Editing Bayonetta (SSB4)/Down aerial
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Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a [[stall-then-fall]]. The tip of Bayonetta's heel is a [[meteor smash]] hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable [[KO]] move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery ([[Witch Twist]], a mid-air jump, and a second Witch Twist, plus a wall jump and/or [[After Burner Kick]] when appropriate) makes returning to the stage completely safe if executed properly. | Performs a mid-air front flip before descending rapidly with one leg outstretched, constituting a [[stall-then-fall]]. The tip of Bayonetta's heel is a [[meteor smash]] hitbox, and because Bayonetta also falls fast, the two fighters fall together. If they land next to each other, the opponent will be launched powerfully, a veritable [[KO]] move. One clever strategy is to use the move off-stage after only one jump, as the properly-spaced meteor smash can KO unsuspecting adversaries. Following this with Bayonetta's legendary recovery ([[Witch Twist]], a mid-air jump, and a second Witch Twist, plus a wall jump and/or [[After Burner Kick]] when appropriate) makes returning to the stage completely safe if executed properly. | ||
==Update history== | ==Update history== | ||
'''{{GameIcon|ssb4}} [[1.1. | '''{{GameIcon|ssb4}} [[1.1.4]]''' | ||
*{{nerf| | *{{nerf|Down aerial's landing hit has lower knockback scaling (140 → 135).}} | ||
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==Hitboxes== | ==Hitboxes== | ||
{{SSB4HitboxTableHeader}} | {{SSB4HitboxTableHeader}} |