg gun.
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableRow
|id=0
|damage=0.5%
|angle=4
|af=3
|bk=10
|ks=100
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=14.0 to 14.3
|zpos=12.0 to 16.0
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
{{UltimateHitboxTableRow
|id=1
|damage=0.5%
|angle=4
|af=3
|bk=0
|ks=0
|fkv=0
|r=2.5
|bn=top
|xpos=0.0
|ypos=14.0 to 18.2
|zpos=12.0 to 71.9
|ff=0.0
|sdi=0.0
|type=Typeless
|effect=Normal
|sfx=Bayonetta Hit 01
|slvl=S
|clang=f
|rebound=f
|direct=f
}}
|}
==Timing==
==Timing==
===Attack===
{|class="wikitable"
{|class="wikitable"
!Hitboxes
!Hitboxes
|12
|12
|-
|-
!Bullet Arts window
!Earliest continuable
|14
|16
|-
!Continuability window
|16-31
|-
|-
!Interruptible
!Interruptible
Line 186: Line 118:


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=1|e=LagStateS}}{{FrameStrip|t=Lag|c=2|s=LagStateE|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=32}}
{{FrameStrip|t=Lag|c=11}}{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=16|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=32}}
|-
{{FrameStrip|t=Blank|c=15}}{{FrameStrip|t=Continuable|c=16}}{{FrameStrip|t=Blank|c=32}}
{{FrameStripEnd}}
 
===Bullet Arts===
Up to 10 consecutive bullets can be fired by holding the button, with each one adding 7 frames to the move's duration. Otherwise, the Bullet Arts extension lasts 11 frames.
{|class="wikitable"
!Hitboxes
|1
|-
!Loop point
|7-8
|-
!Animation length
|11
|}
 
{{FrameStripStart}}
{{FrameStrip|t=Hitbox|c=1}}{{FrameStrip|t=Lag|c=6|e=LagLoopS}}{{FrameStrip|t=Lag|c=4|s=LagLoopE}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|loop=y|state=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}


{{MvSubNavBayonetta|g=SSBU}}
{{MvSubNavBayonetta|g=SSBU}}
[[Category:Bayonetta (SSBU)]]
[[Category:Bayonetta (SSBU)]]
[[Category:Forward tilts (SSBU)]]
[[Category:Forward tilts (SSBU)]]

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