Spirit
|
Battle parameters |
Inspiration
|
No.
|
Image
|
Name
|
Enemy Fighter(s)
|
Type
|
Power
|
Stage
|
Rules
|
Conditions
|
Music
|
20
|
|
Super Star
|
•Rosalina & Luma
|
|
9,200
|
Peach's Castle
|
•Attack Power ↑ •Temporary Invincibility •Item: Super Star
|
•The enemy will occasionally be invincible when the enemy's at high damage •All fighters are easy to launch •The enemy's FS Meter charges quickly
|
Main Theme - Super Mario 64
|
Spirit Battle inspiration:
- The yellow Rosalina and Luma's design represent the Super Star, a star-shaped item featuring simple black eyes and a yellow color scheme which appears as the item.
- The stage represents Princess Peach's Castle, the main setting of Super Mario 64 which first features the Power Stars, a similar but distinct entity of the Super Star.
- The music track represents the musical theme of Bob-omb Battlefield, the first course in Super Mario 64 which features the first Power Star.
- The Temporary Invincibility rule references the Super Star's ability to grant the player temporary invincibility when collected, which also gives them a bright, sparkling appearance.
- The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
- Rosalina & Luma's Grand Star Final Smash represents the Grand Star, a larger version of the Power Stars in Super Mario Galaxy which shares a similar design with the Super Star.
Other trivia:
- This spirit's Support type references the Super Star's role in the Super Mario series by protecting the player from enemies.
- This spirit's Shield type and First-Strike Advantage ability further reference the Super Star's ability to grant the player temporary invincibility.
- In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
|
21
|
|
Metal Mario
|
•Metal Mario
|
|
9,600
|
The Great Cave Offensive (Battlefield form)
|
N/A
|
•The enemy is slow but has increased defense and attack •The enemy is metal
|
Metal Battle
|
Spirit Battle inspiration:
- The black Metal Mario represents Mario's metallic power-up form, Metal Mario, which can be obtained by breaking a Metal Box.
- The stage represents the Cavern of the Metal Cap, an underground cavernous stage in Super Mario 64 featuring crystals and water where the Metal Mario power-up form is first obtained.
- The stage's Battlefield form represents Meta Crystal, the ninth stage in the 1P Game mode of Super Smash Bros. based on the Cavern of the Metal Cap, which serves as the boss stage against the Metal Mario mini-boss.
- The stage's Battlefield form and the music track represent the Battlefield stage in Super Smash Bros. Melee, which serves as the boss stage against the Metal Mario mini-boss.
- The first battle condition references Metal Mario's high offense and defense, and low speed and acceleration stats in his playable game appearances.
Other trivia:
- This spirit's Shield type further references Metal Mario's increased defense stats.
- This spirit's Weight ↑ ability references Metal Mario's heavy weight and slow mobility.
|
22
|
|
Boo Mario
|
•Mario
|
|
1,900
|
Dracula's Castle (hazards off)
|
•Hazard: High Gravity •Hazard: Low Gravity •Invisibility
|
•The enemy is invisible •Your jumping power decreases when the enemy's at high damage •The enemy is less affected by gravity
|
Castle / Boss Fortress - Super Mario World / SMB 3
|
Spirit Battle inspiration:
- The black Mario represents Mario's Boo power-up form, Boo Mario, which can be obtained by collecting the Boo Mushroom.
- The stage represents the Ghostly Galaxy, a haunted mansion-themed galaxy in Super Mario Galaxy where the Boo Mario power-up form is first obtained.
- The stage and music track also represent the Boo Moon Galaxy, a haunted mansion-themed galaxy in Super Mario Galaxy 2 where the Boo Mario power-up form can be obtained.
- The music track features the musical theme of the castle stages of Super Mario World used as the musical theme for the Ghost House stages, which is also used for the theme of the Boo Moon Galaxy.
- The Invisibility rule references Boo Mario's ability to turn invisible and intangible, which also allows him to pass through certain walls and gates.
- The Low Gravity and High Gravity hazards each reference Boo Mario's ability to hover in midair, but will lose that ability when Boo Mario is damaged by an enemy.
Other trivia:
- This spirit's Support type references how the Boo Mario power-up form can help Mario obtain the Power Stars in the Super Mario Galaxy series.
- This spirit's Lightweight ability references Boo Mario's ability to float weightlessly in midair.
|
23
|
|
Rock Mario
|
•Metal Jigglypuff
|
|
4,200
|
Mario Galaxy (Battlefield form)
|
N/A
|
•The enemy's neutral special has increased power •The enemy favors neutral specials •The enemy is metal
|
Melty Monster
|
Spirit Battle inspiration:
- The blue Metal Jigglypuff represents Mario's rock power-up form, Rock Mario, which can be obtained by collecting the Rock Mushroom.
- The stage represents the starting planet of the Boulder Bowl Galaxy, a semispherical planet with a round platform where the Rock Mario power-up form is first obtained.
- The music track represents the musical theme of Melty Monster Galaxy, a lava-filled galaxy in Super Mario Galaxy 2 which features Rock Mario as a power-up form.
- Jigglypuff's favored Rollout references Rock Mario's ability to transform into his boulder form and roll, which is capable of damaging enemies.
- Jigglypuff's favored Rollout is also based on the Rock-type move used by spherical Pokémon, referencing Rock Mario's spherical, rock-like appearance.
Other trivia:
- This spirit's Support type references how the Rock Mario power-up form can help Mario obtain the Power Stars in Super Mario Galaxy 2.
- This spirit's Physical Attack ↑ ability references how Rock Mario's boulder form can easily damage enemies by rolling into them.
|
25
|
|
Fox Luigi
|
•Tail Luigi
|
|
9,300
|
Mushroom Kingdom U
|
•Hazard: Heavy Wind
|
•Dangerously high winds are in effect
|
Ground Theme - Super Mario Bros. 3 (Remix)
|
Spirit Battle inspiration:
- The yellow Tail Luigi represents Luigi's Super Leaf power-up form, Fox Luigi, which can be obtained by collecting the Super Leaf in New Super Mario Bros. 2
- The stage represents the different levels of New Super Mario Bros. U, which features Fox Luigi's Super Acorn power-up form equivalent, Flying Squirrel Mario.
- The music track represents the ground theme of Super Mario Bros. 3 where Fox Luigi's Super Leaf power-up form equivalent, Raccoon Mario, is first obtained.
- The Heavy Wind hazard features the player and the items drifting across the stage, referencing the Super Leaf power-up form's ability to fly and glide across stages after running for a brief time.
- Luigi's frequent Fireball references how Fox Luigi is based on a kitsune, a fox creature in Japanese mythology known for generating glowing fireballs.
Other trivia:
- This spirit's Support type references how the Fox Luigi power-up form can help Luigi clear stages in the Super Mario series.
- This spirit's Shield type and Easier Dodging ability reference Fox Luigi's Tanooki Suit power-up form equivalent, Kitsune Luigi, which features the Statue ability, which allows Kitsune Luigi to transform into a statue to render him invulnerable to enemy attacks.
|
26
|
|
Flying Squirrel Toad
|
•Tail Mii Swordfighter (Moveset 2123, Super Mushroom Hat, Monkey Suit, High Voice Type 8)
|
|
3,700
|
Mushroom Kingdom U (Ω form)
|
N/A
|
•The enemy favors down specials in the air •The enemy has increased jump power
|
Ground Theme - New Super Mario Bros. U
|
Spirit Battle inspiration:
- The Tail Mii Swordfighter represents Flying Squirrel Toad, the Super Acorn power-up form equivalent of the Super Leaf's power-up form.
- The Mii Swordfighter's Super Mushroom Hat references Toad's head, and the Monkey Suit references Flying Squirrel Toad's torso.
- The stage and music track represent Acorn Plains, the first stage in New Super Mario Bros. U where the Flying Squirrel power-up form is first obtained.
- The "increased jump power" battle condition references the Flying Squirrel power-up form's ability to launch upwards into the air.
- The Mii Swordfighter's favored Power Thrust in the air features the airborne Mii Swordfighter launching at a downward angle, referencing the Flying Squirrel power-up form's ability to descend downwards at an angle while gliding in the air.
Other trivia:
- This spirit's Support type references how the Flying Squirrel Toad power-up form can help Toad clear stages in the Super Mario series.
- This spirit's Grab type and Toss & Meteor ability reference Toad's plucking abilities in the Super Mario series.
|
27
|
|
Baby Peach
|
•Tiny Isabelle •Mario
|
|
3,600
|
Princess Peach's Castle
|
N/A
|
•Defeat the main fighter to win •The enemy favors dash attacks •The enemy has increased move speed
|
Ground Theme - Super Mario Bros. (Melee)
|
Spirit Battle inspiration:
- The pink Tiny Isabelle represents Baby Peach, the infant counterpart of Princess Peach who features blonde hair and a pink dress.
- The Striped Mario minion references his appearance as one of the main playable characters of Baby Peach's debut game, Mario & Luigi: Partners in Time.
- The stage and music track represent Princess Peach's Castle, a castle located in the Mushroom Kingdom where Baby Peach's adult counterpart, Princess Peach resides.
- The first battle conditions reference Mario's role in Partners in Time where Mario and Luigi travel into the past to save Baby Peach and their infant counterparts from the invading Shroob forces.
- The Mario minion's favored dash attack is based on a baseball slide, referencing Baby Peach's appearance in the Super Mario baseball game, Super Mario Sluggers.
- The "increased move speed" battle condition references Baby Peach's first playable appearance in Mario Kart Wii who features a high acceleration stat.
- The Tiny Isabelle falls slowly, referencing Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability or her parasol in her playable game appearances.
Other trivia:
- This spirit's Support type references Baby Peach's supportive role in her game appearances in Mario & Luigi: Partners in Time and Yoshi's Island DS.
- This spirit's Air Defense ↑ ability further reference Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her.
|
29
|
|
Peach (Wedding)
|
•Peach •Mario
|
|
9,900
|
New Donk City Hall
|
•Flowery
|
•Defeat the main fighter to win •You constantly take minor damage •The enemy tends to avoid conflict
|
Break Free (Lead The Way)
|
Spirit Battle inspiration:
- The white Peach references her appearance as the damsel-in-distress in Super Mario Odyssey who wears a stolen wedding dress with a white color scheme.
- The Wedding Mario minion references his appearance as the main playable character in Odyssey who wears his Wedding Top Hat and Tuxedo.
- The music track represents the musical theme that plays during the escape sequence after the final boss battle of Odyssey, where Mario captures an unconscious Bowser and quickly escapes the collapsing moon with Peach.
- The Flowery rule features a flower emerging from the player's head, referencing the Burst Flower, a type of flower featured in Odyssey which Mario offers to Peach during the ending cutscene.
- The puppet fighters starting off with increased move speed and battle conditions reference Mario's role in Odyssey to quickly rescue Peach from being forcibly married to Bowser after failing to prevent her kidnapping during the opening cutscene.
Other trivia:
- This spirit's Support type references Peach's role in the post-game of Odyssey by providing Mario with a Power Moon in each level.
- This spirit's Shield type and Critical-Health Healing ability reference how Mario was injured during Peach's kidnapping in the beginning Odyssey, but later recovers to rescue her.
- In World of Light, the Wedding Peach spirit is featured on Galeem's side of the Final Battle map while the Wedding Bowser spirit is featured on Dharkon's side, referencing how both characters are the wedding forms of Peach and Bowser respectively.
|
30
|
|
Bowser (Wedding)
|
•Bowser •Ally: Peach
|
|
9,700
|
New Donk City Hall
|
N/A
|
•You lose if your CPU ally is KO'd •The enemy favors dash attacks •The enemy has increased attack power •The enemy has increased move speed
|
Underground Moon Caverns
|
Spirit Battle inspiration:
- The grey Bowser references his appearance as the main antagonist in Super Mario Odyssey who wears a wedding tuxedo with a white color scheme.
- The white Peach ally references her appearance as the damsel-in-distress in Odyssey who wears a stolen wedding dress with a white color scheme.
- The music track represents the musical theme of the Underground Moon Caverns area of the Moon Kingdom, the final story mode kingdom in Odyssey where Bowser attempts to marry Peach in the kingdom's Wedding Hall.
- The first battle condition references Mario's role in Odyssey to quickly rescue Peach from being forcibly married to Bowser after failing to prevent her kidnapping during the opening cutscene.
- The third battle condition references the final boss battle against Bowser in Odyssey, who will use more powerful attacks in comparison to his previous boss battle in the Cloud Kingdom.
- Bowser's favored dash attacks references the ending cutscene of Odyssey where Bowser bumps Mario away while offering a Burst Flower to Peach so he could offer her a bouquet of Piranha Plants.
- Bowser starts off with increased move speed, referencing the aftermath of Bowser's final boss battle in Odyssey where Mario captures an unconscious Bowser and quickly escapes the collapsing moon with Peach.
Other trivia:
- This spirit's Grab type references Bowser's role in Odyssey by kidnapping Peach for their forced marriage.
- In World of Light, the Wedding Bowser spirit is featured on Dharkon's side of the Final Battle map while the Wedding Peach spirit is featured on Galeem's side, referencing how both characters are the wedding forms of Bowser and Peach respectively.
|
31
|
|
Toad
|
•Mii Brawler (Moveset 1331, Super Mushroom Hat, Toad Outfit, Blue Outfit Color, High Voice Type 8)
|
|
3,600
|
Princess Peach's Castle
|
•Item: Mushrooms
|
•The enemy favors side specials
|
Plucky Pass Beginnings
|
Spirit Battle inspiration:
- The Mii Brawler represents Toad, a member of the Toad species in the Super Mario series.
- The Mii Brawler's Super Mushroom Hat references Toad's head, and the blue Toad Outfit references Toad's blue outfit used in his later in-game appearances in the Super Mario series.
- The stage represents Princess Peach's Castle, a castle located in the Mushroom Kingdom where the Toads serve as its dominant species and as Princess Peach's attendant.
- The stage also represents Princess Peach's castle, the main setting of Super Mario 64 which first features Toad's three-dimensional appearance in the Super Mario series.
- The music track represents the musical theme of Plucky Pass Beginnings, the first stage of Captain Toad: Treasure Tracker which features the playable Toad protagonist, Captain Toad.
- The Mushroom item references how Toad is a member of the Toad race whose species features mushroom-shaped heads resembling the Super Mushroom and the Poison Mushroom.
- The Mii Brawler's favored Suplex references Toad's ability to easily pull objects out of the ground in his playable appearances in the Super Mario series.
Other trivia:
- This spirit's Grab type further references Toad's strong ground-pulling abilities in the Super Mario series.
|
33
|
|
Toadette
|
•Villager •Mii Brawler (Moveset 1331, Toad Hat, Toad Outfit, High Voice, Type 7)
|
|
2,600
|
The Great Cave Offensive (Battlefield form)
|
N/A
|
•The enemy is easily distracted by items
|
Plucky Pass Beginnings
|
Spirit Battle inspiration:
- The pink Villager represents Toadette, a female Toad who features large simple eyes and a pink-and-white color scheme.
