Editing Adventure Mode: The Subspace Emissary

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The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.
The various screenshots in the update depicted a multitude of new enemies, as well as a few familiar ones, such as a [[Hammer Bro]], who was previously confirmed as an [[Assist Trophy]], and {{b|Bullet Bill|enemy}}s. There were also a new series of enemies that were introduced that are part of the Subspace army. Some enemies of the Subspace army appear to be helpful while other ones are dangerous.


Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of ''Brawl''. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time allotted to ''Brawl'' allowed the mode to be made.<ref>[https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii
Masahiro Sakurai has stated that substantial single-player content was a core priority during the development of ''Brawl''. An adventure on the scale of a stand alone video game was decided early in development. Shigeru Miyamoto has stated that Sakurai always wanted to make a mode like this for the the series, but was advised to focus on the multiplayer aspects of previous games due to the relatively short development times of previous games and there already being no shortage of single-player games. The much longer development time alloted to ''Brawl'' allowed the mode to be made.<ref>[https://www.eurogamer.net/i-miyamotosakurai?page=2 Miyamoto and Sakurai on Nintendo Wii
E3: Smash Bros., Mario, more.]</ref> The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main ''Brawl'' team. Only the cutscenes were created by a different studio.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref>
E3: Smash Bros., Mario, more.]</ref> The initial plan was to outsource development of this mode to another studio, but no suitable contractor was available. In the end, the entire mode was developed internally by the main ''Brawl'' team. Only the cutscenes were created by a different studio.<ref>[https://www.youtube.com/watch?v=dXpFTHtlmCo&t Super Smash Bros. Brawl [Game Concepts]]</ref>


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The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything.
The Subspace Emissary mode is a side-scrolling adventure in the style of a platformer, inspired by the {{uv|Mario}} and {{uv|Kirby}} games. However, it retains all basic mechanics of the [[Super Smash Bros. (series)|''Super Smash Bros.'' series]], such as a [[damage meter]], [[stock]]s, and Smash-style attacks. It can also be classified as a beat 'em up; often stages will [[ambush|pause at specific points]] and force the player to defeat a set of enemies, which prevents one from simply running through everything.


The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again, with the one exception being a stage being consumed by a Subspace Bomb; if this happens, the player must complete the Subspace Emissary to be able to access the stage again.
The mode features a [[Adventure Map|world map]] where stages are selected; once a stage is selected, the difficulty can be chosen, and the character(s) will enter the stage. The selectable characters will change depending on the plot. Stages that have been completed already can be played again with the exception of some stages where the player must wait until the Subspace Emissary is beaten like Midair Stadium.


The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.
The mode also has a two-player option, using one stock to join in. When using two players, the first player will have priority over the screen, making it possible for the second player to get run off the screen if the two players are not coordinated. However, the second player has the option to [[Space Jump|warp]] to the first player at any time (except in boss battles) by pressing the [[Start-Pause button|button that would normally pause the game]]. The first player must be present with stock left at all times; if the first player is defeated with no spare stock remaining, the game will end and offer a continue. If the second player is defeated, the first player can continue alone. In addition, only the first player can navigate through [[door]]s (though the second player can still utilize [[key]]s) and temporary switches. If the second player goes into a barrel cannon or minecart they will be teleported back to the player seconds later unless the first player goes in right after. The second player can also decide when barrel cannons shoot.
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==Plot==
==Plot==
{{main|Plot summary of The Subspace Emissary}}
{{see also|Plot summary of The Subspace Emissary}}


