Editing Bat Within

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==Overview==
==Overview==
Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during her [[Witch Time]] down special. Nimble/Dodgy Dodger [[Equipment]] in ''SSB4'' does not affect this window, nor does the Easier Dodging [[spirit]] effect in ''Ultimate'' or even the latter game's [[dodge staling]] mechanic. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. She can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it.
Bat Within activates when Bayonetta is hit by an attack early during [[roll]]s, [[sidestep]]s, or [[air dodge]]s, or late during her [[Witch Time]] down special. Nimble/Dodgy Dodger [[Equipment]] in ''SSB4'' does not affect this window, nor does the Easier Dodging [[spirit]] effect in ''Ultimate'' or even the latter game's dodge staling mechanic. When this happens, Bayonetta transforms into a flock of bats, halves the amount of damage inflicted, and continues moving in the direction she was traveling; for a [[roll]], she will advance in the same direction, and for a [[sidestep]] or after Witch Time, she will stay in place. She can travel in any direction if done during her [[air dodge]], but needs to have jumped prior if she wants to rise with it.


When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.
When Bat Within is activated, she endures some ending lag, meaning that it is possible to extend a [[combo]] on her if it was activated by a faster attack or a long-lasting, multiple hitting attack. While Bat Within makes Bayonetta's rolls, sidestep and air dodge appear to be the best in the game, each of them possess noticeable ending lag. To compound this, several characters, such as {{SSB4|Duck Hunt}} and {{SSB4|Mewtwo}}, have rolls, sidesteps, or air dodges that start up just 1 frame later without being nearly as vulnerable at the end.

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