- The Mii Brawler minion's costume represents Toad, a member of the Toad species who serves as Toadette's partner in the Super Mario series, including her debut in Mario Kart: Double Dash!!
- The Mii Brawler minion and music track also represent Captain Toad, the main playable protagonist in Captain Toad: Treasure Tracker which also features Toadette as a main playable character.
- The stage represents Mine Cart Tunnel Throwdown, an underground cavern stage in Captain Toad: Treasure Tracker which features an underground setting and minecarts similar to the stage's normal form.
- The stage and battle condition reference Captain Toad and Toadette's occupation as treasure hunters in Captain Toad: Treasure Tracker which features a treasure hunting gameplay similar to the "Great Cave Offensive" sub-game in Kirby Super Star.
- The Mii Brawler's frequent Head-On Assault references Toad's appearance in Super Smash Bros. Ultimate, who serves as Peach's down throw attack where Toad headbutts the opponent into the ground.
Other trivia:
- In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
|
34
|
|
Toadsworth
|
•Mario
|
|
1,900
|
Princess Peach's Castle
|
•Item: Mushrooms
|
•Take your strongest team into this no-frills battle
|
Ricco Harbor
|
Spirit Battle inspiration:
- The Builder Mario represents Toadsworth, an elderly Toad who features a mustache.
- The Builder Mario costume and music track reference Ricco Harbor, a construction zone level featured in Toadsworth's debut game, Super Mario Sunshine.
- The stage represents Princess Peach's Castle, a castle located in the Mushroom Kingdom where Toadsworth serves as the longtime steward of Princess Peach.
- The Mushroom items reference how Toadsworth is a member of the Toad race, who features mushroom-shaped heads resembling the Super Mushroom and the Poison Mushroom.
Other trivia:
- This spirit's Support type references Toadsworth's loyalty to Princess Peach and alliance with the Mario Bros. in the Super Mario series.
- This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, who feature mushroom-shaped heads.
|
35
|
|
Waluigi
|
•Luigi
|
|
9,200
|
Peach's Castle
|
•Assist Trophy Enemies (Waluigi)
|
•Hostile assist trophies will appear
|
Waluigi Pinball - Mario Kart DS
|
Spirit Battle inspiration:
- The purple Luigi represents Waluigi, Luigi's archrival in the spin-off Mario games who appears as the Assist Trophy enemy.
- The stage represents Peach Court, a tennis court located outside of Peach's Castle featured in Waluigi's debut game, Mario Tennis.
- The music track represents the musical theme of Waluigi Pinball, a pinball-themed race course which features Waluigi's design in Mario Kart DS.
Other trivia:
- This spirit's Neutral type references Waluigi's status as an ally and enemy in the Super Mario series.
- This spirit's Foot Attack ↑ ability references Waluigi's powerful legs, which serves as his Assist Trophy ability to bury the summoner's opponents by stomping on them.
|
36
|
|
Goomba
|
•Tiny Donkey Kong Team ×5
|
|
1,800
|
Mushroom Kingdom (Battlefield form)
|
N/A
|
•Defeat an army of fighters
|
Ground Theme - Super Mario Bros.
|
Spirit Battle inspiration:
- The red Tiny Donkey Kong Team represents the Goomba, a small brown mushroom enemy who appears in groups and features scowling eyes.
- The stage and music track represent World 1-1, the first level in Super Mario Bros. which features the Goomba as an enemy.
Other trivia:
- This spirit's Neutral type references the Goomba's status as allies and enemies in the Super Mario series.
- This spirit's Foot Attack ↑ ability references how the Goombas can be defeated by getting stomped on in the Super Mario series.
|
37
|
|
Koopa Troopa
|
•Squirtle
|
|
1,700
|
Golden Plains
|
•Defense ↑ •Item Tidal Wave •Item: Green Shell
|
•The enemy has increased defense after a little while •Certain items will appear in large numbers •The enemy is easily distracted by items
|
Main Theme - New Super Mario Bros.
|
Spirit Battle inspiration:
- The green Squirtle represents the Koopa Troopa, a turtle-like character who commonly features a green-colored shell.
- The stage and music track represent World 1-1, the first level in New Super Mario Bros. 2 which features the Koopa Troopa as an enemy.
- The Green Shell item represents the green Koopa Troopa shell that the Koopa Troopas retreat into after being stomped on, later becoming an item where the shells can be carried like an item and thrown.
- The Defense ↑ rule reference how the Koopa Troopa can be defeated by stomping on them twice in the Super Mario series, where they retreat into their green shells after they are stepped on once.
Other trivia:
- This spirit's Support type references the Koopa Troopa's loyalty to Bowser in the Super Mario series.
- This spirit's Grab type references the green color scheme of the Koopa Troopa's shell.
- This spirit's Grab type and Green Shell Equipped ability reference how Koopa Troopa shells can be grabbed and carried in later Super Mario games.
|
38
|
|
Hammer Bro
|
•Yoshi
|
|
3,400
|
Golden Plains (Battlefield form)
|
•Assist Trophy Enemies (Hammer Bro)
|
•Hostile assist trophies will appear when the enemy's at high damage •The enemy favors up specials
|
Ground Theme - Super Mario Bros. 3 (Remix)
|
Spirit Battle inspiration:
- The yellow Yoshi represents the Hammer Bro, a reptilian enemy with a yellow color scheme who appears as the Assist Trophy enemy.
- The stage represents World 1-1, the first level in New Super Mario Bros. 2 which features the Hammer Bro as an enemy.
- The music track represents the ground theme of Super Mario Bros. 3, which features Hammer Bro as an enemy who can be battled on the game's map screens.
- Yoshi's favored Egg Throw features Yoshi throwing his eggs, referencing how the Hammer Bro attacks by throwing their hammers at the player.
- The Hammer Bro Assist Trophy enemy appears when Yoshi is at high damage, referencing how the Hammer Bro is a common enemy in the Super Mario series who appears in groups.
Other trivia:
- This spirit's Grab type references how the Hammer Bro. is often seen holding their hammers before throwing them.
- This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, giving him a longer range to throw his hammers.
|
39
|
|
Lakitu & Spiny
|
•Iggy •Tiny Bowser ×8
|
|
3,400
|
Mushroom Kingdom
|
N/A
|
•Defeat an army of fighters
|
Ground Theme - Super Mario Bros.
|
Spirit Battle inspiration:
- Iggy Koopa represents Lakitu, a Koopa enemy who wears glasses, shares a similar hairstyle, and pilots a floating white cloud with a simple-faced design.
- The red Tiny Bowser minions represent the Spinies, tiny quadrupedal Koopas who appear in groups and feature red spiked shells.
- The stage and music track represent World 4-1, the first level of World 4 in Super Mario Bros. which feature the Lakitu and Spinies as enemies.
Other trivia:
- This spirit's Grab type references how the Lakitu is often seen grabbing and holding a Spiny Egg before throwing it.
- This spirit's Weight ↓ ability references how the Lakitu is often floating around in their Lakitu Clouds.
- In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map in the Dark Realm.
|
40
|
|
Blooper
|
•Tiny Inkling ×3
|
|
2,600
|
Delfino Plaza (Battlefield form)
|
•Hazard: Low Gravity
|
•Timed battle (1:30) •Gravity is reduced •The enemy tends to avoid conflict
|
Underwater Theme - Super Mario Bros.
|
Spirit Battle inspiration:
- The cyan Tiny Inkling's white shirt represents the Blooper, a small squid-like enemy who features black markings around their eyes and a white color scheme .
- The cyan Tiny Inklings reference how the Blooper is a common enemy in the Super Mario series who appears in groups.
- The stage represents Isle Delfino, the hub level of Super Mario Sunshine which features Blooper as an enemy.
- The stage's background and the music track represent World 2-2, the first underwater stage in Super Mario Bros. which feature the Blooper as an enemy.
- The Low Gravity hazard reference the swimming gameplay mechanic of the underwater stages in the Super Mario series, where the players can swim and slowly descend underwater.
- The Low Gravity hazard and third battle condition reference the Blooper's erratic swimming patterns in the Super Mario series' underwater stages.
Other trivia:
- This spirit's Shield type references how the Bloopers cannot be defeated under normal circumstances while underwater.
- This spirit's Weight ↓ ability reference how the Bloopers are lightweight swimmers in the Super Mario series' underwater stages.
- In World of Light, the Blooper spirit is located in the eastern coastal town area in the Light Realm, similar to the stage's setting.
|
41
|
|
Bullet Bill
|
•Captain Falcon Team ×4
|
|
1,800
|
Mushroom Kingdom
|
•Item Tidal Wave •Item: Bullet Bill
|
•Certain items will appear in large numbers •The enemy is easily distracted by items
|
Airship Theme - Super Mario Bros. 3
|
Spirit Battle inspiration:
- The black Captain Falcon Team represents the Bullet Bill, a black bullet enemy who appear in groups after being shot out of the Bill Blasters, which appear as the item.
- The stage represents World 5-1, the first level of World 5 in the Bullet Bill's debut game, Super Mario Bros. who appears as a background character.
- The music track represents the musical theme of the airship levels in Super Mario Bros. 3 which features the Bullet Bill as an enemy.
- The Bullet Bill item's ability and the battle conditions reference how the Bullet Bills can be shot out of their Bullet Blasters towards the player at high speeds.
Other trivia:
- This spirit's Attack type references how Bullet Bills attack by shooting at the player from the Bill Blasters.
- In World of Light, the Bullet Bill spirit is located in the eastern 8-bit maze area in the Light Realm, referencing how the Bullet Bill debuted as an 8-bit character.
|
43
|
|
Shy Guy
|
•Mii Brawler (Moveset 1311, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7) •Tail Mii Gunner (Moveset 3312, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7) •Mii Swordfighter (Moveset 1332, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
|
|
1,500
|
Mushroom Kingdom II (Battlefield form)
|
•Item: Throwing Types
|
•The enemy favors neutral specials •The enemy is easily distracted by items
|
Ground Theme - Super Mario Bros. 2
|
Spirit Battle inspiration:
- The Mii Fighters' costumes and voice type represent the Shy Guys, a deep-voiced enemy who wears a mask and a red-colored cloak.
- The Tail Mii Gunner represents the Fly Guy, the flying variation of the Shy Guy who uses a propeller on their head to fly and hover in the air.
- The stage and music track represent World 1-1, the first level in Super Mario Bros. 2 which features the Shy Guy as an enemy.
- The Mii Fighters' favored projectile-throwing specials (Shot Put for the Mii Brawler, Grenade Launch for the Mii Gunner, and Chakram for the Mii Swordfighter), and the Throwing Type items reference the Snifits, a variation of Shy Guys that can shoot projectiles from their nozzle-like masks.
Other trivia:
- This spirit's Neutral type references the Shy Guy's status as allies and enemies in the Super Mario series.
- This spirit's Fist Attack ↑ ability references the Shy Guy's appearance in Super Smash Bros for 3DS's Smash Run where they will charge and punch the player.
- In World of Light, the Shy Guy spirit is located in the hillside of the western hill area in the Light Realm, similar to the stage's hillside setting.
|
44
|
|
Pidgit
|
•Peach
|
|
3,600
|
Mushroom Kingdom II
|
N/A
|
•The enemy starts the battle with a Rocket Belt •The enemy has increased jump power
|
Ground Theme - Super Mario Bros. 2
|
Spirit Battle inspiration:
- The black Peach represents Pidgit, a little bird with a black color scheme who rides a flying carpet.
- The black Peach also references her appearance as a playable main character in Super Mario Bros. 2, who shares the Pidgit's ability to hover in the air.
- The stage and music track represent World 1-2, the second level in Super Mario Bros. 2 which features Pidgit as an enemy, who appears as a stage hazard.
- Peach starting off with a Rocket Belt and the "increased jump power" battle condition references the Pidgit's ability to fly into the air and hover using its magic flying carpet.
Other trivia:
- This spirit's Support type references how the player can use the Pidgit's magic carpet to soar in the air for short distances.
- This spirit's Air Attack ↑ ability references the Pidgit's ability to swoop down and attack the player.
- In World of Light, the Pidgit spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map in The Dark Realm.
|
46
|
|
Mouser
|
•Pikachu
|
|
2,000
|
Mushroom Kingdom II (Battlefield form)
|
•Item: Bob-omb
|
•The enemy is easily distracted by items •The enemy starts the battle with a Bob-omb
|
Boss Theme - Super Mario Bros. 2
|
Spirit Battle inspiration:
- The Glasses Pikachu's costume features sunglasses, representing Mouser, a mouse-like enemy who wears sunglasses.
- The stage and music track represent World 1-3, the third level in Super Mario Bros. 2 which features Mouser as a boss.
- The Bob-omb items and battle conditions reference the boss battles against Mouser where he throws bombs at the player, who can counterattack by grabbing and throwing the bombs back at him.
Other trivia:
- This spirit's Grab type references the grabbing gameplay mechanic of Super Mario Bros. 2, which can be used to grab and throw the bombs back at Mouser during his boss battles.
|
47
|
|
Wart
|
•King K. Rool •Peach
|
|
4,000
|
Skyworld (Battlefield form)
|
•Hazard: Slumber Floor
|
•Defeat the main fighter to win •The floor is sleep-inducing
|
Boss Theme - Super Mario Bros. 2
|
Spirit Battle inspiration:
- The blue King K. Rool represents Wart, an overweight amphibious villain who wears a golden crown and a cape.
- The white Peach minion references her appearance as a playable main character in her playable debut in Super Mario Bros. 2.
- The stage represents World 7, the seventh and final world of Super Mario Bros. 2 where its enhanced version of Super Mario All-Stars features cloudy platforms and a temple in the background.
- The music track represents the musical theme of the boss battles in Super Mario Bros. 2, referencing Wart's status as the game's final boss.
- The Slumber Floor hazard references the dream theme of Super Mario Bros. 2, where the story is revealed to take place in Mario's dream while he sleeps.
- The Peach minion's frequent Vegetable references the Dream Machine, a device used during Wart's boss battle in Super Mario Bros. 2 which can produce vegetables that the player can use to throw them into Wart's open mouth.
Other trivia:
- This spirit's Grab type references the grabbing gameplay mechanic of Super Mario Bros. 2, which can be used to grab and throw the vegetables back at Wart.
- In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing the Sky, which serves as the final world of Super Mario Bros. 2.
|
48
|
|
Boo
|
•Kirby
|
|
1,800
|
Mushroom Kingdom U (Slide Lift Tower)
|
•Invisibility
|
•The enemy is invisible •The enemy's shield has extra durability
|
Main Theme - Luigi's Mansion (Brawl)
|
Spirit Battle inspiration:
- The white Kirby represents Boo, a white, round-bodied character with stubby arms who floats in midair.
- The stage represents World 2-Fortress, the second fortress stage in Super Mario Bros. 3 which features the Boo as an enemy.
- The music track represents the musical theme of Luigi's Mansion which features Boos as enemies.
- The Invisibility rule and second battle condition references Boo's ability to turn invisible and intangible when faced by the player which makes them difficult to defeat under normal circumstances.
Other trivia:
- This spirit's Neutral type references the Boo's status as allies and enemies in the Super Mario series.
