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Greninja (SSBU): Difference between revisions

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*Have Greninja join the player's party in [[World of Light]].
*Have Greninja join the player's party in [[World of Light]].
With the exception of the third method, Greninja must then be defeated on [[Kalos Pokémon League]].
With the exception of the third method, Greninja must then be defeated on [[Kalos Pokémon League]].
==Attributes==
As you'd expect, Greninja is a ninja-like fighter that moves very quickly to hit it's opponents.  It has one of the fastest fall speeds in the game, allowing it to avoid being juggled.  It also moves quite quickly on the ground, and it has a decent projectile that can keep the opponent at bay.  Greninja also has one of the best recoveries in the game with its combined [[Shadow Sneak]], [[Hydro Pump]], and [[Substitute]].  Through its attributes, it fits into the hit-and-run archetype.
As with other ninja-like characters, Greninja has a large toolset to use.  Its neutral special, Water Shuriken, is a decent projectile, dealing decent damage and having low endlag.  Fully charged water shurikens have linking hits and can easily combo into a forward aerial if the opponent is at high percentages.  Its side special, Shadow Sneak, sends a shadow along the ground that Greninja can teleport to, dealing medium damage and being a useful K.O. option when the opponent is at high percentages.  Also, Shadow Sneak is a useful recovery option when it needs to move a large horizontal distance without being interrupted.  Greninja's up special, Hydro Pump, moves it a long range and contains windboxes, which can be useful for [[gimp]]ing opponents.  Its down special, Substitute, is special in the matter that it's the only multi-directional counter-attack in the game, allowing it to set up combos at certain percentages by going in different directions.  Substitute can also be used as a recovery if getting edgegaurded.
Greninja's aerial game is also very useful, having multiple low [[landing lag]] aerials that can easily combo, and a strong f-air that can K.O. at high percents near the edge.  All of its smash attacks can kill, and u-smash sweetspotted is a strength in anti-air defense and offense.  Its tilts are useful for spacing, with d-tilt being a good combo starter.
Greninja's grab is notable as one of the farthest reach non-[[tether]] grabs.  Its u-throw easily combos into an u-air at any percentage, and its f-throw can kill at very high percentages.  D-throw also combos into f-air, and b-throw is hard to predict.  Greninja also has a decent pummel, being average in speed and damage output.


==Changes from ''[[Super Smash Bros. 4]]''==
==Changes from ''[[Super Smash Bros. 4]]''==

Revision as of 16:59, January 13, 2019

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This article is about Greninja's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Greninja.
Greninja
in Super Smash Bros. Ultimate
Greninja SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearance in SSB4


Availability Unlockable
Final Smash Secret Ninja Attack
GreninjaHeadSSBU.png
A ninja-like fighter that battles with moves like the Water Shuriken. Greninja can use a log for clever counterattacks, and this Pokémon can even stick to walls. During its Final Smash, it turns into Ash-Greninja...!?
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Greninja (ゲッコウガ, Gekkouga) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Greninja is classified as fighter #50.

Greninja is once again voiced by Billy Bob Thompson, through recycled voice clips from Smash 4.

How to unlock

Complete one of the following:

With the exception of the third method, Greninja must then be defeated on Kalos Pokémon League.

Attributes

As you'd expect, Greninja is a ninja-like fighter that moves very quickly to hit it's opponents. It has one of the fastest fall speeds in the game, allowing it to avoid being juggled. It also moves quite quickly on the ground, and it has a decent projectile that can keep the opponent at bay. Greninja also has one of the best recoveries in the game with its combined Shadow Sneak, Hydro Pump, and Substitute. Through its attributes, it fits into the hit-and-run archetype.

As with other ninja-like characters, Greninja has a large toolset to use. Its neutral special, Water Shuriken, is a decent projectile, dealing decent damage and having low endlag. Fully charged water shurikens have linking hits and can easily combo into a forward aerial if the opponent is at high percentages. Its side special, Shadow Sneak, sends a shadow along the ground that Greninja can teleport to, dealing medium damage and being a useful K.O. option when the opponent is at high percentages. Also, Shadow Sneak is a useful recovery option when it needs to move a large horizontal distance without being interrupted. Greninja's up special, Hydro Pump, moves it a long range and contains windboxes, which can be useful for gimping opponents. Its down special, Substitute, is special in the matter that it's the only multi-directional counter-attack in the game, allowing it to set up combos at certain percentages by going in different directions. Substitute can also be used as a recovery if getting edgegaurded.

