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Multi-Man mode: Difference between revisions

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*'''[[Fighting Wire Frames]]''' ('''''Melee''''') - purple-colored male and female wireframe humanoids. [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frames]] are based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frames]] are based on {{SSBM|Zelda}}. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects.
*'''[[Fighting Wire Frames]]''' ('''''Melee''''') - purple-colored male and female wireframe humanoids. [[Fighting Wire Frames#Male Wire Frame.2FCaptain Falcon|Male Wire Frames]] are based on {{SSBM|Captain Falcon}}, while the [[Fighting Wire Frames#Female Wire Frame.2FZelda|Female Wire Frames]] are based on {{SSBM|Zelda}}. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no [[Flame|fire]], [[Electric|electric]], or [[Magic|magic]] effects.
*'''[[Fighting Alloy Team]]''' ('''''Brawl''''') - metallic fighters based on four characters in the game. Red alloys are based on {{SSBB|Captain Falcon}}, Blue Alloys are based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, Yellow Alloys are based on {{SSBB|Mario}}, and Green Alloys are based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Despite being based on Zelda, Blue Alloys lack [[magic]] and [[fire]] attack effects. They cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
*'''[[Fighting Alloy Team]]''' ('''''Brawl''''') - metallic fighters based on four characters in the game. Red alloys are based on {{SSBB|Captain Falcon}}, Blue Alloys are based on {{SSBB|Zelda}} and {{SSBB|Zero Suit Samus}}, Yellow Alloys are based on {{SSBB|Mario}}, and Green Alloys are based on {{SSBB|Kirby}} and {{SSBB|Jigglypuff}}. Despite being based on Zelda, Blue Alloys lack [[magic]] and [[fire]] attack effects. They cannot grab items nor receive [[giant]], [[tiny]] or [[flower]] status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a [[Alternate costume (SSBB)|palette swap]] of the player's character.
*'''[[Mii Fighter|Fighting Mii Team]]''' ('''''SSB4''''') - [[Mii Fighter (SSB4)|Mii Fighters]] wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from Miis saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are uniform. They can [[recover]] by [[footstool jump]]ing off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character.
*'''[[Mii Fighter|Fighting Mii Team]]''' ('''''SSB4''''') - [[Mii Fighter (SSB4)|Mii Fighters]] wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from [[Mii]]s saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are uniform. They can [[recover]] by [[footstool jump]]ing off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a [[giant]] character, and the final opponent in 100-Man Smash is a giant version of the player's character.


==Items==
==Items==
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*In ''Super Smash Bros. for 3DS'', a Multi-Man match is one of possible Final Battles in [[Smash Run]], where the Fighting Miis along with [[metal]] and giant metal versions of the player character appear.
*In ''Super Smash Bros. for 3DS'', a Multi-Man match is one of possible Final Battles in [[Smash Run]], where the Fighting Miis along with [[metal]] and giant metal versions of the player character appear.
*In ''Super Smash Bros. for 3DS'', round 5 in {{SSB4-3DS|Classic Mode}} is a Multi-Man match versus 10 opponents, either of a certain character or the Fighting Mii Team. Items spawn normally.
*In ''Super Smash Bros. for 3DS'', round 5 in {{SSB4-3DS|Classic Mode}} is a Multi-Man match versus 10 opponents, either of a certain character or the Fighting Mii Team. Items spawn normally.
*In ''Super Smash Bros. for Wii U'', round 6 in {{SSB4-Wii U|Classic Mode}} is a Multi-Man match versus a [[Fighting Mii Team]] of 20, with five appearing on-screen at a time. Items spawn normally.
*In ''Super Smash Bros. for Wii U'', round 6 in {{SSB4-Wii U|Classic Mode}} is a Multi-Man match versus a Fighting Mii Team of 20. Items spawn normally.


