Editing Approach

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===''Brawl''-specific===
===''Brawl''-specific===
*The [[DACUS]], or dash attack canceled up smash, is an expansion of dash attacking, which carries the momentum of a canceled dash attack to boost a character forward while using an up smash. While most characters can perform the technique, few get a noticeable momentum boost when doing so, and for those characters, the technique allows an up smash to function similarly to an approaching attack.
*The [[DACUS]], or dash attack canceled up smash, is an expansion of dash attacking, which carries the momentum of a canceled dash attack to boost a character forward while using an up smash or grab. While most characters can perform the technique, few get a noticeable momentum boost when doing so, and for those characters, the technique allows an up smash to function similarly to an approaching attack.
**The [[Gatling Combo]] functions similarly, but allows both the dash attack and up smash to connect. It is a powerful approach option due to its travel distance and damage/KO potential, with {{SSBB|Falco}} being the most effective user of it.
**The [[Gatling Combo]] functions similarly, but allows both the dash attack and up smash to connect. It is a powerful approach option due to its travel distance and damage/KO potential, with {{SSBB|Falco}} being the most effective user of it.
*[[Glide|Glid]]ing is a rather unseen method of approach that can only be used by three specific characters ([[Meta Knight]], [[Pit]], [[Charizard]]). Like jumping, it grants the use of aerial attacks, along with the unique [[gliding#glide attack|glide attack]]. It is not as easy to retreat while in a glide, but a glide attack can be canceled by initiating it right before landing, canceling all of the glide's lag while leaving the player free to perform any input while covering some ground.
*[[Glide|Glid]]ing is a rather unseen method of approach that can only be used by three specific characters ([[Meta Knight]], [[Pit]], [[Charizard]]). Like jumping, it grants the use of aerial attacks, along with the unique [[gliding#glide attack|glide attack]]. It is not as easy to retreat while in a glide, but a glide attack can be canceled by initiating it right before landing, canceling all of the glide's lag while leaving the player free to perform any input while covering some ground.

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