Editing Basic Brawl
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==Reception== | ==Reception== | ||
While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of ''Brawl''; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as ''{{S|mariowiki|Mario Kart Wii}}''). Many of the mode's problems are believed to arise from [[Masahiro Sakurai]]'s wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in | While Basic Brawl received positive attention when first announced, as well as significant interest and hype, it later became one of the most criticized modes of ''Brawl''; criticism was especially harsh because of the mode's inferiority to both local multiplayer and online modes of other popular games at the time (such as ''{{S|mariowiki|Mario Kart Wii}}''). Many of the mode's problems are believed to arise from [[Masahiro Sakurai]]'s wish to not have an online ranking system or allow players to be insulted through voice chat, reservations he mentioned in an interview with IGN.{{fact}} | ||
The inability to customize the rules was the mode's biggest criticism, due to a lack of rulesets beyond a 2 minute time match and total lack of stage control, resulting in more abusable stages frequently being picked. [[Temple]], in particular, gained infamy as a stage constantly picked in Basic Brawl, due to how strongly it enabled [[griefing]] and [[taunt match]]es. In addition, players had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs. | The inability to customize the rules was the mode's biggest criticism, due to a lack of rulesets beyond a 2 minute time match and total lack of stage control, resulting in more abusable stages frequently being picked. [[Temple]], in particular, gained infamy as a stage constantly picked in Basic Brawl, due to how strongly it enabled [[griefing]] and [[taunt match]]es. In addition, players had no control over who could enter matches, which prevented players from choosing to do one-on-one or three-way matches, whether with human players or CPUs. | ||