Editing Banjo & Kazooie (SSBU)/Neutral attack/Hit 2

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
[[File:Banjo&KazooieJab2.gif|thumb|320px|Hitbox visualization showing Banjo & Kazooie's second jab.]]
[[File:Banjo&KazooieJab2.gif|thumb|430px|Hitbox visualization showing Banjo & Kazooie's second jab.]]


==Overview==
==Overview==
Banjo’s '''Claw Swipe'''. It is similar to the [[../Hit 1|first jab]], also coming out on frame 4, but uses Banjo's other claw. It can then be followed by [[../Hit 3|a launching jab]], or [[../Infinite|Kazooie's rapid jab]].
Banjo’s '''Claw Swipe'''. It's similar to his [[Banjo & Kazooie (SSBU)/Neutral attack/Hit 1|first jab]], but uses his other claw. It can then be followed by [[Banjo & Kazooie (SSBU)/Neutral attack/Hit 3|the third hit]], or [[Banjo & Kazooie (SSBU)/Neutral attack/Infinite|Kazooie's infinite jab]].


==Hitboxes==
==Hitboxes==
The ID 0 and 1 hitboxes have different hitstun modifiers coded, but [[Hitstun#List of moves with hitstun modifiers|due to a glitch]], only the modifier of 6 for the last hitbox ends up applying to all of them (including the ID 2 hitbox, which has none assigned).
{{UltimateHitboxTableHeader}}
{{UltimateHitboxTableHeader}}
! Hitstun
! Hitstun
Line 13: Line 12:
|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=22
|bk=22
|ks=26
|ks=26
Line 33: Line 31:
|damage=2.2%
|damage=2.2%
|angle=361
|angle=361
|af=3
|bk=20
|bk=20
|ks=26
|ks=26
Line 53: Line 50:
|damage=2.2%
|damage=2.2%
|angle=180
|angle=180
|af=3
|bk=26
|bk=26
|ks=24
|ks=24
Line 68: Line 64:
|slvl=S
|slvl=S
}}
}}
|—
|}
|}


==Timing==
==Timing==
The third jab and rapid jab have different continuability windows, with the latter being shorter and taking priority. The move transitions into the rapid jab if, since the start of the first jab and before the end of the rapid jab window, the attack button has been pressed at least 3 times and released at least 2 times. Otherwise, it transitions into the third jab.
{|class="wikitable"
{|class="wikitable"
!colspan=2|Hitboxes
!Hitboxes
|4-6
|4-6
|-
|-
!rowspan=2|Continuability!!Rapid jab
!Earliest continuable
|9-11
|10
|-
|-
!Jab 3
!Interruptible
|10-27
|-
!colspan=2|Interruptible
|25
|25
|-
|-
!colspan=2|Animation length
!Animation length
|45
|45
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
!Hitboxes {{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=2|e=LagContinuableS}}{{FrameStrip|t=Lag|c=1|s=LagContinuableM}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=21}}
{{FrameStrip|t=Lag|c=3}}{{FrameStrip|t=Hitbox|c=3}}{{FrameStrip|t=Lag|c=3|e=LagContinuableS}}{{FrameStrip|t=Lag|c=15|s=LagContinuableE}}{{FrameStrip|t=Interruptible|c=21}}
|-
!Rapid jab {{FrameStrip|t=Blank|c=8}}{{FrameStrip|t=Continuable|c=3}}{{FrameStrip|t=Blank|c=34}}
|-
!Jab 3 {{FrameStrip|t=Blank|c=9}}{{FrameStrip|t=Continuable|c=18}}{{FrameStrip|t=Blank|c=18}}
{{FrameStripEnd}}
{{FrameStripEnd}}


{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|continuable=y|interruptible=y}}
{{FrameIconLegend|lag=y|hitbox=y|earliestcontinuable=y|interruptible=y}}
 
==Trivia==
*Interestingly enough, Banjo & Kazooie's first and second jabs are among the few jabs with a 180° angle hitbox that do not have a separate hitbox with a different angle for non-fighter targets, causing them to launch non-fighter targets (such as damageable [[item]]s) towards the user rather than away when hit from afar. They share this distinction with {{SSBU|Terry}}'s first and second jabs, {{SSBU|Pyra}}, {{SSBU|Mythra}}, and {{SSBU|Sora}}'s first jabs, and {{SSBU|Fox}}'s second jab.


{{MvSubNavBanjo&Kazooie|g=SSBU}}
{{MvSubNavBanjo&Kazooie|g=SSBU}}
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Banjo & Kazooie (SSBU)]]
[[Category:Neutral attacks (SSBU)]]
[[Category:Neutral attacks (SSBU)]]

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