==Stages==
==Stages==
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|[[Midair Stadium]]
|[[Midair Stadium]]
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Mario}} (the battle with Kirby if he was chosen, and the battle with Subspace army), {{SSBB|Kirby}} (all phases, except the battle with Mario if he was not chosen), {{SSBB|Peach}}, {{SSBB|Zelda}} (both only in the battle with Subspace army)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (Mario is sent flying and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)
|{{SSBB|Kirby}}, {{SSBB|Peach}}/{{SSBB|Zelda}} (Mario is KO'd and Wario kidnaps either Zelda/Peach when the other princess is freed from Petey)
|&mdash;
|&mdash;
|&mdash;
|&mdash;
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|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only four chosen characters can be played as)
|{{SSBB|Captain Falcon}}, {{SSBB|Diddy Kong}}, {{SSBB|Donkey Kong}}, {{SSBB|Falco}}, {{SSBB|Fox}}, {{SSBB|Ice Climbers}}, {{SSBB|Ike}}, {{SSBB|Kirby}}, {{SSBB|Link}}, {{SSBB|Lucario}}, {{SSBB|Lucas}}, {{SSBB|Mario}}, {{SSBB|Marth}}, {{SSBB|Meta Knight}}, {{SSBB|Mr. Game & Watch}}, {{SSBB|Olimar}}, {{SSBB|Peach}}, {{SSBB|Pikachu}}, {{SSBB|Pit}}, {{SSBB|Pokémon Trainer}}, {{SSBB|R.O.B.}}, {{SSBB|Samus}}, {{SSBB|Snake}}, {{SSBB|Yoshi}}, {{SSBB|Zelda}} (only four chosen characters can be played as)
|&mdash;
|&mdash;
|All current characters (Tabuu turns them into trophies)
|Everybody (Tabuu turns them into trophies)
|&mdash;
|&mdash;
|0
|0
|0, all characters were turned into trophies
|0
 
|-
|-
|[[File:SSE-Subspace pt1.png]]
|[[File:SSE-Subspace pt1.png]]
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|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}}
|align="center"|[[File:Toon Link Subspace Brawl.png|100px]]<br>{{SSBB|Toon Link}}
|Secret door in The Forest, that teleports to the [[Pirate Ship]]  
|Secret door in The Forest, that teleports to the [[Pirate Ship]]  
|rowspan="3"|Any character; optional post-game battle
|Any character; optional post-game battle
|-
|-
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}}
|align="center"|[[File:Wolf Subspace.png|100px]]<br>{{SSBB|Wolf}}
|Secret door in The Ruins, that teleports to the [[Lylat Cruise]]
|Secret door in The Ruins, that teleports to the [[Lylat Cruise]]
|Any character; optional post-game battle
|-
|-
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}}
|align="center"|[[File:Jigglypuff Subspace Emissary Brawl.png|100px]]<br>{{SSBB|Jigglypuff}}
|Secret door in The Swamp, that teleports to the [[Pokémon Stadium 2]]
|Secret door in The Swamp, that teleports to the [[Pokémon Stadium 2]]
|Any character; optional post-game battle
|}
|}
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.
'''Note:''' When only one character is available to fight a boss or mini-boss in Co-op mode, the second player plays as a [[color change]] of that character. This is the only way to play as a character’s alternate costume outside of replaying a stage where a character is battled, selecting this character as any stock aside from the first and not losing enough stocks to spawn as the character before the player activates the battle, in which afterwards the player should lose enough stocks so that they spawn as this character. This only happens in four battles: Mario/Kirby vs the character not chosen by P1, Kirby against Petey Piranha, Meta Knight/Lucario against the character not chosen by P1, and King Dedede against Bowser.
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''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games.
''The Subspace Emissary'' contains gameplay elements similar to the sub-games of ''[[Kirby Super Star]]'' and other elements from ''Kirby'' games. This is likely intentional, given [[Masahiro Sakurai]]'s work on both games.
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
*The Halberd plays a very strong role in both games, and in both, it's destroyed and crashes in the ocean.
*The beginning of [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
*The beginning of the [[The Ruined Zoo]] (more specifically the boss battle against the [[Pig King Statue]] and [[Porky Minch]]) is similar to the Heavy Lobster battle in ''Revenge of Meta Knight'': The player is chased by the boss, who remains invincible for this duration and plows through anything in its path. Following the chase, the boss becomes vulnerable and attacks the player head-on.
*Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series.
*Both feature {{b|minecart|vehicle}}s and [[Slide Launcher|special devices]] that propel characters forwards. The latter's design and function comes directly from ''Kirby Super Star''. Additionally, the slide launchers puts characters in a shield position, just like in ''Kirby Super Star''. There are also bomb blocks which function identically to those from the ''Kirby'' series.
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1.
*The [[Space Jump]] is just like how P2 from ''Kirby Super Star'' comes back to P1.
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Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.
Only one character in all of The Subspace Emissary ever speaks in a full sentence; in [[Battleship Halberd Interior]], {{SSBB|Snake}} directly says to the player, "Kept you waiting, huh?" after revealing himself. This is a classic line from the ''Metal Gear'' series. In ''Brawl'', it references the extensive voicework in the ''Metal Gear Solid'' games, the frequent [[wikipedia:Fourth wall|breaking of the fourth wall]] in the series, and the fact that the player had seen a brief glimpse before already in a much earlier cutscene.
==Names in other languages==
{{langtable
|ja={{ja|亜空の使者|Akū no Shisha|?}}
|jaM=Emissary of Subspace
|en=The Subspace Emissary
|fr=L'émissaire Subspatial
|frM=The Subspatial Emissary
|es=El Emisario Sub Espacial
|esM=Subspace Emissary
|de=Der Subraum-Emissär
|deM=The Emissary Subspace
|it=L'emissario del Subspazio
|itM=The Emissary from Subspace
|ko={{ja|아공의 사자|Agong-ui Aaja|?}}
|koM=Emissary of Darkness
}}


