Editing 75m
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While not much has changed about the stage when ported to {{forwiiu}}, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears the only walk-off on the stage. In addition, several platforms have been changed,nallowing players to pass through them from above, allowing more mobility in the stage. A platform connected with a ladder cannot be passed through, however, with the exception of the unclimbable ladders next to Donkey Kong; the elevators also cannot be passed through from above. Furthermore, while Donkey Kong is in the foreground, only one to two jacks at a time will bounce in as opposed to four, reducing the number of active hazards. Donkey Kong still pauses occasionally for a good time before resuming his throwing. | While not much has changed about the stage when ported to {{forwiiu}}, the platforms on the right have been changed into regular platforms instead of walk-offs. This makes the platform where Donkey Kong appears the only walk-off on the stage. In addition, several platforms have been changed,nallowing players to pass through them from above, allowing more mobility in the stage. A platform connected with a ladder cannot be passed through, however, with the exception of the unclimbable ladders next to Donkey Kong; the elevators also cannot be passed through from above. Furthermore, while Donkey Kong is in the foreground, only one to two jacks at a time will bounce in as opposed to four, reducing the number of active hazards. Donkey Kong still pauses occasionally for a good time before resuming his throwing. | ||
In ''Ultimate'', this stage's camera uses {{s|wikipedia|orthographic projection}} to more closely resemble a 2D game. The camera on 75m will always stay zoomed out (except for events that override the normal camera, such as assist trophies and Final Smashes), and moves laterally only slightly. Also, the design and sound effects have been changed to match its appearance in the original arcade game, rather than the NES port. ''Ultimate''{{'}}s [[Ladder | In ''Ultimate'', this stage's camera uses {{s|wikipedia|orthographic projection}} to more closely resemble a 2D game. The camera on 75m will always stay zoomed out (except for events that override the normal camera, such as assist trophies and Final Smashes), and moves laterally only slightly. Also, the design and sound effects have been changed to match its appearance in the original arcade game, rather than the NES port. ''Ultimate''{{'}}s [[Ladder#Ladder attack|ladder attack]] mechanic can also be used to great effect on this stage, changing how battles are fought on here compared to in past titles. | ||
===Ω forms and Battlefield form=== | ===Ω forms and Battlefield form=== | ||
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''Donkey Kong'' was the first title to feature [[Mario]], then portrayed as a carpenter as opposed to a plumber. In the game, heavily inspired by ''King Kong'' and the ''Popeye'' cartoon ''A Dream Walking'', he must chase Donkey Kong up the construction site of a skyscraper to rescue [[Pauline]]. The location of the game was stated at the time of its release to be real-world {{iw|wikipedia|New York City}}; however, later games have contradicted this with differently named urban areas implied to be one and the same, such as the [[New Donk City Hall|Metro Kingdom]] in ''Super Mario Odyssey'' and Big Ape City in ''Donkey Kong Land''. | ''Donkey Kong'' was the first title to feature [[Mario]], then portrayed as a carpenter as opposed to a plumber. In the game, heavily inspired by ''King Kong'' and the ''Popeye'' cartoon ''A Dream Walking'', he must chase Donkey Kong up the construction site of a skyscraper to rescue [[Pauline]]. The location of the game was stated at the time of its release to be real-world {{iw|wikipedia|New York City}}; however, later games have contradicted this with differently named urban areas implied to be one and the same, such as the [[New Donk City Hall|Metro Kingdom]] in ''Super Mario Odyssey'' and Big Ape City in ''Donkey Kong Land''. | ||
This stage is based on the 75 m level from ''Donkey Kong'', which is the third level of the game (or second in the NES version); in that level, Mario must maneuver through obstacles such as vertically moving platforms, bouncing {{iw|mariowiki|jack}}s, and | This stage is based on the 75 m level from ''Donkey Kong'', which is the third level of the game (or second in the NES version); in that level, Mario must maneuver through obstacles such as vertically moving platforms, bouncing {{iw|mariowiki|jack}}s, and [[mariowiki:Fireball (Donkey Kong)|fireballs]]. If Mario falls from a certain height, gets hit by the jacks, or touches a fireball, he loses a life. Mario also has a chance to earn more points by retrieving Pauline's items in the stage, which include a [[mariowiki:Pauline's items|hat, parasol, and purse]]. Unlike in the original game, the bottom-most platform in this stage is in the background and cannot be landed on (in addition to jacks only appearing when Donkey Kong is in the foreground, instead of all the time as in the original game); additionally, Pauline herself is conspicuously entirely absent from this stage. Aside from that, this stage is otherwise a largely accurate recreation of the 75 m level from the NES conversion of ''Donkey Kong'', although the ''Ultimate'' version makes small changes to make it more closely resemble the original arcade version. | ||
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