==Trivia==
==Trivia==
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]]
[[File:SSB4 Giant Yoshi Glitch (Multiplayer).jpg|thumb|The [[Egg Lay]] glitch in Multiplayer Multi-Man Smash (3DS)]]
*Multi-Man mode allows for more characters on-screen than are normally allowed under normal circumstances. ''Melee'' and ''Super Smash Bros. for 3DS'' cap at [[6-player battle|six]] and ''Brawl'' caps at seven. In ''Brawl'' and ''Super Smash Bros. for 3DS'', one must play with a full compliment of human players to achieve these caps.
*Multi-Man mode allows for more characters on-screen than are normally allowed under normal circumstances. ''Melee'' and ''Super Smash Bros. for 3DS'' cap at [[6-player battle|six]] and ''Brawl'' caps at seven. In ''Brawl'' and ''Super Smash Bros. for 3DS'', one must play with a full compliment of human players to achieve these caps.
*Each member of the enemy teams weigh the same as Mario, with the exception of the Female Wire Frame in ''Melee'', who weighs that same as {{SSBM|Zelda}}.
*Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in ''Melee'', who weighs that same as {{SSBM|Zelda}}.
*Clearing ''100-Man mode'' for the first time gives the player the opportunity to unlock a character; [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''.
*Clearing 100-Man mode for the first time gives the player the opportunity to unlock a character: [[Falco]] in ''Melee'' and ''Brawl'' and [[Wario]] in ''SSB4''.
*The Fighting Mii Team cannot wear hats, nor change their facial expressions.
*The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on wear them. They also do not change their facial expressions in battle.
*Since the Fighting Mii Team has varied head shapes, when they get inflicted with the [[flower]] ailment, it sprouts from the their necks rather than their heads.
*The Fighting Mii Team can have varied head shapes, so when inflicted with the [[flower]] ailment, it sprouts from the their necks rather than their heads.
*Prior to version 1.0.4, a glitch in ''Super Smash Bros. for 3DS'' allowed players to use [[Egg Lay]] repeatedly to increase the size of giant opponents.
*Prior to version 1.0.4, a glitch in ''Super Smash Bros. for 3DS'' allowed players to use [[Egg Lay]] repeatedly to increase the size of giant opponents.
*The final boss of the eShop game ''{{s|wikirby|Kirby Fighters Deluxe}}'', Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself.
*The final boss of the eShop game ''{{s|wikirby|Kirby Fighters Deluxe}}'', Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and [[King Dedede]] himself.

Revision as of 21:23, November 27, 2015

Ness fights in the 100-Man Melee.

Multi-Man-Mode (組み手 Kumi-te, Group Combat) is a Stadium sub-mode appearing in Super Smash Bros. Melee as Multi-Man Melee, Super Smash Bros. Brawl as Multi-Man Brawl, and Super Smash Bros. 4 as Multi-Man Smash. This sub-mode pits the player against multiple consecutive foes, challenging them to defeat as many as possible while under various pretenses. Though the player has only one stock, the enemy team often has a low artificial intelligence level and lacks the ability to perform special moves or grab ledges, and usually have reduced values of varying properties that allow them to get knocked back easily. Each game in the series features different enemy teams to fight against: in Melee the Fighting Wire Frames, in Brawl the Fighting Alloy Team, and in SSB4 the Fighting Mii Team.

In Melee, Multi-Man modes are single-player endeavors, whereas Brawl allows for two-player co-op locally or in With Friends over Nintendo Wi-Fi Connection, and Super Smash Bros. 4 allows for two-player co-op locally in Super Smash Bros. for Nintendo 3DS and up to four players locally in Super Smash Bros. for Wii U. In Melee, players face up to five Fighting Wire Frames at once. In Brawl, players face up to five Fighting Alloys at once in both single-player and co-op modes. In Super Smash Bros. for 3DS, players face up to four Fighting Miis at once in single-player mode and up to three Fighting Miis at once in co-op mode, and in Super Smash Bros. for Wii U up to five Fighting Miis at once in single-player mode and up to four Fighting Miis at once in multiplayer mode.

Multi-Man mode originates from the 10th stage of the 1P Game in Super Smash Bros., which takes place on Battlefield and pits the player against 30 Fighting Polygons, purple polyhedrons modeled after all 12 characters in the game. The Fighting Polygon Team cannot grab or use special moves, and have reduced power, weight, and tendencies for shielding and dodging attacks, all of which change with the set difficulty level. Battle scenarios of this nature spawned off into their own mode in Melee, appearing in every consecutive game in the series since.

List of Multi-Man Modes

Taken with Dolphin.
Sonic fights in the 100-Man Brawl mode.
  • 10-Man - challenges the player to defeat ten opponents. This is the shortest of all Multi-Man challenges, usually taking between 10 and 20 seconds to complete for an amateur player, though world records are all within roughly 6 and 7 seconds.
  • 100-Man - challenges the player to defeat one hundred opponents. This usually takes a few minutes for players to clear, and can get quite difficult on higher difficulties, when the option exists. The final Wire Frame to be fought will always sustain noticeably less knockback than the others.
  • 3-Minute - challenges the player to defeat as many opponents as possible within 3 minutes.
  • 15-Minute (Melee and Brawl only) - challenges the player to defeat as many opponents as possible within 15 minutes. Foes get stronger as time passes by. Despite the difficulty, simple strategies such as spamming a certain move or evading the opponents altogether will suffice.
  • Endless - challenges the player to defeat as many opponents as possible before being KO'd themselves. It has no time limit, nor does it have a knock-out limit, unlike other Multi-Man challenges, and as such can go on for an infinite amount of time.
  • Cruel - challenges the player to defeat as many opponents as possible, which now have high handicaps and increased aggressiveness, before being knocked out themselves. It is unarguably the most challenging Multi-Man challenge, as the opponents faced are immensely harder than those who appear in the other modes, and no items appear.
  • Rival (SSB4 only) - challenges one player to defeat more opponents than their Rival (a clone of their character) before they are themselves defeated in an otherwise endless match. Rivals respawn after being KO'd. The player's final score is equal to the difference of number of opponents they and their Rival defeated.

