Editing Basic Brawl

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While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of ''Brawl''; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as ''{{S|mariowiki|Mario Kart Wii}}''). Many of the mode's problems are believed to arise from [[Masahiro Sakurai]]'s wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in [https://www.ign.com/articles/2008/02/21/gdc-2008-sakurai-on-super-smash-bros-brawl an interview with IGN].
While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of ''Brawl''; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as ''{{S|mariowiki|Mario Kart Wii}}''). Many of the mode's problems are believed to arise from [[Masahiro Sakurai]]'s wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in [https://www.ign.com/articles/2008/02/21/gdc-2008-sakurai-on-super-smash-bros-brawl an interview with IGN].


The inability to customize the rules was the mode's biggest criticism, due to a lack of rulesets beyond a 2 minute time match and total lack of stage control, resulting in more abusable stages frequently being picked. [[Temple]], in particular, gained infamy as a stage constantly picked in Basic Brawl, due to how strongly it enabled [[griefing]] and [[taunt match]]es. In addition, players had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs.  
The inability to customize the rules was the mode's biggest criticism, due to a lack of rulesets beyond a 2 minute time match and total lack of stage control, resulting in less popular stages frequently being picked. [[Temple]], in particular, gained infamy for this reason. In addition, players had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs.  


The complete and mandatory anonymity of Basic Brawl was also criticised, for it prevented players from being able to try to contact others to play them again, be it in Basic Brawl or in a [[With Friends]] match, while also preventing players from avoiding griefers online. The latter points especially came to light with the increase in taunt matches and griefing, which made it near-impossible to find serious matches, let alone ones that were at least playable. This also had an effect on [[Spectator Mode]] for the same reason, with taunt matches infesting the available replays, making the feature unusable for those interested in watching other players' gameplay.
The complete and mandatory anonymity of Basic Brawl was also criticised, for it prevented players from being able to try to contact others to play them again, be it in Basic Brawl or in a [[With Friends]] match, while also preventing players from avoiding [[griefing|griefers]] online. The latter points especially came to light with the increase in [[taunt match]]es and [[griefing]], which made it near-impossible to find serious matches, let alone ones that were at least playable. This also had an effect on [[Spectator Mode]] for the same reason, with taunt matches infesting the available replays, diluting what would otherwise be an amazing feature to watch compelling gameplay.  


Like the rest of the game's online, Basic Brawl was also very prone to [[Wi-Fi lag|lag problems]], which sometimes led to unbearable slowdowns; some griefers were known to worsen lag by performing actions that would slow the game's performance down, such as spamming [[Pokémon Change]] or [[hacking]] the game to bring [[Final Smash]] forms like [[Giga Bowser]].
Like the rest of the game's online, Basic Brawl was also very prone to [[Wi-Fi lag|lag problems]], which sometimes led to unbearable slowdowns; some griefers were known to worsen lag by performing actions that would slow the game's performance down, such as spamming [[Pokémon Change]] or [[hacking]] the game to bring [[Final Smash]] forms like [[Giga Bowser]].

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