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List of spirits (Super Mario series): Difference between revisions

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{{DISPLAYTITLE:List of spirits (''Super Mario'' series)}}
{{Title|List of spirits (''Super Mario'' series)}}
{{ArticleIcons|ssbu=y}}
{{ArticleIcons|ssbu=y}}
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.
The following is the list of the [[spirit]]s from the {{uv|Mario}} series in ''[[Super Smash Bros. Ultimate]]''.
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|No Effect
|No Effect
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Bowser amiibo
|•Battle via World of Light (The Final Battle - Dark)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Bowser (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|31
|31
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|''Super Mario Bros.''<br>(Artwork: Nintendo Kids Club UK site)
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 1000G<br>•Scan the Toad amiibo figure from the ''Super Mario'' series<br>•Scan the Toad Power-Up Band amiibo from the ''Super Nintendo World'' series (since version 11.0.0)
|-
|-
|32
|32
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|2,887
|2,887
|Foot Attack ↑
|Foot Attack ↑
|''{{s|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|''{{iw|mariowiki|Mario Tennis|Nintendo 64}}''<br>(Artwork: ''Mario Party: Island Tour'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Waluigi amiibo figure from the ''Super Mario'' series
|-
|-
|36
|36
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|Foot Attack ↑
|Foot Attack ↑
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo
|•Battle via World of Light (The Light Realm)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Goomba amiibo figure from the ''Super Mario'' series
|-
|-
|38
|38
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|Can Be Enhanced at Lv. 99
|Can Be Enhanced at Lv. 99
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|''Super Mario Bros. 3''<br>(Artwork: ''New Super Mario Bros. U'')
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo
|•Battle via World of Light (Dracula's Castle)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Boo amiibo figure from the ''Super Mario'' series
|-
|-
|49
|49
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|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,525
|{{SpiritTableName|Peach & Stella}}
|{{SpiritType|Grab}}
|★★★★
|⬡⬡
|4,408
|11,024
|1,352
|3,380
|2,808
|7,020
|Jump ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "[[Showtime and Wonder Spirits!]]")
|-
|1,527
|{{SpiritTableName|Swordfighter Peach}}
|{{SpiritType|Attack}}
|★★
|⬡
|2,038
|8,178
|1,047
|4,201
|806
|3,234
|Sword Attack ↑
|''Princess Peach: Showtime!''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|}
|}


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|Critical-Health Healing
|Critical-Health Healing
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Wedding Peach amiibo
|•Battle via World of Light (The Final Battle - Light)<br>•Battle via Spirit Board<br>•Purchase from the Vault Shop for 6000G<br>•Scan the Peach (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|34
|34
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|[[Green Shell]] Equipped
|[[Green Shell]] Equipped
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|''Super Mario Bros.''<br>(Artwork: ''New Super Mario Bros.'')
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo
|•Battle via Spirit Board<br>•Purchase from the Vault Shop for 500G<br>•Scan the Koopa Troopa amiibo figure from the ''Super Mario'' series
|-
|-
|44
|44
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|''Mario Golf: Super Rush''
|''Mario Golf: Super Rush''
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|•Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)<br>•Purchase from the Vault Shop for 1000G
|-
|1,526
|{{SpiritTableName|Elephant Mario}}
|★★★
|⬢⬢
|Slow Super Armor
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower}}
|★
|⬢
|Fire Flower Equipped
|''Super Mario Bros. Wonder''
|•Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
|}
|}


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|{{anchor|Mario (Wedding)}}Mario (Wedding)
|{{anchor|Mario (Wedding)}}Mario (Wedding)
|''Super Mario Odyssey''
|''Super Mario Odyssey''
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Wedding Mario amiibo
|•Complete Challenge (Games & More): ''As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times''.<br>•Purchase from the Vault Shop for 300G<br>•Scan the Mario (Wedding) amiibo figure from the ''Super Mario'' series
|-
|-
|4
|4
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Rosalina's star-patterned dress and the yellow Luma's design represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
*The yellow Rosalina and Luma represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
*The yellow Rosalina & Luma reference Rosalina's association with stars in the ''Mario'' series, serving as the mother of Lumas, a star-shaped species that resembles the Super Star.
*The stage is based on Princess Peach's Castle, the main hub area of ''Super Mario 64'' where the goal item, the {{s|mariowiki|Power Star}}, highly resembles the Super Star.
*The yellow Rosalina & Luma and the stage reference their respective appearance in ''Super Mario Galaxy'' and ''Super Mario 64'', both of which feature the {{iw|mariowiki|Power Star}}s, a collectible goal item resembling the Super Star.
*The rules and the battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
*The music track represents the theme song played on the {{s|mariowiki|Bob-omb Battlefield}} course, the first course in ''Super Mario 64'' which features the game's first Power Star.
*Rosalina & Luma's [[Grand Star]] Final Smash is based on the {{iw|mariowiki|Grand Star}}, the larger version of the Power Stars in ''Super Mario Galaxy'', which also resembles the Super Star.
*The Temporary Invincibility rule references the Super Star's ability to grant the player temporary invincibility when collected, which also gives them a bright, sparkling appearance.
*The Attack Power ↑ and Easy to Launch rules reference the Super Star's ability to grant the player the ability to easily defeat enemies by running into them and knocking them off-screen.
*Rosalina & Luma's [[Grand Star]] Final Smash represents the {{s|mariowiki|Grand Star}}, the larger and more powerful version of the Power Stars in ''Super Mario Galaxy'' resembling the Super Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference the Super Star's role in the ''Super Mario'' series as a protective power-up item.
*This spirit's First-Strike Advantage ability further references the Super Star's ability to grant the player invincibility for a short time.
*This spirit's Shield type and First-Strike Advantage ability reference the Super Star's ability to protect the player from taking damage, which also gives them a bright, sparkling appearance.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
*In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm similar to the stage's cloudy sky setting.
|-
|-
|21
|21
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|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|{{SSBUMusicLink|Super Smash Bros.|Metal Battle}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Mario represents Metal Mario, the dark, metallic power-up form of Mario which can obtained after breaking the [[Metal Box]].
*The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the [[Metal Box]].
*The stage represents the {{s|mariowiki|Cavern of the Metal Cap}}, an underground cavernous stage featuring crystals and water in ''Super Mario 64'' where the Metal Mario power-up form can be first obtained.
*The stage represents the {{iw|mariowiki|Cavern of the Metal Cap}}, a crystalline cavernous stage in ''Super Mario 64'' where the Metal power-up form is first obtained.
*The stage represents [[Meta Crystal]], a stage based on Cavern of the Metal Cap in ''Super Smash Bros.'''s [[1P Game]] mode which serves as the stage against the Metal Mario mini-boss battle.
*The music track is based on the metal boss battles theme song in ''Super Smash Bros. Melee'', which features Metal Mario as a mini-boss.
*The stage's Battlefield form and the music track represents the {{SSBM|Battlefield}} stage in ''Super Smash Bros. Melee'''s [[Adventure Mode]], which serves as the boss stage against the Metal Mario mini-boss.
*The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.
*The first battle condition references Metal Mario's increased offense and defense stats, and decreased speed and mobility stats in his game appearances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Metal Mario's increased defense stats, which features increased resistance to enemy attacks.
*This spirit's Weight ↑ ability further references the Metal power-up form's ability to grant the player increased resistance to damage, but makes them move slower.
*This spirit's Weight ↑ ability references Metal Mario's increased weight stats and decreased speed and mobility stats.
|-
|-
|22
|22
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Mario represents Boo Mario, the ghost-like power-up form of Mario disguised as a Boo after collecting a {{s|mariowiki|Boo Mushroom}}, which features his physical facial traits and his hat.
*The larger black Mario represents {{s|mariowiki|Boo Mario}}, the larger {{s|mariowiki|Boo Mushroom}} power-up form of Mario, whose design includes his facial features and hat.
*The stage represents the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a ghost-themed galaxy in ''Super Mario Galaxy'' where the Boo Mario power-up form can be first obtained.
*The stage represents the haunted mansion in the {{s|mariowiki|Ghostly Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy'' where the Boo Mushroom item is first obtained.
*The stage and music track represent the {{s|mariowiki|Ghost House}} stages in ''Super Mario World'' and {{s|mariowiki|World 2-Fortress}} in ''Super Mario Bros. 3'', both of which are inhabited the Boo, which serves as the basis of the Boo Mario power-up form.
*The music track references the theme song from {{s|mariowiki|Boo Moon Galaxy}}, a Boo-inhabited horror-themed galaxy in ''Super Mario Galaxy 2'' where the Boo Mushroom item can be obtained.
*The music track features the ominous remix of the theme song played for the Ghost House stages in ''Super Mario World'', which is used for the theme song for the {{s|mariowiki|Boo Moon Galaxy}} stage in ''Super Mario Galaxy 2'' where the Boo Mario power-up form can be obtained.
*The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.
*The Invisibility rule references the Boo's ability to turn invisible and Boo Mario's ability to turn invisible and intangible, which allows him to pass through certain walls and grates.
*The Low Gravity and High Gravity hazards reference the Boo's ability to float in the air and Boo Mario's ability to levitate higher while floating in midair.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Boo Mario power-up form can help Mario collect the Power Stars in ''Super Mario Galaxy''.
*This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to make the player float in midair without touching the floor.
*This spirit's Shield type references Boo Mario's ability to turn invisible and intangible, which allows him to be protected from any obstacle or enemy damage.
*This spirit's Lightweight ability further references Boo Mario's ability to float in the air and levitate higher while floating in midair.
|-
|-
|23
|23
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|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|{{SSBUMusicLink|Super Mario Bros.|Melty Monster}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Metal Jigglypuff represents Rock Mario, the rock-like power-up form of Mario after collecting a {{s|mariowiki|Rock Mushroom}}, which allows him to transform into a spherical, hard-shelled boulder.
*The blue Metal Jigglypuff represents {{s|mariowiki|Rock Mario}}, the {{s|mariowiki|Rock Mushroom}} power-up form of Mario, who can transform into a hard-shelled boulder.
*The stage's Battlefield form represents the starting planet of the {{s|mariowiki|Boulder Bowl Galaxy}}, a semispherical planet with a large round platform where the Rock Mario power-up form can be first obtained.
*The music track is based on the {{s|mariowiki|Melty Monster Galaxy}} theme song from ''Super Mario Galaxy 2'' where the Rock Mushroom can be obtained.
*The music track represents the theme song played on the {{s|mariowiki|Melty Monster Galaxy}}, a lava-filled galaxy in ''Super Mario Galaxy 2'' where the Rock Mario power-up form can be obtained.
*Jigglypuff's favored [[Rollout]] references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
*Jigglypuff's favored [[Rollout]] and the first battle condition reference Rock Mario's ability to transform into his spherical boulder form and roll at high speeds, which is capable of damaging any enemies along the way.
*Jigglypuff's favored Rollout is also based on the Rock-type move used by spherical Pokémon, further referencing the spherical and hard-shelled appearance of Rock Mario's boulder form and ability to roll and damage enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Rock Mario power-up form can help Mario collect the Power Stars in ''Super Mario Galaxy 2''.
*This spirit's Physical Attack ↑ ability further references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
*This spirit's Shield type and Physical Attack ↑ ability further references Rock Mario's ability to transform into his boulder form, which is capable of preventing him from taking damage from certain hazards and damaging enemies along the way.
|-
|-
|25
|25
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tail Luigi represents Fox Luigi, the fox-like power-up form of Luigi after collecting a [[Super Leaf]], which gives him fox ears and a fox tail with a yellow color scheme.
*The yellow Tail Luigi represents Fox Luigi, the [[Super Leaf]] power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
*The stage represents the main setting of ''New Super Mario Bros. U'', the follow-up game to ''New Super Mario Bros. 2'' which first features the Fox Luigi power-up form.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 3)|the first grassland stage]] in ''Super Mario Bros. 3'' where the Super Leaf item is first obtained.
*The stage represents the main setting of ''New Super Mario Bros. U'', which features the [[mariowiki:Flying Squirrel Mario|Flying Squirrel]] power-up form, which functions similarly to the Super Leaf power-up forms.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage by running until they fill up their [[mariowiki:P-Meter|Power Meter]].
*The music track is a remix of the ''Super Mario Bros. 3'' ground theme played during [[mariowiki:World 1-1 (Super Mario Bros. 3)|the game's first stage]] where the Super Leaf power-up form can be first obtained.
*Luigi's [[Fireball]] references how the Fox Luigi power-up form is based on a ''kitsune'', a legendary fox creature in Japanese mythology known for generating fire.
*The Heavy Wind hazard references the Super Leaf power-up form's ability to fly and glide across the stage after filling up the {{s|mariowiki|Power Meter}} by running.
*Luigi's frequent [[Fireball]] references how Fox Luigi is based on a [[wikipedia:kitsune|kitsune]], a mythical fox creature in Japanese mythology that is known for generating glowing fireballs.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Fox Luigi power-up form can help Luigi clear stages in the ''Super Mario'' series.
*This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
*This spirit's Shield type and Easier Dodging ability reference Fox Luigi's {{s|mariowiki|Tanooki Suit}} power-up form equivalent, {{s|mariowiki|Kitsune Luigi}}, which allows him to transform into a statue and become immune to enemy attacks.
|-
|-
|26
|26
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal Tail Mii Swordfighter represents Flying Squirrel Toad, the Flying Squirrel power-up form of Toad after collecting a {{s|mariowiki|Super Acorn}}, which gives him flying squirrel ears and a tail.
*The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the {{s|mariowiki|Super Acorn}} power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
*The Mii Swordfighter's Super Mushroom Hat represents Toad's mushroom-shaped head, the Monkey Suit represents Flying Squirrel Toad's yellow torso, and the high voice type represents Toad's high-pitched voice.
*The stage and music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Super Acorn item is first obtained.
*The stage's Ω form and the music track represent {{s|mariowiki|Acorn Plains}}, the first stage in ''New Super Mario Bros. U'' where the Flying Squirrel power-up form can be first obtained.
*The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle while gliding across the stage.
*The "increased jump power" battle condition references the Flying Squirrel Jump, a technique used by the Flying Squirrel power-up form which allows the user to propel themselves upwards while flying in midair.
*The Mii Swordfighter's favored [[Power Thrust]] in the air features the airborne Mii Swordfighter launching at a downward angle, referencing the Flying Squirrel power-up form's ability to descend downwards at an angle while gliding in the air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type and Toss & Meteor ability reference Toad's ability to pluck items from the ground and throw them in his playable appearances in the ''Mario'' series.
