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Jigglypuff (SSBU): Difference between revisions

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**{{buff|On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.}}
**{{buff|On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.}}
**{{buff|With [[crouch cancel]]ling becoming much stronger, Jigglypuff can potentially land Rest on opponents who hit it out of a crouch.}}
**{{buff|With [[crouch cancel]]ling becoming much stronger, Jigglypuff can potentially land Rest on opponents who hit it out of a crouch.}}
**{{nerf|Because the universal change of not being able to run through opponents increases character pushback, Rest can no longer hit out of a walk or run anymore.}}
**{{nerf|Because the universal change of not being able to run through opponents increases character pushback, Rest can no longer hit out of a walk or run.}}
**{{change|Rest now triggers Special Zoom upon connecting.}}
**{{change|Rest now triggers Special Zoom upon connecting.}}
*[[Puff Up]]:
*[[Puff Up]]:

Revision as of 16:54, December 23, 2018

Current.png This page documents information about recently released content.
Information may change rapidly as it becomes available. All information in this article must be verifiable.
This article is about Jigglypuff's appearance in Super Smash Bros. Ultimate. For the character in other contexts, see Jigglypuff.
Jigglypuff
in Super Smash Bros. Ultimate
Jigglypuff SSBU.png
PokemonSymbol.svg
Universe Pokémon
Other playable appearances in SSB
in Melee
in Brawl
in SSB4
Availability Unlockable
Final Smash Puff Up
JigglypuffHeadSSBU.png
Jigglypuff can jump 5 times in the air and can move faster in the air than on the ground. Use Jigglypuff's great aerial ability to overwhelm your opponent! If you manage to land the down special Rest, you can powerfully launch your opponent.
Super Smash Blog, Super Smash Bros. Ultimate Official Site

Jigglypuff (プリン, Purin) is a playable character in Super Smash Bros. Ultimate. It was confirmed on June 12th, 2018. Jigglypuff is classified as fighter #12.

As with previous games, Rachael Lillis's portrayal of Jigglypuff from 64 has been repurposed for the English version of Ultimate; Mika Kanai, Jigglypuff's voice actress from previous games and the Pokémon anime, reprises her role in the Japanese version with new voice clips.

How to unlock

Complete one of the following:

  • Play VS. matches, with Jigglypuff being the 15th character to be unlocked.
  • Clear Classic Mode with Kirby or any character in his unlock tree, being the second character unlocked after Ness.
  • Have Jigglypuff join the player's party in World of Light.

With the exception of the third method, Jigglypuff must then be defeated on Saffron City.

Changes from Super Smash Bros. 4

Due to its status as bottom tier in SSB4, Jigglypuff has been significantly buffed in the transition to Ultimate. Most notable direct changes are to its aerial attacks, having greatly reduced landing lag. This combined with its even higher airspeed allows Jigglypuff to flow its aerial attacks into another, significantly improving its combos and damage output. In addition, Pound has less endlag than in SSB4 giving it combo potential as well as helping with vertical recovery, and Rest is now interruptible significantly earlier, being 20 frames fewer than previous games, and an additional 25 frames earlier if it connects.

Some of the biggest buffs to Jigglypuff, however, come from the reworked game mechanics in Ultimate. Changes to airdodges greatly improves Jigglypuff's ability to use its aerial kit much more efficiently, and notably regaining its strong edgeguarding capabilities. This combined with its improved aerials and mobility allows Jigglypuff to perform techniques like its renowned Wall of Pain more effectively. In addition, Jigglypuff arguably benefits the most from the weakening of the rage mechanic, which slightly improves Jigglypuff's otherwise abysmal endurance.

With all these changes, Jigglypuff is significantly more effective than in Brawl and SSB4, now becoming a proper glass cannon, although how viable it actually will be remains to be seen.

Aesthetics

  • Change As with all veterans returning from SSB4, Jigglypuff's model features a more subdued color scheme. It more closely resembles its appearance in recent mainline Pokémon titles as a result. Only its irises have retained some of their vibrancy, and they are more detailed than they were previously.
  • Change Jigglypuff is slightly more expressive, for example, now smiling when using certain neutral attacks as it did in games prior to SSB4 rather than looking surprised.
  • Change Jigglypuff's ears now fold slightly inward when using Rollout or Rest.
  • Change Jigglypuff has a new dash attack animation, with its face angled more towards the screen and its limbs more elegantly spread out.
  • Change Jigglypuff has an altered airdodge animation, where it poses more gracefully during the ending lag.
  • Change Side taunt is now much faster; over twice as fast. Up taunt is also slightly faster.
  • Change Jigglypuff has two new victory poses. In one, it jumps twice, spins around, and assumes a pose similar to its render from SSB4. In the other, it runs into the scene, does a backflip, and assumes a pose similar to its official art from Pokémon FireRed and LeafGreen Versions. It retains the victory pose where it falls asleep.
  • Change Jigglypuff's walking animation is different. It now walks with an alert look on its face and is facing more towards the screen.

Attributes

  • Buff Like all characters, Jigglypuff's jumpsquat animation now takes three frames to complete (down from 6).
  • Buff Jigglypuff dashes faster (1.155 → 1.271).
  • Buff Jigglypuff walks slightly faster (0.7 → 0.735).
  • Buff Jigglypuff's top air speed is faster (1.269 → 1.332).
  • Buff Jigglypuff reaches the peak of its jump faster.
  • Buff Jigglypuff arguably benefits most from the weakening of the rage mechanic, increasing its endurance.
  • Buff The changes to airdodges significantly improves the effectiveness of Jigglypuff's aerial attacks, making them much harder to avoid. Thanks to this, Jigglypuff regains its very powerful edgeguarding capabilities.