Greninja's aerial game is also very useful, having multiple low landing lag aerials that can easily combo, and a strong f-air that can K.O. at high percents near the edge. All of its smash attacks can kill, and u-smash sweetspotted is a strength in anti-air defense and offense. Its tilts are useful for spacing, with d-tilt being a good combo starter.

Greninja's grab is notable as one of the farthest reach non-tether grabs. Its u-throw easily combos into an u-air at any percentage, and its f-throw can kill at very high percentages. D-throw also combos into f-air, and b-throw is hard to predict. Greninja also has a decent pummel, being average in speed and damage output.

Changes from Super Smash Bros. 4

Aesthetics

  • Change Greninja's model features a slightly more subdued color scheme.
  • Change Every move that once used water katanas now uses water kunai, similar to when Ash's Greninja uses Cut in the Pokémon anime.
  • Change Greninja's tongue has less physics-based movement than the previous game.
  • Change Greninja has altered animations for its sidestep, roll, and airdodge animations; it now disappears in a small whirlwind with leaves scattering, similarly to when Substitute is successful.

Attributes

  • Buff Like all characters, Greninja's jumpsquat animation now takes three frames to complete (down from 4).
  • Buff Greninja dashes faster (2.08 → 2.288).
  • Buff Greninja walks faster (1.43 → 1.502).
  • Buff Greninja has increased air speed (1.18 → 1.239).
  • Change Greninja weighs less (94 → 88). This worsens its survivability but makes it less susceptible to combos.
  • Nerf The ability to tech footstools hinders Greninja's combo options.
  • Nerf Greninja's down taunt has lower knockback and much higher ending lag; unlike other taunts, it is not interruptible (unless it's used during Shadow Sneak). This prevents it from KOing and makes Greninja more vulnerable while using it. However, due to how incredibly situational down taunt is, this is negligible in normal play.

Ground attacks

  • Neutral attack:
    • Buff Neutral attack's rapid jab is considerably faster.
    • Nerf Jab 3 deals less damage (3.5% → 3%), and thus less knockback.
  • Down tilt:
    • Change Down tilt is now a downward hand sweep.
    • Buff Down tilt launches opponents at a more upward angle, improving its combo potential.
    • Buff Down tilt has less ending lag (FAF 27 → 23).
    • Nerf Down tilt deals less damage (7% → 4%), and also deals more knockback, narrowing its combo range.
  • Dash attack:
    • Change Dash attack has an altered animation with Greninja stopping halfway through the spin.
    • Buff Dash attack deals more damage (7% → 8%).
    • Buff Dash attack has less ending lag (FAF 31 → 29).
  • Buff Forward smash deals more knockback.
  • Buff Down smash has much less startup lag (15 → 10), and thus a shorter duration (FAF 55 → 50).

Aerial attacks

  • Buff All aerials have less landing lag (Neutral: 12 → 7, Forward: 15 → 11, Back: 13 → 10, Up: 15 → 14, Down: 32 → 30).
  • Neutral aerial:
    • Buff Neutral aerial has considerably less ending lag (FAF 65 → 53).
    • Buff Neutral aerial deals slightly more knockback.
  • Forward aerial:
    • Buff Forward aerial deals more knockback.
  • Back aerial
    • Buff Back aerial has less ending lag (FAF 46 → 41).
  • Down aerial:
    • Nerf Down aerial has more endlag when it hits an opponent, hindering its combo potential and making it slightly less safe on shield.
    • Buff Greninja no longer loses its double jump when it lands down aerial.
    • Buff Greninja can act out of a missed down aerial sooner (FAF 57 → 52).
    • Buff Late down aerial KOs vertically slightly sooner.

Throws/other attacks

  • Grab:
    • Buff Standing grab's startup is reduced by 1 frame. (11 → 10)
  • Forward throw:
    • Buff Forward throw deals more damage and knockback, now boasting KO potential.
  • Back throw:
    • Change Back throw has a new animation. Greninja turns around and throws the opponent with both hands.
    • Buff Back throw's animation is faster, making it harder to DI properly.
    • Buff Back throw deals more knockback.