*This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
*This spirit's Grab type and Toss & Meteor ability also reference Toad's appearance in ''Super Smash Bros. Ultimate'', serving as part of Peach and Daisy's grab-and-throw attacks.
|-
|-
|27
|27
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Tiny Isabelle represents Baby Peach, the infant counterpart of Princess Peach who features blonde hair and wears a pink dress.
*The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and uses a floating ability.
*The Striped Mario minion references his appearance as the series' titular main playable character, who befriends Baby Peach in her debut game, ''Mario & Luigi: Partners in Time''.
*The Striped Mario minion is based on his appearance in ''Mario & Luigi: Partners in Time'', who protects Baby Peach from the invading {{s|mariowiki|Shroob}} forces.
*The stage and music track represent Princess Peach's Castle, the landmark castle location featured in ''Partners in Time'' where Baby Peach resides in the past.
*The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in ''Partners in Time''.
*The first battle condition references Mario's role in ''Partners in Time'' to travel to the past with Luigi and protect Baby Peach and their infant counterparts from the invading {{s|mariowiki|Shroob}} forces.
*Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.
*The "increased move speed" battle condition references Baby Peach's first playable appearance in ''Mario Kart Wii'', featuring a high acceleration stat.
*Mario's favored dash attack is based on a baseball slide, referencing Baby Peach's playable appearance in ''Mario Super Sluggers'', a ''Mario''-themed baseball game.
*The Tiny Isabelle falls slowly, referencing Princess Peach's ability to temporarily hover and glide in the air using her {{s|mariowiki|Floating Jump}} ability or [[mariowiki:Princess Peach's parasol|her parasol]] in her playable game appearances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Baby Peach's supportive role in her game appearances in ''Mario & Luigi: Partners in Time'' and ''Yoshi's Island DS''.
*This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
*This spirit's Air Defense ↑ ability further reference Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
|-
|-
|29
|29
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|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|{{SSBUMusicLink|Super Mario Bros.|Break Free (Lead The Way)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach references her appearance as the damsel-in-distress of ''Super Mario Odyssey'', who wears a stolen wedding dress featuring a white color scheme.
*The white Peach is based on her appearance in ''Super Mario Odyssey'', who wears the white {{s|mariowiki|Lochlady Dress}} for her forced marriage to Bowser.
*The Wedding Mario minion references his appearance as the main playable character of ''Odyssey'', who wears a Wedding Top Hat and Wedding Top Hat.
*The white Mario minion is based on his appearance in ''Odyssey'', who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
*The stage represents the New Donk City Hall in ''Odyssey'' where Bowser's airship can be seen flying above the top of the city hall's rooftop holding Princess Peach hostage.
*The music track is based on the ending theme song of ''Odyssey'' where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
*The music track represents the theme song played during the escape sequence after the final boss battle of ''Odyssey'', where Mario captures an unconscious Bowser and quickly escapes the collapsing moon with Peach.
*The Flowery rule references the single {{s|mariowiki|Rocket Flower}} that Mario offers to Princess Peach during the ending cutscene of ''Odyssey''.
*The Flowery rule references the bouquet of flowers held by the bride during weddings, as well as the {{s|mariowiki|Burst Flower}} and the bouquet of Piranha Plants offered to Peach by Mario and Bowser respectively.
*The battle conditions reference the beginning cutscene of ''Odyssey'', where Mario attempts and fails to protect Princess Peach from Bowser.
*The puppet fighters starting off with increased move speed and the battle conditions reference Mario's role in the titular series to protect Peach from Bowser, which Mario fails at during the opening cutscene of ''Odyssey''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Peach's role in the post-game of ''Odyssey'' by providing Mario with a {{s|mariowiki|Power Moon}} in each kingdom.
*This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping in the beginning of ''Odyssey'', but quickly recovers and later rescues her.
*This spirit's Shield type references Peach's role in the ''Mario'' series as the damsel-in-distress, whom Mario must rescue and protect from Bowser.
*In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in ''Odyssey'', Princess Peach is kidnapped to be forcibly married to Bowser.
*This spirit's Critical-Health Healing ability references how Mario was injured during Peach's kidnapping in the beginning Odyssey, but later recovers to rescue her.
*In World of Light, the Wedding Peach spirit is featured on Galeem's side of the Final Battle map while the Wedding Bowser spirit is featured on Dharkon's side, referencing how both characters are the wedding forms of Peach and Bowser respectively.
|-
|-
|30
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|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Moon Caverns}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser references his appearance as the main antagonist of ''Super Mario Odyssey'', who wears his wedding tuxedo featuring a white color scheme.
*The grey Bowser is based on his appearance in ''Super Mario Odyssey'', who wears a white wedding tuxedo with a spiky design.
*The white Peach minion references her appearance as the damsel-in-distress of ''Odyssey'', who wears a stolen wedding dress featuring a white color scheme.
*The white Peach ally is based on her appearance in ''Odyssey'', who wears the white Lochlady Dress for her forced marriage to Bowser.
*The stage represents the New Donk City Hall in ''Odyssey'' where Bowser can be seen aboard his airship flying above the city hall's rooftop while the {{s|mariowiki|Mechawiggler}} absorbs the city's electricity.
*The music track is based on the Underground Moon Caverns of the {{iw|mariowiki|Moon Kingdom}}, where Bowser attempts to marry Princess Peach in ''Odyssey''.
*The music track represents the theme song played during the {{s|mariowiki|Moon Kingdom}}'s underground caverns where Bowser attempts to forcibly marry Princess Peach in the kingdom's Wedding Hall.
*Bowser's jumping and the battle conditions reference the boss battles against Bowser in ''Odyssey'', where he quickly jumps around the arena and uses powerful physical attacks.
*The first battle condition references Mario's role in ''Odyssey'' to quickly rescue Peach from being forcibly married to Bowser after failing to prevent her kidnapping during the opening cutscene.
*Bowser's favored dash attack references the ending cutscene of ''Odyssey'' where Bowser bumps Mario away while offering a Burst Flower to Peach so he could offer her a bouquet of Piranha Plants.
*Bowser starts off with increased move speed, referencing the aftermath of Bowser's final boss battle in ''Odyssey'' where Mario captures an unconscious Bowser and quickly escapes the collapsing moon with Peach.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Bowser's role in the ''Mario'' series as the main antagonist, who often kidnaps Princess Peach and holds her hostage.
*In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in ''Odyssey'', Bowser kidnaps Princess Peach to forcibly marry him.
*In World of Light, the Wedding Bowser spirit is featured on Dharkon's side of the Final Battle map while the Wedding Peach spirit is featured on Galeem's side, referencing how both characters are the wedding forms of Bowser and Peach respectively.
|-
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|•The enemy favors side specials
|•The enemy favors side specials
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|
*The Mii Brawler's costume represents Toad, a member of the {{s|mariowiki|Toad}} species in the ''Mario'' series who features a mushroom-shaped head.
*The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the {{s|mariowiki|Toad}}s, a race of mushroom-headed humanoids.
*The Mii Brawler's Super Mushroom Hat represents Toad's mushroom-shaped head, the blue Toad Outfit represents Toad's blue outfit used in his later in-game appearances, and the high voice type represents Toad's high-pitched voice.
*The stage is based on Princess Peach's Castle where Toad serves as Princess Peach's attendant in the ''Super Mario'' series.
*The stage represents Princess Peach's Castle, the landmark castle location of the Mushroom Kingdom in the ''Mario'' series where Toad serves as the kingdom's dominant species and as Princess Peach's attendant.
*The music track is based on the theme song of {{s|mariowiki|Captain Toad}}, an explorer Toad who serves as the main protagonist of ''Captain Toad: Treasure Tracker''.
*The stage represents Princess Peach's Castle, the main hub world of ''Super Mario 64'' which features the Toad's first three-dimensional appearance in the ''Mario'' series.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
*The music track represents the theme song played in Plucky Pass Beginnings, the first stage in ''Captain Toad: Treasure Tracker'' which features Captain Toad as the titular playable character.
*The Super Mushroom and Poison Mushroom items reference the Toad species' mushroom-shaped heads, which resemble the Super Mushroom and the Poison Mushroom.
*The Mii Brawler's favored [[Suplex]] references Toad's ability to pluck items from the ground and throw them in his playable appearances in the ''Mario'' series.
----'''Other trivia:'''
*This spirit's Grab type further references Toad's ability to pluck items and throw items in his playable appearances in the ''Mario'' series.  
|-
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|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|{{SSBUMusicLink|Super Mario Bros.|Plucky Pass Beginnings}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink female Villager represents Toadette, a female Toad who features simple eyes and a pink color scheme.
*The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
*The Mii Brawler minion's costume and high voice type represent Toad, a member of the Toad species who serves as Toadette's partner in the ''Mario'' series, including her debut game, ''Mario Kart: Double Dash!!''
*The Mii Brawler minion's costume and the music track represent Captain Toad, the main protagonist of ''Captain Toad: Treasure Tracker'', whom Toadette serves as his partner.
*The Mii Brawler minion and music track represent Captain Toad, the main playable protagonist in ''Captain Toad: Treasure Tracker'' which also features Toadette as a main playable character.
*The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in ''Treasure Tracker'', where they discover hidden items in each stage.
*The stage represents {{s|mariowiki|Mine Cart Tunnel Throwdown}}, an underground cavern stage in ''Captain Toad: Treasure Tracker'' which features an underground setting and minecarts similar to the stage's normal form.
*The Mii Brawler's [[Head-On Assault]] references Toad's appearance as Peach's down grab-and-throw attack in ''Super Smash Bros. Ultimate'', which allows him to headbutt the opponent into the ground.
*The stage and battle condition reference Captain Toad and Toadette's occupation as treasure hunters in ''Captain Toad: Treasure Tracker'', which features a similar treasure-hunting gameplay mechanic similar to "The Great Cave Offensive" in ''Kirby Super Star''.
*The Mii Brawler's frequent [[Head-On Assault]] references Toad's appearance in ''Super Smash Bros. Ultimate'', serving as Peach and Daisy's down throw attack where Toad headbutts the opponent into the ground.
----'''Other trivia:'''
----'''Other trivia:'''
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
*In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
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|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Builder Mario represents Toadsworth, an elderly Toad who features a mustache.
*The yellow Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
*The Builder Mario costume and the music track reference {{s|mariowiki|Ricco Harbor}}, a construction zone area featured in Toadsworth's debut game, ''Super Mario Sunshine''.
*The stage is based on Princess Peach's Castle where Toadsworth serves as Princess Peach's steward in the ''Super Mario'' series.
*The stage represents Princess Peach's Castle, the landmark castle location of the Mushroom Kingdom in the ''Mario'' series where Toadsworth serves as Princess Peach's attendant and longtime steward.
*The music track is based on the {{iw|mariowiki|Ricco Harbor}} theme song from ''Super Mario Sunshine'', which features the first appearance of Toadsworth.
*The Super Mushroom and Poison Mushroom items reference how Toadsworth is a member of the Toad species, whose mushroom-shaped heads resemble the Super Mushroom and the Poison Mushroom.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Toadsworth's loyalty to Princess Peach and alliance with the Mario Bros. in the ''Mario'' series.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
*This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
|-
|-
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|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|{{SSBUMusicLink|Mario Kart|Waluigi Pinball - Mario Kart DS}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Luigi represents Waluigi, the evil counterpart of Luigi wearing a purple outfit who appears as the Assist Trophy enemy.
*Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
*The stage represents {{s|mariowiki|Peach Court}}, a tennis court located outside of Peach's Castle featured in Waluigi's debut game, ''Mario Tennis''.
*The stage and music track reference [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a pinball race course from ''Mario Kart DS'', based on the stage's [[Bumper]] and the two sloped platforms shaped like pinball slingshots.
*The stage represents Princess Peach's Castle, a stage in ''Super Smash Bros.'' released on the Nintendo 64 console alongside ''Mario Tennis''.
*The music track represents the theme song of [[mariowiki:DS Waluigi Pinball|Waluigi Pinball]], a race course in ''Mario Kart DS'' which is themed after Waluigi.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references Waluigi's status as an ally and enemy in the ''Mario'' series.
*This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
*This spirit's Foot Attack ↑ ability references Waluigi's powerful legs, which is used as his Assist Trophy ability to bury the summoner's opponents by stomping on them.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Donkey Kong Team represents the Goomba, a small, brown mushroom enemy who features scowling eyes and appears in groups.
*The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|World 1-1]], the first stage of [[mariowiki:World 1 (Super Mario Bros.)|World 1]] in ''Super Mario Bros.'' which first features the Goomba as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros.)|the first stage]] of ''Super Mario Bros.'' which first features the Goomba as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the Goomba's role as one of Mario's allies or Bowser's minions in the ''Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Super Mario'' series.
*This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the ''Mario'' series.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - New Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who is commonly depicted with a green shell.
*The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|World 1-1]], the first stage of [[mariowiki:World 1 (New Super Mario Bros. 2)|World 1]] in ''New Super Mario Bros. 2'' which features the Koopa Troopa as an enemy.
*The stage and music track represent [[mariowiki:World 1-1 (New Super Mario Bros. 2)|the first stage]] of ''New Super Mario Bros. 2'', which features the Koopa Troopa as an enemy.
*The Defense ↑ rule references how the Koopa Troopa cannot be defeated by a jump attack in the ''Mario'' series, instead retreating into their shells until they reemerge.
*The Defense ↑ rule references how the Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.
*The Green Shell item represents the green Koopa Troopa shell, which acts as an item that can be carried, hit, or thrown after hitting the Koopa Troopa with a jump attack.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Koopa Troopa's role as one of Bowser's minions in the ''Mario'' series.
*This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
*This spirit's Grab type references the green color scheme of the Koopa Troopa's shell.
*This spirit's Grab type and Green Shell Equipped ability reference how Koopa Troopa shells can be grabbed and used as an item in ''Super Mario Bros. 3''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi represents Hammer Bro, a reptilian enemy with a yellow color scheme who appears as the Assist Trophy enemy.
*The yellow Yoshi represents the Hammer Bro, a yellow reptilian enemy who appears multiple times on-screen and as the Assist Trophy enemy.
*The stage represents World 1-1, the first stage of World 1 in ''New Super Mario Bros. 2'' which features the Hammer Bro as an enemy.
*The stage represents the Hammer Bro's {{s|mariowiki|Grass Land}} {{s|mariowiki|Enemy Course}} in ''Super Mario Bros 3'', which takes place on a grassy stage with hills in the background.
*The music track represents the remix of the ground theme of ''Super Mario Bros. 3'', which features Hammer Bro as an enemy who can be battled on the game's map screens.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to throw multiple hammers, which they can throw them at a longer range by jumping.
*The Hammer Bro Assist Trophy enemy appears when Yoshi reaches 50% damage, referencing how the Hammer Bro appears in groups in the ''Mario'' series.
*Yoshi's favored [[Egg Throw]] references the Hammer Bro's ability to attack the player by throwing their hammers while remaining stationary.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the Hammer Bro. is often seen holding their hammers before throwing them.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
*This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, giving him a longer range to throw his hammers.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy Koopa represents Lakitu, a bespectacled Koopa enemy who pilots the {{s|mariowiki|Lakitu Cloud}}, a faced white cloud capable of hovering.
*Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
*The red Tiny Bowser minions represent the Spinies, a small quadruped Koopa who features a red spiked shell and appears in groups.
*The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell who is thrown down by Lakitu and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|World 4-1]], the first stage of [[mariowiki:World 4 (Super Mario Bros.)|World 4]] in ''Super Mario Bros.'' which first features the Lakitu and Spinies as enemies.
*The stage and music track represent [[mariowiki:World 4-1 (Super Mario Bros.)|the fifth overworld stage]] of ''Super Mario Bros.'', which first features the Lakitu and Spinies as enemies.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references how the Lakitu is often seen grabbing and holding a Spiny Egg before throwing it.
*This spirit's Weight ↓ ability further references how the Lakitu pilots their white clouds, which allows them to hover and glide in the air.
*This spirit's Weight ↓ ability references how the Lakitu is often floating around in their Lakitu Clouds.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map in the Dark Realm.
|-
|-
|40
|40
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|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Underwater Theme - Super Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Tiny Inklings represent the Blooper, a small, white, squid-like enemy who features black markings around their eyes and appears in groups.
*The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
*The stage represents Isle Delfino, the main hub world of ''Super Mario Sunshine'' which features the Blooper's first three-dimensional appearance in the ''Mario'' series.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Blooper as an enemy.
*The stage's background and the music track represent [[mariowiki:World 2-2 (Super Mario Bros.)|World 2-2]], the second stage of [[mariowiki:World 2 (New Super Mario Bros. 2)|World 2]] and the first underwater stage of ''Super Mario Bros.'' which first features the Blooper as an enemy.
*The music track is based on the of the underwater stage theme song from ''Super Mario Bros.'', which first features the Blooper as an enemy.
*The Low Gravity hazard reference the swimming gameplay mechanic featured in the underwater stages in the ''Mario'' series, where the players can quickly swim upwards and slowly descend underwater.
*The Low Gravity hazard references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*The Low Gravity hazard and third battle condition reference the Blooper's erratic swimming patterns while underwater in the ''Mario'' series' underwater stages.
*The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how the Bloopers cannot be defeated under normal circumstances while underwater.
*This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the ''Super Mario'' series, which allows the player to slowly descend underwater.
*This spirit's Weight ↓ ability reference how the Bloopers are lightweight swimmers in the ''Mario'' series' underwater stages.
*In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
*In World of Light, the Blooper spirit is located in the eastern coastal town area in the Light Realm, similar to the stage's setting.
|-
|-
|41
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Captain Falcon Team represents the Bullet Bill, a black bullet-like enemy who appear in groups after being shot out of their [[Bill Blaster]]s, which appear as the item.
*The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen and as the item.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|World 5-1]], the first stage of [[mariowiki:World 5 (Super Mario Bros.)|World 5]] in ''Super Mario Bros.'' which first features the Bullet Bill and the Bill Blasters as enemies, where the latter appears as a background character.
*The stage represents [[mariowiki:World 5-1 (Super Mario Bros.)|the sixth overworld level]] of ''Super Mario Bros.'', which first features the Bullet Bill as an enemy.
*The music track represents the theme song played on the airship stages in ''Super Mario Bros. 3'' which features the Bullet Bill as an enemy.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', which features the Bullet Bill as an enemy.
*The Bullet Bill item's ability and the battle conditions reference how multiple Bullet Bills can be shot out of their Bullet Blasters towards the player at high speeds.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references how Bullet Bills attack by shooting at the player from the Bill Blasters.
*In World of Light, the Bullet Bill spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
*In World of Light, the Bullet Bill spirit is located in the eastern 8-bit maze area in the Light Realm, referencing how the Bullet Bill debuted as an 8-bit character.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Mii Fighters' costumes represent the Shy Guys, a humanoid enemy in the ''Mario'' series who appear in groups.
*The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying [[Fly Guy]].
*The Tail Mii Gunner represents the [[Fly Guy]], a variation of the Shy Guy who uses a propeller attached to their heads to fly and hover in the air.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|the first stage]] of ''Super Mario Bros. 2'', which first features the Shy Guy as an enemy.
*The Mii Fighters' Shy Guy Mask represent the Shy Guy's mask and red hood, the red Standard Outfit represents the Shy Guy's red cloak, and the low voice type represents the Shy Guy's deep voice.
*The Mii Swordfighter's [[Chakram]] and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in ''Super Mario Bros. 2''.
*The stage and music track represent [[mariowiki:World 1-1 (Super Mario Bros. 2)|World 1-1]], the first stage of [[mariowiki:World 1 (Super Mario Bros. 2)|World 1]] in ''Super Mario Bros. 2'' which first features the Shy Guy as an enemy.
*The Mii Brawler's [[Shot Put]] represents the {{iw|mariowiki|Snifit}}, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
*The Mii Fighters' favored [[Shot Put]], [[Grenade Launch]], and [[Chakram]], and the Throwing Type items reference the {{s|mariowiki|Snifit}}s, a variation of the Shy Guy featuring a nozzle mask which they use to shoot projectiles.
*The Mii Gunner's [[Grenade Launch]] represents the {{iw|mariowiki|Autobomb}}, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the Shy Guy's role as one of Mario's allies or Bowser's minions in the ''Mario'' series.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]], where they will attack by punching the player.
*This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in ''Super Smash Bros for 3DS's'' [[Smash Run]] where they will charge and punch the player.
*In World of Light, the Shy Guy spirit is located in the hillside of the western hill area in the Light Realm, similar to the stage's hillside setting.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Peach represents Pidgit, a black crow-like enemy whose magical flying carpet features a similar floating ability similar to Peach's.
*The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.  
*The black Peach references her appearance as one of the main playable characters in her playable debut game, ''Super Mario Bros. 2''.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|the second stage]] of ''Super Mario Bros. 2'', which first features the Pidgit as an enemy.
*The stage and music track represent [[mariowiki:World 1-2 (Super Mario Bros. 2)|World 1-2]], the second stage of World 1 in ''Super Mario Bros. 2'' which first features Pidgit as an enemy, who appears as a stage hazard.
*Peach starting off with a Rocket Belt and the "increased jump power" battle condition references the Pidgit's usage of the magical flying carpet, which allows it to fly upwards and hover in the air.
----'''Other trivia:'''
----'''Other trivia:'''
*THis spirit's Support type references the Pidgit's role as one of Wart's minions in ''Super Mario Bros. 2''.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in ''Super Mario Bros. 2''.
*This spirit's Support type references how the player can use the Pidgit's magic carpet to soar in the air for short distances in ''Super Mario Bros. 2''.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map.
*This spirit's Air Attack ↑ ability references the Pidgit's ability to swoop down with their magic carpet and attack the player in ''Super Mario Bros. 2''.
*In World of Light, the Pidgit spirit is located on a green pipe from the ''Mario'' universe in the Mysterious Dimension map in The Dark Realm.
|-
|-
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|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|•The enemy is easily distracted by items<br>•The enemy starts the battle with a Bob-omb
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|
*The Glasses Pikachu's costume features the Wide-Frame Glasses, representing Mouser, a mouse-like enemy who wears a pair of wide-frame sunglasses.
*The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|World 1-3]], the third stage of World 1 in ''Super Mario Bros. 2'' which first features Mouser as a boss.
*The stage and music track represent [[mariowiki:World 1-3 (Super Mario Bros. 2)|the third stage]] of ''Super Mario Bros. 2'', which first features Mouser's boss battle.
*Pikachu starting off with a Bob-omb and the Bob-omb item represent the bombs used by Mouser in ''Super Mario Bros. 2'', which will eventually explode after a short time.
*The Bob-omb item and the battle conditions reference Mouser's boss battle in ''Super Mario Bros. 2'', where the player and Mouser throw bombs at each other in order to damage each other.
*Pikachu starting off with a Bob-omb and the first battle condition reference Mouser's boss battle in ''Super Mario Bros. 2'' where Mouser will throw the bombs at the player, which they can grab and throw back at him and damage him.
----'''Other trivia:'''
*This spirit's Grab type references the boss battles against Mouser in ''Super Mario Bros. 2'' where Mouser grabs and throws his bombs, which the player can grab and throw back and damage him.
*This spirit's Grab type references the grabbing gameplay mechanic of ''Super Mario Bros. 2'', which can be used to grab and throw the bombs back at Mouser during his boss battles.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|{{SSBUMusicLink|Super Mario Bros.|Boss Theme - Super Mario Bros. 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue King K. Rool represents Wart, the reptilian main antagonist of ''Super Mario Bros. 2'' who features an oversized gut and wears a royal crown and cape.
*The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
*The white Peach minion references her appearance one of the main playable characters in her playable debut game, ''Super Mario Bros. 2''.
*The white Peach minion's [[Vegetable]] represents the {{s|mariowiki|Dream Machine}}, a machine used by Wart, which can produce the different vegetables used to defeat him.
*The stage represents [[mariowiki:World 7 (Super Mario Bros. 2)|World 7]], the seventh and final world of ''Super Mario Bros. 2'' taking place in an area in the sky features cloudy platforms.
*The stage represents [[mariowiki:World 7-1 (Super Mario Bros. 2)|the sky-themed stage]] of ''Super Mario Bros. 2'' depicted in its Game Boy Advanced remake, which features temples in the background.
*The stage's background represents World 7 featured in the enhanced version of ''Super Mario Bros. 2'' in ''Super Mario All-Stars'' where the background features a cloudy sky and temples.
*The Slumber Floor hazard references how the main setting of ''Super Mario Bros 2'' is revealed to have taken place in Mario's dream while he is sleeping.
*The music track represents the boss battle theme song of ''Super Mario Bros. 2'', referencing Wart's status as the game's final boss.
*The Slumber Floor hazard references the dream world of {{s|mariowiki|Subcon}}, the main setting of ''Super Mario Bros 2'' taken over by Wart, which is revealed to take place in Mario's dream while he sleeps.
*The Peach minion's frequent [[Vegetable]] references the {{s|mariowiki|Dream Machine}}, a device featured in ''Super Mario Bros. 2'' which can produce vegetables that the player can use to throw them into Wart's open mouth and damage him.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Wart's role in ''Super Mario Bros. 2'' as the game's main antagonist, who takes over the dream world of Subcon.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of ''Super Mario Bros. 2'', which takes place in the sky.
*This spirit's Grab type references the grabbing gameplay mechanic of ''Super Mario Bros. 2'', which can be used to grab and throw the vegetables back at Wart during his boss battle.
*In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing the Sky, which serves as the final world of ''Super Mario Bros. 2''.
|-
|-
|48
|48
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Luigi's Mansion (Brawl)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Kirby represents Boo, a white ghost-like enemy with a spherical body and stubby arms who features the ability to float in the air.
*The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms, and floats in midair.
*The Slide Lift Tower stage represents World 2-Fortress, the second fortress stage in ''Super Mario Bros. 3'' which first features the Boo as an enemy.
*The stage represents [[mariowiki:World 2-Fortress|the second fortress stage]] of ''Super Mario Bros. 3'' depicted in its Game Boy Advanced remake, which first features Boo as an enemy.
*The Slide Lift Tower stage's background represents World 2-Fortress featured in the enhanced version of ''Super Mario Bros. 3'' in ''Super Mario All-Stars'' where the background features stone walls and barred windows.
*The music track is based on the main theme song from ''Luigi's Mansion'', which features the Boos as the main antagonists.
*The music track represents the main theme song of ''Luigi's Mansion'', the first installment of the titular game series which features the Boo as an enemy.
*The Invisibility rule and battle conditions reference the Boo's shy personality, where they will turn invisible and intangible when faced by the player.
*The Invisibility rule references the Boo's shy personality in the ''Mario'' series where they hide their face when faced by the player, sometimes causing them to turn transparent and nearly invisible.
*Kirby's frequent shielding and the second battle condition reference the Boo's ability to shield their face when faced by the player, and their inability to be defeated under normal circumstances
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral type references the Boo's role as Mario's allies or Bowser's minions in the ''Mario'' series.
*In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in ''Castlevania''.
|-
|-
|50
|50
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|{{SpiritType|Grab}}
|{{SpiritType|Grab}}
|3,500
|3,500
|[[Mushroom Kingdom]]
|{{SSB|Mushroom Kingdom}}
|•Item: Bob-omb
|•Item: Bob-omb
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|•The enemy's throwing-type items have increased power<br>•The enemy has increased move speed
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Kirby represent the Bob-omb, a dark, spherical, bomb-like enemy who features simple eyes and appears in groups, which appear as the item.
*The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple eyes who appears multiple times on-screen and as the item.
*The stage represents [[mariowiki:World 3-3 (Super Mario Bros. 2)|World 3-3]], the third stage of [[mariowiki:World 3 (Super Mario Bros. 2)|World 3]] in ''Super Mario Bros. 2'' featuring a brick layout, which first features the Bob-omb as an enemy.
*The music track is based on the airship theme song from ''Super Mario Bros. 3'', which features the Bob-omb as an enemy.
*The music track represents the theme song played on the airship stages in ''Super Mario Bros. 3'' which features the Bob-omb as an enemy.
*The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later ''Super Mario'' games.
*The first battle condition references how the Bob-omb can be used as a throwing item after being pulled up from the ground or attacked.
*The "increased move speed" battle condition references how the Bob-ombs will increase its walking speed and run after the player after being spotted in later ''Super Mario'' games.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Bob-omb is used as Bowser's weapon in the ''Mario'' series.
*This spirit's Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Super Mario'' series.
*This spirit's Grab type and Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the ''Mario'' series.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
*This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, referencing how the Bob-omb can be used as a weapon.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Metal Pac-Man represents the Chain Chomp, a round, metallic, biting enemy who appears as the Assist Trophy enemy.
*The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
*The stage represents Yoshi's Island, the main setting of ''Super Mario World 2: Yoshi's Island'' which features the Chain Chomp as an enemy, who appear as background characters.
*The stage is based on the main setting of ''Super Mario World 2: Yoshi's Island'', which features the Chain Chomp as an enemy, who appears as the background character.
*The music track represents the theme song of Bob-omb Battlefield, the first course in ''Super Mario 64'' which features a single Chain Chomp as an enemy.
*The music track is based on the theme song played in {{s|mariowiki|Bob-omb Battlefield}}, the first course of ''Super Mario 64'', which features a single Chain Chomp as an enemy.
*The Chain Chomp Assist Trophy enemy often appears, referencing how the Chain Chomp appears in groups in the ''Mario'' series.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.
*Pac-Man's favored [[Power Pellet]] references the Chain Chomp's ability to attack the player by lunging at them and biting them while being held back by their chains.
*Pac-Man's favored Power Pellet features Pac-Man transforming into his classic form, which resembles the Chain Chomp's shape.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type further references the Chain Chomp's ability to attack by lunging at the player, where it will perform a powerful bite attack.
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
*This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. 3 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Tiny Pac-Man Team represents the Nipper Plant, a tiny, white, round plant-like enemy who appear in groups.
*The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
*The stage and music track represent [[mariowiki:World 5-1 (Super Mario Bros. 3)|World 5-1]], the first stage of [[mariowiki:World 5 (Super Mario Bros. 3)|World 5]] in ''Super Mario Bros. 3'' which first features the Nipper Plant as an enemy.
*The music track is based on the ground theme song of ''Super Mario Bros. 3'', which first features the Nipper Plant as an enemy.  
*Pac-Man's frequent [[Pac-Jump]] and battle condition reference the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*Pac-Man's [[Pac-Jump]] references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.
*Pac-Man's frequent Pac-Jump features Pac-Man transforming into his classic form, which resembles the Nipper Plant's shape.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Nipper Plant is a sentient plant.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Nipper Plant.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Giant Squirtle represents Boom Boom, a large Koopa enemy who features a red shell.
*The red Giant Squirtle represents Boom Boom, a giant turtle-like mini-boss who wears a red shell.
*The stage and music track represent the mini-fortress stages in ''Super Mario Bros. 3'' which features Boom Boom as a mini-boss.
*The stage and music track represent the fortress stages in ''Super Mario Bros. 3'', which features the mini-boss battles against Boom Boom.
*The second battle condition references Boom Boom's ability to attack and damage the player by charging into them in ''Super Mario Bros. 3''.
*The battle conditions reference Boom Boom's mini-boss battles in ''Super Mario Bros. 3'', where he will charge at the player and retreat into his shell after taking damage.
*Squirtle's frequent crawling and the first battle condition reference how Boom Boom briefly will briefly crouch and retreat into his spiked shell when damaged by the player in ''Super Mario Bros. 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references the red color scheme of Boom Boom's shell, and Boom Boom's usage of powerful attacks in his boss battles.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the ''Super Mario'' series.
*In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the ''Mario'' series.
|-
|-
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|•The enemy starts the battle with a [[Super Scope]]
|•The enemy starts the battle with a [[Super Scope]]
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|{{SSBUMusicLink|Super Mario Bros.|Underground Theme - Super Mario Land}}
|'''Spirit Battle inspiration:'''
|
*Morton Koopa represents Tatanga, a stout, fanged antagonist who pilots his spaceship the {{s|mariowiki|Pagosu}}, which is equipped with an arsenal of weapons.
*Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
*The stage's background features an outer space setting, referencing Tatanga's status as an alien invader who originates from an unknown planet from outer space.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{iw|mariowiki|Space Zone}} in ''Super Mario 2: 6 Golden Coins'', which features the boss battle against Tatanga.
*The stage represents the [[mariowiki:star stage|second stage]] of the {{s|mariowiki|Space Zone}}, an outer space zone in ''Super Mario 2: 6 Golden Coins'' which features Tatanga as a boss.
*The music track is based on the underground stage theme song from ''Super Mario Land'', which first features Tatanga as the main antagonist.
*The music track represents the underground theme song in ''Super Mario Land'', which first features Tatanga as the game's main antagonist.
*Morton starting off with a Super Scope and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga, including lasers and scattered bombs.
*Morton starting off with a Super Scope, and the [[Ray Gun]] and [[Motion-Sensor Bomb]] items reference the weapons used by Tatanga during his boss battles, which includes lasers and scattered bombs.
----'''Other trivia:'''
*This spirit's Shield type references Tatanga's spaceship, Pagosu, which protects him from most external attacks during his boss battles in the ''Super Mario Land'' series.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|{{SSBUMusicLink|Super Mario Bros.|Castle / Boss Fortress - Super Mario World / SMB 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Curry Pac-Man represents the Hothead, a circular simple-eyed enemy made of fire, which appears as the item.
*The yellow Curry Pac-Man represents the Hothead, a large ball of fire with simple eyes who appears as the item.
*The stage and the music track represent [[mariowiki:#6 Wendy's Castle|Wendy's Castle]], the sixth castle level in ''Super Mario World'' which first features the Hothead as an enemy.
*The stage and music track represent [[mariowiki:#6 Wendy's Castle|the sixth cast stage]] of ''Super Mario World'', which first features the Hothead as an enemy.
*Pac-Man starting off with a Hothead and the Hothead item references how the Hothead enemy appears in groups in the ''Mario'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Hothead's role as one of Bowser's minions in the ''Mario'' series.
*This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Support and Grab types, and Hothead Equipped ability reference how the Hothead can be used as an item in the ''Super Smash Bros.'' series.
|-
|-
|59
|59
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|•The enemy favors dash attacks
|•The enemy favors dash attacks
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|
*The green Wario Team's helmet represents Chargin' Chuck, a large, muscular Koopa enemy wearing an American football helmet who appears in groups.
*The green Wario represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
*The stage's Battlefield form and the music track represent {{s|mariowiki|Yoshi's Island 1}}, the first stage of the [[mariowiki:Yoshi's Island (world)|Yoshi's Island]] world in ''Super Mario World'' which first features Chargin' Chuck as an enemy.
*The stage and music track represent [[mariowiki:Yoshi's Island 1|the first stage]] of ''Super Mario World'', which first features Chargin' Chuck as an enemy.
*Wario's favored dash attack references Chargin' Chuck's ability to attack the player with a dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
*Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
----'''Other trivia:'''
*This spirit's Attack type further references the Chargin' Chuck's ability to attack the player with a dashing tackle attack, which is powerful enough to destroy enemies and weaker obstacles in his in-game appearances.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Yoshi represents the Wiggler, a big-nosed yellow caterpillar-like enemy who debuted alongside Yoshi in ''Super Mario World''.
*The yellow Yoshi represents the Wiggler, a yellow big-nosed caterpillar enemy who debuted alongside Yoshi in ''Super Mario World''.
*The stage and music track represent {{s|mariowiki|Forest of Illusion 1}}, the first level of the {{s|mariowiki|Forest of Illusion}} world in ''Super Mario World'' which first features the Wiggler as an enemy.
*The Lip's Stick item, when used, will plant a flower on the player's head, referencing the white flower that grows on top of the Wiggler's head
*The Lip's Stick item features a white flower that appears on top of the player's head when hit, referencing the white flower appearing on the top of the Wiggler's head.
*The Attack Power ↑ rule references how the Wiggler becomes aggressive and angry after being damaged by the player's jump attack.
*The Attack Power ↑ rule references how the Wiggler will become enraged after they are stomped on, which causes them to turn red and run angrily towards the player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Wiggler's role as one of Bowser's minion in the ''Mario'' series.
*This spirit's Attack type further references how the Wiggler's power will increase after they are stomped on, which turns their yellow color scheme to red.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in ''Super Mario World'' which first features the Wiggler as an enemy.
*In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in ''Super Mario World'' which first features the Wiggler as an enemy.
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|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|{{SSBUMusicLink|Super Mario Bros.|Fortress Boss - Super Mario World}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Inkling Team represents Kamek, a Magikoopa enemy wearing thick eyeglasses and a cyan robe who appears in groups.
*The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses and a cyan robe, and wields a magic scepter.
*The stage represents the {{s|mariowiki|Slide Lift Tower}}, the tower stage of the {{s|mariowiki|Merignue Clouds}} world in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The stage represents the {{iw|mariowiki|Slide Lift Tower}}, a tower stage in ''New Super Mario Bros. U'' which features the Magikoopa as the boss.
*The stage and the music track represent the [[mariowiki:#3 Lemmy's Castle|Lemmy's Castle]] and [[mariowiki:#7 Larry's Castle|Larry's Castle]] stages in ''Super Mario World'' which first features the Magikoopa as an enemy.
*The music track is based on the fortress boss theme song from ''Super Mario World'', which first features the Magikoopa as an enemy.
*Inkling starting off with a Star Rod and the Star Rod item reference the magic scepter carried around by the Magikoopa, which they can use to attack the player by shooting damaging magical spells.
*The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.
*The Easy to Launch rule and second battle condition reference how the Magikoopa can be easily defeated, but are immediately replaced with more Magikoopas that will appear out of thin air.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Kamek's role as one of Bowser's minion in the ''Mario'' and ''Yoshi'' series.
*This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
*This spirit's Grab type references Kamek's role as a major antagonist in the ''Yoshi'' series who kidnaps the infant counterparts of different ''Mario'' characters or steals from the Yoshis.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the ''Super Mario'' series' castle stages.
*This spirit's Grab type and Magic Attack ↑ ability further reference the magic scepter carried around by Kamek, which he can use to attack the player by shooting damaging magical spells.
*In World of Light, the Kamek spirit is located in the Molten Fortress map, a ''Mario''-themed dungeon in the Light Realm, referencing how the Magikoopas appear as enemies in the ''Mario'' series' castle stages.
*In World of Light, the Molten Fortress map's music track features the castle theme song of the castle stages featured in the Magikoopa's debut game, ''Super Mario World''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Tiny Bowser Team represents the Mechakoopa, the smaller, yellow mechanical versions of Bowser who appear in groups.
*The yellow Tiny Bowser starting off with a Bob-omb represents the Mechakoopa, a small wind-up version of Bowser who appears multiple times on-screen.
*The Slide Lift Tower stage represents the Front Door and the {s|mariowiki|Back Door}} stages of Bowser's Castle, the final stage in ''Super Mario World'' which first features the Mechakoopa as an enemy.
*The stage represents {{s|mariowiki|Bowser's Castle}}, the final stage of ''Super Mario World'', which first features the Mechakoopa as an enemy.
*The music track represents the remized theme song of Bowser's final boss battle in ''Super Mario Bros. 3'', referencing how the Mechakoopa appears during Bowser's final boss battle in ''Super Mario World''.
*Bowser starting off with a Bob-omb references the Mechakoopa's appearance in the ''Super Smash Bros.'' series as Bowser Jr.'s down special move where it will explode after colliding with another player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Mechakoopa's role as one of Bowser's minion in the ''Mario'' series.
*This spirit's Grab type references how the Mechakoopa can be grabbed, carried around, and thrown after being hit with a jump attack in its in-game appearances.
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
*This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, a ''Mario''-themed dungeon in the Light Realm, referencing how the Mechakoopa appear as enemies in the ''Mario'' series' castle stages.
*In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appear as enemies in the ''Super Mario'' series' castle stages.
*In World of Light, the Molten Fortress map's music track features the castle theme song of the castle stages featured in the Mechakoopa's debut game, ''Super Mario World''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The grey Bowser and the music track represent Dry Bowser, the undead skeleton version of Bowser who features a white color scheme.
*The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
*The stage's Battlefield form represents [[mariowiki:World 8-Bowser's Castle (New Super Mario Bros.)|World 8-Bowser's Castle]], the first castle stage of [[mariowiki:World 8 (New Super Mario Bros.)|World 8]] in ''New Super Mario Bros.'' which first serves as the boss stage against the Dry Bowser boss.
*The stage and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]] in ''New Super Mario Bros.'' where Bowser falls into lava and transforms into Dry Bowser.
*The stage's Battlefield form and the Lava Floor hazard represent [[mariowiki:World 1-Castle (New Super Mario Bros.)|World 1-Castle]], the first castle stage in ''New Super Mario Bros.'' where Bowser transforms into Dry Bowser after being submerged into the lava by Mario.
*The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's signature [[Fire Breath]] attack, but gains a resistance against Mario's [[Fireball]] attacks during his boss battles.
*The stage's Battlefield form and the Lava Floor hazard represent the lava-filled {{s|mariowiki|Castle}} stages in the ''Mario'' series which serve as the boss stages against the Dry Bowser boss.
*The music track represents the remixed theme song of Bowser's final boss battle in ''Super Mario Bros. 3'', referencing how Dry Bowser is the skeletal version of Bowser who also serves as a final boss in the ''Mario'' series.
*The Curry-Filled rule references how Dry Bowser retains some of Bowser's signature physical abilities, including his signature [[Fire Breath]] attack, which was initially colored red-and-yellow in ''New Super Mario Bros.''
*The Defense ↑ rule reference how Dry Bowser shares the {{s|mariowiki|Dry Bones}} enemy's abilities, including an immunity to Mario's fireball attacks and not be defeated under normal circumstances.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references how Dry Bowser's immunity to fire attacks and lava damage.
*This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
*This spirit's Fire Attack ↑ ability references how Dry Bowser is a more powerful version of Bowser, who is able to breathe powerful fireballs.
*In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in ''Castlevania''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme / Underwater Theme - Super Mario 3D Land}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Giant Jigglypuff represents the Big Urchin, a giant variation of the purple {{s|mariowiki|Urchin}} enemy who features puffed cheeks and the ability to float.
*The pink Giant Jigglypuff and the Unira item represent the Big Urchin, a giant floating {{iw|mariowiki|Urchin}} enemy who features protective damaging spines.
*The stage represents the main setting of ''New Super Mario Bros. U'' which first features the Big Urchin as an enemy, who appears as a stage hazard in the stage's Rock-Candy Mines layout.
*The stage is based on the main setting of ''New Super Mario Bros. U'', which features the Big Urchin as an enemy.
*The music track features the theme song of the underwater stages in ''Super Mario 3D Land'', referencing how the Big Urchin serves as an enemy of the water levels in the ''Mario'' series.
*The music track references how the Big Urchin appears as an enemy in the water-themed stages of the 3D side-scrolling ''Super Mario'' games.
*The Unira item represents the sea urchin enemy from ''Clu Clu Land'', referencing how the Big Urchin is a sea urchin-themed enemy in the ''Mario'' series whose spines allows it to be protected from being damaged under normal circumstances
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references the Big Urchin's spines, which prevents them from being defeated under normal circumstances.
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the Big Urchin is a sentient sea urchin.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Big Urchin.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby represents King Bob-omb, the giant-sized king of the Bob-ombs who features a dark, spherical shape with bright simple eyes.
*The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
*The stage represents Princess Peach's Castle, the main hub world of ''Super Mario 64'' which first features King Bob-omb as the game's first boss.
*The music track is based on the theme song played in Bob-omb Battlefield, the first course of ''Super Mario 64'', which first features King Bob-omb's boss battle.
*The music track represents the theme song played on the Bob-omb Battlefield course, the first course in ''Super Mario 64'' which features the boss battle against King Bob-omb.
*The Bob-omb item and the second battle condition reference King Bob-omb's boss battle in ''Super Mario 64 DS'' where he will throw Bob-ombs at Yoshi without disguising himself as Mario, Luigi, or Wario.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
*This spirit's Strong Throw ability references King Bob-omb's boss battle in ''Super Mario 64'' which involves King Bob-omb either throwing the player or getting thrown by the player.
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a yellow star-themed entity which shares a similar appearance and role with the Grand Star.
*The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a golden star-themed entity who features globular tips and simple black eyes.
*The Kirby Team's yellow, red, and blue costumes each represent the three different types of {{s|mariowiki|Coin}}s needed to collect a Shine Sprite: the Gold Coin, the {{s|mariowiki|Red Coin}}, and the {{s|mariowiki|Blue Coin}}.
*The Kirby Team's costumes each represent the Gold Coin, the {{iw|mariowiki|Red Coin}}, and the {{iw|mariowiki|Blue Coin}} required to collect a Shine Sprite in ''Super Mario Sunshine''.
*The stage and music track represent Delfino Plaza, the main hub area of ''Super Mario Sunshine'' which features the {{s|mariowiki|Shine Gate}}, a giant monument centered with a giant Shine Sprite.
*The stage's background features the {{iw|mariowiki|Shine Gate}}, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in ''Sunshine''.
*The Temporary Invincibility rule features a bright and sparkling appearance, referencing the Shine Sprite's bright, sparkling appearance, which also provided sunlight all over {{s|mariowiki|Isle Delfino}} in ''Sunshine''.
*The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in ''Sunshine''.
*Rosalina & Luma's Grand Star Final Smash and the Temporary Invincibility rule occur at the beginning of the battle, referencing how the Shine Sprites were scattered from the Shine Gate prior to the beginning of ''Sunshine''.
*Rosalina & Luma's Grand Star Final Smash scatters smaller stars from the Grand Star, similar to how the Shine Sprites are scattered from the Shine Gate prior to the beginning of ''Sunshine''.
*The Kirby Team and the Star items reference how the Shine Sprite becomes the main collectible star-themed goal item of ''Sunshine'', which can also be obtained by collecting a certain number of different Coins in each area.
*The Star items and the Kirby Team appear after the end of the Temporary Invincibility rule, referencing how the Shine Sprites becomes the collectible star-themed goal item of ''Sunshine''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Shine Sprite's role in ''Sunshine'' by allowing Mario to progress after collecting a certain number of Shines.
*This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in ''Sunshine''.
*This spirit's Special-Move Power ↑ ability further references the Shine Sprite's ability to provide sunlight all over Isle Delfino in ''Sunshine''.
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'', which takes place in a coastal town.
*In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of ''Sunshine'' taking place in a coastal town.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Original)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Kirby Team represents the Piantas, a race of multicolored blob-like characters who feature simple black eyes.
*The Kirby Team represents the Piantas, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta and orange color schemes.
*The Kirby Team's yellow, blue, red, and orange costumes represent the yellow and blue male Piantas and the magenta and orange female Piantas featured in this spirit's artwork.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which features the Piantas as the native inhabitants.
*The stage and music track represent Delfino Plaza, the main hub area of ''Super Mario Sunshine'' which first features the Piantas as its inhabitants.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the {{iw|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The Super Mushroom and Poison Mushroom items reference the mushrooms collected, carried around, and sold by the {{s|mariowiki|mushroom dealer Pianta}} in ''Sunshine''.
*The [[Banana Peel]] items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.
*The [[Banana Peel]] items reference the fruit that the Piantas produce and sell in the marketplace in Delfino Plaza, including bananas, which is featured in this spirit's artwork.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Piantas' role in ''Sunshine'' by helping Mario in his quest to collect the Shine Sprites.
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
*This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
*This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in ''Sunshine''.
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|•The floor is sticky<br>•The enemy will suddenly have a Final Smash after a little while<br>•The enemy's FS Meter charges quickly
|•The floor is sticky<br>•The enemy will suddenly have a Final Smash after a little while<br>•The enemy's FS Meter charges quickly
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Delfino Plaza (Remix)}}
|'''Spirit Battle inspiration:'''
|
*Bowser Jr. references his appearance as the main antagonist of ''Super Mario Sunshine'', who disguises himself as Shadow Mario.
*Bowser Jr. is based on his appearance in ''Super Mario Sunshine'', who disguises himself as Shadow Mario, which serves as his [[Shadow Mario Paint]] Final Smash.  
*The stage and music track represent Delfino Plaza, the main hub level of ''Super Mario Sunshine'' which first features Shadow Mario as a boss.
*The stage is based on Delfino Plaza, the main hub area of ''Super Mario Sunshine'', which first features the boss battle against Shadow Mario.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge their victims into the goop.
*The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
*The Sudden Final Smash rule and third battle condition reference how Shadow Mario serves as Bowser Jr.'s [[Shadow Mario Paint]] Final Smash.
----'''Other trivia:'''
*This spirit's Neutral type references Shadow Mario's dark color scheme and role to plunge Isle Delfino into darkness by scattering the Shine Sprites in ''Sunshine''.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|{{SSBUMusicLink|Super Mario Bros.|Rosalina in the Observatory / Luma's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Kirby Team represent the Luma, a race of multicolored floating characters who feature simple black eyes.
*The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
*The Kirby Team's yellow, blue, red, and green costumes represent the Luma's common yellow, blue, red, and green color schemes.
*The stage is based on the {{iw|mariowiki|Gateway Galaxy}}, the starting galaxy in ''Super Mario Galaxy'' where Mario first encounters the Lumas.
*The stage represents {{s|mariowiki|Gateway Galaxy}}, the starting planet of ''Super Mario Galaxy'' which first features the Luma as an ally, who appear as background characters piloting the Starship Mario.
*The music track is based on the theme song of the {{iw|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which features the Lumas as its inhabitants.
*The music track features the theme song played on the {{s|mariowiki|Comet Observatory}}, the main hub area of ''Super Mario Galaxy'' which first features the Lumas as its inhabitants, and the "Luma's Theme" song played while Rosalina reads the storybook.
*The Star items reference the Luma's ability to transform into stars and other star-shaped items in the ''Super Mario Galaxy'' games.
*The Star items references the Lumas' star-shaped design and their ability to transform into stars at will, which includes the Power Stars and the {{s|mariowiki|Launch Star}}s.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Luma's role in ''Super Mario Galaxy'' by helping Mario in his quest to rescue Princess Peach.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into {{s|mariowiki|Launch Star}}s in the ''Super Mario Galaxy'' games.
*This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the ''Super Mario Galaxy'' games.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|{{SSBUMusicLink|Super Mario Bros.|Egg Planet}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Rosalina & Luma references her appearance in ''Super Mario Galaxy'' who serves as the "mother" of the Lumas, while her pink costume references the Hungry Luma's pink color scheme.
*The pink Rosalina is based on her appearance in the ''Super Mario Galaxy'' games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.  
*The orange Kirby minion represents the Hungry Luma, the pink, hungry variation of the Luma who features the ability to swell up, inhale certain food, and transform after being fed.
*The orange Kirby minion represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
*The stage's background features falling {{s|mariowiki|Star Bit}}s, which serves as the Lumas' primary source of food to feed the Hungry Luma in the ''Super Mario Galaxy'' games.
*The music track is based on the theme song of the {{iw|mariowiki|Good Egg Galaxy}}, the first visited galaxy in ''Super Mario Galaxy'', which first features the Hungry Luma.
*The stage represents Gateway Galaxy, the starting planet of ''Super Mario Galaxy'' which first features the Hungry Luma as an ally.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.
*The music track represents the {{s|mariowiki|Good Egg Galaxy}}, the first galaxy of ''Super Mario Galaxy'' which first features the Hungry Luma as an ally.
*The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxys after being fed enough Star Bits or Coins, which can be accessed through a Launch Star.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference the Hungry Luma's role in the ''Super Mario Galaxy'' games by helping Mario in his quest to collect the Power Stars.
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
*This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or COins.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|{{SSBUMusicLink|Super Mario Bros.|Gusty Garden Galaxy}}
|
|
*The yellow Giant Pikachu's costume features a black-and-yellow striped cap, representing the Honey Queen, the giant-sized queen of the {{s|mariowiki|Honeybee}}s who features a black-and-yellow striped pattern.
*The Giant Pikachu's black-and-yellow cap represents Honey Queen, the giant queen of the {{iw|mariowiki|Honeybee}}s who features black-and-yellow stripes.
*The stage represents Gateway Galaxy, the starting planet of ''Super Mario Galaxy'' which first features the Honey Queen as an ally.
*The stage is based on the Gateway Galaxy, the starting galaxy in ''Super Mario Galaxy'', which first features the appearance of Honey Queen.
*The music track represents the theme song of {{s|mariowiki|Gusty Gardens Galaxy}}, a grass-like galaxy in ''Super Mario Galaxy 2'' which features the Honey Queen as an ally.
*The music track is based on the {{iw|mariowiki|Gusty Garden Galaxy}} theme song from ''Super Mario Galaxy 2'', which features the appearance of Honey Queen.
*The Beehive item features a swarm of bees when used, representing the Honeybees, the race of bees ruled over by the Honey Queen, which reflects the size difference between the bees and their queen.
*The Beehive item's ability releases a swarm of bees, referencing the Honeybees, a similarly-named species which reflects the size difference between them and the Honey Queen.
*The timed stamina battle condition references the {{s|mariowiki|Bee Mario}} power-up form, a form obtained after collecting the {{s|mariowiki|Bee Mushroom}}, which allows the player to fly for a limited time before the flight gauge runs out.
*The timed stamina battle condition references the {{iw|mariowiki|Bee Mario}} power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Giant Kirby represents Lubba, a giant-sized purple Luma who features a pair of bright simple eyes.
*The purple Giant Kirby represents Lubba, a large purple Luma who floats in midair and appears as the background character.
*The stage and music track represent the Starship Mario, a spacecraft co-piloted by Lubba in ''Super Mario Galaxy 2'', both of whom appear as background characters.
*The music track is based of the Starship Mario's theme song, a spaceship captained and co-piloted by Lubba in ''Super Mario Galaxy 2''.
*Kirby starting off with a Launch Star and the Launch Star item references how Lubba is a member of the Luma race, who feature the ability to transform into Launch Stars.  
*The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas features low gravity.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Lubba's role in ''Super Mario Galaxy 2'' by helping Mario in his quest to rescue Princess Peach.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature inverted gravitational pulls to the side.
*This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games.
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|{{SSBUMusicLink|Super Mario Bros.|The Starship Sails}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Mario references his appearance as the main playable character of ''Super Mario Galaxy 2'', who serves as the captain and pilot of the Starship Mario.
*The green Giant Mario and the music track represent the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
*The green Giant Mario and the stage represent the Starship Mario, a giant starship which resembles a giant-sized version of Mario's head with a green cap, which appears as a background character.
*The Low Gravity hazard references the altered gravity gameplay in the ''Super Mario Galaxy'' games, where certain areas feature their own centers of gravity, including low gravity.
*The music track represents the theme song played during the sequences when the Starship Mario travels to a different world in ''Super Mario Galaxy 2''.
*The Low Gravity hazard references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where the Starship Mario features low gravity areas.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference the Starship Mario's role in ''Super Mario Galaxy 2'' by transporting Mario across the cosmos to rescue Princess Peach.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, where certain areas feature low gravity.
*This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the ''Super Mario Galaxy'' games, which feature low gravity areas.
*In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
*In World of Light, the Starship Mario spirit is located in the space area in The Light Realm, similar to the stage's outer space setting.
|-
|-
|77
|77
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|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Giant Yoshi represents Plessie, a giant, orange, dinosaur character who can be mounted and controlled in the ''Mario'' series.
*The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
*The stage represents the beach at the end of {{s|mariowiki|Plessie's Plunging Falls}}, the first river stage in ''Super Mario 3D World'' which first features Plessie as a playable character.
*The stage represents the shoreline of {{iw|mariowiki|Plessie's Plunging Falls}}, a river course in ''Super Mario 3D World'', which first features Plessie as a playable character.
*The music track represents the theme song of the slide courses featured in ''Super Mario 64'', which is remixed and played while riding Plessie in ''Super Mario 3D World''.
*The music track is based on the slide course theme song from ''Super Mario 64'', which is remixed and played while the player controls Plessie in ''Super Mario 3D World''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Swimmer ability reference Plessie's role in ''Super Mario 3D World'' by transporting the player(s) through the river stages.
*This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in ''Super Mario 3D World''.
*This spirit's Grab type references how Plessie can be mounted on and controlled when jumped on.
*In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
*In World of Light, the Plessie spirit in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, the first river level to feature Plessie as a playable character, which features waterfalls.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wedding Mario references his appearance as the main playable character of ''Super Mario Odyssey'', who is accompanied by Cappy the {{s|mariowiki|Bonneter}}.
*The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in ''Super Mario Odyssey''.
*The Wedding Mario's costume features Mario wearing a white top hat, referencing Cappy's original appearance in ''Odyssey'' as a sentient top hat with a white color scheme.
*The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in ''Odyssey''.
*The stage features a red propelled airship, referencing the Odyssey, the red, top hat-shaped airship equipped with propellers that Cappy pilots in ''Odyssey''.
