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Ivysaur (SSBU)

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This article is about Ivysaur's appearance in Super Smash Bros. Ultimate. For other uses, see Ivysaur. Also, for information about Ivysaur in regards to Pokémon Trainer, see Pokémon Trainer (SSBU), Squirtle (SSBU), and Charizard (SSBU).
Ivysaur
in Super Smash Bros. Ultimate
Ivysaur
PokemonSymbol.svg
Universe Pokémon
Shares character slot with Pokémon Trainer
Charizard
Squirtle
Other playable appearance in Brawl


Availability Unlockable
Final Smash Triple Finish
IvysaurHeadSSBU.png

Ivysaur is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Along with the Pokémon Trainer, Ivysaur is classified as fighter #34.

Ivysaur's English and Japanese voices are now provided by Justin Anselmi and Inuko Inuyama, its current voice actors as of Pokémon the Series: XY.

Changes from Super Smash Bros. Brawl

Ivysaur itself has received a mix of buffs and nerfs, although the latter are largely outweighed by its more numerous and more significant buffs. With the adjustments to Pokémon Change, elimination of Pokémon Trainer's stamina mechanic, and removal of a critical weakness in Ivysaur's recovery, Ivysaur is overall buffed from Brawl.

Aesthetics

  • Change Ivysaur's design and proportions match its appearance in more recent Pokémon games. Its flower bud now has multiple layers of petals and a smoother texture.
  • Change Ivysaur is much more expressive than it was in Brawl.
  • Change Ivysaur always faces the screen regardless of which direction it turns, causing all of its animations to be mirrored.

Attributes

  • Buff Like all characters, Ivysaur's jumpsquat animation now takes 3 frames to complete (down from 5).
  • Buff Ivysaur dashes faster (1.5 → 1.595).
  • Buff Ivysaur's air speed is much faster (0.752 → 0.998).
  • Nerf Ivysaur weighs less (100 → 96).
  • Buff The Stamina mechanic has been removed, eliminating the necessity of switching out Pokémon to restore their power.
  • Buff The removal of edgehogging improves Ivysaur's tether-dependent recovery.

Ground attacks

  • Neutral attack:
    • Buff Neutral attack's neutral infinite now has a finishing hit: a double vine slap. This makes it less punishable.
  • Forward tilt:
    • Buff Forward tilt has increased range.
  • Down tilt:
    • Change Down tilt hits once instead of twice.
    • Nerf Down tilt deals less damage overall (2% + 5% → 5.5%).
  • Dash attack:
    • Change Dash attack has a new animation, with Ivysaur performing a shoulder charge/headbutt.
  • Forward smash:
    • Nerf Forward smash now has a sourspot towards the end of the move that deals slightly less damage (14%).
  • Down smash:
    • Buff Down smash can deal more damage, with the damage being greater towards the tips of the vines (12% (far)/10% (mid)/8% (near)). The near hit of the attack still deals as much damage as any part of the attack dealt previously (8%).
    • Buff Down smash has increased range.

Aerial attacks

  • Neutral aerial:
    • Change Neutral aerial has a new animation: Ivysaur points its bud towards the screen and spins its leaves, hitting 8 times.
    • Nerf Neutral aerial deals less damage overall (2% for 7 hits → 1% for 7 hits + 2% for final hit).
    • Buff Neutral aerial has increased range, and its hitboxes are disjointed.
    • Nerf Neutral aerial has more landing lag.
  • Forward aerial:
    • Buff Forward aerial no longer has a sourspot, consistently dealing 12% damage.
  • Back aerial:
    • Buff Back aerial's second hit no longer has a sourspot.
    • Buff Back aerial deals more damage (2% + 2%/3% → 3% + 6%).
    • Nerf Back aerial's first hit has slightly more startup.
    • Nerf Both hits of back aerial have slightly less range.
  • Up aerial:
    • Buff Up aerial no longer causes Ivysaur to fast fall, instead just giving it a moderate amount of downwards momentum. This makes it easier to use as a conventional aerial attack and less risky to use offstage. Ivysaur can still fast fall manually when using up aerial, allowing it to mix up its positioning when using the move.
    • Nerf Up aerial deals slightly less damage (16% → 15%).
  • Down aerial:
    • Buff Down aerial no longer has a sourspot, now consistently dealing 10% damage and meteor smashing.
    • Buff Down aerial no longer halts Ivysaur's horizontal momentum.

Throws/other attacks

  • Buff Standing grab has less endlag.
  • Nerf Pummel deals less damage (3% → 1.3%).
  • Buff Forward throw deals more damage (8% → 10%).
  • Buff Back throw deals more damage (10% → 12%).
  • Nerf Up throw deals less damage (10% → 9%).
  • Nerf Down throw deals less damage (10% → 7%).
  • Buff Floor attacks deal more damage (6% → 7%).
  • Change Edge attack deals more damage than the previous fast edge attack, but less than the previous slow edge attack (8%/6% (fast), 10% (slow) → 9%).

