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{{ArticleIcons|allgames=y}}
{{ArticleIcons|ssb=y|ssbm=y|ssbb=y|ssb4=y}}
{{Infobox Item
{{Infobox Item
| title        = Barrel Cannon
| title        = Barrel Cannon
| image        = [[File:Barrel Cannon - Donkey Kong Country Tropical Freeze.png]]
| image        = [[Image:Ssbmitemsbarrelcannon.jpg]]
| caption      = {{symbol|donkeykong}}<br />Artwork of a Barrel Cannon from ''Donkey Kong Country: Tropical Freeze''.
| caption      = The Barrel Cannon as an item.
| series      = {{uv|Donkey Kong}}
| series      = {{uv|Donkey Kong}}
| item class  = Heavy item/Trap
| item class  = Heavy item/Trap
| appearance  = ''[[SSB]]''<br/>''[[Melee]]''<br/>''[[Brawl]]''<br/>''[[SSB4]]''<br/>''[[Ultimate]]''
| appearance  = ''[[SSB]]''<br/>''[[Melee]]''<br/>''[[Brawl]]''<br/>''[[SSB4]]''
|interwiki    = mariowiki
|interwiki    = dkwiki
|interwikiname = Super Mario Wiki
|interwikiname = Donkey Kong Wiki
|interwikipage = Barrel Cannon
|interwikipage = Barrel Cannon
}}
}}
'''Barrel Cannons''' ({{ja|タル大砲|Taru Taihō}}, ''Barrel Cannon'') are an element from the {{uv|Donkey Kong}} series that appears in every game of the ''{{b|Super Smash Bros.|series}}'' series.
'''Barrel Cannons''' ({{ja|タル大砲|Taru Taihō}}, ''Barrel Cannon'') are an element from the {{uv|Donkey Kong}} series that appears in every game of the ''{{b|Super Smash Bros.|series}}'' series. While its exact behavior varies slightly between games, it operates the same overall. Characters that enter the barrel are temporarily held inside. Pressing any button or waiting long enough will fire the character in whatever direction the barrel is pointing, sending them [[reeling]]; depending on the game, the character might deal damage to enemies they run into.
 
==Origin==
[[File:Arrow Barrel DKC2.png|left|thumb]]
Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''{{s|mariowiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' introduced arrow barrels that indicated which direction they would fire, which became the basis for the Barrel Cannons in the ''Smash Bros.'' series.<ref>{{cite web
| url = http://www.youtube.com/watch?v=yXrduzNFBjk
| title = Items (6 of 6) - History Behind Super Smash Bros. Melee
| accessmonthday = 5 Feb
| accessyear = 2011
| author = [http://www.youtube.com/user/CrappyCaptureDevice CrappyCaptureDevice]
| date = 20 Dec, 2007
| format = video
| publisher = YouTube
| quote = Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item.
}}</ref> Unlike in the ''Smash Bros.'' games, however, the arrow barrels were always stationary.
{{clrl}}
 
==Overview==
While its exact behavior varies slightly between games, it operates the same overall. Characters that enter the barrel are temporarily held inside. Pressing any button or waiting long enough will fire the character in whatever direction the barrel is pointing, sending them [[reeling]]; depending on the game, the character might deal damage to enemies they run into.


==As an item==
==As an item==
[[File:Ssbmitemsbarrelcannon.jpg|left|thumb|The Barrel Cannon as an item.]]
In ''[[Super Smash Bros. Melee]]'', Barrel Cannons appear as a rare and quickly-vanishing [[item]], appearing infrequently even if the item drop frequency is set on very high. They can be picked up and thrown as heavy items, or they may become active should they appear on a sufficiently steep slope. Characters other than the thrower that touch an active Barrel Cannon will be trapped inside, and must press a button to fire themselves to escape. Waiting too long to fire may cause the barrel to roll off the stage, making it very difficult to recover if it subsequently fires in the wrong direction. Touching an occupied barrel deals minor damage and knockback. [[Giga Bowser]] cannot enter a Barrel Cannon, so he will take damage if one is thrown at him instead.
In ''[[Super Smash Bros. Melee]]'', Barrel Cannons appear as a rare and quickly-vanishing [[item]], appearing infrequently even if the item drop frequency is set on very high. They can be picked up and thrown as heavy items, or they may become active should they appear on a sufficiently steep slope. Characters other than the thrower that touch an active Barrel Cannon will be trapped inside, and must press a button to fire themselves to escape. Waiting too long to fire may cause the barrel to roll off the stage, making it very difficult to recover if it subsequently fires in the wrong direction. Touching an occupied barrel deals minor damage and knockback. [[Giga Bowser]], {{SSBM|Master Hand}}, and {{SSBM|Crazy Hand}} cannot enter a Barrel Cannon, so they will take damage if one is thrown at them instead.


