Editing 3D Land

From SmashWiki, the Super Smash Bros. wiki
Jump to navigationJump to search
Warning You aren't logged in. While it's not a requirement to create an account, doing so makes it a lot easier to keep track of your edits and a lot harder to confuse you with someone else. If you edit without being logged in, your IP address will be recorded in the page's edit history.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then publish the changes below to finish undoing the edit.

Latest revision Your text
Line 34: Line 34:
[[File:SSB4 - 3D Land 2.jpg|thumb|left|130px|The valley area.]]
[[File:SSB4 - 3D Land 2.jpg|thumb|left|130px|The valley area.]]


After passing upward through some clouds, the platform arrives in the second section: a valley area with stone blocks protruding from the cliffs. The fighters must move to a set of four smaller {{iw|mariowiki|Lift}}s (clockwise from the top: yellow, red, green, blue) before the metallic platform from below sinks back into the blast zone. From here, the set of Lifts move into the background, towards a group of gray mountains. Along the way, stone blocks will protrude from three differently colored holes (blue, green, yellow), hitting the respectively-colored Lift and slightly rotating it. As there is no red hole, the red Lift will always remain in position. Only two stone blocks will come out per cycle. The Lifts then reach the end of the valley, when they suddenly sink through the same clouds from before.
After passing upward through some clouds, the platform arrives in the second section: a valley area with with stone blocks protruding from the cliffs. The fighters must move to a set of four smaller {{iw|mariowiki|Lift}}s (clockwise from the top: yellow, red, green, blue) before the metallic platform from below sinks back into the blast zone. From here, the set of Lifts move into the background, towards a group of gray mountains. Along the way, stone blocks will protrude from three differently colored holes (blue, green, yellow), hitting the respectively-colored Lift and slightly rotating it. As there is no red hole, the red Lift will always remain in position. Only two stone blocks will come out per cycle. The Lifts then reach the end of the valley, when they suddenly sink through the same clouds from before.


[[File:SSB4 - 3D Land 3 New.jpeg|thumb|left|130px|The downhill area.]]
[[File:SSB4 - 3D Land 3 New.jpeg|thumb|left|130px|The downhill area.]]
Line 65: Line 65:
[[File:SM3DL World 1-1.png|thumb|left|World 1-1 in ''Super Mario 3D Land''.]]
[[File:SM3DL World 1-1.png|thumb|left|World 1-1 in ''Super Mario 3D Land''.]]
[[File:SM3DL World 8-2.png|thumb|left|World 8-2 in ''Super Mario 3D Land''.]]
[[File:SM3DL World 8-2.png|thumb|left|World 8-2 in ''Super Mario 3D Land''.]]
This stage as a whole is based on the [[Nintendo 3DS]] game ''{{iw|mariowiki|Super Mario 3D Land}}'', with each part of the level referencing levels from the game.
This stage as a whole is based on the [[Nintendo 3DS]] game ''Super Mario 3D Land'', with each part of the level referencing levels from the game.


The castle area is roughly based around {{iw|mariowiki|World 1-1|Super Mario 3D Land}} with changes to layout of the platforms and the platforms themselves. The area is also a lot closer to {{iw|mariowiki|Peach's Castle}} than it was in ''Super Mario 3D Land'', and the {{iw|mariowiki|Tail Tree}} is notably absent. {{iw|mariowiki|Flip Panel|platform}}s originate from {{iw|mariowiki|World 2-1|Super Mario 3D Land}}, and while there they are usually activated by stepping on a switch on the ground, here they activate automatically. {{iw|mariowiki|Note Block}}s also appear in the game, originating from ''Super Mario Bros. 3'', and bouncing Mario and Luigi as they do fighters in ''Smash''; this block is two blocks long, as was often the case in ''Super Mario 3D Land''.
The castle area is roughly based around {{iw|mariowiki|World 1-1|Super Mario 3D Land}} with changes to layout of the platforms and the platforms themselves. The area is also a lot closer to {{s|mariowiki|Peach's Castle}} than it was in ''Super Mario 3D Land'', and the {{s|mariowiki|Tail Tree}} is notably absent. {{iw|mariowiki|Flip Panel|platform}}s originate from {{iw|mariowiki|World 2-1|Super Mario 3D Land}}, and while there they are usually activated by stepping on a switch on the ground, here they activate automatically. {{s|mariowiki|Note Block}}s also appear in the game, originating from ''Super Mario Bros. 3'', and bouncing Mario and Luigi as they do fighters in ''Smash''; this block is two blocks long, as was often the case in ''Super Mario 3D Land''.


