Editing Angle

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 26: Line 26:
Certain angles are dynamic, changing the exact direction they launch based on additional factors.
Certain angles are dynamic, changing the exact direction they launch based on additional factors.
*In all games, the [[Sakurai angle]] (coded as a value of 361) changes from horizontal to diagonal as the knockback delivered increases. Sakurai angle moves start off as a straight 0° angle but as the knockback increases, the angle will eventually become more diagonal (how exactly it functions depends on the game).
*In all games, the [[Sakurai angle]] (coded as a value of 361) changes from horizontal to diagonal as the knockback delivered increases. Sakurai angle moves start off as a straight 0° angle but as the knockback increases, the angle will eventually become more diagonal (how exactly it functions depends on the game).
*In ''Melee'', the [[Flipper]] uses the angle 362, which is directed from the point of impact to the center of the struck hurtbox. This means that it will usually knock the character directly away from the Flipper radially, though this can vary based on the exact motions and positions of the two. The angle is not used by anything else and has not reappeared in later games, though the [[Stage Builder#Hazards and tools|bumper stage element]] in ''Ultimate''{{'}}s Stage Builder has the same property.
*In ''Melee'', the [[Flipper]] uses the angle 362, which is directed from the point of impact to the center of the struck hurtbox. This means that it will usually knock the character directly away from the Flipper radially, though this can vary based on the exact motions and positions of the two. The angle is not used by anything else and has not reappeared in later games, though there is room for it to exist.
*From ''Brawl'' onward, various [[autolink angle]]s (coded as values from 363 to 368) match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together.
*From ''Brawl'' onward, various [[autolink angle]]s (coded as values from 363 to 368) match the direction and strength of knockback to the attacker's movements in an attempt to more consistently link multi-hit attacks together.
*Starting from ''Brawl'', moves which do not lift the opponent off the ground, and do not put them into tumble, will always keep the opponent in a grounded state. Additionally, if a move with a 0° angle deals greater than or equal to 32 units of hitstun, it will not send grounded opponents into [[tumble]], despite dealing enough knockback to do so. The opponent will instead continue to slide along the ground, as they would if they had received fewer than 32 frames of hitstun, until either their momentum ends or they slide off a ledge/slide into the blastzone and get KOed.  
*Starting from ''Brawl'', moves which do not lift the opponent off the ground, and do not put them into tumble, will always keep the opponent in a grounded state. Additionally, if a move with a 0° angle deals greater than or equal to 32 units of hitstun, it will not send grounded opponents into [[tumble]], despite dealing enough knockback to do so. The opponent will instead continue to slide along the ground, as they would if they had received fewer than 32 frames of hitstun, until either their momentum ends or they slide off a ledge/slide into the blastzone and get KOed.  

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)

Templates used on this page: