Editing 75m

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The stage is a retro stage in the sense that it uses 8-bit graphics to replicate the look of the original game. Unlike [[Flat Zone]] and [[Flat Zone 2]], the stage is not completely 2D, as the platforms and ladders all have depth (in ''Brawl'' and ''for Wii U''), although this depth can only be seen in ''Ultimate'' by manually rotating the camera when paused or during a replay. There are many small platforms at the bottom part of the stage, but there is also a long platform on the top, and several larger platforms on the right. The bottom-most platform (with the bottom part of the two elevators) is in the background, so that players cannot land on it, but fall through it instead. The stage has walk-off [[blast line]]s on some of the platforms. Numerous ladders connect some of the platforms, but the ladders next to the [[Donkey Kong]] arcade sprite can not be climbed. In the center of the stage, there are two moving elevators with small platforms. The left one travels upward, bringing characters to the long platform on top and the one on the right travels downwards towards the bottom blast line. The platforms cannot be jumped through from above, only from below. 75m is the second largest new stage in ''Brawl'' after [[New Pork City]]. [[Masahiro Sakurai]] has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel.
The stage is a retro stage in the sense that it uses 8-bit graphics to replicate the look of the original game. Unlike [[Flat Zone]] and [[Flat Zone 2]], the stage is not completely 2D, as the platforms and ladders all have depth (in ''Brawl'' and ''for Wii U''), although this depth can only be seen in ''Ultimate'' by manually rotating the camera when paused or during a replay. There are many small platforms at the bottom part of the stage, but there is also a long platform on the top, and several larger platforms on the right. The bottom-most platform (with the bottom part of the two elevators) is in the background, so that players cannot land on it, but fall through it instead. The stage has walk-off [[blast line]]s on some of the platforms. Numerous ladders connect some of the platforms, but the ladders next to the [[Donkey Kong]] arcade sprite can not be climbed. In the center of the stage, there are two moving elevators with small platforms. The left one travels upward, bringing characters to the long platform on top and the one on the right travels downwards towards the bottom blast line. The platforms cannot be jumped through from above, only from below. 75m is the second largest new stage in ''Brawl'' after [[New Pork City]]. [[Masahiro Sakurai]] has stated that the stage is quite large, but the small platforms and dangers give the stage a cramped feel.


A key part of this stage is the arcade sprite of Donkey Kong (who, as discussed in [[Snake's Codec Messages#Donkey Kong|one of Snake's Codec conversations]], is actually a younger {{s|mariowiki|Cranky Kong}}), who sits on the long platform. He normally sits behind the stage in the background, but will sometimes light up and comes into the foreground. When this happens, the stage's usual background music will briefly fade out and play his theme for a few seconds, giving an opportunity for players to react before he attacks. While he is in the foreground, contacting him causes moderate [[damage]] and [[knockback]]. Four jacks will also bounce in from the left at irregular intervals (for example, Donkey Kong can throw one jack, briefly pause, and then resume throwing the jacks) and fall after they bounce off the long platform, also causing damage and knockback. After a certain amount of time, Donkey Kong will go back into the background.
A key part of this stage is the Donkey Kong (who, as discussed in [[Snake's Codec Messages#Donkey Kong|one of Snake's Codec conversations]], is actually a younger {{s|mariowiki|Cranky Kong}}) arcade sprite, who sits on the long platform. He normally sits behind the stage in the background, but will sometimes light up and comes into the foreground. When this happens, the stage's usual background music will briefly fade out and play his theme for a few seconds, giving an opportunity for players to react before he attacks. While he is in the foreground, contacting him causes moderate [[damage]] and [[knockback]]. Four jacks will also bounce in from the left at irregular intervals (for example, Donkey Kong can throw one jack, briefly pause, and then resume throwing the jacks) and fall after they bounce off the long platform, also causing damage and knockback. After a certain amount of time, Donkey Kong will go back into the background.


All items from the original ''Donkey Kong'' game return as items in the stage, which are the Trouble Bugs, jacks, the purses, the umbrellas, and the hats. The Trouble Bugs move along the platforms and ladders, and cause [[flame|fire]] damage and knockback upon contact. The purses, the umbrellas, and the hats can be picked up if a character touches them, and this has no effect on gameplay. The score in the top left-hand corner increases by 800 each time an item is picked up, but this also has no effect on gameplay.  
All items from the original ''Donkey Kong'' game return as items in the stage, which are the Trouble Bugs, jacks, the purses, the umbrellas, and the hats. The Trouble Bugs move along the platforms and ladders, and cause [[flame|fire]] damage and knockback upon contact. The purses, the umbrellas, and the hats can be picked up if a character touches them, and this has no effect on gameplay. The score in the top left-hand corner increases by 800 each time an item is picked up, but this also has no effect on gameplay.  

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