Editing Absorption

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{{ArticleIcons|series=y|unofficial=y}}
{{ArticleIcons|series=y|unofficial=y}}
[[File:PSI Magnet Ness Absorption Brawl.gif|thumb|250px|{{SSBB|Ness}} absorbing {{SSBB|Charizard}}'s Flamethrower in ''Brawl''.]]
[[File:PSI Magnet Ness Absorption Brawl.gif|thumb|right|250px|{{SSBB|Ness}} absorbing {{SSBB|Charizard}}'s Flamethrower in ''Brawl''.]]
[[File:Oil Spill Absorption Brawl.gif|thumb|250px|{{SSBB|Mr. Game & Watch}} absorbing {{SSBB|Bowser}}'s Fire Breath and counter-attacking in ''Brawl''.]]
[[File:Oil Spill Absorption Brawl.gif|thumb|250px|right|{{SSBB|Mr. Game & Watch}} absorbing {{SSBB|Bowser}}'s Fire Breath and counter-attacking in ''Brawl''.]]
{{redirect|Energy-based attack|the attack type|Energy}}
{{redirect|Energy-based attack|the attack type|Energy}}
:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].''
:''For the technique referred to as "absorbing damage" by the Twinkle Toes [[bonus points|bonus]] in [[Super Smash Bros. Melee]], see [[tech]].''


'''Absorption''' is a property of certain moves that allows them to capture a certain kind of [[projectile]] (or just a general [[hitbox]] in rare cases), usually described as "energy-based". It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. The absorption property only applies to [[down special move]]s, though it can theoretically apply to any attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' allowed some, but not all [[explosive]] attacks to be absorbable when they were not in previous games.
'''Absorption''' is the process of using a particular [[down special move]] to capture a certain kind of [[projectile]] (or just a general [[hitbox]] in rare cases), usually described as "energy-based". It then provides a benefit to the character absorbing it based on the damage output of the absorbed attack. What constitutes an absorbable attack other than being labeled as energy-based is not consistent throughout the ''Smash'' series, and has no relation with move [[type]]s or [[effect]]s. ''[[Super Smash Bros. 4]]'' allowed some, but not all [[explosive]] attacks to be absorbable when they were not in previous games.


Only four characters in the ''Super Smash Bros.'' series have moves that can absorb attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]], and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with [[Villager]] and [[Isabelle]]'s [[neutral special]], [[Pocket]], or any other form of collecting items.
Only four characters in the ''Super Smash Bros.'' series have special moves that can absorb specific attacks, namely [[Ness]], [[Lucas]], [[Mii Gunner]], and [[Mr. Game & Watch]]. Ness and Lucas' absorbing special move is [[PSI Magnet]], Mr. Game & Watch's is [[Oil Panic]], and the Mii Gunner's is [[Absorbing Vortex]]. PSI Magnet and Absorbing Vortex heal the user based on the absorbed attack's power, while Oil Panic stores the strength of up to three projectiles for unleashing a single attack later. Absorption is not to be confused with [[Villager]] and [[Isabelle]]'s [[neutral special]], [[Pocket]], or any other form of collecting items.


In [[The Subspace Emissary]] in  ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in {{for3ds}}, [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks.
In [[The Subspace Emissary]] in  ''[[Super Smash Bros. Brawl]]'', [[Floow]]s are also capable of absorbing attacks, though they do not appear to do anything with the absorbed energy. In [[Smash Run]] in {{for3ds}}, [[Chandelure]] appears to be capable of absorbing [[flame]] and [[darkness]] attacks to power up its own attacks, but absorbs all attacks with these effects, including non-projectile attacks.
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==List of absorbable attacks==
==List of absorbable attacks==
===By fighters===
 
