Editing Abra

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{{iw|bulbapedia|Abra|Pokémon}} is a Psychic-type [[List of Pokémon|Pokémon]] introduced in {{iw|bulbapedia|Generation I}}, and is categorized within the Pokédex at #063 as the "Psi Pokémon". It evolves into {{iw|bulbapedia|Kadabra|Pokémon}} starting at level 16, which evolves into {{iw|bulbapedia|Alakazam|Pokémon}} when traded. It is notorious for only learning [[Teleport]] by leveling-up, which means that in wild battles it will run away whenever given an opportunity to act, thus being difficult to catch.
{{iw|bulbapedia|Abra|Pokémon}} is a Psychic-type [[List of Pokémon|Pokémon]] introduced in {{iw|bulbapedia|Generation I}}, and is categorized within the Pokédex at #063 as the "Psi Pokémon". It evolves into {{iw|bulbapedia|Kadabra|Pokémon}} starting at level 16, which evolves into {{iw|bulbapedia|Alakazam|Pokémon}} when traded. It is notorious for only learning [[Teleport]] by leveling-up, which means that in wild battles it will run away whenever given an opportunity to act, thus being difficult to catch.


{{iw|bulbapedia|Teleport|move}} is a non-damaging Psychic-type move introduced in {{iw|bulbapedia|Generation I}}, where it was also {{iw|bulbapedia|TM30}}. When used by a wild Pokémon or during a wild encounter, the user will flee from battle, ending it. In ''[[bulbapedia:Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!| Let's Go, Pikachu! and Let's Go, Eevee!]]'' onward, it lets the user switch to an ally under a negative priority bracket; it would always fail during trainer battles in previous games. The move will fail when the opponent uses a trapping move, has a trapping ability, or is in a non-single battle.  If a player uses it outside of battle, they'll be taken back to the last place they healed at.
{{iw|bulbapedia|Teleport|move}} is a non-damaging Psychic-type move introduced in {{iw|bulbapedia|Generation I}}, where it was also {{iw|bulbapedia|TM30}}. When used by a wild Pokémon or during a wild encounter, the user will flee from battle, ending it. The move will fail when the opponent uses a trapping move, has a trapping ability, or is in a non-single battle.  If a player uses it outside of battle, they'll be taken back to the last place they healed at.
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