- In World of Light, the Boo spirit is located in the Dracula's Castle map in the Dark Realm, referencing the recurring Ghost enemies in the original Castlevania.
|
50
|
|
Bob-omb
|
•Kirby ×3
|
|
3,500
|
Mushroom Kingdom
|
•Item: Bob-omb
|
•The enemy's throwing-type items have increased power •The enemy has increased move speed
|
Airship Theme - Super Mario Bros. 3
|
Spirit Battle inspiration:
- The purple Kirby represents the Bob-omb, a spherical bomb with a dark color scheme and bright simple eyes which appears as the item.
- The stage represents World 3-3, the third level in the third world of the Bob-omb's debu game, Super Mario Bros. 2.
- The music track represents the musical theme of the airship levels in Super Mario Bros. 3 which features the Bob-omb as an enemy.
- The first battle condition references how the Bob-omb can be used as a throwing item after being pulled up from the ground or attacked.
- The "increased move speed" battle condition references how the Bob-ombs will increase its walking speed and run after the player after they spot them in later Super Mario games.
Other trivia:
- This spirit's Support type references how the Bob-omb is used as Bowser's weapon in the Super Mario series.
- This spirit's Grab type, and Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the Super Mario series.
- This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the Bob-omb can be used as a weapon.
|
51
|
|
Chain Chomp
|
•Metal Pac-Man
|
|
4,000
|
Yoshi's Island (Battlefield form)
|
•Assist Trophy Enemies (Chain Chomp)
|
•Hostile assist trophies will appear •The enemy favors side specials •The enemy is metal
|
Main Theme - Super Mario 64
|
Spirit Battle inspiration:
- The black Metal Pac-Man represents the Chain Chomp, a round, metallic, biting enemy with a black color scheme who appears as the Assist Trophy enemy.
- The stage represents Yoshi's Island, the main setting of Super Mario World 2: Yoshi's Island which features the Chain Chomp as an enemy, who appear as background characters.
- The music track represents the musical theme of Bob-omb Battlefield, the first course in Super Mario 64 which features a single Chain Chomp as an enemy.
- Pac-Man's favored Power Pellet reference the Chain Chomp's ability to attack the player by lunging at them while being held on their chains.
- Pac-Man's favored Power Pellet features Pac-Man transforming into his classic form, which resembles the Chain Chomp's shape.
Other trivia:
- This spirit's Attack type further references how the Chain Chomps attack by lunging and biting the player in the Super Mario series.
- This spirit's Weight ↑ ability references how the Chain Chomp is a heavyweight character, being made of metal.
- This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item.
|
53
|
|
Nipper Plant
|
•Tiny Pac-Man Team ×8
|
|
1,900
|
Super Mario Maker (Battlefield form)
|
N/A
|
•The enemy loves to jump •Defeat an army of fighters
|
Ground Theme - Super Mario Bros. 3 (Remix)
|
Spirit Battle inspiration:
- The white Tiny Pac-Man Team represents the Nipper Plant, a group of tiny biting plant enemies with a white color scheme.
- The stage and music track represent World 5-1, the first level in the fifth world in Super Mario Bros. 3 which features the Nipper Plant as an enemy.
- Pac-Man's frequent Pac-Jump and battle condition reference the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
- Pac-Man's frequent Pac-Jump features Pac-Man transforming into his classic form, which resembles the Nipper Plant's shape.
Other trivia:
- This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Nipper Plant is a sentient plant.
|
55
|
|
Boom Boom
|
•Giant Squirtle
|
|
4,400
|
Unova Pokémon League (Battlefield form)
|
N/A
|
•The enemy has super armor and is hard to launch or make flinch •The enemy can deal damage by dashing into you •The enemy is giant
|
Fortress Boss - Super Mario Bros. 3
|
Spirit Battle inspiration:
- The red Giant Squirtle's represents Boom Boom, a giant turtle-like enemy who features a red shell.
- The stage and music track represent the mini-fortress stages in Super Mario Bros. 3 which features Boom Boom as a mini-boss.
- The first battle condition references how Boom Boom briefly retreats into his spiked shell when he is damaged by the player.
- The second battle condition references Boom Boom's ability to attack by dashing into the player.
Other trivia:
- This spirit's Attack type references how Boom Boom is a powerful member of Bowser's army in the Super Mario series.
- In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the Super Mario series.
|
57
|
|
Tatanga
|
•Morton
|
|
3,800
|
Mario Galaxy (Battlefield form)
|
N/A
|
•The enemy starts the battle with a Super Scope
|
Underground Theme - Super Mario Land
|
Spirit Battle inspiration:
- Morton Koopa represents Tatanga, a stout antagonist with a fanged mouth and a dark purple color scheme who pilots a hovercraft equipped with an arsenal of weapons.
- The stage also features an outer space setting, referencing Tatanga's status as an alien invader who originates from an unknown planet from outer space.
- The stage represents the second level of the Space Zone, an outer space-themed zone in Super Mario Land 2: Six Golden Coins which features Tatanga as a boss.
- The music track represents the underground theme of Super Mario Land, which first features Tatanga as an enemy.
- Morton starting off with a Super Scope, and the Ray Gun and Motion-Sensor Bomb items reference the weapons used by Tatanga during his boss battles the Super Mario Land series, which includes lasers and scattered bombs.
Other trivia:
- This spirit's Shield type references Tatanga's spaceship, Pagosu, which protects him from most external attacks during his boss battles in the Super Mario Land series.
|
58
|
|
Hothead
|
•Curry Pac-Man
|
|
2,000
|
Mushroom Kingdom U (Slide Lift Tower)
|
•Item: Hothead
|
•The enemy breathes fire •The enemy is easily distracted by items •The enemy starts the battle with a Hothead
|
Castle / Boss Fortress - Super Mario World / SMB 3
|
Spirit Battle inspiration:
- The yellow Curry Pac-Man represents the Hothead, a circular enemy made of fire which features simple eyes which appears as the item.
- The stage and the music track represent Wendy's Castle, the sixth castle level in Super Mario World featuring sliding platforms which features the Hothead as an enemy.
Other trivia:
- This spirit's Support and Grab types, and Hothead Equipped ability reference how the Hothead can be used as an item in the Super Smash Bros. series.
|
59
|
|
Chargin' Chuck
|
•Wario Team ×4
|
|
1,800
|
Super Mario Maker (Battlefield form)
|
N/A
|
•The enemy favors dash attacks
|
Ground Theme - Super Mario World
|
Spirit Battle inspiration:
- The green Wario Team's helmet represents Chargin' Chuck, a bulky enemy wearing a football helmet who appears in groups.
- The stage and music track represent Yoshi's Island 1, the first level in Super Mario World which features the Chargin' Chuck as an enemy.
- Wario's favored dash attack references the Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
Other trivia:
- This spirit's Attack type further references the Chargin' Chuck's powerful dashing attack, which can destroy weaker blocks.
|
60
|
|
Wiggler
|
•Yoshi
|
|
1,600
|
Yoshi's Island (Melee)
|
•Attack Power ↑ •Item: Lip's Stick
|
•The enemy becomes powerful when badly damaged
|
Ground Theme - Super Mario World
|
Spirit Battle inspiration:
- The yellow Yoshi represents the Wiggler, a caterpillar enemy with a big nose and a yellow color scheme who debuted alongside Yoshi in Super Mario World.
- The stage and music track represent Forest of Illusion 1, the first level of the fifth world in Super Mario World which first features the Wiggler as an enemy.
- The Lip's Stick item features a white flower which will appear on a fighter's head when used, referencing the white flower that grows on top of the Wiggler's head.
- The Attack Power ↑ rule references how the Wiggler will become enraged after they are stomped on, which causes them to turn red and run angrily towards the player.
Other trivia:
- This spirit's Attack type further references how the Wiggler's power will increase after they are stomped on, which turns their yellow color scheme to red.
- This spirit's Lip's Stick Equipped ability further references the white flowers that grow on top of the Wiggler's head.
- In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in Super Mario World which first features the Wiggler as an enemy.
|
61
|
|
Kamek
|
•Inkling Team ×4
|
|
3,300
|
Mushroom Kingdom U (Slide Lift Tower)
|
•Easy to Launch •Item: Star Rod
|
•All fighters are easy to launch after a little while •Reinforcements will appear after an enemy is KO'd •The enemy starts the battle with a Star Rod
|
Fortress Boss - Super Mario World
|
Spirit Battle inspiration:
- The cyan Inkling Team represents Kamek, a Magikoopa wearing thick eyeglasses and a cyan robe who appears in groups.
- The stage represents the Slide Lift Tower stage in New Super Mario Bros U which features Magikoopa as the boss.
- The stage and the music track represent the castle levels in Super Mario World which features the Magikoopa as an enemy.
- The Easy to Launch rule and second battle condition reference how the Magikoopa can be easily defeated, but are immediately replaced with more Magikoopas that will appear out of thin air.
- Inkling starting off with a Star Rod and the Star Rod item reference the magic scepter carried around by the Magikoopa which shoots magical spells at the player.
Other trivia:
- This spirit's Grab type references Kamek's role as a kidnapper in each of his game appearances in the Yoshi series.
- This spirit's Magic Attack ↑ ability references how Magikoopas attacks by using their magic scepters to shoot magical spells at the player.
- In World of Light, the Kamek spirit is located in the Molten Fortress map, a Super Mario-themed dungeon in the Light Realm, referencing how the Magikoopas appear as enemies in the Super Mario series' castle stages.
- In World of Light, the Molten Fortress map's music track is also used for the musical theme of the castle stages in the Magikoopa's debut game, Super Mario World.
|
62
|
|
Mechakoopa
|
•Tiny Bowser Team ×4
|
|
3,800
|
Mushroom Kingdom U (Slide Lift Tower)
|
N/A
|
•The enemy starts the battle with a Bob-omb
|
King Bowser - Super Mario Bros. 3
|
Spirit Battle inspiration:
- The yellow Tiny Bowser Team represents the Mechakoopa, the smaller, yellow mechanical versions of Bowser who appear in groups.
- The stage represents the Front Door and Back Door stages of Bowser's Castle, the final level in Super Mario World which features the Mechakoopa as an enemy.
- The music track represents the musical theme of Bowser's final boss battle in Super Mario Bros. 3, referencing how the Mechakoopa appears during Bowser's final boss battle in Super Mario World.
- Bowser starting off with a Bob-omb references the Mechakoopa's ability in the Super Smash Bros. series to explode if attacked, left on its own, or being picked up and thrown.
Other trivia:
- This spirit's Support type references how the Mechakoopa serves as Bowser Jr.'s down neutral special attack.
- This spirit's Grab type references how the Mechakoopa can be grabbed and carried around in the Super Mario series.
- This spirit's Lava-Floor Resist ability references how Mechakoopas cannot be destroyed when submerged into lava.
- In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, a Super Mario-themed dungeon in the Light Realm, referencing how the Mechakoopas appear as enemies in the Super Mario series' castle stages.
- In World of Light, the Molten Fortress map's music track is also used for the musical theme of the castle stages in the Mechakoopa's debut game, Super Mario World.
|
63
|
|
Dry Bowser
|
•Bowser
|
|
13,500
|
Reset Bomb Forest (Battlefield form)
|
•Defense ↑ •Curry-Filled •Hazard: Lava Floor
|
•The floor is lava •The enemy breathes fire after a little while •The enemy has increased defense after a little while
|
King Bowser - Super Mario Bros. 3
|
Spirit Battle inspiration:
- The grey Bowser represents Dry Bowser, the skeletal form of Bowser who features a white color scheme.
- The stage's Battlefield form represents World 8-Bowser's Castle, the final castle stage in New Super Mario Bros. which first features Dry Bowser as a boss.
- The stage's Battlefield form and Lava Floor hazard represent World 1-Castle, the first castle stage in New Super Mario Bros. where Bowser transforms into Dry Bowser after falling into the lava.
- The music track represents the musical theme of Bowser's final boss battle in Super Mario Bros. 3, referencing how Dry Bowser serves as a final boss in the Super Mario Bros. series.
- The Curry-Filled rule further references how Dry Bowser is a skeletal version of Bowser, who retains his signature ability to breathe powerful fireballs.
- The Defense ↑ rules further references how Dry Bowser is a skeletal enemy, whose species are immune to fireballs and cannot be defeated under normal circumstances.
Other trivia:
- This spirit's Shield type further references how Dry Bowser is a skeletal enemy, whose species are immune to fireballs and cannot be defeated under normal circumstances.
- This spirit's Fire Attack ↑ ability further references Dry Bowser's ability to breathe powerful fireballs.
- In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map in the Dark Realm, with its specific placement referencing the Dragon Skull Cannon enemies debuting in Block 3 in the original Castlevania.
|
65
|
|
Big Urchin
|
•Giant Jigglypuff
|
|
3,800
|
Mushroom Kingdom U (Battlefield form)
|
•Item: Unira
|
•The enemy is giant •The enemy is easily distracted by items
|
Ground Theme / Underwater Theme - Super Mario 3D Land
|
Spirit Battle inspiration:
- The Giant Jigglypuff represents the Big Urchin, a large version of the Urchin enemy who grows to giant size by puffing up its cheeks.
- The stage references the Big Urchin's appearance as an enemy in New Super Mario Bros. U, who appears as a stage hazard in the stage's Rock-Candy Mines layout.
- The music track represents the musical theme of the underwater stages in Super Mario 3D Land, referencing how the Big Urchin serves as an enemy in water levels in the Super Mario series.
- The Unira item represents the sea urchin enemy from Clu Clu Land, referencing how the Big Urchin is a sear urchin-themed enemy in the Super Mario series whose spines.
Other trivia:
- This spirit's Shield type further references the Big Urchin's spines, which prevents them from being defeated under normal circumstances.
- This spirit's Electric Weakness ability references how the Big Urchin is an aquatic enemy, as water is a conductor for electricity.
- This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Big Urchin is a sentient sea urchin.
|
66
|
|
King Bob-omb
|
•Giant Kirby
|
|
4,100
|
Peach's Castle
|
•Item: Bob-omb
|
•The enemy is giant •The enemy is easily distracted by items
|
Main Theme - Super Mario 64
|
Spirit Battle inspiration:
- The purple Giant Kirby represents King Bob-omb, the giant-sized king of the Bob-ombs who features a spherical shape with a dark color scheme and bright simple eyes.
- The stage represents Princess Peach's Castle, the main setting of King Bob-omb's debut game, Super Mario 64.
- The music track represents the musical theme of Bob-omb Battlefield, the first course in Super Mario 64 which features King Bob-omb as the first boss.
- The Bob-omb item and second battle condition reference King Bob-omb boss battle in Super Mario 64 DS where he will throw Bob-ombs at Yoshi without disguising himself as Mario, Luigi, or Wario.
Other trivia:
- This spirit's Strong Throw ability references King Bob-omb's boss battle in Super Mario 64 which involves King Bob-omb either throwing or getting thrown by the player.
|
67
|
|
Shine Sprite
|
•Rosalina & Luma •Kirby Team
|
|
13,100
|
Delfino Plaza (roof)
|
•Temporary Invincibility •Sudden Final Smash •Item: Stars
|
•Defeat the main fighter to win •The enemy will suddenly have a Final Smash •The enemy will occasionally be invincible
|
Delfino Plaza (Remix)
|
Spirit Battle inspiration:
- The yellow Rosalina and Luma's design represent the Shine Sprite, a star-shaped item featuring simple black eyes and a yellow color scheme.