==Trivia==
==Trivia==
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*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}.
*While the mode effectively encourages players to use almost every character in the game, it is possible to complete The Subspace Emissary using as few as twelve characters, or barely one-third of the roster: {{SSBB|Kirby}}, {{SSBB|Pit}}, {{SSBB|Lucas}}, {{SSBB|Marth}}, {{SSBB|Zero Suit Samus}} (transforming from Samus by taunting whenever Samus must be chosen), {{SSBB|Snake}}, {{SSBB|Meta Knight}}, {{SSBB|King Dedede}}, {{SSBB|Diddy Kong}}, either {{SSBB|Link}} or {{SSBB|Yoshi}}, either {{SSBB|Olimar}} or {{SSBB|Captain Falcon}}, and one of either {{SSBB|Peach}}, {{SSBB|Zelda}} or {{SSBB|Sheik}}.
**Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list.
**Co-op mode adds {{SSBB|Mario}}, {{SSBB|Ness}}, {{SSBB|Donkey Kong}}, {{SSBB|Fox}}, Pokémon Trainer's {{SSBB|Squirtle}}, {{SSBB|Ice Climbers}} and {{SSBB|Pikachu}} alongside both pairs (instead of just one) of Link and Yoshi, Olimar and Captain Falcon, Peach and either Zelda or Sheik to the required list.
*Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish The Subspace Emissary with only 6 characters available in the player's roster: {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|King Dedede}}, and {{SSBB|Bowser}} from Subspace I, {{SSBB|Kirby}} from Subspace II, and {{SSBB|Sonic}}, who appears at the end of the [[Great Maze]].
*Assuming the player rescues no other characters in either [[Subspace (Part I)|Subspace I]] or [[Subspace (Part II)|Subspace II]], it is possible to finish the Subspace Emissary with only 6 characters available in the player's roster: {{SSBB|Luigi}}, {{SSBB|Ness}}, {{SSBB|King Dedede}}, and {{SSBB|Bowser}} from Subspace I, {{SSBB|Kirby}} from Subspace II, and {{SSBB|Sonic}}, who appears at the end of the [[Great Maze]].
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*[[Palutena]] is the only character in The Subspace Emissary who is neither a villain/enemy nor playable.
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time.
*As far as playable characters go, {{uv|Wario}}, {{uv|R.O.B.}}, and {{uv|Sonic}} are the only universes that do not have a song played at any time.

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