The valley area's closest resemblance is {{iw|mariowiki|World 8-2|Super Mario 3D Land}}, in that both levels have steep rock cliffs with grass on top (some of the grass appears as orange in ''Ultimate''); however, the resemblance ends there, as the level in ''Super Mario 3D Land'' did not have moving platforms (other than ones that move in a circular pattern), or gray rocks protruding from the cliff sides. The cliff walls are also more red than they are in original game. Other than World 8-2, there are no levels that resemble the valley area.
The valley area's closest resemblance is {{iw|mariowiki|World 8-2|Super Mario 3D Land}}, in that both levels have steep rock cliffs with grass on top (some of the grass appears as orange in ''Ultimate''); however, the resemblance ends there, as the level in ''Super Mario 3D Land'' did not have moving platforms (other than ones that move in a circular pattern), or gray rocks protruding from the cliff sides. The cliff walls are also more red than they are in original game. Other than World 8-2, there are no levels that resemble the valley area.
Line 75: Line 75:
Rotating blocks appear in {{iw|mariowiki|World 4-3|Super Mario 3D Land}}, {{iw|mariowiki|Special 3-2}}, and {{iw|mariowiki|Special 6-4}}. While rotating block platforms originate from {{iw|mariowiki|World 1-5|New Super Mario Bros. Wii}} and {{iw|mariowiki|World 3-5|New Super Mario Bros. Wii}} of ''{{iw|mariowiki|New Super Mario Bros. Wii}}'', the design of the blocks originate from ''Super Mario 3D Land''. In the levels that feature the rotating blocks, the level takes place in the sky above clouds, but in this stage, they're closer to the ground.
Rotating blocks appear in {{iw|mariowiki|World 4-3|Super Mario 3D Land}}, {{iw|mariowiki|Special 3-2}}, and {{iw|mariowiki|Special 6-4}}. While rotating block platforms originate from {{iw|mariowiki|World 1-5|New Super Mario Bros. Wii}} and {{iw|mariowiki|World 3-5|New Super Mario Bros. Wii}} of ''{{iw|mariowiki|New Super Mario Bros. Wii}}'', the design of the blocks originate from ''Super Mario 3D Land''. In the levels that feature the rotating blocks, the level takes place in the sky above clouds, but in this stage, they're closer to the ground.


The extending pipes, despite debuting in ''{{iw|mariowiki|Super Mario World}}'', never appear in ''Super Mario 3D Land'', though they may be based off of the action of Warp Pipes appearing from the ground for Mario or Luigi to enter (such as in their on-screen appearance), which dates back to titles such as ''Super Mario 64'' and ''Super Mario Galaxy''.
The extending pipes, despite debuting in ''{{s|mariowiki|Super Mario World}}'', never appear in ''Super Mario 3D Land'', though they may be based off of the action of Warp Pipes appearing from the ground for Mario or Luigi to enter (such as in their on-screen appearance), which dates back to titles such as ''Super Mario 64'' and ''Super Mario Galaxy''.