- The Kirby Team's yellow, blue, and red costumes each represent the Coin, the Blue Coin, and the Red Coin featured in Super Mario Sunshine where collecting a certain number of each Coin will allow the player to collect a Shine Sprite.
- The stage and music track represent Delfino Plaza, the main hub level of Sunshine which features the Shine Gate, a towering monument centered with the giant image of a Shine Sprite.
- The Temporary Invincibility rule occurs immediately at the start of the battle, referencing the Shine Sprite's bright and sparkling appearance which provided sunlight all over Isle Delfino prior to the beginning of Sunshine.
- Rosalina & Luma's Grand Star Final Smash and the Star item represent the Grand Star, a collectible star-shaped goal item in Super Mario Galaxy which shares a similar appearance and role with the Shine Sprite.
- Rosalina & Luma's Grand Star Final Smash occurs at the start of the battle followed by the Star items, referencing the Shine Sprite's role in Sunshine where they were scattered all over Isle Delfino by Shadow Mario's pollution prior to the beginning of Sunshine, becoming star-themed goal items in the process.
Other trivia:
- This spirit's Support type references how collecting enough Shine Sprites can help Mario progress through his adventure in Sunshine.
- This spirit's Special-Move Power ↑ ability further references the Shine Sprite's ability to provide sunlight all over Isle Delfino in Sunshine.
- In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the coastal hub town in Sunshine.
|
69
|
|
Piantas
|
•Kirby Team ×2 ×2 ×2 ×2
|
|
1,600
|
Delfino Plaza
|
•Item Tidal Wave •Item: Mushrooms
|
•Certain items will appear in large numbers after a little while
|
Delfino Plaza (Original)
|
Spirit Battle inspiration:
- The Kirby Team's yellow, blue, red, and orange costumes represents the Piantas, a race of multicolored blob-like characters who features simple eyes.
- The stage and music track represent Delfino Plaza, the main hub level of Super Mario Sunshine which features the Pianta as its inhabitants.
- The Super Mushroom and Poison Mushroom items reference the mushrooms collected, carried around, and sold by the mushroom dealer Pianta.
- The Banana Peel items reference the fruit that the Piantas produce and sell in the marketplace in Delfino Plaza, including bananas, which is featured in this spirit's artwork.
Other trivia:
- This spirit's Support type references the Piantas' role in Sunshine by aiding Mario in his quest to collect the Shine Sprites.
- This spirit's Banana Gun Equipped ability further references the Piantas' love for fruit, which includes bananas.
- This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in Sunshine.
|
70
|
|
Shadow Mario
|
•Bowser Jr.
|
|
9,800
|
Delfino Plaza (Ω form)
|
•Sudden Final Smash •Hazard: Sticky Floor
|
•The floor is sticky •The enemy will suddenly have a Final Smash after a little while •The enemy's FS Meter charges quickly
|
Delfino Plaza (Remix)
|
Spirit Battle inspiration:
- Bowser Jr. references his appearance as the main antagonist of Super Mario Sunshine, who disguises himself as Shadow Mario.
- The stage and music track represent Delfino Plaza, the main hub level of Super Mario Sunshine which first features Shadow Mario as a boss.
- The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge their victims into the goop.
- The Sudden Final Smash rule and third battle condition reference how Shadow Mario serves as Bowser Jr.'s Shadow Mario Paint Final Smash.
Other trivia:
- This spirit's Neutral type references Shadow Mario's dark color scheme and role to plunge Isle Delfino into darkness by scattering the Shine Sprites in Sunshine.
|
71
|
|
Luma
|
•Kirby Team
|
|
3,500
|
Mario Galaxy
|
•Item: Stars
|
•Take your strongest team into this no-frills battle
|
Rosalina in the Observatory / Luma's Theme
|
Spirit Battle inspiration:
- The Kirby Team's yellow, blue, red, and green costumes represent the Lumas, a race of multicolored floating creatures with simple eyes.
- The stage represents Gateway Galaxy, the starting planet of Super Mario Galaxy which first features the Lumas, who appear as background characters riding the Starship Mario.
- The music track features the musical theme of the Comet Observatory, the main hub level of Galaxy inhabited by the Lumas, which also features the Luma's musical theme from the game.
- The Star items reference the Lumas' star-shaped bodies and their ability to transform into stars at will.
Other trivia:
- This spirit's Support and Shield types reference Luma's role in Super Mario Galaxy by aiding Mario in his quest to rescue Princess Peach.
- This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the Super Mario Galaxy games.
- In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|
72
|
|
Hungry Luma
|
•Rosalina & Luma •Kirby
|
|
1,900
|
Mario Galaxy
|
•Item: Super Launch Star
|
•Take your strongest team into this no-frills battle
|
Egg Planet
|
Spirit Battle inspiration:
- The pink Rosalina references her appearance in Super Mario Galaxy who serves as the "mother" of the Lumas, while her pink costume references the Hungry Luma's pink color scheme.
- The orange Kirby minion represents the Hungry Luma, a floating simple-eyed character who can inhale certain food and transform after being fed.
- The stage represents Gateway Galaxy, the starting planet of Super Mario Galaxy which features the Hungry Luma as an ally.
- The stage's background also features falling Star Bits, which serves as the Lumas' primary source of food to feed the Hungry Luma in the Super Mario Galaxy games.
- The music track represents the musical theme of the Good Egg Galaxy, the first level in Super Mario Galaxy which first features the Hungry Luma.
- The Super Launch Star item references the Hungry Luma's ability to transform into a planet or galaxy upon being fed, which can be accessed by a Launch Star.
Other trivia:
- This spirit's Support and Grab types reference the Hungry Luma's role in the Super Mario Galaxy series by aiding Mario in his quest to collect the Power Stars.
- This spirit's Transformation Duration ↑ ability references the Hungry Luma's ability to transform into planets and galaxies when fed Star Bits.
|
73
|
|
Honey Queen
|
•Giant Pikachu (140 HP)
|
|
3,300
|
Mario Galaxy
|
•Item: Beehive
|
•Timed stamina battle (1:00) •The enemy is giant
|
Gusty Garden Galaxy
|
- The yellow Giant Pikachu's costume features a black-and-yellow striped cap, representing the Honey Queen, the giant queen of the Honeybees who features a black-and-yellow striped pattern.
- The stage represents Gateway Galaxy, the starting planet of Super Mario Galaxy which features the Honey Queen as an ally.
- The music track represents the musical theme of Gusty Gardens Galaxy, a grass-like galaxy in Super Mario Galaxy 2 which features the Honey Queen as an ally.
- The Beehive item features a swarm of bees when thrown, representing the Honeybees, the race of bees ruled over by the Honey Queen, which reflects the size difference between the bees and their queen.
- The timed stamina battle condition references the Bee Mario power-up form, a form obtained after collecting the Bee Mushroom, which allows the player to fly for a limited time before the flight gauge runs out.
|
74
|
|
Lubba
|
•Giant Kirby
|
|
4,100
|
Mario Galaxy
|
•Hazard: Low Gravity •Item: Super Launch Star
|
•Gravity is reduced •The enemy starts the battle with a Super Launch Star •The enemy is giant
|
The Starship Sails
|
Spirit Battle inspiration:
- The purple Giant Kirby represents Lubba, a large floating Luma with a purple color scheme who floats in midair.
- The stage and music track represent the Starship Mario, a spacecraft co-piloted by Lubba in Super Mario Galaxy 2, both of whom as background characters.
- The Super Launch Star item references Lubba's Luma species, who feature the ability to transform into Launch Stars.
- The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy series, which usually features low gravity.
Other trivia:
- This spirit's Support and Shield types reference Lubba's role in Super Mario Galaxy 2 by aiding Mario in his quest to rescue Princess Peach.
- This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy series.
|
75
|
|
Starship Mario
|
•Giant Mario
|
|
4,100
|
Mario Galaxy (Battlefield form)
|
•Hazard: Low Gravity
|
•Gravity is reduced •The enemy is giant
|
The Starship Sails
|
Spirit Battle inspiration:
- The green Giant Mario and stage represents the Starship Mario, a spacecraft piloted by Mario which resembles a giant green version of his head, who appears as a background character.
- The music track represents the musical theme of the Starship Mario in Super Mario Galaxy 2, which plays whenever Mario pilots it into a new world.
- The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy series, which features low gravity.
Other trivia:
- This spirit's Support and Shield types references the Starship Mario's role in Super Mario Galaxy 2 by transporting Mario across the cosmos to rescue Princess Peach.
- This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy series.
- In World of Light, the Starship Mario spirit is located in the space area in The Light Realm, similar to the stage's outer space setting.
|
77
|
|
Plessie
|
•Giant Yoshi
|
|
2,100
|
Great Bay
|
N/A
|
•The enemy is giant
|
Slide
|
Spirit Battle inspiration:
- The yellow Giant Yoshi represents Plessie, a giant dinosaur character with a bright orange color scheme, who can be mounted and controlled.
- The stage represents the beach at the end of Plessie's Plunging Falls, the first river level in Super Mario 3D World, which first features Plessie as a playable character.
- The music track represents the musical theme of the slide levels in Super Mario 64, which is remixed and used while riding Plessie in Super Mario 3D World.
Other trivia:
- This spirit's Support type and Swimmer ability reference Plessie's role in Super Mario 3D World by transporting the player(s) through the water stages.
- This spirit's Grab types reference how Plessie can be mounted on and controlled when jumped on.
- In World of Light, the Plessie spirit is located by the waterfall in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, the first level to feature Plessie in Super Mario 3D World, which features waterfalls.
|
78
|
|
Cappy
|
•Mario
|
|
3,600
|
Rainbow Cruise (hazards off)
|
•Invisibility •Item: Boomerang
|
•The enemy is invisible •The enemy is easily distracted by items
|
Jump Up, Super Star!
|
Spirit Battle inspiration:
- The Wedding Mario references Mario's appearance as the main playable character in Super Mario Odyssey, who is aided by Cappy the Bonneter.
- The Wedding Mario costume features Mario wearing a white top hat, referencing Cappy's original appearance in Odyssey as a sentient top hat with a white color scheme.
- The stage features a red propelled airship, referencing the Odyssey, the red, top hat-shaped airship equipped with propellers that Cappy pilots in Odyssey.
- The Boomerang item references Cappy's ability to be thrown around like a boomerang, where Mario can throw him to attack enemies before he returns to Mario's head.
- The Invisibility rule references Cappy's Bonneter species, who appear as ghostly hat-like beings, as well as Cappy's ability to transform into different hats, thus appearing invisible.
Other trivia:
- This spirit's Support type references Cappy's role in Odyssey by aiding Mario in his quest to rescue Princess Peach and his sister, Tiara.
- This spirit's Neutral type references Cappy's ability to allow Mario to take control of allies and enemies in Odyssey.
- This spirit's Strong Throw ability further references how Mario can throw Cappy around like a boomerang weapon in Odyssey.
|
79
|
|
Pauline
|
•Peach •Mario •Giant Donkey Kong
|
|
13,700
|
75m (hazards off)
|
•Jump Power ↓
|
•Defeat the main fighter to win •You have reduced jump power •Reinforcements will appear during the battle •The enemy tends to avoid conflict
|
Jump Up, Super Star!
|
Spirit Battle inspiration:
- The red Peach represents Pauline, the first damsel-in-distress rescued by Mario, who is originally depicted as a blonde woman wearing a red dress in the Donkey Kong arcade game.
- The Wedding Mario minion references his debut appearance in Donkey Kong as the playable protagonist, Jumpman, who served as Pauline's love interest in the game.
- The red Giant Donkey Kong minion represents the original Donkey Kong, who is originally depicted as a large gorilla, whose original 8-bit form appears as a stage element.
- The stage represents 75m, the third stage in the Donkey Kong arcade game, which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as the Lady).
- The Wedding Mario minion, stage, and music track reference Pauline's appearance in Super Mario Odyssey where she serves as the mayor of New Donk City, a metropolitan level implied to be the main setting of Donkey Kong while also featuring multiple Donkey Kong series references.
- The Wedding Mario minion, stage, and music track also reference A Traditional Festival!, the third and final story mission in New Donk City where Mario explores an 8-bit sequence based on Donkey Kong while Pauline sings the musical theme played during the mission.
- The Jump Power ↓ rule applied to the player and the Mario minion references the jumping gameplay mechanic in Donkey Kong, the first platforming game to feature the ability to jump, which makes Mario's jumping ability appear weaker than normal.
- Peach avoiding conflict and the first battle condition reference Pauline's damsel-in-distress role during Mario and Donkey Kong's rivalry in the Donkey Kong series where she is kidnapped by Donkey Kong and rescued by Mario.
- The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which serves as the time limit that will deplete one of Jumpman's lives when it expires.
- The Mario minion starts off with a Hammer, referencing Jumpman's usage of the Hammer in Donkey Kong to destroy any obstacles and enemies for only a short period of time.
- The Giant Donkey Kong minion starts off with increased move speed, referencing the cutscenes in Donkey Kong where the original Donkey Kong will take Pauline and quickly climb up the ladders of each stage and to the next stage.
Other trivia:
- This spirit's Support type references Pauline's role in Odyssey by rewarding Mario with a Multi Moon after restoring the power to New Donk City.
- This spirit's Shield type and Healing Shield ability reference Mario's goal to save Pauline from Donkey Kong in Donkey Kong and the Mario vs. Donkey Kong series.
|
80
|
|
The Odyssey
|
•Giant Jigglypuff
|
|
4,400
|
Rainbow Cruise
|
•Hard to Launch
|
•Timed battle (1:00) •The enemy is hard to launch •The enemy shields often
|
Fossil Falls
|
Spirit Battle inspiration:
- The Giant Jigglypuff represents the giant size of the Odyssey and its sails, which will eventually transform into a giant balloon.
- The Giant Jigglypuff's Nurse costume features a white hat with a circular design, referencing the Odyssey's sail's Power Moon gauge, which enables the expansion of the sails for each Power Moon collected.
- The stage features a red propelled airship, referencing the Odyssey, the red, top hat-shaped airship equipped with propellers that can fly through the skies in Super Mario Odyssey.
- The music track represents the musical theme of Fossil Falls in Cascade Kingdom, the second kingdom in Odyssey which first features the titular airship.
- The Hard to Launch rule and battle conditions reference the Odyssey's function in Odyssey, where the airship cannot launch and progress throughout the multiple kingdoms until it has collected enough Power Moons to fuel it.
Other trivia:
- This spirit's Support and Shield types reference the Odyssey's role in Odyssey by transporting Mario around the world to rescue Princess Peach.
- This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies.