*The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
*The Boomerang item references Cappy's ability to be thrown around like a boomerang, where Mario can throw him to attack enemies before he returns to Mario's head.
*Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.
*The Invisibility rule references Cappy's Bonneter species, who appear as ghostly hat-like beings, as well as Cappy's ability to transform into different hats, thus appearing invisible.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Cappy's role in ''Odyssey'' by helping Mario in his quest to rescue Princess Peach and his sister, {{s|mariowiki|Tiara}}.
*This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in ''Odyssey''.
*This spirit's Neutral type references Cappy's ability to allow Mario to take control of allies and enemies in ''Odyssey''.
*This spirit's Strong Throw ability further references how Mario can throw Cappy around like a boomerang weapon in ''Odyssey''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|{{SSBUMusicLink|Super Mario Bros.|Jump Up, Super Star!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Peach represents Pauline, the damsel-in-distress of the ''Donkey Kong'' arcade game who is originally named "The Lady" and is depicted as a blonde woman wearing a red dress.
*Peach's red costume is based on Pauline, the damsel-in-distress of ''Donkey Kong'', who is originally depicted as a blonde woman wearing a red dress.
*The Wedding Mario minion references his appearance as the main playable character of ''Donkey Kong'', who is originally named "Jumpman" in the game's English instructions.
*The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
*The Wedding Mario minion's costume references his appearance as the main playable character of ''Super Mario Odyssey'', which features Pauline, who serves as the mayor of {{s|mariowiki|New Donk City}}.
*The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
*The red Giant Donkey Kong minion represents the original Donkey Kong, the titular arcade game's main antagonist whose original 8-bit form is depicted as a large red gorilla, appearing as the stage element.
*The stage is based on 75m, the third stage of ''Donkey Kong'', which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
*The stage represents 75m, the third stage of the ''Donkey Kong'' arcade game, which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as the Lady).
*The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of ''Super Mario Odyssey''.
*The stage and music track reference "{{s|mariowiki|A Traditional Festival!}}", the third and final story mission in New Donk City in ''Odyssey'' where Mario explores an 8-bit sequence based on ''Donkey Kong'' while Pauline sings the theme song played during the mission.
*The Jump Power ↓ rule references how ''Donkey Kong'' is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
*The Jump Power ↓ rule applied to the player and the Mario minion references the jumping gameplay mechanic in ''Donkey Kong'', the first platformer game to feature the ability to jump, which makes Mario's jumping ability appear weaker than normal.
*The 1:30 time limit references the decreasing bonus counter in each stage of ''Donkey Kong'', which will deplete one of Jumpman's lives when it expires.
*Peach avoiding conflict and the first battle condition reference Pauline's role as the damsel-in-distress in the ''Donkey Kong'' series, where she is kidnapped by Donkey Kong and rescued by Mario.
*The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which serves as the time limit that will deplete one of Jumpman's lives when it expires.
*The Mario minion starts off with a Hammer, referencing Jumpman's usage of the Hammer in Donkey Kong to destroy any obstacles and enemies for only a short period of time.
*The Giant Donkey Kong minion starts off with increased move speed, referencing the cutscenes in Donkey Kong where the original Donkey Kong will take Pauline and quickly climb up the ladders of each stage and to the next stage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Pauline's role in ''Odyssey'' by rewarding Mario with a {{s|mariowiki|Multi Moon}} after restoring the power to New Donk City.
*This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
*This spirit's Shield type and Healing Shield ability reference Pauline's role as the damsel-in-distress in her appearance in ''Donkey Kong'' and the ''Mario vs. Donkey Kong'' series.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Nurse Jigglypuff references the Odyssey's giant size and ability to float with its sails, which will eventually transform into a giant balloon.
*The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
*The Giant Nurse Jigglypuff's costume features a white hat with a circular design, representing the Odyssey's sails, which features the circular Power Moon gauge which will eventually expand into a giant balloon.
*The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in ''Super Mario Odyssey''.
*The stage features a red propelled airship, referencing the Odyssey, the red, top hat-shaped airship equipped with propellers that can fly through the skies in ''Super Mario Odyssey''.
*The music track is based on the theme song of {{iw|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' which first features the Odyssey, albeit broken down.
*The music track represents the theme song of the Fossil Falls in {{s|mariowiki|Cascade Kingdom}}, the second kingdom in ''Odyssey'' where the Odyssey is first seen as a broken down airship.
*The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.
*The Hard to Launch rule and battle conditions reference the Odyssey's function in the titular game, which cannot launch and progress throughout the game until it has collected enough Power Moons to fuel it.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference the Odyssey's role in ''Odyssey'' by transporting Mario around the world to rescue Princess Peach.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in ''Odyssey''.
*This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
*In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship, similar to the stage's setting.
|-
|-
|81
|81
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|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The smaller-than-normal Striped Mario represents Baby Mario, the infant counterpart of Mario who uses the Goo-Goo Buggy as his signature kart in ''Mario Kart: Double Dash!!''
*The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in ''Mario Kart: Double Dash!!''
*The smaller-than-normal blue Luigi represents Baby Luigi, the infant counterpart of Luigi who servesas Baby Mario's brother and partner in ''Double Dash!!''
*The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in ''Double Dash!!''
*The stage represents the {{s|mariowiki|Mario Circuit}} race course featured in the ''Mario Kart'' series, which includes elements featured in ''Double Dash!!''
*The music track is based on the {{iw|mariowiki|Mushroom Gorge}} course theme song from ''Mario Kart Wii'', which features the Baby Mario Bros as playable characters.
*The music track represents the theme song played in the {{s|mariowiki|Mushroom Gorge}} race course in ''Mario Kart Wii'', which features Baby Mario and Baby Luigi as playable characters.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in ''Double Dash!!'', which is depicted in this spirit's artwork.
*The Chain Chomp Assist Trophy enemy references the Chain Chomp's appearance as Baby Mario and Baby Luigi's Special Item, which allows it to pull the Goo-Goo Buggy forwards by lunging on its chain.
*The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.
*The "increased move speed" battle condition references the Goo-Goo Buggy's lightweight stats in ''Double Dash!!'', which also features high acceleration stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability references Baby Mario and Baby Luigi's lightweight stats and the Goo-Goo Buggy's low weight stats.
*This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
* This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
*This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
|-
|-
|82
|82
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|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road - Mario Kart: Double Dash!!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Donkey Kong references his appearance as a playable character in ''Mario Kart: Double Dash!!'', who serves as Diddy Kong's partner.
*The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in ''Mario Kart: Double Dash!!''
*The yellow Diddy Kong references his appearance as a playable character in ''Double Dash!!'', who uses the Barrel Train as his signature kart.
*The stage represents the Barrel Train, a steam locomotive-themed kart in ''Double Dash!!'', which serves as Diddy Kong's signature kart.
*The stage represents the Barrel Train, a steam locomotive-themed kart featured in ''Double Dash!!'' which serves as Diddy Kong's signature kart.
*The Bullet Bill item references the {{s|mariowiki|Bullet Blaster}} kart, which is tied with the Barrel Train for the fastest lightweight kart in ''Double Dash!!''
*The Bullet Bill item references the {{s|mariowiki|Bullet Blaster}}, a Bullet Bill-themed kart in ''Double Dash!!'' which is tied with the Barrel Train as the fastest lightweight kart.
*The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in ''Double Dash!!''
*The battle conditions reference the Barrel Train's stats as the heaviest lightweight kart in ''Double Dash!!'', which features high speed and high weight stats.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Dash Attack ↑ ability further references how the Barrel Train is one of the fastest lightweight karts in ''Double Dash!!''
*This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in ''Double Dash!!''
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, further referencing how the Barrel Train is a train-shaped kart.
*In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
|-
|-
|85
|85
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|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|{{SSBUMusicLink|Mario Kart|Circuit - Mario Kart 7}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Wedding Mario represents the B Dasher, a white kart featuring Mario's "M" emblem which serves as Mario's signature kart in ''Mario Kart DS'.
*The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in ''Mario Kart DS''.
*The stage and the music track represent the Figure-8 Circuit in ''Mario Kart 7'' which first features the B Dasher as a playable kart.
*The stage is based on the {{iw|mariowiki|Figure-8 Circuit}} course in ''Mario Kart DS'', which first features the B Dasher as a playable kart.
*The Uncontrollable Speed rule and second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
*The music track is based on the Circuit courses theme song from ''Mario Kart 7'', which features B Dasher as a playable kart.
*The Uncontrollable Speed rule and second battle condition reference the acceleration slipstream in ''Mario Kart DS'', which resembles the damaging dash attack.
*The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in ''Mario Kart DS''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from using the B button to dash, which is used as the player's neutral special in the ''Super Smash Bros.'' series.
*This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the ''Super Smash Bros.'' series.
|-
|-
|86
|86
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Super Mario Kart}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Squirtle represents the green-shelled Koopa Troopa, who is depicted driving the Standard Kart in this spirit's artwork.
*The green Squirtle Team's four fighters each represent the Koopa Troopa and the {{iw|mariowiki|Triple Green Shell}} depicted in this spirit's artwork.
*The green Squirtle Team's four fighters represents the four green shells appearing in this card's artwork, including the Koopa Troopa's shell and the {{s|mariowiki|Triple Green Shell}}.
*The stage is based on the Figure-8 Circuit course in ''Mario Kart DS'', which first features the Standard Kart as a playable kart and appears as the stage hazard.  
*The stage represents the {{s|mariowiki|Figure-8 Circuit}} in ''Mario Kart DS'' which first features the Standard Kart as a playable kart, appearing as a stage hazard driven by Shy Guys.
*The music track is based on the ''Super Mario Kart'' theme song, which features the {{iw|mariowiki|Pipe Frame}}, the predecessor of the Standard Kart, as a playable kart.
*The music track represents the theme song of the {{s|mariowiki|Mario Circuit}} played in ''Super Mario Kart'', which features the {{s|mariowiki|Pipe Frame}}, the spiritual predecessor of the Standard Kart.
*The Squirtle Team's favored [[Withdraw]] and the Green Shell item represent the Green Shells, an item used to damage the other players in the ''Mario Kart'' series.
*The Squirtle Team's favored [[Withdraw]] and Green Shell item represents the Triple Green Shell, a combat item in the ''Mario Kart'' series where the player can throw three Green Shells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the green color scheme of the Koopa Troopa's shell and the Triple Green Shell.
*This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the ''Mario Kart'' series.
*This spirit's Grab type and Boomerang Equipped ability reference the Boomerang, which is used as a combat item in the ''Mario Kart'' series.
|-
|-
|87
|87
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|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Wario's purple costume represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
*The stage represents the Figure-8 Circuit in ''Mario Kart DS'' which first features the Standard Bike as a playable kart.
*The music track is based on the {{iw|mariowiki|Mario Kart Stadium}} course theme song from ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*The music track represents the theme song of the {{s|mariowiki|Mario Kart Stadium}} course in ''Mario Kart 8'', which features the Standard Bike as a playable kart.
*Wario's [[Wario Bike]] and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in ''Mario Kart Wii''.
*Wario's frequent [[Wario Bike]] and the first battle condition represent the Standard Bike, a motorbike kart which features strong acceleration and/or speed stats in ''Mario Kart Wii''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Undamaged Speed ↑ ability further references the Standard Bike's strong acceleration stats for smaller characters and strong speed stats for larger characters.
*This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in ''Mario Kart Wii'', which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
|-
|-
|88
|88
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|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|{{SSBUMusicLink|Mario Kart|Mushroom Gorge - Mario Kart Wii}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Peach represents the Cheep Charger, a blue {{s|mariowiki|Cheep Cheep}}-themed kart that features a strong lightweight stat.
*The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
*The blue Peach's favored grabs and throws features Toad when grabbing an opponent, who is depicted driving the Cheep Charger in this spirit's artwork.
*The music track is based on the Mushroom Gorge course theme song from ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The stage and music track each represent the [[mariowiki:Mario Circuit (Mario Kart Wii)|Mario Circuit]] and Mushroom Gorge courses in ''Mario Kart Wii'', which first features the Cheep Charger as a playable kart.
*The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*The "increased move speed" battle condition references the Cheep Charger's strong acceleration stats, having the highest acceleration stat of any small kart in ''Mario Kari Wii''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Toad's appearance in ''Super Smash Bros. Ultimate'', serving as part of Peach and Daisy's grab-and-throw attacks.
*This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in ''Mario Kart Wii''.
*This spirit's Speed ↑ ability further references how the Cheep Charger's strong acceleration stats, having the highest acceleration stat of any small kart in ''Mario Kari Wii''.
|-
|-
|89
|89
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|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Kart Stadium - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The cyan Luigi represents the Mach 8, a cyan kart which features Luigi's "L" emblem in this spirit's artwork.
*The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
*The stage and music track each represent the Mario Circuit and {{s|mariowiki|Mario Kart Stadium}} courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in ''Mario Kart 8'', which first features the Mach 8 as a playable kart.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be obtained by breaking Item Boxes and used against other players.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The High Gravity hazard only affects the player, referencing the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any surface in most courses.
*The High Gravity hazard references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows players to drive their karts on almost any inverted surface.
*The second battle condition references the Mach 8's high acceleration stats, and the speed boost the player receives after colliding with another kart while using ''Mario Kart 8'''s anti-gravity mechanic.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which allows the player to focus on their character racing on an upside-down surface as if normally.
*This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in ''Mario Kart 8'', which focuses on the player racing on inverted surfaces.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Mach 8 is a racing kart vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
|-
|-
|90
|90
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|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Cloudtop Cruise - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Tiny Rosalina & Luma represents {{s|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina who is depicted driving the Biddybuggy/Buggybud in this spirit's artwork.
*The green Tiny Rosalina & Luma represents {{iw|mariowiki|Baby Rosalina}}, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
*The stage represents the Mario Circuit in ''Mario Kart 8'', which first features the Biddybuggy/Buggybud as a playable kart.
*The stage and the music track are each based on the Mario Circuit and {{iw|mariowiki|Cloudtop Cruise}} courses from ''Mario Kart 8'', which first features the Biddybuggy/Biddybud as a playable kart.
*The music track represents the theme song played on the {{s|mariowiki|Cloudtop Cruise}} course in ''Mario Kart 8'', which features a remix of the Gust Garden Galaxy theme song in Rosalina's debut game, ''Super Mario Galaxy''.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be randomly obtained and used against the other players.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be obtained by breaking Item Boxes and used against other players.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
*The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Buggybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Weight ↓ ability further references the Biddybuggy/Buggybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
*This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in ''Mario Kart 8''.
|-
|-
|91
|91
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|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Metal Peach represents {{s|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach who is depicted driving the Badwagon in this spirit's artwork.