The water area originates from a few different levels. The idea of Mario on moving platforms come from {{iw|mariowiki|World 1-4|Super Mario 3D Land}}, in the form of {{iw|mariowiki|Switchboard}}s, but the background and scenery of the stage mostly resemble {{iw|mariowiki|World 6-1|Super Mario 3D Land}}, while the double rainbow seems to originate from {{iw|mariowiki|World 5-5|Super Mario 3D Land}}. The design of the Switchboards, however, are different from ''Super Mario 3D Land'' as they, in the original game are moved by Mario or Luigi standing on a side of the platform featuring arrows. The platform would then move in that direction by the two wheels on the sides along rails. The Switchboards in this stage do not feature the arrows and the wheels, and its movement on the rail is not based on Mario or Luigi's position, but instead moves automatically. This area of the stage also features multiple {{iw|mariowiki|Skewer}}s, which first appeared in ''[[Super Mario World]]'', and have returned in recent ''Mario'' games. In ''Super Mario 3D Land'', Skewers appear in neither World 1-4 nor 6-1, but rather only in certain Airship levels, like {{iw|mariowiki|World 3-Airship|Super Mario 3D Land}} and {{iw|mariowiki|World 6-Airship|Super Mario 3D Land}}. The design of the Skewers has been retained.
The water area originates from a few different levels. The idea of Mario on moving platforms come from {{iw|mariowiki|World 1-4|Super Mario 3D Land}}, in the form of {{iw|mariowiki|Switchboard}}s, but the background and scenery of the stage mostly resemble {{iw|mariowiki|World 6-1|Super Mario 3D Land}}, while the double rainbow seems to originate from {{iw|mariowiki|World 5-5|Super Mario 3D Land}}. The design of the Switchboards, however, are different from ''Super Mario 3D Land'' as they, in the original game are moved by Mario or Luigi standing on a side of the platform featuring arrows. The platform would then move in that direction by the two wheels on the sides along rails. The Switchboards in this stage do not feature the arrows and the wheels, and its movement on the rail is not based on Mario or Luigi's position, but instead moves automatically. This area of the stage also features multiple {{iw|mariowiki|Skewer}}s, which first appeared in ''[[Super Mario World]]'', and have returned in recent ''Mario'' games. In ''Super Mario 3D Land'', Skewers appear in neither World 1-4 nor 6-1, but rather only in certain Airship levels, like {{iw|mariowiki|World 3-Airship|Super Mario 3D Land}} and {{iw|mariowiki|World 6-Airship|Super Mario 3D Land}}. The design of the Skewers has been retained.
Line 133: Line 133:
*A cycle through the stage without any actions that change the speed of scrolling lasts about two minutes and five seconds.
*A cycle through the stage without any actions that change the speed of scrolling lasts about two minutes and five seconds.
*If the true [[All-Star Mode]] has not been unlocked in the 3DS version of ''Smash 4'', this stage can still appear as the 6th stage, despite no ''Mario'' characters appearing at the time, due to {{SSB4|Bowser Jr.}} being unlockable in that game.
*If the true [[All-Star Mode]] has not been unlocked in the 3DS version of ''Smash 4'', this stage can still appear as the 6th stage, despite no ''Mario'' characters appearing at the time, due to {{SSB4|Bowser Jr.}} being unlockable in that game.
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] can only appear on the Battlefield and Omega forms of this stage: [[Chain Chomp]], [[Thwomp]], [[Waluigi]], [[Skull Kid]], [[Metroid]], [[Nightmare]], [[Andross]], [[Tiki]], [[Ashley]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]], [[Arcade Bunny]], [[Squid Sisters]], [[Shadow the Hedgehog]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon can only be summoned on the stage's Battlefield and Omega forms: [[Abra]], [[Alolan Exeggutor]], [[Lugia]], [[Metagross]], [[Palkia]], [[Darkrai]], [[Zoroark]], [[Swirlix]], [[Inkay]] and [[Lunala]].
*In ''Ultimate'', the following [[Assist Trophy|Assist Trophies]] cannot appear on this stage: [[Chain Chomp]], [[Thwomp]], [[Waluigi]], [[Skull Kid]], [[Metroid]], [[Nightmare]], [[Andross]], [[Tiki]], [[Ashley]], [[Color TV-Game 15]], [[Devil]], [[Yuri Kozukata]], [[Arcade Bunny]], [[Squid Sisters]], [[Shadow the Hedgehog]] and [[Rathalos]]. Additionally, the following [[Poké Ball]] Pokémon cannot be summoned: [[Abra]], [[Alolan Exeggutor]], [[Lugia]], [[Metagross]], [[Palkia]], [[Darkrai]], [[Zoroark]], [[Swirlix]], [[Inkay]] and [[Lunala]].


==References==
==References==

Please note that all contributions to SmashWiki are considered to be released under the Attribution-ShareAlike 3.0 Unported license (see SmashWiki:Copyrights for details). Your changes will be visible immediately. Please enter a summary of your changes above.

Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)