Enemy teams

  • Fighting Wire Frames (Melee) - purple-colored male and female wireframe humanoids. Male Wire Frames are based on Captain Falcon, while the Female Wire Frames are based on Zelda. They cannot charge smash attacks, and despite being based on Captain Falcon and Zelda, their attacks also have no fire, electric, or magic effects.
  • Fighting Alloy Team (Brawl) - metallic fighters based on four characters in the game. Red alloys are based on Captain Falcon, Blue Alloys are based on Zelda and Zero Suit Samus, Yellow Alloys are based on Mario, and Green Alloys are based on Kirby and Jigglypuff. Despite being based on Zelda, Blue Alloys lack magic and fire attack effects. They cannot grab items nor receive giant, tiny or flower status effects. Every 25th opponent fought is spawned as a character, and the final opponent is a palette swap of the player's character.
  • Fighting Mii Team (SSB4) - Mii Fighters wearing black jumpsuits with a white "M" letter printed on its anterior and two white "i" letters around their limbs. Their skin and facial appearances cull from Miis saved on the player's console, or from pre-loaded/guest Miis if there aren't enough. Despite this, their height and weight are uniform. They can recover by footstool jumping off each other despite not being able to attack each other otherwise. Every 50th opponent fought is spawned as a giant character, and the final opponent in 100-Man Smash is a giant version of the player's character.

Items

For balancing reasons, certain items do not spawn in Multi-Man Melee and Multi-Man Brawl, and only a select few appear in Multi-Man Smash. Items do not spawn in Cruel mode.

Appearances in other modes

  • In Super Smash Bros., Stage 10 of 1P Mode is a Multi-Man match versus a Fighting Polygon Team of 30; this existed prior to the "Multi-Man" moniker that is applied retroactively to this scenario.
  • In Melee, the first part of the Battlefield stage in Melee's Adventure Mode is a Multi-Man match versus 15 Fighting Wire Frames.
  • In Melee, Event 37: Legendary Pokémon is a match versus four giant Fighting Wire Frames and a red Jigglypuff. Poké Balls are the only items that appear, holding Legendary Pokémon or Wobbuffet.
  • In Super Smash Bros. for 3DS, a Multi-Man match is one of possible Final Battles in Smash Run, where the Fighting Miis along with metal and giant metal versions of the player character appear.
  • In Super Smash Bros. for 3DS, round 5 in Classic Mode is a Multi-Man match versus 10 opponents, either of a certain character or the Fighting Mii Team. Items spawn normally.
  • In Super Smash Bros. for Wii U, round 6 in Classic Mode is a Multi-Man match versus a Fighting Mii Team of 20. Items spawn normally.

Trivia

The Egg Lay glitch in Multiplayer Multi-Man Smash (3DS)
  • Multi-Man mode allows for more characters on-screen than are normally allowed under normal circumstances. Melee and Super Smash Bros. for 3DS cap at six and Brawl caps at seven. In Brawl and Super Smash Bros. for 3DS, one must play with a full compliment of human players to achieve these caps.
  • Each member of the enemy teams in all Multi-Man modes weigh the same as Mario, except for the Female Wire Frame in Melee, who weighs that same as Zelda.
  • Clearing 100-Man mode for the first time gives the player the opportunity to unlock a character: Falco in Melee and Brawl and Wario in SSB4.
  • The Fighting Mii Team cannot wear hats even if the Miis their appearances are based on wear them. They also do not change their facial expressions in battle.
  • The Fighting Mii Team can have varied head shapes, so when inflicted with the flower ailment, it sprouts from the their necks rather than their heads.
  • Prior to version 1.0.4, a glitch in Super Smash Bros. for 3DS allowed players to use Egg Lay repeatedly to increase the size of giant opponents.
  • The final boss of the eShop game Kirby Fighters Deluxe, Team DDD, is modeled after Multi-Man mode, consisting of 61 Mini Dededes, two medium-sized Combo Dededes, and King Dedede himself.