Editing Banjo & Kazooie (SSBU)/Neutral attack/Hit 2
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Latest revision | Your text | ||
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The ID 0 and 1 hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 6 for the last hitbox ends up applying to all of them (including the ID 2 hitbox, which has none assigned). | The ID 0 and 1 hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 6 for the last hitbox ends up applying to all of them (including the ID 2 hitbox, which has none assigned). | ||
{{UltimateHitboxTableHeader}} | {{UltimateHitboxTableHeader}} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=0 | |id=0 | ||
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|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=1 | |id=1 | ||
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|slvl=S | |slvl=S | ||
}} | }} | ||
{{UltimateHitboxTableRow | {{UltimateHitboxTableRow | ||
|id=2 | |id=2 |