The bottom of the cannon has the text "2L84ME" on it, which translates to "Too late for me", referencing the difficulty dodging and escaping the Barrel. The same alphanumeric sequence appears on a wooden crate in [[:File:Cranky's Cabin Artwork65.jpg|a piece of official art]] for ''Donkey Kong Country''.
The bottom of the cannon has the text "2L84ME" on it, which translates to "Too late for me", referencing the difficulty dodging and escaping the Barrel. The same alphanumeric sequence appears on a wooden crate in [[:Image:Cranky's Cabin Artwork65.jpg|a piece of official art]] for ''Donkey Kong Country''.
{{clrl}}


==As a stage element==
==As a stage element==
Barrel Cannons appear in various ''Donkey Kong''-related [[stage]]s.
Barrel Cannons appear in various Donkey Kong-related [[stage]]s.
 
===[[Kongo Jungle (SSB)]] and [[Kongo Jungle (SSBM)]]===
===[[Kongo Jungle (SSB)]] and [[Kongo Falls]]===
In the two Kongo Jungle stages, a single Barrel Cannon floats below the stage, moving back and forth. Characters can enter the barrel at any time to be fired out a short period of time later, or after they press a button. While the Barrel Cannon can be used to recover if the character can't reach the stage, it can rotate unpredictably, resulting in being fired sideways or downwards to a sure [[self-destruct]]. Characters cannot enter occupied barrels.
In the two Kongo Jungle stages, a single Barrel Cannon floats below the stage, moving back and forth. Characters can enter the barrel at any time to be fired out a short period of time later, or after they press a button. While the Barrel Cannon can be used to recover if the character can't reach the stage, it can rotate unpredictably, resulting in being fired sideways or downwards to a sure [[self-destruct]]. Characters cannot enter occupied barrels.


In the case of Kongo Falls, a [[Klaptrap]] brought down by the rapids can occasionally become stuck in the Barrel Cannon. Touching the Klaptrap-occupied barrel will deal damage to the character in addition to denying entry. Eventually, the Klaptrap will be fired, dealing 30% damage and incredible knockback if it happens to hit anyone.
In the case of the ''Melee'' Kongo Jungle, a [[Klaptrap]] can occasionally become stuck in the Barrel Cannon. Touching the Klaptrap-occupied barrel will deal damage to the character in addition to denying entry. Eventually, the Klaptrap will be fired, dealing 30% damage and incredible knockback if it happens to hit anyone.


===[[Jungle Hijinxs]]===
===[[Jungle Hijinxs]]===
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===The Subspace Emissary===
===The Subspace Emissary===
Barrel Cannons appear in [[The Subspace Emissary]] as black, metallic tubes with yellow arrows. They operate in exactly the same way as in the ''Donkey Kong Country'' series - certain parts of certain stages involve precise timing to traverse a chain of Barrel Cannons. Barrel Cannons with a blue highlight under the arrow may be fired manually with no maximum wait time, while others fire immediately.
Barrel Cannons appear in [[The Subspace Emissary]] as black, metallic tubes with yellow arrows. They operate in exactly the same way as in the ''Donkey Kong Country'' series - certain parts of certain stages involve precise timing to traverse a chain of Barrel Cannons. Barrel Cannons with a blue highlight under the arrow fire automatically, while others allow the character to wait indefinitely before firing.


Certain Barrel Cannons act as traps, firing the character offscreen during [[ambush]]es and the like.
Certain Barrel Cannons act as traps, firing the character offscreen during [[ambush]]es and the like.
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===Stage Builder===
===Stage Builder===
Cannons similar in purpose to Barrel Cannons appear as objects in {{forwiiu}} and ''[[Super Smash Bros. Ultimate]]''{{'}}s [[Stage Builder]] with a unique design. They can be placed at any rotation and remain fixed, automatically firing anyone who comes into contact with them. The large cannon sends fighters flying farther than the small one.
Objects similar in purpose to Barrel Cannons appear in {{forwiiu}}'s [[Stage Builder]] with a unique design. They can be placed at any rotation and remain fixed, automatically firing anyone who comes into contact with them.