Ground Attacks

  • Buff Jab 1 can lock, returning the capability previously in Brawl and Melee.
  • Change Jab 2 has more knockback, further differentiating its use from Jab 1.
  • Buff Dash attack has visibly more knockback at low percents, improving its safety on hit.
  • Buff Forward smash deals more damage: 15% clean/12% late → 16% clean/14% late.
  • Buff Forward smash does visibly more knockback, improving its KO potential.
  • Change Both the charging animation and the animation of the execution of Jigglypuff's forward smash have changed. Jigglypuff charges the move by holding its foot behind itself, and then swiftly swings its foot around to execute a roundhouse kick.
  • Buff Up smash damage deals more damage: 14% sweetspot/12% sourspot → 15% sweetspot/13% sourspot
  • Change Down smash's launch angle has been altered, from sending opponents horizontally to slightly diagonally.

Aerial attacks

  • Buff All of Jigglypuff's aerials have less landing lag (Neutral: frame 15 → 9, Forward: 15 → 9, Back: 18 → 12, Up: 15 → 9, Down: 30 → 15).
  • Change Forward aerial has more knockback, increasing its KO potential but weakening its combo potential.
    • Buff However, the knockback increase improves its usage for Wall of Pain.
  • Change Back aerial now turns Jigglypuff the other way, even when landing with the move, similarly to Marth's back aerial. This hampers its use as a neutral walling move, but increases its potential for combos and mixups.

Throws/other attacks

  • Change Jigglypuff now pummels with its foot, dealing less damage (3.1% → 1.3%) but increasing its speed.
  • Nerf Jigglypuff's dash and pivot grabs have slightly more startup, and all grabs have more ending lag.
  • Nerf Up throw damage deals less damage: 10% → 8%
  • Buff Down throw's first hit deals more damage (4% → 6%), for a total of 12%.

Special Moves

  • Rollout:
    • Buff Rollout deals more damage: 6%-14% → 10%-20%
    • Buff Rollout deals a lot of damage to shields, making it an effective shield-breaker.
    • Buff Rollout's rebound animation is much faster.
    • Buff Rollout has greatly reduced endlag.
    • Buff When using an uncharged Rollout, Jigglypuff will only roll once, significantly speeding up the animation.
    • Buff Jigglypuff is able to move in freefall after hitting an opponent with Rollout in the air, like in Brawl.
    • Buff Rollout has more knockback, improving its KO potential.
    • Buff Jigglypuff can now ledge grab out of a freefalling Rollout.
    • Nerf Rollout can no longer be held indefinitely; Jigglypuff will eventually begin moving on its own.
  • Pound:
    • Buff Pound has reduced endlag when used in the air, allowing for true combos into other moves, including Rest.
      • Buff This also improves Jigglypuff's recovery after using Pound.
  • Sing:
    • Buff Sing has reduced endlag.
    • Buff Sing is slightly faster, improving its safety.
    • Buff Sing has slightly more range.
    • Buff Sing is harder to mash out of, improving its utility.
  • Rest:
    • Buff When Rest hits, it is now interruptible as soon as Jigglypuff opens its eyes.
    • Buff On whiff, Rest is still interruptible only slightly later, as Jigglypuff first looks around.
    • Buff With crouch cancelling becoming much stronger, Jigglypuff can potentially land Rest on opponents who hit it out of a crouch.
    • Nerf Because the universal change of not being able to run through opponents increases character pushback, Rest can no longer hit out of a walk or run.
    • Change Rest now triggers Special Zoom upon connecting.
  • Puff Up:
    • Change Puff Up is now much faster than the previous games. When it ends, Jigglypuff aesthetically "pops", and then deflates to normal size, mimicking a balloon. Jigglypuff additionally shrinks considerably faster at the end. It also has an angry expression while inflating, resembling the face the Jigglypuff from the anime makes when someone falls asleep.
    • Buff The damage of Puff Up, previously 17% in a single hit, has now been split into two hits that deal 10% and 25% damage, respectively.

Classic Mode: All Original, All 64

Jigglypuff fights the cast of the original Super Smash Bros..

Round Opponent Stage Music
1 Link Hyrule Castle Overworld Theme - The Legend of Zelda (64)
2 Mario Peach's Castle Ground Theme - Super Mario Bros. (64)
3 Yoshi and Samus Super Happy Tree Yoshi's Story (64)
4 Kirby and Fox Dream Land Gourmet Race (64)
5 Pikachu Saffron City Main Theme - Pokémon Red & Pokémon Blue (64)
6 Luigi, Captain Falcon, Ness, and Jigglypuff Battlefield Final Destination - Super Smash Bros.
Bonus Stage
Final Giant Donkey Kong Kongo Jungle (Ω form) Jungle Level (64)

Note: Every stage plays a track from Super Smash Bros.. Due to Planet Zebes and Sector Z being the only N64 stages that didn't return, Samus and Fox had to be paired with Yoshi and Kirby, respectively. Giant Donkey Kong is considered as Jigglypuff's final boss instead of Master Hand, despite the fact that Master Hand was the final boss in the original Super Smash Bros..

Role in World of Light

Although Jigglypuff does not appear in the World of Light opening cutscene, it was vaporized and later imprisoned alongside the rest of the fighters (sans Kirby) when Galeem unleashed his beams of light.

Jigglypuff can be found in a green area at the east of a metropolis, and to reach it, the player must either cross a bridge or circle through a lake.

Alternate costumes

Jigglypuff Palette (SSBU).png

Gallery

Character Showcase Video

<youtube>IlojAAwCfoA</youtube>

Trivia

  • Jigglypuff is the only character who travels to Super Happy Tree in Classic Mode.
  • Jigglypuff is the only unlockable character to be fought in a Smash 64 stage.