Editing Banjo & Kazooie (SSBU)/Neutral aerial

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{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}


[[File:Banjo&KazooieNAir.gif|thumb|350px|Hitbox visualization showing Banjo & Kazooie's neutral aerial.]]
[[File:Banjo&KazooieNAir.gif|thumb|450px|Hitbox visualization showing Banjo & Kazooie's neutral aerial.]]
==Overview==
==Overview==
{{competitive expertise}}
Kazooie's '''Twirling Wing Whack'''. Functions similarly to {{SSBU|Ivysaur}} and {{SSBU|Piranha Plant}}'s neutral aerials. Deals decent [[damage]], but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can [[auto-cancel]] from a full hop.
Kazooie's '''Twirling Wing Whack'''. Functions similarly to {{SSBU|Ivysaur}} and {{SSBU|Piranha Plant}}'s neutral aerials. Deals decent [[damage]], but has a rather slow startup (frame 10). The looping hits can drag opponents downwards for follow-ups, though this is difficult due to the move's high landing lag (15 frames) and the looping hits' unpredictable launching trajectory. Can [[auto-cancel]] from a full hop.


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|damage=0.8%
|damage=0.8%
|angle=48
|angle=48
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|damage=0.8%
|damage=0.8%
|angle=335
|angle=335
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|damage=0.8%
|damage=0.8%
|angle=220
|angle=220
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|damage=0.8%
|damage=0.8%
|angle=140
|angle=140
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|damage=0.8%
|damage=0.8%
|angle=130
|angle=130
|af=3
|bk=0
|bk=0
|ks=100
|ks=100
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|damage=4.0%
|damage=4.0%
|angle=48
|angle=48
|af=3
|bk=84
|bk=84
|ks=68
|ks=68
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|-
|-
!Animation length
!Animation length
|33
|39
|}
|}


{{FrameStripStart}}
{{FrameStripStart}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=17}}
{{FrameStrip|t=Lag|c=16}}{{FrameStrip|t=Interruptible|c=23}}
{{FrameStripEnd}}
{{FrameStripEnd}}


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