*The white Metal Peach represents {{iw|mariowiki|Pink Gold Peach}}, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
*The stage and music track represent the Mario Circuit in ''Mario Kart 8'', which first features Pink Gold Peach and the Badwagon as a playable character and kart.
*The stage is based on the Mario Circuit in ''Mario Kart 8'', which first features the playable appearances of Pink Gold Peach and the Badwagon kart.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit's Speed ↑ ability references the Badwagon's high speed stats in ''Mario Kart 8''.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, referencing how the Badwagon is a racing kart vehicle.
*This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
|-
|-
|95
|95
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|
|
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who features a similar color scheme with normal Bowser.
*The orange Bowser represents his ''Paper Mario'' counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
*The stage's Ω form represents the top floor of Princess Peach's Castle, the location of Paper Bowser's first boss battle during the opening of ''Paper Mario''.
*The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in ''Paper Mario''.
*The stage's Ω form and background reference how Paper Bowser uses his castle to lift Princess Peach's Castle into the sky during the opening of ''Paper Mario''.
*The Star Rod item represents the [[mariowiki:Star Rod (Paper Mario)|Star Rod]], a magical star-tipped rod stolen by Paper Bowser during the opening of ''Paper Mario''.
*The stage represents Princess Peach's Castle, a stage in ''Super Smash Bros.'' released on the Nintendo 64 console alongside ''Paper Mario''.
*The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
*The music track features a medley of theme songs played in ''Paper Mario'', ''The Thousand Year Door'', and ''Sticker Star'', all of which feature a boss battle against Paper Bowser.
*The stamina battle condition references the HP meter in the ''Paper Mario'' series, which gauges a character's health points during battle.
*The Star Rod item represents the similarly-named {{s|mariowiki|Star Rod}}, a star-tipped magic wand that Paper Bowser steals during the opening cutscene of ''Paper Mario''.
*The Attack Power ↑, Defense ↑, and Temporary Invincibility rules reference the first boss battle against Paper Bowser during the opening of ''Paper Mario'' where a damaged Bowser uses the Star Rod to grant him increased attack, defense, and invincibility to defeat Paper Mario.
*Bowser's frequent special attacks reference the attacks used by Paper Bowser in the ''Paper Mario series'', including a [[Fire Breath|fire-breathing attack]], a [[Bowser Bomb|ground pound attack]], or a [[Whirling Fortress|spinning shell attack]].
*The stamina battle condition references the battle system in the ''Paper Mario'' series where each character will feature an HP meter that gauges their health during battle.
|-
|-
|97
|97
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|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|Airship Theme - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Bayonetta represents Kammy Koopa, a bespectacled female Magikoopa who appears as a witch wearing a purple robe.
*The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
*The stage features elements of the ''Paper Mario'' series, referencing Kammy Koopa's role as a major antagonist of the ''Paper Mario'' series.
*The music track is based on the airship stage theme song from ''Super Mario Bros. 3'', referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in ''Paper Mario''.
*The music track represents the theme song played on the airship stages in ''Super Mario Bros. 3'', referencing Kammy Koopa's role as Bowser's minion in the ''Paper Mario'' series.
*The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in ''Paper Mario: The Thousand Year Door'', which causes the player's attacks to miss.
*The Invisibility rule references Kammy Koopa's move, Invisiblast, which turns herself and her allies invisible during the final battle with Paper Bowser in ''Paper Mario: The Thousand Year Door''.
*Bayonetta starting off with a Star Rod references the magic scepter Kammy Koopa carries around, which she can use to attack the player by shooting damaging magical spells.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Magic Attack ↑ ability reference Kammy Koopa's usage of her magical scepter, which she can use to attack the player by shooting damaging magical spells.
*This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
|-
|-
|98
|98
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mr. Game & Watch represents Vivan, a two-dimensional purple humanoid character whose body is made of shadows.
*The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
*The blue Clear Mr. Game & Watch references Vivan's signature move, {{s|mariowiki|Veil}},which allows herself and Mario to hide in her shadow and appear invisible.
*The stage represents the {{iw|mariowiki|Creepy Steeple}}, a haunted building where Vivian joins Paper Mario's party in ''Paper Mario: The Thousand Year Door''.
*The stage represents the {{s|mariowiki|Creepy Steeple}}, a haunted steeple inhabited by Boo enemies in {{s|mariowiki|Twilight Town}} where Vivian joins Mario's party in ''Paper Mario: The Thousand Year Door''.
*The battle condition references Vivian's signature move, {{iw|mariowiki|Veil}}, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type further references Vivian's Veil ability, which allows herself and Mario to be protected from enemy attacks.
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
*This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in ''The Thousand Year Door''.
|-
|-
Line 2,844: Line 2,742:
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle trivia:'''
|'''Spirit Battle trivia:'''
*The purple Luigi represents Mr. L, the villanous counterpart of Paper Luigi similar to how Waluigi is the evil counterpart of normal Luigi.
*The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of ''Super Paper Mario''.
*The stage represents {{s|mariowiki|Castle Bleck}}, a dark castle featuring a dark cloudy background in ''Super Paper Mario'' where Paper Luigi is kidnapped and brainwashed into becoming Mr. L.
*The stage represents {{iw|mariowiki|Castle Bleck}}, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in ''Super Paper Mario''.
*The music track represents the final boss battle theme of ''Mario & Luigi: Bowser's Inside Story'' where the final boss is the combined form of two of the game's major antagonists, similar to Mr. L's role in ''Super Paper Mario''.
*The Fog hazard references the {{iw|mariowiki|World of Nothing}}, a blank white void in the sixth chapter of ''Super Paper Mario'', which features Mr. L's boss battle.
*The Fog hazard references the {{s|mariowiki|World of Nothing}}, a blank white void serving as the first level of Chapter 6 in ''Super Paper Mario'' which features Mr. L as a boss.
*Luigi's favored special moves and his [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in ''Super Paper Mario''.
*Luigi's favored special moves and [[Poltergust G-00]] Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in their respective boss battles and gameplays in ''Super Paper Mario''.
*Luigi's Poltergust G-00 Final Smash references the {{s|mariowiki|Brobot}}, a giant robot used by Mr. L which can inhale the player's party into its mouth and spit them out, causing them to sustain major damage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Water Weakness ability references paper's general weakness to water.
*This spirit's Water Weakness ability references paper's general weakness to water.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map in the Dark Realm, similar to this spirit battle's Fog hazard.
*In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
|-
|-
|101
|101
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The pink Meta Knight represents Dimentio, a masked jester-like enemy with a purple-and-yellow color scheme who features the ability to fly.
*The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
*The purple Giant Luigi minion represents {{s|mariowiki|Super Dimentio}}, the combined form of Dimentio and Mr. L that resembles a giant-sized Luigi who serves as the final boss of ''Super Paper Mario''.
*The purple Giant Luigi minion represents {{iw|mariowiki|Super Dimentio}}, the giant combined form of Dimentio and Mr. L, who serves the final boss of ''Super Paper Mario''.
*The stage features elements of the ''Paper Mario'' series, referencing Dimenti's role as a major antagonist of the ''Paper Mario'' series.
*The Attack Power ↑ rule references {{iw|mariowiki|Dimension D}}, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
*The music track represents the boss battle theme of ''Paper Mario: Color Splash'', referencing Dimentio's status as a Paper Mario boss.
*The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in ''Super Paper Mario''.
*The second battle condition applied to Meta Knight references Dimentio's teleportation ability, which he can use to quickly teleport around his boss stage in ''Super Paper Mario''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references Dimentio's role to obtain the {{s|mariowiki|Chaos Heart}} by taking control of Paper Luigi in ''Super Paper Mario''.
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in ''Super Paper Mario''.
*This spirit's Weight ↓ ability references how Dimentio is often seen floating in mid-air in ''Super Paper Mario''.
|-
|-
|102
|102
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Inkling Team represents Huey, a paint can featuring a dark slot over his white eyes that can hold colorful paint similar to the Inkling's ink tank.
*The Inklings' [[Ink Tank]] represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
*The Inkling Team's blue, yellow, green, and pink costumes reference the different colors of paint featured in ''Paper Mario: Color Splash''.
*The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of {{iw|mariowiki|Prism Island}} using the {{s|mariowiki|Paint Hammer}}, which can create paint splatters.
*The stage features colorful ink splatters, referencing how ''Color Splash'' features a painting gameplay mechanic which can be used to paint over colorless environments.
*The stage, music track, and the Inkling's favored special moves reference the weaponized painting gameplay mechanic in ''Color Splash'', behaving similarly to the gameplay mechanic of ''Splatoon''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Huey's role in ''Color Splash'' as Paper Mario's main partner, whom he helps defeat Paper Bowser.
*This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
*This spirit's Grab type and Water/Freezing Resist ↑ ability reference Huey's ability to contain different colors of paints, including the toxic black paint.
|-
|-
|103
|103
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|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|{{SSBUMusicLink|Super Mario Bros.|Time's Running Out!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Robin represents Mallow, a white cloud character who primarily uses magic-based attacks.
*The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
*The stage represents {{s|mariowiki|Nimbus Land}}, Mallow's home kingdom featured in ''Super Mario RPG: Legend of the Seven Stars'' which is located on a large floating cloud.
*The stage represents {{iw|mariowiki|Nimbus Land}}, a floating kingdom located on a giant cloud where Mallow serves as the prince in ''Super Mario RPG''.
*The music track represents the theme song played in ''Mario & Luigi: Paper Jam'', a ''Mario'' role-playing game similar to ''Super Mario RPG''.
*The music track is based on the theme song from ''Mario & Luigi: Paper Jam'', a ''Super Mario'' role-playing game similar to ''Super Mario RPG''.  
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallow's usage of his [[mariowiki:Thunderbolt (move)|Thunderbolt]] and [[mariowiki:Shocker (Super Mario RPG: Legend of the Seven Stars)|Shocker]] spells, which allows him to attack using lightning bolts.
*Robin's favored [[Thunder (Robin)|Thunder]] and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in ''Super Mario RPG''.
*Three fighters will appear at a time, referencing the three-player battle system in ''Super Mario RPG'' where Mario can enter the battle with only two of his partners
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Mallow's role in ''Super Mario RPG'' as one of Mario's partners, whom he helps in his quest to defeat {{s|mariowiki|Smithy}}.
*This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
*This spirit's Attack type and Trade-Off Attacks ↑ ability reference how Mallow is not physically strong, but makes up for it with his strong magical attacks.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
*In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing Mallow's cloudy home kingdom of Nimbus Land.
|-
|-
|104
|104
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|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|{{SSBUMusicLink|Mario Kart|Rainbow Road Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The indigo Sheik and the Warp Star item represents Geno, a red-eyed doll wearing a blue attire who serves as the alternate identity of the star warrior ♥♪!?, similar to how Sheik is the alternate identity of Princess Zelda.
*The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
*The blue Mario, white Kirby, orange Bowser, and red Peach minions each represent the other members of the player's party in ''Super Mario RPG: Legend of the Seven Stars'', which includes Mario, Mallow, Bowser, and Princess Toadstool.
*The blue Mario starting off with a Green Shell is based on his appearance in ''Super Mario RPG'', who uses his green NokNok Shell during battle.
*The stage's background and the music track represent the {{s|mariowiki|Star Road}}, a cosmic realm featured in ''Super Mario RPG'' where wishes turn into falling stars, serving as ♥♪!?'s place of origin.
*The orange Bowser is based on his appearance in ''Super Mario RPG'', who uses powerful physical attacks during battle.
*The stage's Battlefield form features a house, representing the inn at {{s|mariowiki|Rose Town}} in ''Super Mario RPG'' where ♥♪!?'s star form descends from the Star Road and inhabits the Geno doll, bringing it to life.
*The white Kirby represents Mallow, a short, white cloud character with simple eyes who floats in the air when performing magical attacks during battle.
*The third battle condition references the {{s|mariowiki|Flower Point}} gameplay mechanic in ''Super Mario RPG'', which allows the members of the player's party to perform special moves in exchange for a certain number of Flower Points.
*The red Peach's Autoheal ability is based on her appearance as Princess Toadstool in ''Super Mario RPG'', who can restore a party member's HP during battle.
*Sheik starting off with a Super Scope and the Star Rod item reference the guns used by Geno which can shoot powerful energy blasts, including his ultimate weapon, the star-shooting {{s|mariowiki|Star Gun}}.
*The stage and music track represent the {{iw|mariowiki|Star Road}}, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
*The Mario minion starting off with a Green Shell references Mario's usage of shell weapons in ''Super Mario RPG'', including his starting weapon, the green NokNok Shell.
*The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in ''Super Mario RPG''.
*The Peach minion's Autoheal ability references Princess Toadstool's role as the healer in ''Super Mario RPG'' who uses healing spells for her starter abilities, including {{s|mariowiki|Therapy}} and {{s|mariowiki|Group Hug}}.
*The Star Rod and the [[Warp Star]] items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.
*Three fighters will appear at a time, referencing the three-player battle system in ''Super Mario RPG'' where Mario can enter the battle with only two of his party members at a time.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Geno's high attack stats, usage of powerful attacks, and the ability to increase
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the [[mariowiki:Star Piece (Super Mario RPG: Legend of the Seven Stars)|Star Pieces]] and restore the wishes to the world.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, referencing the Star Road, the cosmic realm which serves as ♥♪!?'s place of origin.
*In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
|-
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|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|{{SSBUMusicLink|Super Mario Bros.|This is Minion Turf!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The green Marth represents Prince Peasley, a heroic sword-wielding prince who wears a cape and features a green color scheme.
*The green Marth represents Prince Peasley, the heroic prince of the green {{s|mariowiki|Beanish}} race who wears a royal cape and wields a sword.
*The stage represents the {{s|mariowiki|Beanbean Kingdom}}, Prince Peasley's home kingdom located northeast of the Mushroom Kingdom in ''Mario & Luigi: Superstar Saga''.
*The stage represents the {{iw|mariowiki|Beanbean Kingdom}}, the home kingdom of Prince Peasley in ''Mario & Luigi: Superstar Saga''.
*The battle condition references Prince Peasley's usage of his sword, which he can use with the Special Skill, Charging Champ, in ''Superstar Saga + Bowser's Minions''.
