Editing Bayonetta (SSBU)/Final Smash

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{{delete|Lack of technical information. All this Final Smash consists of is striking opponents with attacks to fill up a guage, then dealing knockback to trap them in a cinematic Final Smash (there is no real trapping hitbox to add). However, there could be an argument made since there could be a list of attacks that could trigger the cinematic, as well as timing data with markings for the available amount of time to start the cinematic.}}
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