- In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship, similar to the stage's setting.
|
81
|
|
Goo-Goo Buggy
|
•Mario •Luigi
|
|
3,400
|
Figure-8 Circuit
|
•Assist Trophy Enemies (Chain Chomp)
|
•Hostile assist trophies will appear •The enemy has increased move speed
|
Mushroom Gorge - Mario Kart Wii
|
Spirit Battle inspiration:
- The smaller-than-normal Striped Mario represents Baby Mario, the infant form of Mario who uses the Goo-Goo Buggy as his signature kart in Mario Kart: Double Dash!!
- The smaller-than-normal blue Luigi represents Baby Luigi, Baby Mario's brother and partner, referencing the two-character gameplay mechanic in MarioKart: Double Dash!!
- The stage represents the Mario Circuit from the Mario Kart series, which includes elements from the Double Dash!! version of the race course.
- The music track represents the musical them of the Mushroom Gorge in Mario Kart Wii which features Baby Mario and Baby Luigi as playable characters.
- The Chain Chomp Assist Trophy enemy references the Chain Chomp's appearance as Baby Mario and Baby Luigi's Special Item in Double Dash!!, where it will pull the Goo-Goo Buggy forwards.
- The "increased move speed" battle condition references the Goo-Goo Buggy's high acceleration stats in Double Dash!!.
Other trivia:
- This spirit's Weight ↓ ability references Baby Mario and Baby Luigi's lightweight stats and the Goo-Goo Buggy's low weight stats.
- This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
|
82
|
|
Barrel Train
|
•Donkey Kong •Diddy Kong
|
|
3,500
|
Spirit Train
|
•Item: Bullet Bill
|
•The enemy can deal damage by dashing into you •The enemy has increased attack power •The enemy has increased move speed
|
Rainbow Road - Mario Kart: Double Dash!!
|
Spirit Battle inspiration:
- The black Donkey Kong references his appearance as a playable character in Mario Kart: Double Dash!!, who serves as Diddy Kong's partner.
- The yellow Diddy Kong references his appearance as a playable character in Double Dash!!, who uses the Barrel Train as his signature kart.
- The stage represents the Spirit Train, a locomotive vehicle in The Legend of Zelda: Spirit Tracks similar to the train-themed Barrel Train.
- The stage and battle conditions reference the Barrel Train's stats as the fastest lightweight kart in Double Dash!!, as well as its strong speed and heavy stats.
- The Bullet Bill item and "increased move speed" condition reference the Bullet Blaster, a Bullet Bill-themed kart, which is tied with the Barrel Train for the fastest lightweight kart in Double Dash!!
Other trivia:
- This spirit's Dash Attack ↑ ability further references how the Barrel Train is one of the fastest lightweight karts in Double Dash!!
- In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, further referencing how the Barrel Train is a train-shaped kart.
|
85
|
|
B Dasher
|
•Mario ×3
|
|
9,400
|
Figure-8 Circuit
|
•Uncontrollable Speed
|
•All fighters move faster and can't stop quickly •The enemy can deal damage by dashing into you
|
Circuit - Mario Kart 7
|
Spirit Battle inspiration:
- The Wedding Mario represents the B Dasher, Mario's signature kart in Mario Kart DS which features a white color scheme and his logo in this spirit's artwork.
- The stage and the music track represent the Figure-8 Circuit in Mario Kart 7 which features the B Dasher as a playable kart.
- The Uncontrollable Speed rule and second battle condition also reference the B Dasher's strong speed and acceleration stats.
- The Uncontrollable Speed rule and second battle condition also reference the acceleration slipstream in Mario Kart DS, which resembles the damaging dash attack.
Other trivia:
- This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from using the B button to dash, which is used as the player's neutral special in the Super Smash Bros. series.
|
86
|
|
Standard Kart
|
•Squirtle Team ×4
|
|
2,100
|
Figure-8 Circuit
|
•Item: Green Shell
|
•The enemy favors side specials
|
Mario Circuit - Super Mario Kart
|
Spirit Battle inspiration:
- The green Squirtle represents the green-shelled Koopa Troopa driving the Standard Kart in this spirit's artwork.
- The green Squirtle Team's four fighters and favored Withdraw represent the four green shells appearing in this card's artwork, including the Koopa Troopa's shell and the Triple Green Shell.
- The stage represents the Figure-8 Circuit in Mario Kart DS which first features the Standard Kart as a playable kart, which appears as a stage hazard driven by Shy Guys.
- The music track represents the Mario Circuit in Super Mario Kart, which features the Pipe Frame, the spiritual predecessor to the Standard Kart.
- The Squirtle Team's favored Withdraw and Green Shell item represents the Triple Green Shell, a combat item in the Mario Kart series where the player can throw three Green Shells.
Other trivia:
- This spirit's Grab type references the green color scheme of the Koopa Troopa's shell.
- This spirit's Grab type and Boomerang Equipped ability references how the Boomerang is used as a combat item in the Mario Kart series.
|
87
|
|
Standard Bike
|
•Wario ×4
|
|
2,100
|
Figure-8 Circuit
|
N/A
|
•The enemy's side special has increased power •The enemy has increased move speed
|
Mario Kart Stadium - Mario Kart 8
|
Spirit Battle inspiration:
- The green Wario's costume features a purple color scheme, representing his partner-in-crime, Waluigi, who is featured in this spirit's artwork.
- The stage represents the Figure-8 Circuit in Mario Kart DS which first features the Standard Bike as a playable kart.
- The music track represents the musical theme of Mario Kart Stadium in Mario Kart 8 which features the Standard Bike as a playable kart.
- Wario's frequent Wario Bike featuring Wario's motorcycle and the battle conditions represent the Standard Bike, a motorcycle which features strong acceleration stats.
Other trivia:
- This spirit's Undamaged Speed ↑ ability further references the Standard Bike's strong acceleration stats.
|
88
|
|
Cheep Charger
|
•Peach
|
|
1,900
|
Mario Circuit
|
N/A
|
•The enemy favors grabs and throws •The enemy has increased move speed
|
Mushroom Gorge - Mario Kart Wii
|
Spirit Battle inspiration:
- The blue Peach represents the Cheep Charger, a Cheep Cheep-themed kart with a blue color scheme which features a lightweight stat similar to Peach's lightweight stats.
- The stage and music track each represent the Mario Circuit and Mushroom Gorge in Mario Kart Wii which first features the Cheep Charger as a playable kart.
- The "increased move speed" battle condition references the Cheep Charger's stat as an acceleration-type kart, having one of the strongest acceleration stats in Mario Kart Wii.
- Peach's favored grabs and throws, when she successfully grabs the opponent, will feature Toad, who is featured in this spirit's artwork driving the Cheep Charger.
Other trivia:
- This spirit's Grab type references how Toad serves as Peach's grab and throw attacks.
- This spirit's Speed ↑ ability further references the Cheep Charger's strong acceleration stats.
|
89
|
|
Mach 8
|
•Luigi
|
|
3,700
|
Mario Circuit
|
•Hazard: High Gravity •Item: Mario Kart
|
•All fighters have reduced jump ability [!] •The enemy can deal damage by dashing into you
|
Mario Kart Stadium - Mario Kart 8
|
Spirit Battle inspiration:
- The cyan Luigi represents the Mach 8 which features a cyan color scheme and Luigi's logo in this spirit's artwork.
- The stage and music track represent the Mario Circuit and Mario Kart Stadium in Mario Kart 8 which first features the Mach 8 as a playable kart.
- The Mario Kart items represent the items used in the Mario Kart series, which can be obtained by breaking Item Boxes and used against other players.
- The High Gravity hazard only affects the player, referencing the anti-gravity gameplay mechanic in Mario Kart 8, which allows players to drive their karts on almost any surface in most courses.
- The second battle condition references the Mach 8's high acceleration stats, as well as the boost the players receive when colliding with another kart while using the anti-gravity mechanic.
Other trivia:
- This spirit's Screen-Flip Immunity ability further references the anti-gravity mechanic in Mario Kart 8.
- This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Mach 8 is a racing kart vehicle.
|
90
|
|
Biddybuggy Buggybud
|
•Tiny Rosalina & Luma
|
|
3,700
|
Mario Circuit (Battlefield form)
|
•Move Speed ↑ •Item: Mario Kart
|
•All fighters have increased move speed •The enemy is easily distracted by items •The enemy falls slowly
|
Cloudtop Cruise - Mario Kart 8
|
Spirit Battle inspiration:
- The green Tiny Rosalina represents Baby Rosalina, the infant counterpart of Rosalina who drives the Biddybuggy/Biddybud in this spirit's artwork.
- The stage represents the Mario Circuit in Mario Kart 8 which first features the Biddybuggy/Biddybud as a playable kart.
- The music track represents the musical theme of Cloudtop Cruise in Mario Kart 8, which features a remix of the Gust Garden Galaxy theme in Rosalina's debut game, Super Mario Galaxy.
- The Mario Kart items and second battle condition reference the items used in the Mario Kart series, which can be obtained by breaking Item Boxes and used against other players.
- The Move Speed ↑ rule and the third battle condition reference the Biddybuggy's strong acceleration and handling stats, which costs it its weight stats.
Other trivia:
- This spirit's Weight ↓ ability further references the Biddybuggy's strong lightweight stats.
|
91
|
|
Badwagon
|
•Metal Peach
|
|
9,700
|
Mario Circuit
|
N/A
|
•The enemy is metal
|
Mario Circuit - Mario Kart 8
|
Spirit Battle inspiration:
- The white Metal Peach represents Pink Gold Peach, the metallic form of Peach who drives the Badwagon in this spirit's artwork.
- The stage and music track represent the Mario Circuit in Mario Kart 8 which first features both Pink Gold Peach and the Badwagon.
Other trivia:
- This spirit's Speed ↑ ability references the Badwagon's strong speed stats.
- This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Badwagon is a racing kart vehicle.
|
95
|
|
Paper Bowser
|
•Bowser (140 HP)
|
|
9,300
|
Peach's Castle (Ω form)
|
•Defense ↑ •Attack Power ↑ •Item: Star Rod
|
•The enemy will occasionally be invincible when the enemy's at high damage •The enemy's special moves have increased power •Stamina battle
|
Paper Mario Medley
|
- The orange Bowser represents his Paper Mario counterpart, Paper Bowser, who features a brighter color scheme than normal Bowser.
- The stage represents Peach's Castle, the location of Paper Bowser's boss battle during the prologue of Paper Mario which is lifted up into the sky by Paper Bowser's castle.
- The music track features a musical themes used in Paper Mario, The Thousand-Year Door, and Sticker Star, all of which feature boss battles against Paper Bowser.
- The Star Rod item represents the similarly-named Star Rod, a star-tipped magic wand that Paper Bowser steals during the opening cutscene of Paper Mario.
- The Attack Power ↑, Defense ↑, and Temporary Invincibility rules reference the first boss battle against Paper Bowser during the prologue of Paper Mario where a damaged Bowser uses the Star Rod to grant him invincibility, and increased attack and defense to defeat Paper Mario.
- Bowser's frequent special attacks reference the attacks used by Paper Bowser in the Paper Mario series, including a fire-breathing attack (represented by Fire Breath), a ground pound (represented by Bowser Bomb), or ramming with a spinning shell (represented by Whirling Fortress).
- The stamina battle condition references the battle system in Paper Mario where each character will feature an HP meter that gauges their health during battle.
|
97
|
|
Kammy Koopa
|
•Bayonetta
|
|
2,000
|
Paper Mario
|
•Invisibility
|
•All fighters are invisible after a little while •The enemy starts the battle with a Star Rod
|
Airship Theme - Super Mario Bros. 3
|
Spirit Battle inspiration:
- The blue Bayonetta represents Kammy Koopa, a bespectacled female Magikoopa who appears as a witch wearing a purple robe.
- The stage features elements of the Paper Mario series, referencing how Kammy Koopa serves as a major Paper Mario series antagonist.
- The music track represents the musical theme of Bowser's airship levels in Super Mario Bros. 3, referencing Kammy Koopa's loyalty to Paper Bowser.
- The Invisibility rule references Kammy Koopa's move, Invisiblast, which turns herself and her allies invisible during the final battle with Paper Bowser in Paper Mario: The Thousand Year Door.
- Bayonetta starting off with a Star Rod references the magic scepter Kammy Koopa carries around, which shoots magical spells at the player.
Other trivia:
- This spirit's Attack type and Magic Attack ↑ ability reference how Kammy Koopa attacks by using her magic scepter to shoot magical spells at the player.
|
98
|
|
Vivian
|
•Clear Mr. Game & Watch
|
|
3,600
|
Luigi's Mansion (Battlefield form)
|
N/A
|
•The enemy is invisible
|
Paper Mario Medley
|
Spirit Battle inspiration:
- The blue Mr. Game & Watch represents Vivian, a two-dimensional character with a purple color scheme who is made of shadows.
- The Clear Mr. Game & Watch references Vivan's signature move, Veil, which allows herself and Mario to hide in her shadow, forcing the enemies to miss their attack targets.
- The stage represents the Creepy Steeple, a haunted area inhabited by Boos and Doopliss in Twilight Town, where Vivian joins Mario's party in Paper Mario: The Thousand-Year Door.
Other trivia:
- This spirit's Shield type references how Vivian's Veil ability can protect herself and Paper Mario from enemy attacks for one turn during battle.
- This spirit's Weight ↓ ability references how Vivian is a ghost, who is often seen floating weightlessly.
|
100
|
|
Mr. L
|
•Luigi
|
|
4,300
|
Luigi's Mansion (Ω form)
|
•Hazard: Fog
|
•The stage is covered in fog •The enemy favors special moves •The enemy's FS Meter charges quickly
|
The Grand Finale
|
Spirit Battle trivia:
- The purple Luigi represents Mr. L, the evil brainwashed counterpart of Paper Luigi similar to how Waluigi is Luigi's evil counterpart.
- The stage represents Castle Bleck, a sinister castle in Super Paper Mario where Paper Luigi is taken prisoner and brainwashed by Nastasia to become Mr. L.
- The music track represents the final boss battle theme of Dark Fawful, the combined form of Fawful and the Dark Star, referencing the final boss battle against Super Dimentio, the combined form of Mr. L and Dimentio in Super Paper Mario.
- The Fog hazard references the World of Nothing, the blank white void setting of the sixth chapter of Super Paper Mario which features Mr. L as a boss.
- Luigi's favored special moves references how Mr. L uses a similar moveset with Paper Luigi in their respective boss battles and gameplays.
- Luigi's Poltergust G-00 Final Smash references Mr. L's Brobot, a giant robot shaped like Luigi's head which can inhale the player's party into its mouth and spit them out, causing them to sustain major damage.
Other trivia:
- This spirit's Water Weakness ability references paper's general weakness to water.
- In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map in the Dark Realm, similar to this spirit battle's Fog hazard.
|
101
|
|
Dimentio
|
•Meta Knight •Giant Luigi
|
|
3,800
|
Paper Mario
|
•Attack Power ↑
|
•The enemy has increased attack power after a little while •The enemy deals damage when falling •The enemy is giant
|
Battle! - Paper Mario: Color Splash
|
Spirit Battle inspiration:
- The pink Meta Knight represents Dimentio, a flying antagonist with a multicolor scheme whose facial design features a mask-like style.
