Editing 1P Game

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The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.
The '''1P Game''' (also known as '''1 Player Game''', '''1P Game Mode''', or sometimes '''Classic Mode''') is the only single-player campaign mode available to play in ''[[Super Smash Bros.]]'' In the mode, players progress through a series of eleven stages, culminating in a final battle with the game's [[boss]], {{SSB|Master Hand}}. In addition, there are three optional bonus stages–one after every third match–where the player has one [[stock]] to complete the stage before time runs out. Clearing each stage, including the bonus stages, gives the player [[bonus points]] that contribute to a total [[score]]. The mode has a static nature in which the player faces the same characters on the same [[stage]]s in a fixed order during each playthrough. Players may choose their character, the [[difficulty]], and number of lives before the playthrough.


The 1P Game did not return proper in ''[[Super Smash Bros. Melee]]''. In ''Melee'', the aspect of fighting a series of opponents en route to [[Master Hand]] (and depending on the difficulty, [[Crazy Hand]]) was instead included in the redone {{SSBM|Classic Mode}}. However, this mode featured randomized opponents and a more streamlined structure, alongside other improvements. Additionally, some fights from the 1P Game reappeared as opponent characters in the new 1 player mode [[Adventure]] in ''Melee'' (including the [[Yoshi Team]], [[Giant Donkey Kong]], the [[Kirby Team]], and [[Metal Mario]]). In this regard, the Adventure mode can be seen as an enhanced remake of the 1P Game. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route is a reference to this mode, since it consists only of characters and stages from ''Smash 64'', even starting with {{SSBU|Link}} in his tunic alternate costume and fighting Giant Donkey Kong.  
The 1P Game did not return proper in ''[[Super Smash Bros. Melee]]''. In ''Melee'', the aspect of fighting a series of opponents en route to [[Master Hand]] (and depending on the difficulty, [[Crazy Hand]]) was instead included in the redone {{SSBM|Classic Mode}}. However, this mode featured randomized opponents and a more streamlined structure, alongside other improvements. Additionally, some fights from the 1P Game reappeared as opponent characters in the new 1 player mode [[Adventure]] in ''Melee'' (including the [[Yoshi Team]], [[Giant Donkey Kong]], the [[Kirby Team]], and [[Metal Mario]]). In this regard, the Adventure mode can be seen as an enhanced remake of the 1P Game. In ''[[Super Smash Bros. Ultimate]]'', {{SSBU|Jigglypuff}}'s {{SSBU|Classic Mode}} route might be a reference to this mode. Because it consists only of characters and stages from ''Smash 64'', even starting with {{SSBU|Link}} in his tunic alternate costume and fighting Giant Donkey Kong.  


Each stage, excluding bonus stages, has 5 minutes for the player to KO their opponent(s). However, the player is able to disable this time limit, but doing so prevents the player from receiving time bonuses.
Each stage, excluding bonus stages, has 5 minutes for the player to KO their opponent(s). However, the player is able to disable this time limit, but doing so prevents the player from receiving time bonuses.
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==Unlockables==
==Unlockables==
*Clearing the 1P Game with any character in under 20 minutes will unlock {{SSB|Captain Falcon}}.
*Clearing the 1P Game in 20 minutes or less will unlock {{SSB|Captain Falcon}}.
*Clearing the 1P Game on any difficulty will unlock {{SSB|Jigglypuff}}.
*Clearing the 1P Game on any difficulty will unlock {{SSB|Jigglypuff}}.
*Clearing Break the Targets with all eight original characters will unlock {{SSB|Luigi}}.
*Clearing Break the Targets with all eight original characters will unlock {{SSB|Luigi}}.
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*While the points counter can theoretically feature values above ten million due to having eight possible digits, only hacks that force the counter to its maximum value can cause it to feature such numbers.
*While the points counter can theoretically feature values above ten million due to having eight possible digits, only hacks that force the counter to its maximum value can cause it to feature such numbers.
*Luigi is the only [[unlockable character]] that appears as an opponent character on 1P Game Mode (as he appears in Stage 4). Captain Falcon, Jigglypuff, and Ness (the other three of the four unlockable characters) can appear as ally characters in Stages 4 and 6, but none of them will appear as opponent characters.
*Luigi is the only [[unlockable character]] that appears as an opponent character on 1P Game Mode (as he appears in Stage 4). Captain Falcon, Jigglypuff, and Ness (the other three of the four unlockable characters) can appear as ally characters in Stages 4 and 6, but none of them will appear as opponent characters.
*Allies in Stages 4 and 6 will never be the same character as the player (i.e. if the player is Link then the ally characters cannot be Link). Also the allies cannot be the same character as each other (i.e. 2 Nesses) in the stage 6 fight against Giant DK. Allies will always use their default costume (including DK against Giant DK) except for Luigi (if the player selects his default costume) in the stage 4 fight against Mario Bros. in which case the opponent Luigi will use his first alternate costume instead. Mario will never be selected as an ally in stage 4 against Mario Bros.
*Allies in Stages 4 and 6 will never be the same character as the player (i.e. if the player is Link then the ally characters cannot be Link). Also the allies cannot be the same character as each other (i.e. 2 Nesses) in the stage 6 fight against Giant DK. Allies will always use their default costume (including DK against Giant DK) except for Luigi in the stage 4 fight against Mario Bros. in which case he will use his first alternate costume instead. Mario will never be selected as an ally in stage 4 against Mario Bros.  
*Within a similar mode via ''Ultimate'''s Classic Mode, Jigglypuff and Bowser are the only characters who face a mini-boss from originating from 1P Game. Jigglypuff faces Giant Donkey Kong while Bowser fights Metal Mario upon defeating a default Mario.
*Within a similar mode via ''Ultimate'''s Classic Mode, Jigglypuff and Bowser are the only characters who face a mini-boss from originating from 1P Game. Jigglypuff faces Giant Donkey Kong while Bowser fights Metal Mario upon defeating a default Mario.
**Both mini-bosses serve as both characters' final rounds in Classic Mode each.
**Both mini-bosses serve as both characters' final rounds in Classic Mode each.

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