Editing Bat dropping
From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 3: | Line 3: | ||
==In ''[[Super Smash Bros. Melee]]''== | ==In ''[[Super Smash Bros. Melee]]''== | ||
{{SSBM|Captain Falcon}} or {{SSBM|Ganondorf}}'s bat dropping technique is a classic example: they jump over the [[Sandbag]], | {{SSBM|Captain Falcon}} or {{SSBM|Ganondorf}}'s bat dropping technique is a classic example: they jump over the [[Sandbag]], drops the bat, and then hits it with [[down aerial]]. The bat knocks the bag in midair and the spike immediately hits Sandbag back down; thus, Sandbag doesn't move. The bat should have bounced off Sandbag, so Falcon can jump and catch it again with Z, after landing. With [[L-canceling]] and [[fastfalling]], one can achieve very high scores. | ||
Not all characters have to use down aerial; examples are {{SSBM|Mario}}'s [[forward aerial]], {{SSBM|Yoshi}}'s forward aerial, and {{SSBM|Falco}}'s [[up aerial]]. The timing for every character is different because of varying falling speed, attack speed | Not all characters have to use down aerial; examples are {{SSBM|Mario}}'s [[forward aerial]], {{SSBM|Yoshi}}'s forward aerial, and {{SSBM|Falco}}'s [[up aerial]]. The timing for every character is different, because of varying falling speed, attack speed and jumping height. | ||
When combined with fastfalling, [[L-canceling]], and [[air grabbing]], one can perform many bat drops quickly. | When combined with fastfalling, [[L-canceling]], and [[air grabbing]], one can perform many bat drops quickly. |