- The purple Giant Luigi minion represents Super Dimentio, the giant combined form of Dimentio and Mr L., Paper Luigi's brainwashed evil alter-ego in Super Paper Mario.
- The stage features elements of the Paper Mario series, referencing how Dimentio serves as a major Paper Mario series antagonist.
- The music track represents the boss battle theme of Paper Mario: Color Splash, referencing Dimentio's status as a Paper Mario boss.
- The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport around the stage during his boss battles.
Other trivia:
- This spirit's Grab type references Dimentio's role in Super Paper Mario by obtaining the Chaos Heart.
- This spirit's Weight ↓ ability references Dimentio's ability to hover in midair.
|
102
|
|
Huey
|
•Inkling Team
|
|
1,900
|
Moray Towers
|
N/A
|
•The enemy favors special moves
|
Battle! - Paper Mario: Color Splash
|
Spirit Battle inspiration:
- The Inkling Team represents Huey, a floating paint can with a dark slot over its white eyes who can hold colorful paint similar to the Inkling's ink tank.
- The Inkling Team's pink, green, yellow, and blue costumes reference the different colors used in Paper Mario: Color Splash, which features Huey as an ally.
- The stage featuring colorful ink splatters and the music track reference how Paper Mario: Color Splash features a painting gameplay mechanic which can be used on colorless environments.
- The stage and the Inklings' favored special moves reference the weaponized painting gameplay mechanic in Paper Mario: Color Splash, similar to the weaponized painting gameplay mechanic of Splatoon.
Other trivia:
- This spirit's Support type references Huey's role in Paper Mario: Color Splash by aiding Mario to defeat Bowser.
- This spirit's Grab type and Water/Freezing Resist ↑ ability reference Huey's ability to contain different colors of paints, including the toxic black paint.
|
103
|
|
Mallow
|
•Robin ×3
|
|
4,100
|
Magicant
|
•Item: Lightning
|
•The enemy's magic attacks have increased power •The enemy favors neutral specials
|
Time's Running Out!
|
Spirit Battle inspiration:
- The white Robin represents Mallow, a white cloud character who primarily uses magical attacks.
- The stage represents Nimbus Land, Mallow's home kingdom in Super Mario RPG: Legend of the Seven Stars which is located at the top of a giant cloud.
- The music track represents the musical theme of Mario & Luigi: Paper Jam, a Super Mario role-playing game similar to Super Mario RPG, which features Mallow as an ally.
- Robin's favored Thunder and the Lightning item references Mallow's Thunderbolt and Shocker spells which allows him to attack using lightning bolts in Super Mario RPG.
- Three fighters will appear at a time, referencing the three-player battle system in Super Mario RPG where Mario can enter the battle with only two of his partners at a time.
Other trivia:
- This spirit's Support type references Mallow's role in Super Mario RPG by aiding Mario in his quest to defeat Smithy.
- This spirit's Attack type and Trade-Off Attacks ↑ ability reference how Mallow is not physically strong, but makes up for it with his strong magical attacks.
- In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing Mallow's cloudy home kingdom of Nimbus Land.
|
104
|
|
Geno
|
•Sheik •Peach •Kirby •Bowser •Mario
|
|
13,700
|
Mario Galaxy (Battlefield form)
|
N/A
|
•Defeat the main fighter to win •Timed battle (2:30) •The enemy's FS Meter charges quickly •Reinforcements will appear after an enemy is KO'd
|
Rainbow Road Medley
|
Spirit Battle inspiration:
- The indigo Sheik and the Warp Star item represent Geno, a red-eyed doll wearing a blue cap and cape who is the alternate identity of the star warrior ♥♪!?, similar to how Sheik is the alternate identity of Princess Zelda.
- The blue Mario, white Kirby, orange Bowser, and red Peach minions each represent the other members of the player's party in Super Mario RPG: Legend of the Seven Stars which includes Mario, Mallow, Bowser, and Princess Toadstool.
- The stage's platform featuring a house references the inn at Rose Town where ♥♪!?'s star form enters and inhabits the Geno doll, bringing it to life.
- The stage and the music track represent the Star Road, a cosmic realm in Super Mario RPG where wishes turn into falling stars, which serves as ♥♪!?'s place of origin.
- The second battle condition references the Flower Point gameplay mechanic in Super Mario RPG, which allows the player's party to perform special moves in exchange for a certain number of Flower Points.
- Sheik starting off with a Super Scope and the Star Rod item reference the guns used by Geno which can shoot powerful energy blasts, including his ultimate weapon, the star-shooting Star Gun.
- The Mario minion starting off with a Green Shell references Mario's usage of shell weapons in Super Mario RPG, including his starting weapon, the green NokNok Shell.
- The Peach minion's Autoheal ability references Princess Toadstool's role as the healer in Super Mario RPG who uses healing spells for her starter abilities, including Therapy and Group Hug.
- Three fighters will appear at a time, referencing the three-player battle system in Super Mario RPG where Mario can enter the battle with only two of his partners at a time.
Other trivia:
- This spirit's Attack type references Geno's high attack stats and usage of powerful special moves in Super Mario RPG.
- This spirit is obtainable through summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
- In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road where Geno's star form, ♥♪!?, originates from.
|
105
|
|
Prince Peasley
|
•Marth
|
|
1,600
|
3D Land
|
N/A
|
•The enemy's melee weapons have increased power
|
This is Minion Turf!
|
Spirit Battle inspiration:
- The green Marth represents Prince Peasley, a prince with a green color scheme who wears a cape.
- The stage represents the Beanbean Kingdom, Prince Peasley's home kingdom located northeast of the Mushroom Kingdom in Mario & Luigi: Superstar Saga.
- The battle condition references Prince Peasley's usage of his sword, which he can use with the Special Skill, Charging Champ, in Superstar Saga + Bowser's Minions.
Other trivia:
- This spirit's Shield type references Prince Peasley's role in Superstar Saga by defending the Beanbean Kingdom from Cackletta.
- In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
|
106
|
|
Fawful
|
•Iggy (140 HP) •R.O.B. (140 HP)
|
|
3,700
|
Prism Tower
|
N/A
|
•Stamina battle •The enemy starts the battle with a Rocket Belt
|
The Grand Finale
|
Spirit Battle inspiration:
- Iggy represents Fawful, a green bespectacled villain who rides around in a green hovercraft vehicle.
- The green R.O.B. minion represents a Mechawful, a robotic version of Fawful with a green color scheme which serves as his last line of defense.
- The stage represents the tower at the top of Princess Peach's Castle in Mario & Luigi: Bowser's Inside Story which features Fawful as the main antagonist and the final boss.
- The music track represents the musical theme of the final boss battle against Dark Fawful, the combined form of Fawful and the Dark Star.
- The stamina battle condition references the battle system in the Mario & Luigi series where each character will feature an HP meter that gauges their health during battle.
- Iggy starting off with a Rocket Belt references the Vacuum Helmet, a rocket-powered device originally used by Fawful in Superstar Saga which allows him to hover in the air.
Other trivia:
- This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in Superstar Saga.
|
107
|
|
Princess Shroob
|
•Peach (120 HP)
|
|
3,800
|
Princess Peach's Castle
|
•Giant •Attack Power ↑
|
•The enemy is giant when the enemy's at high damage •Stamina battle •The enemy has increased attack power when the enemy's at high damage
|
The Grand Finale
|
Spirit Battle inspiration:
- The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ballgown and later impersonates Princess Peach.
- The stage represents Shroob Castle, the corrupted version of Princess Peach's Castle overtaken by the Shroobs in Mario & Luigi: Partners in Time
- The music track represents the musical theme of Dark Fawful, the final boss of Bowser's Inside Story who shares the final boss status with Shrowser, the combined form of Bowser and the Elder Princess Shroob.
- The Attack Power ↑ and Giant rules reference the boss battle against the Elder Princess Shroob, the larger and stronger twin sister of Princess Shroob who appears immediately after the younger sister's defeat.
- The stamina battle condition references the battle system in the Mario & Luigi series where each character will feature an HP meter that gauges their health during battle.
- Peach starting off with a Back Shield and a Ray Gun references the boss battle against Princess Shroob, who uses a levitating throne protected by a force field that can also fire energy rings.
Other trivia:
- This spirit's Neutral type references Princess Shroob's dark purple color scheme.
|
108
|
|
Starlow
|
•Pac-Man •Luigi •Mario
|
|
3,300
|
Brinstar (Battlefield form)
|
•Tiny •Giant
|
•The enemy is giant •The enemy is tiny after a little while
|
Tough Guy Alert!
|
Spirit Battle inspiration:
- The yellow Pac-Man represents Starlow, a yellow, spherical character with simple black eyes.
- The yellow Mario and Luigi minions reference their playable appearance as the main characters in the Mario & Luigi series, whom Starlow works with as their guide.
- The stage represent the inside of Bowser's body, which serves as one of the main settings of Starlow's debut game, Mario & Luigi: Bowser's Inside Story.
- The Giant and Tiny rules reference how the normal-sized Mario Bros. and Starlow end up inhaled and swallowed by Bowser after he consumed the Vacuum Mushroom, thus becoming tiny as a result.
Other trivia:
- This spirit's Support type references Starlow's role in the Mario & Luigi series by aiding Mario and Luigi in their adventures.
- This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
|
109
|
|
Broque Monsieur
|
•Pac-Man
|
|
1,800
|
Mario Bros. (Battlefield form)
|
•Defense ↑ •Item: Blocks
|
•The enemy has increased defense •The enemy shields often •The enemy's shield has extra durability
|
Tough Guy Alert!
|
Spirit Battle inspiration:
- The yellow Pac-Man represents Broque Monsieur, a geometrical character with a yellow color scheme.
- The stage featuring a block design and the Metal Box and POW Block items reference Broque Monsieur's block-like appearance.
- The music track represents the boss battle theme of Mario & Luigi: Bowser's Inside Story, in which Broque Monsieur serves as a tutorial boss.
- The Defense ↑ rule and battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in Bowser's Inside Story.
Other trivia:
- This spirit's Shield type further references how Broque Monsieru cannot be defeated during his tutorial battles in Bowser's Inside Story.
|
110
|
|
Dreambert
|
•Luigi
|
|
2,300
|
Magicant (Battlefield form)
|
•Hazard: Slumber Floor
|
•The floor is sleep-inducing
|
Try, Try Again
|
Spirit Battle inspiration:
- The pink Luigi represents Dreamy Luigi, Luigi's Dream World counterpart in Mario & Luigi: Dream Team who rescues Dreambert from Antasma's Nightmare Chunk.
- The stage represents the Dream World, the dream-based home world of the Pi'illo race whom Dreambert serves as their prince in Dream Team.
- The Slumber Floor hazard references the main method of entering the Dream World in Dream Team where Luigi sleeps on a Pi'illo, which allows him to open a Dream Portal into the Dream World.
Other trivia:
- This spirit's Shield type references Dreambert's role in Dream Team by defending the Dream World from Antasma.
|
111
|
|
Antasma
|
•Robin
|
|
4,300
|
Peach's Castle (Battlefield form)
|
•Item: Food •Hazard: Slumber Floor
|
•The floor is sleep-inducing •The enemy becomes more powerful after eating •The enemy is easily distracted by items
|
The Grand Finale
|
Spirit Battle inspiration:
- The blue Robin represents Antasma, a robe-wearing spellcaster with a blue color scheme who is associated with darkness.
- The stage represents Neo Bowser Castle, the final castle area in Mario & Luigi: Dream Team that floats in the sky which features Antasma's third and final boss battle.
- The stage and Slumber Floor hazard also represents Pi'illo Castle, the castle in Dream Team where Luigi inadvertently released Antasma from the Dream World by sleeping on a Pi'illo and opening a Dream Portal.
- The music track represents the musical theme of Dark Fawful, the final boss of Bowser's Inside Story who shares the final boss status with Dreamy Bowser, the combined form of Bowser and Antasma.
- The Food items and the battle conditions reference Antasma's third boss battle, in which he creates Antasmunchies, a ring of black orbs which he can eat up to three to increase his attack power.
Other trivia:
- This spirit's Support and Grab types reference Antasma's temporary alliance with Bowser in Dream Team where they kidnap Princess Peach until he is later betrayed by Bowser.
- This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
- This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing the Dark Stone Antasma uses to cause the demise of the Pi'llo race.
|
113
|
|
Sidestepper
|
•Mr. Game & Watch Team ×8 ×4
|
|
1,900
|
Mario Bros.
|
•Move Speed ↑
|
•The enemy has increased move speed after a little while •The enemy can deal damage by dashing into you •Reinforcements will appear after an enemy is KO'd
|
Mario Bros.
|
Spirit Battle inspiration:
- The red Mr. Game & Watch Team represent the red Sidesteppers, an 8-bit crab with a red color scheme who walks sideways and appears in groups.
- The blue Mr. Game & Watch Team represent the blue Sidesteppers, the blue variation of the red Sidesteppers when they are knocked over and recover, turning blue and becoming angry.
- The stage and music track represent the main setting of Mario Bros., which features the Sidestepper as an enemy, who appear as the stage hazards.
- The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team reference how the damaged red Sidesteppers, after being damaged, turn blue and become angry, which causes them to move faster.
- The second battle condition applied to the third Mr. Game & Watch Team reference how the angry blue Sidesteppers can turn purple, become faster, and cause the player to lose a life by dashing into them.
Other trivia:
- This spirit's Support type references how the Sidesteppers can be used as throwing items on the Mario Bros. stage in the Super Smash Bros. series.
- This spirit's Attack type and Trade-Off Speed ↑ ability reference the Sidestepper's ability to attack by dashing into the player and increase their speed when damaged.
- In World of Light, the Sidestepper spirit is located in the 8-bit area in the Light Realm, referencing how the Sidestepper debuted as an 8-bit character.
|
114
|
|
Freezie
|
•Ice Climbers
|
|
1,600
|
Mario Bros. (Battlefield form)
|
•Item: Freezie
|
•The enemy starts the battle with a Freezie
|
Mario Bros.
|
Spirit Battle inspiration:
- The white Ice Climbers represents the Freezie, a light blue icicle that can freeze enemies, which appears as the item.
- The stage and music track represent the main setting of Mario Bros., which features the Freezie as an enemy.
- The stage's Battlefield form represents the introduction to the Freezie before Phase 8 of Mario Bros., which features a similar layout.
Other trivia:
- This spirit's Support and Grab types, and Freezie Equipped ability reference how the Freezie is used as an item in the Super Smash Bros. series.
- In World of Light, the Freezie spirit is located in the icy mountain area in the Light Realm, referencing the Freezie's ice theme.
|
115
|
|
Eggplant Man
|
•Wario Team ×6
|
|
1,900
|
Wrecking Crew (Battlefield form)
|
•Item: Golden Hammer
|
•Defeat an army of fighters
|
Wrecking Crew Medley
|
- The green Wario Team represents the Eggplant Man, a purple eggplant-shaped enemy who appear in groups.
- The stage and music track represent the main setting of Wrecking Crew, which features the Eggplant Man as an enemy.