Special moves

  • Water Shuriken:
    • Buff Water Shuriken has slightly increased range.
    • Change Water Shuriken looks sharper.
    • Nerf Uncharged Water Shuriken has less knockback growth.
  • Shadow Sneak:
    • Change Greninja now cloaks itself in a whirlwind before disappearing. It may also perform a forward kick to attack.
    • Buff Shadow Sneak's attack has less startup.
    • Buff Forward Shadow Sneak launches at a lower angle, improving its combo potential.
    • Nerf The shadow's eyes flash red just before release, making it easier to predict the attack.
  • Substitute:
    • Buff Substitute's counter window is longer.
    • Buff Substitute's attack has less startup.
    • Buff Substitute slows down the opponent when the attack activates, allowing the attack to land more consistently.
    • Buff Substitute now grants Greninja invincibility during the attack.
    • Change Substitute has more vibrant particles effects.
  • Hydro Pump:
    • Change Hydro Pump now has an arrow pointing in the direction of travel, similar to Pikachu's Quick Attack.
    • Buff Hydro Pump can now be ledge-cancelled.
    • Buff Greninja no longer loses its double jump if it is hit out of Hydro Pump.
  • Secret Ninja Attack:
    • Change Greninja now turns into Ash-Greninja during its Final Smash.
    • Change Greninja and its opponents are no longer silhouetted during the attack.

Update history

Super Smash Bros. Ultimate 1.2.0

  • Bug fix A visual glitch with Greninja's screen KO has been fixed.

Classic Mode: Your Turn, Greninja!

Greninja fights against characters that represent different types from the Pokémon games: for example, Charizard and Bowser represent Fire type, and Mewtwo, Ness, and Lucas represent Psychic type.

Round Opponent Stage Music Notes
1 Charizard and Bowser Pokémon Stadium Battle! (Elite Four) / Battle! (Solgaleo/Lunala) Charizard's Pokémon Trainer is absent.
2 Pikachu, Pichu, and Zero Suit Samus Pokémon Stadium 2 Battle! (Steven)
3 Lucario, Ryu, and Ken Pokémon Stadium Battle! (Reshiram/Zekrom)
4 Ivysaur Pokémon Stadium Battle! (Gladion) Ivysaur's Pokémon Trainer is absent.
5 Mewtwo, Ness, and Lucas Pokémon Stadium 2 Battle! (Dialga/Palkia) / Spear Pillar
6 Squirtle and Greninja Kalos Pokémon League Battle! (Champion) - Pokémon X / Pokémon Y Squirtle's Pokémon Trainer is absent.
Bonus Stage
Final Master Hand Final Destination Master Hand On intensity 7.0 and higher, Crazy Hand fights alongside Master Hand, and the track Master Hand / Crazy Hand plays during the battle.

Role in World of Light

Greninja was among the fighters that were summoned to fight the army of Master Hands.

During the opening cutscene, Greninja was present on the cliffside when Galeem unleashed his beams of light. Greninja leaped into the air to avoid one of the beams, which hit Lucario instead. Greninja was hit shortly after and vaporized, getting imprisoned by Galeem afterward along with the other fighters, sans Kirby. A puppet fighter cloned from Greninja is later seen alongside ones cloned from Fox, Samus, Link and other fighters.

Greninja was one of the many fighters that fell under Dharkon's control upon Galeem's first defeat, and it can be found in the Realm of Darkness.

Greninja is later seen among several other fighters, making their last stand against Galeem and Dharkon. It also shows up in the bad ending where Galeem emerges victorious against Dharkon, witnessing Galeem engulf the world in light.

Alternate costumes

Greninja Palette (SSBU).png
GreninjaHeadSSBU.png GreninjaHeadRedSSBU.png GreninjaHeadPinkSSBU.png GreninjaHeadBlackSSBU.png GreninjaHeadVioletSSBU.png GreninjaHeadGreenSSBU.png GreninjaHeadGreySSBU.png GreninjaHeadPurpleSSBU.png

Gallery

Character Showcase Video

<youtube>rMCn8NuATaE</youtube>

Trivia

  • In the Pokémon series, Ash-Greninja is only obtainable as a male. The fact that Greninja transforms into Ash-Greninja for its Final Smash, Secret Ninja Attack, implies that Greninja is a male in Ultimate.
  • Greninja's new character portrait resembles its air dodge animation.
  • Coincidentally, Greninja's fighter number, 50, is the same as the number of its costume in Super Mario Maker.