Special moves

  • Bullet Seed:
    • Nerf Bullet Seed's maximum duration is reduced (5 seconds → 2 seconds).
    • Nerf Bullet Seed's maximum potential damage is reduced (~60% → ~20%).
    • Buff Bullet Seed now has a finishing hit, making it less punishable.
    • Change Bullet Seed's seeds are larger but less numerous.
  • Razor Leaf:
    • Buff Razor Leaf travels faster.
    • Buff Razor Leaf's tap input variant travels further.
  • Vine Whip:
    • Buff Vine Whip no longer causes helplessness in the air, and it can be used repeatedly.
    • Buff Vine Whip can now be angled, allowing the attack's reach to be more vertical or more horizontal.
    • Buff Vine Whip on the ground consistently deals 11% damage for non-sweetspot hits, matching the aerial version. Previously, it had various lower damage amounts for different parts of the vine.
    • Nerf Vine Whip on the ground no longer has a hitbox directly in front of Ivysaur.
    • Nerf Vine Whip can no longer be performed out of an air dodge.
  • Pokémon Change:
    • Buff Pokémon Change is much faster and can now be used in the air, allowing the user to potentially combo into another Pokémon's moves or choose the recovery move that suits their situation best. Like in Brawl, it also offers brief intangibility during the switch, giving it the functionality of a dodge, even in the air.
      • Nerf If Pokémon Change is used repeatedly, it will grant no invincibility frames for a period of time. Pokémon Change also has a cooldown of around 2 seconds.
  • Triple Finish:

Moveset

The following damage values were calculated without the 1.2× damage multiplier that is active during one-on-one fights.

For aerial attacks, full hop damage values are shown. Hovering over them shows the short hop damage values (aerial attacks performed during a short hop have a 0.85× damage multiplier).

Note: All numbers are listed as base damage, without the 1v1 multiplier.