For playable characters, if an attack has only one hitbox, the Part of the Move section is defined as the "Entire move" for this list. For example, in ''Smash 4'', for certain bomb attacks the explosion is the only hitbox, so if the explosion is absorbable it is listed as "Entire move" for this list. If a move has multiple parts that are all able to be absorbed, it is noted as the entire move.
===By Fighters<ref>For playable characters, if an attack has only one hitbox, the Part of the Move section is defined as the "Entire move" for this list. For example, in ''Smash 4'', for certain bomb attacks the explosion is the only hitbox, so if the explosion is absorbable it is listed as "Entire move" for this list. If a move has multiple parts that are all able to be absorbed, it is noted as the entire move.</ref>===
{| class="wikitable"
{| class="wikitable"
|-
|-
!Fighter
! scope="col"|Fighter
!Move
! scope="col"|Move
!Part of move
! scope="col"|Part of Move
!Game(s)
! scope="col"|Games
|-
|-
|{{SSBU|Banjo & Kazooie}} || [[Rear Egg]] || Explosion ||
|{{SSBU|Banjo & Kazooie}} || [[Rear Egg]] || Explosion ||
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{{reflist}}
{{reflist}}


===By items===
===By Items===
{| class="wikitable"
{| class="wikitable"
|-
|-
!Item
! scope="col"|Item
!Part
! scope="col"|Part
!Game(s)
! scope="col"|Games
|-
|-
|[[Blast Box]] || Explosion ||
|[[Blast Box]] || Explosion ||
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Assist Trophy
! scope="col"|Assist Trophy
!Move
! scope="col"|Move
!Game(s)
! scope="col"|Games
|-
|-
|[[Guile]] || Sonic Boom ||
|[[Guile]] || Sonic Boom ||
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{| class="wikitable"
{| class="wikitable"
|-
|-
!Pokémon
! scope="col"|Pokémon
!Move
! scope="col"|Move
!Part of move
! scope="col"|Part of Move
!Game(s)
! scope="col"|Games
|-
|-
| [[Charizard]] || Flamethrower || Flames ||
| [[Charizard]] || Flamethrower || Flames ||
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{{GameIcon|SSBM}}
{{GameIcon|SSBM}}
|-
|-
| [[Electrode]] || Explosion || Explosion ||
| [[Electrode]] || Self-Destruct || Explosion ||
{{GameIcon|SSB4}}
{{GameIcon|SSB4}}
{{GameIcon|SSBU}}
{{GameIcon|SSBU}}
|-
|-
| [[Fennekin]] || Incinerate || Non-grounded fireball ||
| [[Fennekin]] || Incinertate || Non-grounded fireball ||
{{GameIcon|SSB4}}
{{GameIcon|SSB4}}
{{GameIcon|SSBU}}
{{GameIcon|SSBU}}
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{{GameIcon|SSBU}}
{{GameIcon|SSBU}}
|-
|-
| [[Vulpix]] || Ember || Fireball ||
| [[Vulpix]] || Fire Spin || Fireball ||
{{GameIcon|SSBU}}
{{GameIcon|SSBU}}
|}
|}
 
===By Stage Hazards===
===By stage hazards===
{| class="wikitable"
{| class="wikitable"
|-
|-
!Stage
! scope="col"|Stage
!Stage Hazard
! scope="col"|Stage Hazard
!Game(s)
! scope="col"|Games
|-
|-
| rowspan=2|[[Corneria]] || Shots fired from Arwings and [[Wolfen]]s||
| rowspan=2|[[Corneria]] || Shots fired from Arwings and [[Wolfen]]s||
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{{GameIcon|SSBU}}
{{GameIcon|SSBU}}
|}
|}
 
===By Enemies and Bosses===
===By enemies and bosses===
{| class="wikitable"
{| class="wikitable"
|-
|-
!Enemy/Boss
! scope="col"|Enemy/Boss
!Move
! scope="col"|Move
!Game(s)
! scope="col"|Games
|-
|-
|[[Armank]]|| Energy Shot ||
|[[Armank]]|| Energy Shot ||

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