- The Golden Hammer item represents the Golden Hammer, a rare item appearing in '"Wrecking Crew which can be used to defeat the Eggplant Man.
|
116
|
|
Viruses
|
•Kirby
|
|
4,000
|
Mario Bros. (Battlefield form)
|
N/A
|
•Timed battle (1:30)
|
Fever
|
Spirit Battle inspiration:
- The red, yellow, and blue Kirbys each represent the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
- The stage features a block design and a dark background, referencing the stages in Dr. Mario, which features a bottle with a dark space and a block-like background.
- The timed battle condition references how the player must defeat all of the Viruses without causing the board to fill up to the top of the bottle, which causes a game over.
Other trivia:
- This spirit's Attack type and Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
|
117
|
|
Flies & Hand
|
•Giant Donkey Kong •Tiny Dark Pit ×4
|
|
4,000
|
Living Room
|
•Assist Trophy Enemies (Flies & Hand) •Item: Food
|
•Survive until the timer runs out (1:00) •Hostile assist trophies will appear
|
Mario Paint Medley
|
Spirit Battle inspiration:
- The white Giant Donkey Kong represents the white Hand, a giant gloved hand with a white color scheme who appears as part of the Assist Trophy enemy.
- The brown Tiny Dark Pit minions represent the Flies, a swarm of tiny flying insects with a dark color scheme who appear as part of the Assist Trophy enemy.
- The stage references how the fighters are decreased in size relative to their surroundings, where the fighters' sizes reflect the Hand & Flies' real-life size.
- The music track features musical themes from Mario Paint which first features the Hand and Flies in the Gnat Attack minigame.
- The timed battle condition references the Gnat Attack minigame in Mario Paint where the player must use the Hand to swat all the flies away within the time limit.
- The Giant Donkey Kong's frequent hand-based attacks references the Hand's ability to swat the Flies with the flyswatter.
- The Tiny Dark Pit minions frequently use Power of Flight and fall slowly, referencing the Flies' ability to fly and swarm around the screen.
Other trivia:
- This spirit's Support type references the Flies & Hand's appearance as an Assist Trophy in the Super Smash Bros. series.
- This spirit's Attack type and Battering Items ↑ ability reference how the Hand can use the flyswatter to swat the Flies.
- This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the flies of the Hand & Flies spirit are sentient insects.
|
118
|
|
Wanda
|
•Tiny Palutena •Yoshi •Peach •Mario
|
|
1,500
|
Green Greens (Battlefield form)
|
N/A
|
•Defeat the main fighter to win •Reinforcements will appear after an enemy is KO'd
|
Mario Paint Medley
|
Spirit Battle inspiration:
- The red Tiny Palutena represents Wanda, a small fairy wearing a red dress who wields a magical handheld tool to create magical spells.
- The blue Mario, red Peach, and cyan Yoshi minions each reference their appearance in Mario & Wario, whom Wanda must help move across the stages while their heads are stuck in buckets.
- The stage represents the Yosei no Mori, the first stage in Mario & Wario which features a forest setting and serves as Wanda's home.
- The music track represents the musical themes of Mario Paint, a Mario game compatible with the Super NES Mouse, similar to Mario & Wario.
- The first battle condition references Wanda's role as the guide for Mario, Yoshi, and Peach in Mario & Wario which will cause the characters to lose a life without her ability to create safe passage.
Other trivia:
- This spirit's Shield and Support types references Wanda's role in Mario & Wario by providing safe passage for the aimlessly-wandering Mario, Peach, and Yoshi.
- This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each Mario & Wario stage.
|
119
|
|
Kid
|
•Mario Team ×4
|
|
2,500
|
Golden Plains (Battlefield form)
|
•Item: Beastball •Hazard: Heavy Wind
|
•Dangerously high winds are in effect •The enemy is easily distracted by items
|
World Tour
|
Spirit Battle inspiration:
- The black Mario represents the Kid, a young character wearing a black shirt who appears in Mario Golf.
- The black Mario Team's four fighters represent the four-player multiplayer gameplay mode of Mario Golf.
- The stage, Beastball item, and Heavy Wind hazard reference the game of golf in the Mario Golf series which includes course greens, golf balls, and wind hazards.
- The music track represents the musical theme of Mario Golf: World Tour, an entry in the Mario Golf series.
Other trivia:
- This spirit's Support type references the Kid's role in Mario Golf: Advanced Tour as the human golfer's trainer.
- This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing the game of golf at three years old.
|
121
|
|
Poltergust 5000
|
•Luigi Team
|
|
4,000
|
Luigi's Mansion
|
N/A
|
•The enemy's throws have increased power
|
Luigi's Mansion Series Medley
|
Spirit Battle inspiration:
- The Luigi Team references Luigi's appearance as the main playable character in the Luigi's Mansion series, who can use the different versions of the Poltergust 5000.
- The Luigi Team's pink, cyan, white, and purple costumes represent the multicolored multiplayer ScareScraper Luigis in the Luigi's Mansion series.
- The stage represents Luigi's Mansion, the main setting of the titular game which first features the Poltergust 3000, the predecessor of the Poltergust 5000.
- The music track rerpesents the medley of musical themes from Luigi's Mansion: Dark Moon which first features the Poltergust 5000.
- Luigi's favored grab and throws features the Poltergust G-00, an advanced model of the Poltergust 5000 from Dark Moon in Luigi's Mansion 3.
Other trivia:
- This spirit's Support type references how the Poltergust serves as Luigi's main weapon in the Luigi's Mansion series.
- This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
|
122
|
|
Polterpup
|
•Clear Duck Hunt
|
|
3,600
|
Luigi's Mansion
|
N/A
|
•The enemy is invisible
|
On the Hunt - Gloomy Manor Ver.- (Instrumental)
|
Spirit Battle inspiration:
- The white Clear Dog of Duck Hunt represents Polterpup, a ghostly dog with a white color scheme who appears invisible until exposed by Luigi's flashlight.
- The stage represents Luigi's Mansion, the main setting of the titular game where its Nintendo 3DS remake features Polterpup's appearance.
- The music track represents the musical theme of Luigi's Mansion: Dark Moon, which first features the Polterpup as an ally.
Other trivia:
- This spirit's Support type references Polterpup's role in the Luigi's Mansion series by aiding Luigi in his adventures.
- This spirit's Bury Immunity ability references how Polterpup digs up an Amethyst during his debut game, Dark Moon.
|
123
|
|
Perry
|
•Peach
|
|
1,800
|
Golden Plains (Battlefield form)
|
N/A
|
•The enemy's up special has increased power •The enemy favors up specials •The enemy falls slowly
|
Ground Theme - Super Mario Bros. (Melee)
|
Spirit Battle inspiration:
- The yellow Peach references Peach's appearance as the main playable character in Super Princess Peach, who is aided by Perry the parasol.
- The yellow Peach's costume and favored Peach Parasol features Peach using her yeloow parasol, referencing Perry's appearance in Super Princess Peach as a sentient parasol with a yellow color scheme.
- The stage represents Ladida Plains, the first area in Super Princess Peach which serves as a training area to learn about Perry's abilities.
- The music track references Peach's playable appearance in Super Princess Peach, similar to her playable appearance in Super Smash Bros. Melee.
- Peach's favored Peach Parasol and the battle conditions references how Peach can use Perry to glide and attack in Super Princess Peach.
Other trivia:
- This spirit's Support and Shield types reference Perry's role in Super Princess Peach by aiding Princess Peach in her quest to rescue Mario and Luigi from Bowser.
- This spirit's Floaty Jumps ability further references how Peach uses Perry to glide through the air in Super Princess Peach.
|
124
|
|
Waluigi (Super Mario Strikers) Waluigi (Mario Strikers)
|
•Luigi
|
|
3,600
|
Wuhu Island (Swordplay Colosseum)
|
•Item: Soccer Ball
|
•Take your strongest team into this no-frills battle
|
Country Field: Away Team
|
Spirit Battle inspiration:
- The purple Luigi represents Waluigi, Luigi's archrival in the spin-off Mario sports games who appears as a playable character in (Super) Mario Strikers.
- The stage represents Thunder Island, a soccer field high up in the air on the top of a pillar in (Super) Mario Strikers.
- The music track and Soccer Ball item reference how Mario Sports Superstars and (Super) Mario Strikers are both Mario spin-off sports games that feature the game of soccer.
Other trivia:
- This spirit's Foot Attack ↑ ability references the game of soccer which requires the use of the player's feet, and Waluigi's powerful feet.
|
125
|
|
Petey Piranha (Super Mario Strikers) Petey Piranha (Mario Strikers)
|
•Giant Ivysaur
|
|
3,900
|
Wuhu Island (Swordplay Colosseum)
|
•Item: Soccer Ball
|
•The enemy is giant
|
Country Field: Away Team
|
- The red Giant Ivysaur represents Petey Piranha, a giant plant creature with a red-and-green color scheme who appears as a playable character in (Super) Mario Strikers.
- The stage represents Thunder Island, a soccer field high up in the air on the top of a pillar in (Super) Mario Strikers.
- The music track and Soccer Ball item reference how Mario Sports Superstars and (Super) Mario Strikers are both Mario spin-off sports games that feature the game of soccer.
|
128
|
|
MC Ballyhoo & Big Top
|
•Mario •Yoshi •Peach •Luigi
|
|
1,600
|
Mario Circuit
|
•Item Tidal Wave
|
•Certain items will appear in large numbers after a little while
|
Pandemonium
|
Spirit Battle inspiration:
- The blue Mario, Yoshi, Peach, and cyan Luigi each reference their appearance as playable characters in Mario Party 8, with the puppet fighters' costumes referencing Big Top's blue color scheme.
- The stage represents the Star Carnival, the main setting of Mario Party 8 hosted by Ballyhoo and Big Top which features a pathway surrounding the castle-like Star Carnival Stage in the center.
- The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough of them will determine the winning player.
Other trivia:
- This spirit's Support type references MC Ballyhoo & Big Top's role in Mario Party 8 as the player's guides of the Star Carnival.
- This spirit's Star Rod Equipped ability references MC Ballyhoo's microphone which he carries in Mario Party 8.
|
129
|
|
Rabbid Peach
|
•Bunny Peach
|
|
4,500
|
3D Land
|
•Item: Super Scope
|
•Timed battle (1:30) •The enemy tends to avoid conflict •The enemy heals over time
|
Arcade Bunny's Theme
|
Spirit Battle inspiration:
- The white Bunny Peach and the music track represent Rabbid Peach, a Rabbid dressed up like Princess Peach.
- The stage represents the Mushroom Kingdom, the main setting of Mario + Rabbids Kingdom Battle.
- The timed battle condition reference the turn-based battles in Mario + Rabbids Kingdom Battle where the players can earn a perfect score within the maximum number of turns.
- The second battle condition references how players can hide behind cover to avoid enemy attacks during battle.
- The third battle condition references Rabbid Peach's ability to heal her allies during battle.
- Peach starting off with a Super Scope and the Super Scope item represents the Blaster weapon, a mid-range weapon used by Rabbid Peach that can deal exceptional damage.
Other trivia:
- This spirit's Shield type references Rabbid Peach's high defense stats.
- This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles.
|
130
|
|
Rabbid Mario
|
•Bunny Mario
|
|
3,400
|
3D Land
|
•Item: Shooting Types
|
•The enemy starts the battle with a Ray Gun
|
Arcade Bunny's Theme
|
Spirit Battle inspiration:
- The Striped Bunny Mario and the music track represents Rabbid Mario, a Rabbid dressed up like Mario.
- The stage represents the Mushroom Kingdom, the main setting of Mario + Rabbids Kingdom Battle.
- The Shooting Type items reference Rabbid Mario's ability to use close-range attacks with his Boomshot weapons.
- Mario starting off with a Ray Gun and Shooting Type items represent the Boomshot weapon, a close-range weapon used by Rabbid Mario.
Other trivia:
- This spirit's Attack type references Rabbid Mario's high offense stats.
- This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles.
|
131
|
|
Rabbid Kong
|
•Bunny Donkey Kong
|
|
1,700
|
3D Land
|
N/A
|
•The enemy's punches and elbow strikes have increased power
|
Arcade Bunny's Theme
|
Spirit Battle inspiration:
- The white Bunny Donkey Kong and the music track represents Rabbid Kong, a Rabbid who takes on Donkey Kong's physical traits.
- The stage represents the Mushroom Kingdom, the main setting of Mario + Rabbids Kingdom Battle.
- The battle condition references Rabbid Kong's boss battle where he mostly attacks using powerful physical attacks with his arms.
Other trivia:
- This spirit's Attack type references Rabbid Kong's strong attacks during his boss battle in Mario + Rabbids Kingdom Battle.
- This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks.
|
132
|
|
Mario (Mario Tennis Aces)
|
•Mario •Peach
|
|
8,800
|
Wuhu Island (Swordplay Colosseum)
|
•Assist Trophy Enemies (Color TV-Game 15)
|
•Hostile assist trophies will appear •The enemy favors smash attacks
|
Title Theme - Mario Tennis Aces
|
Spirit Battle inspiration:
- The Striped Mario references Mario's appearance as a playable character in Mario Tennis Aces who wears a tennis outfit with a similar color scheme.
- The Fire Peach minion references Peach's appearance as a playable character in Mario Tennis Aces, referencing the doubles format of tennis in the same game.
- The stage represents the daytime version of Marina Stadium, a tennis court located on a tropical island in Mario Tennis Aces which features a crowd full of cheering fans in the background.
- The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
- The fighters' favored smash attacks references the smashes used in the sport of tennis, with Peach's downward-angled forward smash featuring a tennis racket.
Other trivia:
- This spirit's Support type and Critical Hit ↑ ability reference the Special Shot, a special move used by each character in Mario Tennis Aces where they can perform a powerful smash capable of breaking the opposition's racket in one hit.
|
133
|
|
Luigi (Mario Tennis Aces)
|
•Luigi •Daisy
|
|
3,400
|
Pokémon Stadium 2 (hazards off)
|
N/A
|
•The enemy favors smash attacks
|
Stadium Theme - Mario Tennis Aces
|
Spirit Battle inspiration:
- The white Luigi references Luigi's appearance as a playable character in Mario Tennis Aces who wears a tennis outfit with a similar color scheme.
- The green Daisy minion references Daisy's appearance as a playable character in Mario Tennis Aces, referencing the doubles format of tennis in the same game.
- The stage represents the nighttime version of Marina Stadium, a tennis court located on a tropical island in Mario Tennis Aces which features a rectangular green court and a crowd full of cheering fans in the background.
- The fighters' frequent smash attacks reference the smashes used in the sport of tennis, with Daisy's downward-angled forward smash featuring a tennis racket.
Other trivia:
- This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the Mario Tennis series serves as Peach and Daisy's forward smash attack in the Super Smash Bros series.
|
1,300
|
|
Dice Block
|
•Mario •Peach
|
|
1,900
|
Princess Peach's Castle
|
•Item Tidal Wave
|
•Items will be pulled toward the enemy •Certain items will appear in large numbers
|
Pandemonium
|
Spirit Battle inspiration:
- The Striped Mario references Mario's appearance as a playable character in Super Mario Party whose personal Dice Block appears in this spirit's artwork.