  Name Damage Description
Neutral attack   2% Ivysaur whips a vine, then another if the button is pressed again. If the button is pressed repeatedly, it then begins an attack of rapid vine slaps, with a finishing hit at the end.
2%
0.5% (rapid hits), 2% (finisher)
Forward tilt   1.5% (hits 1-6), 2% (hit 7) Ivysaur leans forward and spins the leaves around its bulb like a helicopter blade, hitting multiple times. Hits 7 times, with the last hit dealing decent horizontal knockback, though with low knockback growth.
Up tilt   7% Ivysaur pushes its vines against the ground to propel itself upwards. Decent upwards knockback.
Down tilt   5.5% Ivysaur whips a vine quickly along the ground in front of it. Semi-spike knockback of mild strength.
Dash attack   12% (clean), 10% (late) Ivysaur leaps forward in a sliding tackle. Decent knockback that is upwards with a moderate diagonally forwards angle. The late hit of the move deals much less knockback, of the same angle.
Forward smash   16% (clean), 14% (late) Ivysaur plants its vines on the ground and launches its body forward. The move can be angled up, down, or not angled, though its power is the same for all three. Deals good forwards knockback.
Up smash Exploding Flower 17% Ivysaur launches a burst of spores upwards from its bulb. Deals powerful upwards knockback and is Ivysaur's most damaging regular attack.
Down smash   12% (far), 10% (mid), 8% (near) Ivysaur quickly whips two vines across the ground simultaneously, one in front of it and one behind. Relatively low knockback and damage for a smash attack.
Neutral aerial   1% (hits 1-7), 2% (hit 8) Ivysaur spins with its bud facing towards the screen, hitting with its leaves. Hits 8 times, with the last hit dealing moderate knockback.
Forward aerial   12% Ivysaur slaps forward with a vine. Deals decent knockback that is upwards with a slight diagonally forwards angle.
Back aerial   3% (hit 1), 6% (hit 2) Ivysaur spins around vertically and hits behind itself with two vines, one after the other. The first hit is very weak and designed to combo into the second hit, which deals moderate diagonal up-backwards knockback. Good range.
Up aerial   15% Ivysaur shoots a burst of spores upwards from its bulb. Good damage and powerful upwards knockback. Ivysaur receives moderate downwards momentum when this move is used.
Down aerial   10% Ivysaur turns upside-down and shoots a burst of spores downwards from its bulb, similarly to up aerial. A meteor smash with good power, and no sourspot. Ivysaur's descent is stalled slightly when this move is used.
Grab   Ivysaur extends its vines forward to grab an opponent with them.
Pummel   1.3% Ivysaur headbutts the opponent while holding them with its vines.
Forward throw   5% (hits 1 & 2) Ivysaur holds the opponent in front of itself with its vines and headbutts them forward.
Back throw   12% Ivysaur swings the opponent with its vines while turning around, tossing them backwards. This causes Ivysaur to turn to face the other direction when it is used. Deals good diagonal up-backwards knockback, being Ivysaur's most powerful throw in damage and knockback.
Up throw   4% (hit 1), 5% (hit 2) Ivysaur holds the opponent above itself with its vines and bounces them into the air with the bud on its back. Some combo potential at lower damage percentages.
Down throw   7% Ivysaur swings the opponent with its vines as it does a flip, slamming them into the ground. Ivysaur's best combo throw.
Forward roll
Back roll
Spot dodge
Air dodge
Techs
Floor attack (front)
Floor getups (front)
  7% Ivysaur gets up with a horizontal spin, kicking to each side.
Floor attack (back)
Floor getups (back)
  7% Ivysaur whips both sides with its vines as it gets up.
Floor attack (trip)
Floor getups (trip)
  5% Ivysaur stands up and hits both sides with its vines.
Edge attack
Edge getups
  9% Ivysaur climbs up and swipes a vine in front of itself.
Neutral special Bullet Seed 3% (startup), 1.2-1.5% (seeds), 2% (contact), 3% (final seed) Ivysaur sends a barrage of seeds ascending from its bulb. Ivysaur will continue the move while the button is held, for up to 2 seconds. The seeds deal less damage the further they travel before hitting. There is a hitbox on Ivysaur's body and at its sides when the move is started, to launch opponents into the seeds, and there is also a hitbox on Ivysaur's body during the move, for the same purpose. The last seed Ivysaur fires deals greater knockback, to launch opponents away. The move has a maximum damage output of about 19.4%.
Side special Razor Leaf 8% (clean), 6% (mid), 4% (late) Ivysaur flings a single large leaf forward as a projectile, which can hit multiple opponents. The leaf has a random moderate curve to its trajectory. If the move is performed with a tap input, the leaf's distance and speed are increased.
Up special Vine Whip 11% (general), 13% (sweetspot) Ivysaur whips a vine diagonally upwards. The move functions as a tether recovery, and does not cause helplessness. Ivysaur will gain a slight upwards boost when the move is used in the air, but only once until it grabs an edge or lands. As an attack, the hit dealt by most of the vine has moderate knockback, but there is a sweetspot at the tip of the vine which deals powerful knockback. The vine can be angled somewhat with directional input.
Down special Pokémon Change   The Pokémon Trainer calls Ivysaur back by throwing a Poké Ball at it, and then sends out Charizard.
Final Smash Triple Finish ~50% total The Pokémon Trainer sends out both Squirtle and Charizard, and all three Pokémon perform a combination attack involving powerful trapping attacks with long horizontal range. For Ivysaur's contribution to the attack, it uses Solar Beam, a long beam of energy that traps opponents for repeated damage.

On-screen appearance

Pokémon Trainer releases Ivysaur from its Poké Ball while saying "Go!" or "Ivysaur!"

Taunts

  • Up taunt: Shakes from side to side, spinning its bud and leaves.
  • Side taunt: Stands on its front legs and walks around while saying "Ivy, Ivy, Ivy."
  • Down taunt: Extends its vines into the air and spins around in a dance, while saying "Saur, Ivy, Ivy."

Idle poses

  • Steps from side to side.
  • Looks around, then shakes its body.

Victory poses

During Ivysaur's victory poses, the Pokémon Trainer says randomly either "You all did great!" (male)/"Everyone did great!" (female) or "Way to go, Ivysaur!"

  • Up: Whips two vines forward, then poses with its vines extended.
  • Left: Runs forward, does a backflip, then strikes a pose.
  • Right: Pokémon Trainer pets Ivysaur, and it jumps on him, but Pokémon Trainer puts it back down and continues to pet it.

Role in World of Light

Pokémon Trainer was among the fighters that were summoned to fight against the army of Master Hands, and he brought his three Pokémon with him.

During the opening cutscene, Ivysaur was sent out by Pokémon Trainer, along with Squirtle and Charizard, shortly before Galeem unleashed his beams of light. Under Pokémon Trainer's command, Ivysaur used Solar Beam in an attempt to fight the beams of light, but this attempt failed. Pokémon Trainer, Squirtle, Ivysaur and Charizard were all vaporized and placed under Galeem's imprisonment along with the other fighters, excluding Kirby.

Pokémon Trainer can be found at the southeast near the maze that resembles Pac-Maze. Defeating him allows access to all of their Pokémon.

Gallery

Trivia