===Classic Mode (SSBU)===
==Origin==
In {{SSBU|Classic Mode}} in ''Ultimate'', the [[Bonus Stage#In Super Smash Bros. Ultimate|Bonus Game]] features a cannon at the end which blasts the player into a portal, ending the stage.
[[Image:BarrelCannonDKC2.gif|left|thumb]]
Barrel Cannons debuted in ''[[Donkey Kong Country]]'' as a means of travel across large gaps and as a means of accessing bonus games. Present both singly and in "chains", jumping into one would leave a character sitting inside the barrel until they were fired. Many variations on the basic theme existed, including fixed cannons, autofiring cannons, cannons which rotated, cannons which moved back and forth in a line, and combinations thereof. ''{{s|dkwiki|Donkey Kong Country 2: Diddy's Kong Quest}}'' introduced arrow barrels (image to the left) that indicated which direction they would fire, which became the basis for the Barrel Cannons in the ''Smash Bros.'' series.<ref>{{cite web
| url = http://www.youtube.com/watch?v=yXrduzNFBjk
| title = Items (6 of 6) - History Behind Super Smash Bros. Melee
| accessmonthday = 5 Feb
| accessyear = 2011
| author = [http://www.youtube.com/user/CrappyCaptureDevice CrappyCaptureDevice]
| date = 20 Dec, 2007
| format = video
| publisher = YouTube
| quote = Covers the Bunny Hood, Cloaking Device, Arrow Barrel, Egg container item and Capsule container item.
}}</ref>
{{clear}}


==Trophy==
==Trophy (SSBM)==
[[Image:Barrel Cannon Trophy Melee.png|thumb|130x235px|The Barrel Cannon trophy]]
{{see also|List of SSBM trophies (Donkey Kong series)}}
{{see also|List of SSBM trophies (Donkey Kong series)}}
The Barrel Cannon has a trophy in ''Melee''.
''The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.''
{{Trophy
*''Donkey Kong Country'' (11/94)
|name=Barrel  Cannon
|image=Barrel Cannon Trophy Melee.png
|desc=The Barrel Cannons were used in Donkey Kong games as a vital means of transportation, and their explosive nature is used similarly in Super Smash Bros. Melee. On the Kongo Jungle stage, one can catch characters as they fall from the main platform. Careful! The Barrel Cannon rotation may accidentally send you flying off the screen.
|gamelist={{Trophy games|game1=Donkey Kong Country|release1=11/94}}
|game=Melee
}}
{{clrl}}


==Gallery==
==Gallery==
<gallery>
<gallery>
Barrel Cannon SSB64.png|The Barrel Cannon at the bottom of Congo Jungle in ''Super Smash Bros''
BarrelCannon64.gif|The Barrel Cannon at the bottom of Congo Jungle in ''Super Smash Bros''
KJungle_BCannon.png|The Barrel Cannon as it appears in Kongo Jungle in ''Melee''
KJungle_BCannon.png|The Barrel Cannon as it appears in Kongo Jungle in ''Melee''
Barrel.jpg|A Barrel Cannon in the Subspace Emissary in ''Brawl''
Barrel.jpg|A Barrel Cannon in the Subspace Emissary in ''Brawl''
Barrel Cannon Smash Run.jpg|A Barrel Cannon in Smash Run in {{for3ds}}.
Barrel Cannon Smash Run.jpg|A Barrel Cannon in Smash Run in {{for3ds}}.
Barrelstage.png|Cannons in Stage Builder in {{forwiiu}}.
Barrelstage.png|Barrel Cannons in Stage Builder in {{forwiiu}}.
Smashwiki Jungle Hijinxs Barrels.png|A barrel cannon in Jungle Hijinxs
Smashwiki Jungle Hijinxs Barrels.png|A barrel cannon in Jungle Hijinxs
</gallery>
</gallery>
==Trivia==
*In ''Ultimate'', for unknown reasons {{SSBU|Peach}} and {{SSBU|Simon}} use different reference nodes for launching compared to their [[Echo Fighter]] counterparts ({{SSBU|Daisy}} and {{SSBU|Richter}}, respectively). This results in Peach being launched closer to the opening than Daisy, thus going further and colliding with fighters or the stage at different times. The same is true for Simon and Richter, though in reverse and to a lesser extent.<ref>[https://docs.google.com/spreadsheets/d/1UdH2L0xi8dO6jyPCcO5e5-8j7SGzezxkeZuF1uP8uOw/edit#gid=963542361&range=LM2 Values for Barrel Cannons]</ref>


==References==
==References==
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{{SSBMItems}}
{{SSBMItems}}
{{Donkey Kong universe}}
{{SubspaceArmy}}
{{SubspaceArmy}}
{{Donkey Kong universe}}


[[Category:Items (SSBM)]]
[[Category:Items (SSBM)]]

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