- The red Peach references Peach's appearance as a playable character in Super Mario Party, referencing her obtainability as an ally using the Ally Space.
- The stage represents Princess Peach's Castle, the main setting of Super Mario 64 which features Tower of the Wing Cap, a hidden level which the Mario's Rainbow Castle Mario Party board is based on.
- The music track represents the musical theme of several minigames in Mario Party 9, another entry in the Mario Party series.
- The Crate items represent the Dice Block's shape, while the Super Mario items contained inside the Crates represent the items the players use to gain an advantage in the Mario Party series.
Other trivia:
- This spirit's Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the Mario Party series.
- This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move somewhere advantageous, or move away from somewhere disadvantageous on the board.
|
1,301
|
|
River Survival
|
•Bowser •Kirby •Yoshi •Rosalina & Luma
|
|
5,500
|
Kongo Falls (Ω form)
|
•Bob-omb Festival •Item Tidal Wave •Item: Food
|
•Survive until the timer runs out (1:00) •Bob-ombs will rain from the sky after a little while
|
Slide
|
Spirit Battle inspiration:
- The red Bowser, red Yoshi, and white Rosalina & Luma reference their appearance as playable characters in Super Paper Mario, with the orange Kirby minion representing Goomba.
- The puppet fighters' red, red-tinted, and white costumes references the red-and-white color scheme of the river raft, which is featured in this spirit's artwork.
- The stage represents the raging jungle river, the main setting for the River Survival game mode in Super Mario Party where the players must ride the raft down the river.
- The music track represents the musical theme of the slide levels in Super Mario 64, referencing how the players can guide the raft down the sliding river.
- The Bob-omb Festival rule and the 1:00 time limit reference the main gameplay of River Survival's hard mode where the players must reach the end of the river in 60 seconds while avoiding obstacles.
- The Party Ball and Food items reference the floating balloons in River Survival which allow the players to play co-op minigames when popped, which rewards the players with added time when completed.
Other trivia:
- This spirit's Support type references how the River Survival is a multiplayer game mode where each minigame requires each player to work together.
- This spirit's Falling Immunity ability references how the raft used for River Survival cannot sink, even when hit by obstacles.
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1,302
|
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Golden Dash Mushroom
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•Gold Mii Brawler (Moveset 2122, Super Mushroom Hat, Standard Outfit, No Voice)
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|
10,000
|
Figure-8 Circuit (Ω form)
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•Attack Power ↑ •Uncontrollable Speed •Item: Mario Kart
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•The enemy has super armor and is hard to launch or make flinch •The enemy is very fast and can't stop quickly •The enemy has increased attack power
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Mario Circuit - Mario Kart 8
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Spirit Battle inspiration:
- The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, a gold variation of the Super Mushroom.
- The stage, music track, and the Mario Kart items represent the Golden Dash Mushroom's appearance as an item in the Mario Kart series.
- The Uncontrollable Speed rule references the Golden Dash Mushroom's ability to give the player a number of speed boosts for a limited time in the Mario Kart series.
- The battle conditions reference the Golden Dash Mushroom's appearance as Toad's Special Item in Mario Kart Arcade GP as the Miracle Mushroom, which grants Toad invincibility and the ability to knock over any rival karts.
Other trivia:
- This spirit's Support type references how the Golden Mushroom can be used as an item in the Mario Kart series.
- This spirit's Giant ability references the Mega Mushroom, a type of Mushroom featuring a yellow color scheme similar to the Golden Dash Mushroom, which can make the player become giant.
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1,321
|
|
Peachette
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•Peach •Mii Brawler (Moveset 2121, Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7) •Luigi •Mario
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|
10,000
|
Mushroom Kingdom U (hazards off)
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•Easy to Launch •Hazard: Low Gravity
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•All fighters are easy to launch •Timed battle (1:00) •Gravity is reduced
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Ground Theme - New Super Mario Bros. U
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Spirit Battle inspiration:
- The default Peach represents Toadette's Super Crown power-up form, Peachette, which highly resembles Princess Peach.
- The Mario, Luigi, and Mii Brawler's costume represent the other playable characters in New Super Mario Bros. U Deluxe, which includes Mario, Luigi, and Yellow Toad.
- The stage and music track represent Acorn Plains, the first level of New Super Mario Bros. U remade into New Super Mario Bros. U Deluxe for the Nintendo Switch which first features Peachette as a playable character.
- The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other characters' Super Acorn forms in New Super Mario Bros. U Deluxe.
Other trivia:
- This spirit's Shield type and Jump ↑ ability reference Peachette's floating and double-jumping abilities, and the ability to be protected from pitfalls or hazards only once.
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1,425
|
|
Peach (Paper Mario: The Origami King)
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•Peach
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|
2,100
|
Peach's Castle (Battlefield form)
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•Assist Trophy Enemies (Chain Chomp) •Item: Hammer
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•Hostile assist trophies will appear
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Paper Mario Medley
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Spirit Battle inspiration:
- The default Peach represents her Paper Mario counterpart, Paper Peach, who is folded and brainwashed by King Olly in Paper Mario: The Origami King.
- The stage represents Princess Peach's Castle, the location where the folded Paper Peach is encountered during the opening and ending of The Origami King.
- The Hammer item references the different types of Hammers used by Paper Mario during combat in the Paper Mario series.
- The Chain Chomp Assist Trophy references a Chain Chomp named Princess who appears in The Origami King.
Other trivia:
- This spirit's Grab type further references how Paper Peach is folded and brainwashed by King Olly in The Origami King.
- This spirit's Floaty Jumps ability references Peach's ability to float in midair.
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1,426
|
|
Olivia
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•Pikachu •Mario •Tiny Bowser
|
|
3,700
|
Paper Mario
|
•Defense ↑ •Attack Power ↑ •Item: Bob-omb
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•The enemy has increased attack power when the enemy's at high damage •The enemy has increased defense when the enemy's at high damage •The enemy favors air attacks •Reinforcements will appear after an enemy is KO'd
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Battle! - Paper Mario: Color Splash
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Spirit Battle inspiration:
- The default Pikachu represents Olivia, a female character with a yellow color scheme who wears a yellow two-pointed crown similar to Pikachu's pointed ears.
- The default Mario and Tiny Bowser minions each represent their Paper Mario counterparts in Paper Mario: The Origami King, which includes Paper Mario, and a folded Paper Bowser.
- The stage's layouts resemble various locations in The Origami King, including Overlook Mountain (represented by the Hither Thither Hill), The Great Sea (represented by the S.S. Flavion), and Bowser's Castle.
- The Bob-omb item represents an amnesiac Bob-omb Olivia nicknames Bobby, who temporarily joins her party until he blows himself up to save Olivia from a crushing boulder.
- Pikachu's favored air attacks reference Olivia's ability to constantly float in midair.
Other trivia:
- This spirit's Support and Shield types reference Olivia's role in The Origami King by aiding Mario in his quest to defend the Mushroom Kingdom from King Olly.
- This spirit's Air Defense ↑ ability further references how Olivia is often seen floating in midair.
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1,427
|
|
King Olly
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•Toon Link •Giant Metal Pac-Man
|
|
9,700
|
Princess Peach's Castle (Ω form)
|
N/A
|
•Defeat the main fighter to win •The enemy favors air attacks •The enemy is metal
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Attack and Run!
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Spirit Battle inspiration:
- The purple Toon Link represents King Olly, the antagonist of Paper Mario: The Origami King who features blonde hair, a purple torso, and a younger sister.
- The Giant Metal Pac-Man minion represents the Stapler, King Olly's watchdog who serves as his last line of defense.
- The stage represents Princess Peach's Castle, which was taken over by King Olly at the beginning of The Origami King.
- Toon Link's favored air attacks reference King Olly's ability to constantly float in midair.
- Pac-Man's frequent dash attacks features Pac-Man turning into his classic form, referencing the Stapler's shape and ability to use sporadic movements and bite attacks.
Other trivia:
- This spirit's Attack type references King Olly's attack on the Mushroom Kingdom and usage of powerful attacks during his boss battle.
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1,471
|
|
Fury Bowser
|
•Metal Bowser
|
|
13,800
|
Find Mii (Ω form)
|
•Sudden Final Smash •Curry-Filled
|
•The enemy will suddenly have a Final Smash after a little while •The enemy breathes fire after a little while •The enemy is metal •The enemy is giant
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King Bowser - Super Mario Bros. 3
|
Spirit Battle inspiration:
- The grey Giant Metal Bowser represents Fury Bowser, the larger, stronger version of Bowser after being exposed to black goop in Bowser's Fury.
- The stage's background represents Lake Lapcat's dark and stormy appearance when Fury Bowser is awakened, which changes to a reddish hue after Fury Bowser is defeated over two times.
- The music track represents the musical theme of Bowser's final boss battle in Super Mario Bros. 3, referencing how Fury Bowser serves as the final boss in Bowser's Fury.
- The Sudden Final Smash references Fury Bowser's awakening, where he will emerge from his Fury Sun sealed form within five minute intervals.
- Bowser's frequent Fire Breath and Curry-Filled rule references Fury Bowser's ability to breathe powerful streams of fire during his awakening.
- Bowser's Giga Bowser Punch Final Smash references Fury Bowser's awakening from his dormant slumber where he will grow to kaiju size and proceed to attack Mario from a far distance.
Other trivia:
- This spirit's Attack type and Fire Attack ↑ ability further reference how Fury Bowser is a stronger version of Bowser who attacks by breathing powerful beams of fire.
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1,472
|
|
Giga Cat Mario
|
•Giant Mii Brawler (Moveset 2232, Cat Hat, Cat Suit) •Bowser Jr.
|
|
3,900
|
Find Mii (Ω form)
|
N/A
|
•Defeat the main fighter to win •The enemy is giant
|
The Great Tower Showdown 2
|
Spirit Battle inspiration:
- The Giant Mii Brawler's Cat Suit represents Giga Cat Mario, Mario's giant cat power-up form which he takes after using the Giga Bell in Bowser's Fury.
- The Bowser Jr. minion references his appearance as an ally in Bowser's Fury who teams up with Mario to restore Fury Bowser back to normal Bowser.
- The stage represents the Wasteland Giga Bell, the location of the third and final Giga Bell which features a desolate mountain setting with an orange color scheme.
- The stage's background represents Lake Lapcat's dark and stormy appearance when Fury Bowser is awakened, whom Giga Cat Mario must defeat three times in battle.
- The music track represents the musical theme of the final boss battle against Meowser in Super Mario 3D World, referencing the final boss battle against Fury Bowser in Bowser's Fury, where both aforementioned games were released on the Nintendo Switch.
Other trivia:
- This spirit's Shield type references Giga Cat Mario's role in Bowser's Fury by defending Lake Lapcat from Fury Bowser.
- This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's normal jumping moveset.
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1,473
|
|
Kittens
|
•Tail Kirby Team
|
|
1,900
|
Delfino Plaza (Large Island)
|
•Item: Balls
|
•The enemy has increased move speed and reduced weight •Defeat an army of fighters
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Main Theme - Super Mario 64 (Remix)
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Spirit Battle inspiration:
- The Tail Kirby represents the Kitten, a young cat species in Bowser's Fury, where the Super Leaf transformation's raccoon ears and tail resemble those of a cat's.
- The Tail Kirby Team's purple, green, red, blue, and yellow costumes represent the five Kitten species that appear in five different color schemes.
- The stage represents Lake Lapcat, the archipelago setting of Bowser's Fury which is inhabited by the Kittens and other cat-themed creatures.
- The stage and music track reference how Super Mario Sunshine, Super Mario 64, and Bowser's Fury each feature shiny goal collectibles, which in the latter's case, is Cat Shines.
- The Balls items and the first battle condition reference how the Kittens are fast, lightweight creatures who are often seen playing with baseballs in Bowser's Fury.
Other trivia:
- This spirit's Support and Grab types reference the Kittens' role in Bowser's Fury by carrying the Kittens back to their respective Oyanekos, which will earn the player a Cat Shine.
- This spirit's Lightweight ability references the Kitten's lightweight and fast mobility.
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1,491
|
|
Mario (Mario Golf: Super Rush)
|
•Mario
|
|
9,600
|
Yoshi's Island (Melee) (Ω form)
|
•Temporary Invincibility •Item: Balls
|
•The enemy will occasionally be invincible after a little while •The enemy starts the battle with an Ore Club
|
World Tour
|
Spirit Battle inspiration:
- The Striped Mario references Mario's appearance as a playable character in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
- Mario's Striped costume references his design and appearance in two other golf games: Family Computer Golf: U.S. Course and NES Open Tournament Golf.
- The stage represents the green golf courses in Super Rush, including the Rookie Course, Bonny Greens, and Ridgelock Lake courses.
- The music track represents the musical theme of Mario Golf: World Tour, another entry in the Mario Golf series.
- The Temporary Invincibility Rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with speed and power.
- Mario starting off with an Ore Club and the Ball items each reference the golf clubs and golf balls used in the game of golf.
Other trivia:
- This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in Speed Golf.
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1,492
|
|
Luigi (Mario Golf: Super Rush)
|
•Luigi Team ×10
|
|
4,500
|
Wuhu Island (bridge section)
|
•Move Speed ↑ •Item: Balls
|
•The enemy has increased move speed •The enemy starts the battle with a Fire Bar •Defeat an army of fighters
|
Mario Tennis / Mario Golf
|
Spirit Battle inspiration:
- The default Luigi references Luigi's appearance as a playable character in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
- The stage represents Ridgerock Lake, a mountainous golf course in Super Rush which features wooden bridges over water hazards.
- The music track represents the musical theme of Mario Golf: Toadstool Tour, another entry in the Mario Golf series.
- The Move Speed ↑ rule references the Special Dash, an ability that increases the player's running speed in Speed Golf.
- Luigi starting off with a Fire Bar and the Ball items each reference the golf clubs and golf balls used in the game of golf.
- Four fighters will appear at a time, referencing the four-player multiplayer gameplay modes of Super Rush.
Other trivia:
- This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's forward smash attack.
|
1,493
|
|
Peach (Mario Golf: Super Rush)
|
•Peach •Daisy
|
|
4,200
|
Delfino Plaza (ocean pillar section)
|
•Item: Mario Kart •Hazard: Heavy Wind
|
•Defeat the main fighter to win •Dangerously high winds are in effect after a little while •The enemy favors side smash attacks
|
Title Theme - Wii Sports Resort
|
Spirit Battle inspiration:
- The white Peach and Default minion reference their appearance as playable characters in Mario Golf: Super Rush.
- The stage and Heavy Wind Hazard represents Ridgerock Lake, a mountainous golf course Super Rush which features mountainous platforms over water hazards and a wind hazard.
- The music track represents the musical theme of Wii Sports Resort, which features the game of golf.
- The Mario Kart items reference Battle Golf, a competitive game mode in Super Rush which uses a subset of items similar to the items used in the Mario Kart series.
- Peach and Daisy's favored side smash attacks features golf clubs, which is used in the sport of gold to hit the golf balls on the golf courses.
Other trivia:
- This spirit's Weapon Attack ↑ ability references how the golf club from the Mario Golf series serves as Peach and Daisy's forward smash attack.
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