Editing Banjo & Kazooie (SSBU)/Back aerial
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Kazooie's three-hit '''Air Rat-a-Tat Rap'''. It is similar to her [[../Neutral attack/Infinite|grounded rapid jab]]. The first hit comes out on frame 8. It has a good overall [[range]] and startup, making it a reliable aerial for [[edgeguarding]] and useful as an [[out of shield]] option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, [[../Forward tilt|forward tilt]] is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can [[auto-cancel]] from a [[short hop]]. | Kazooie's three-hit '''Air Rat-a-Tat Rap'''. It is similar to her [[../Neutral attack/Infinite|grounded rapid jab]]. The first hit comes out on frame 8. It has a good overall [[range]] and startup, making it a reliable aerial for [[edgeguarding]] and useful as an [[out of shield]] option. The first two hits use the autolink angle, and the final hit sends at a slightly horizontal angle. While the move has extremely high landing lag (18 frames), making most combos from the first two hits read-dependent on landing, [[../Forward tilt|forward tilt]] is generally a reliable followup on most opponents when landing from the first or second hit due to its range and speed. Can [[auto-cancel]] from a [[short hop]]. | ||
==Hitboxes== | ==Hitboxes== |