*The music track is based on the battle theme song from ''Minion Quest: The Search for Bowser'', which features Prince Peasley as an ally.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Prince Peasley's role in ''Superstar Saga'' by defending the Beanbean Kingdom from {{s|mariowiki|Cackletta}}.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
*In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
|-
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*Iggy Koopa represents Fawful, a green, grinning, bespectacled villain who rides around in a green hovercraft vehicle.
*Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled {{iw|mariowiki|Vacuum Helmet}}.
*The larger-than-normal green R.O.B. minion represents {{s|mariowiki|Mechawful}}, a large, green robotic version of Fawful which serves as his last line of defense in ''Mario & Luigi: Bowser's Inside Story''.  
*The larger green R.O.B. minion represents the {{iw|mariowiki|Mechawful}}, a giant green robot whose design is based on Fawful's physical appearance.
*The stage represents the tower at the top of Princess Peach's Castle, the final location of ''Bowser's Inside Story'' where the final boss battle against {{s|Mariowiki|Dark Fawful}} takes place.
*The stage and music track represent the topmost tower of Princess Peach's Castle in ''Mario & Luigi: Bowser's Inside Story'', which features the final boss battle against {{iw|mariowiki|Dark Fawful}}.
*The music track represents the final boss battle theme against the {{s|mariowiki|Dark Star Core}}, the combined form of Dark Fawful and the {{s|mariowiki|Dark Star}} in ''Bowser's Inside Story''.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*The stamina battle condition references the battle system in the ''Mario & Luigi'' series where each character will feature an HP meter that gauges their health during battle.
*Iggy starting off with a Rocket Belt references the {{s|mariowiki|Vacuum Helmet}}, a special helmet worn by Fawful equipped with two rocket jets that allows him to fly and hover in ''Superstar Saga''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
*This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in ''Superstar Saga''.
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ballgown and later impersonates Princess Peach.
*The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
*The stage represents {{s|mariowiki|Shroob Castle}}, the corrupted form of Princess Peach's Castle overtaken by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The stage is based on Princess Peach's Castle, which is later corrupted into {{iw|mariowiki|Shroob Castle}} after it is taken over by Princess Shroob in ''Mario & Luigi: Partners in Time''.
*The music track represents the final boss battle theme of ''Bowser's Inside Story'', which features a darker version of Bowser as the final boss similar to the final boss battle of ''Partner's in Time''.
*The Attack Power ↑ and Giant rules reference the {{iw|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
*The Attack Power ↑ and Giant rules reference the boss battle against the {{s|mariowiki|Elder Princess Shroob}}, the larger and stronger twin sister of Princess Shroob who appears immediately after the younger sister's defeat.
*The stamina battle condition references the HP meter in the ''Mario & Luigi'' series, which gauges a character's health points during battle.
*The stamina battle condition references the battle system in the ''Mario & Luigi'' series where each character will feature an HP meter that gauges their health during battle.
*Peach starts off with a [[Back Shield]] and a [[Ray Gun]], referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.  
*Peach starting off with a [[Back Shield]] and a [[Ray Gun]] references the boss battle against Princess Shroob, who uses a levitating throne protected by a force field that can also fire energy rings.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple eyes.
*The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
*The yellow Mario and Luigi minions reference their appearance as the main playable characters of the ''Mario & Luigi'' series, who are accompanied by Starlow.
*The yellow Mario and Luigi minions are based on their appearance in the ''Mario & Luigi'' series, who are often accompanied by Starlow.
*The stage represents the inside of {{s|mariowiki|Bowser's body}}, which serves as one of the main settings of Starlow's debut game, ''Mario & Luigi: Bowser's Inside Story''.
*The stage represents the inside of {{iw|mariowiki|Bowser's body}}, one of the main settings of ''Mario & Luigi: Bowser's Inside Story'', which first features the appearance of Starlow.
*The music track represents the boss battle theme song of ''Bowser's Inside Story'' where Starlow provides tutorials and sometimes save the Mario Bros. from nearly unavoidable attacks during certain boss battles.
*The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the {{iw|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
*The Giant and Tiny rules reference how the normal-sized Mario Bros. and Starlow end up inhaled and swallowed by Bowser after he consumed the {{s|mariowiki|Vacuum Mushroom}}, becoming tiny as a result.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Starlow's role in the ''Mario & Luigi'' series by giving hints and tutorials to the playable characters.
*This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
*This spirit's Undamaged Attack ↑ ability further references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
|-
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|109
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|•The enemy has increased defense<br>•The enemy shields often<br>•The enemy's shield has extra durability
|•The enemy has increased defense<br>•The enemy shields often<br>•The enemy's shield has extra durability
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|{{SSBUMusicLink|Super Mario Bros.|Tough Guy Alert!}}
|'''Spirit Battle inspiration:'''
|
*The yellow Pac-Man represents Starlow, a yellow three-dimensional character who wears gloves.
*The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
*The stage's block-like design and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like appearance and collection of blocks.
*The stage and the [[Metal Box]] and [[POW Block]] items reference Broque Monsieur's block-like design and collection of blocks.
*The music track represents the boss battle theme song of ''Mario & Luigi: Bowser's Inside Story'' where Broque Monsieur serves as a tutorial boss.
*The music track is based on the boss battles in ''Mario & Luigi: Bowser's Inside Story'', where Broque Monsieur serves as a tutorial boss.
*The Defense ↑ rule and battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
*The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
----'''Other trivia:'''
*This spirit's Shield type further references how Broque Monsieru cannot be defeated during his tutorial battles in ''Bowser's Inside Story''.
|-
|-
|110
|110
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|•The floor is sleep-inducing
|•The floor is sleep-inducing
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|{{SSBUMusicLink|Super Mario Bros.|Try, Try Again}}
|'''Spirit Battle inspiration:'''
|
*The pink Luigi represents {s|mariowiki|Dreamy Luigi}}, Luigi's {{s|mariowiki|Dream World}} counterpart who rescues Prince Dreambert from a {{s|mariowiki|Nightmare Chunk}}.
*The pink Luigi represents his {{iw|mariowiki|Dream World}} counterpart, {{iw|mariowiki|Dreamy Luigi}}, who rescues Prince Dreambert from a {{iw|mariowiki|Nightmare Chunk}}.
*The stage represents the Dream World, the dream-based home world of the Pi'illo race whom Dreambert serves as their prince in ''Mario & Luigi: Dream Team''.
*The stage represents the Dream World, the homeworld of the {{s|mariowiki|Pi'illo}} race, whom Mallow serves as the prince in ''Mario & Luigi: Dream Team''.  
*The Sleep Floor hazard references the main method of entering the Dream World by having Luigi sleep on a Pi'illo, which allows him to open a Dream Portal into the Dream World.
*The Slumber Floor hazard references how Luigi can open a portal into the Dream World in ''Dream Team'' by sleeping on a Pi'illo.
----'''Other trivia:'''
*This spirit's Shield type references Dreambert's role in ''Dream Team'' by defending the Dream World from Antasma.
|-
|-
|111
|111
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|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|{{SSBUMusicLink|Super Mario Bros.|The Grand Finale}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Robin represents Antasma, a spellcaster wearing a blue robe who is associated with his debut game's main antagonist.
*The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
*The stage represents {{s|mariowiki|Neo Bowser Castle}}, the skybound final castle area of ''Mario & Luigi: Dream Team'' which serves as the location of Antasma's final boss battle.
*The stage represents {{iw|mariowiki|Neo Bowser Castle}}, the floating final castle area in ''Mario & Luigi: Dream Team'', which features the final boss battle against Antasma.
*The stage and Slumber Floor hazard represent Pi'illo Castle, the first castle area in ''Dream Team'' where Luigi inadvertently released Antasma from the Dream World by opening a Dream Portal while sleeping on a Pi'illo.
*The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
*The music track represents the final boss battle theme of ''Bowser's Inside Story'', which features a darker version of Bowser as the final boss similar to the final boss battle of ''Dream Team''.
*The Food item and the battle conditions reference the {{iw|mariowiki|Antasmunchie}}s, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.
*The Food items and the battle conditions reference Antasma's third boss battle, where he creates a ring of {{s|mariowiki|Antasmunchies}}, little black orbs which he can eat to increase his attack power.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference Antasma's temporary alliance with Bowser in ''Dream Team'' where they kidnap Princess Peach and hold her hostage.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing the Dark Stone Antasma uses to cause the demise of the Pi'llo race.
*This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Mr. Game & Watch Team represents the Sidestepper, a red 8-bit crab enemy who moves sideways and appear in groups.
*The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
*The blue Mr. Game & Watch Team represents the Sidestepper after being knocked over and recovered, turning blue and becoming angry as a result.
*The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
*The stage and music track represent the main setting of ''Mario Bros.'', which first features the Sidestepper as an enemy, who appear as the stage hazards.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the angry blue Sidesteppers will quickly move across the stage.
*The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple, where they will become faster and cause the player to lose a life by dashing into them.
*The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Sidesteppers can be used as throwing items on the Mario Bros. stage in the ''Super Smash Bros.'' series.
*This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
*This spirit's Attack type and Trade-Off Speed ↑ ability reference the Sidestepper's ability to attack by dashing into the player and increase their speed when damaged.
*In World of Light, the Sidestepper spirit is located in the ''Pac-Man''-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
*In World of Light, the Sidestepper spirit is located in the 8-bit area in the Light Realm, referencing how the Sidestepper debuted as an 8-bit character.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Bros.}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Ice Climbers represent the Freezie, a light blue icicle enemy that can freeze enemies, which appears as the item.
*The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
*The stage's Battlefield form represents the introductory cutscene of the Freezie in ''Mario Bros.'', which features a similar layout.
*The stage and music track is based on the ''Mario Bros.'' arcade game, which first features the Freezie as an enemy.
*The stage and music track represent the main setting of ''Mario Bros.'', which first features the Freezie as an enemy.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Freezie's appearance as an item in the ''Super Smash Bros.'' series.
*This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the ''Super Smash Bros.'' series.
*This spirit's Grab type and Freezie Equipped ability reference how the Freezie can be grabbed, carried around, and thrown in the ''Super Smash Bros.'' series.
|-
|-
|115
|115
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|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Wrecking Crew Medley}}
|
|
*The green Wario Team's purple costumes represent the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
*The stage and music track represent the Wrecking Crew, the main setting of the titular game which features the Eggplant Man as an enemy.
*The stage is based on the main setting of ''Wrecking Crew'', which first features the Eggplant Man as an enemy.
*The Golden Hammer item represents the {{s|mariowiki|Golden Hammer}}, a rare item featured in ''Wrecking Crew'' which can be used to defeat the Eggplant Man.
*The Golden Hammer item is based on the [[mariowiki:Golden Hammer|rare similarly-named item]] used to defeat the Eggplant Man in ''Wrecking Crew''.
|-
|-
|116
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|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|{{SSBUMusicLink|Super Mario Bros.|Fever}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red, yellow, and blue Kirbys each represent the three different Viruses, including the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
*The stage represents the main setting of ''Mario Bros.'', which was released on the NES along with ''Dr. Mario''.
*The timed battle condition references the gameplay of ''Dr. Mario'', where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.
*The stage's block-like design and dark background reference the stages in ''Dr. Mario'' which feature a bottle-shaped dark space and a blocky background.
*The timed battle condition references the main gameplay of ''Dr. Mario'' where the player must defeat the Viruses without causing the board to fill up to the top of the bottle, which causes a game over.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type and Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
*This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
|-
|-
|117
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|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Giant Donkey Kong represents the Hand, a giant white gloved hand who appears as part of the Flies & Hand Assist Trophy enemy.
*The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
*The brown Tiny Dark Pit minions represent the Flies, a swarm of dark, tiny flying insects who appears as part of the Flies & Hand Assist Trophy enemy.
*The brown Tiny Dark Pit minions' [[Power of Flight]] represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
*The stage references how the fighters are decreased in size relative to their surroundings, where the fighters' sizes reflect the Hand & Flies' real-life size.
*The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
*The music track represents the medley of theme songs from ''Mario Paint'' which first features the Hand and Flies in the {{s|mariowiki|Gnat Attack}} minigame.
*The music track is based on the theme songs from ''Mario Paint'', which first features the Hand and Flies in the {{iw|mariowiki|Gnat Attack}} minigame.
*The timed battle condition references the Gnat Attack minigame in Mario Paint where the player must use the Hand to swat all the flies away within the time limit.
*The timed battle condition references the Gnat Attack minigame in ''Mario Paint'', where the player must control the Hand and swat all the flies away within the time limit.
*The Giant Donkey Kong's frequent hand-based attacks references the Hand's ability to swat the Flies with the flyswatter.
*The Tiny Dark Pit minions frequently use [[Power of Flight]] and fall slowly, referencing the Flies' ability to fly and swarm around the screen.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Flies & Hand's appearance as an Assist Trophy in the Super Smash Bros. series.
*This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
*This spirit's Attack type and Battering Items ↑ ability reference how the Hand can use the flyswatter to swat the Flies.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
*This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, referencing how the flies of the Hand & Flies spirit are sentient insects.
|-
|-
|118
|118
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|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Paint Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Tiny Palutena represents Wanda, a small fairy wearing a red dress who wields a magical handheld tool to create magical spells.
*The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
*The blue Mario, red Peach, and cyan Yoshi minions reference their appearance in ''Mario & Wario'', whom Wanda must help move across the stages while their heads are stuck in buckets.
*The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in ''Mario & Wario'', whom Wanda serves as their guide.
*The stage represents the {{s|mariowiki|Yosei no Mori}}, the first stage in ''Mario & Wario'' taking place in a forest setting which serves as Wanda's home.
*The stage represents the {{iw|mariowiki|Yōsei no Mori}}, the first stage of ''Mario & Wario'', which takes place in a forest inhabited by Wanda.
*The music track represents the medley of theme songs of ''Mario Paint'', a ''Mario'' game compatible with the Super NES Mouse similar to ''Mario & Wario''.
*The music track is based on the theme songs from ''Mario Paint'', which is compatible with the Super NES Mouse, similar to ''Mario & Wario''.
*The first battle condition references Wanda's role in ''Mario & Wario'' as the guide for Mario, Yoshi, and Peachhich will cause the characters to lose a life without her ability to create safe passage.
*The battle conditions reference the gameplay of ''Mario & Wario'' where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield and Support types reference Wanda's role in ''Mario & Wario'' by providing safe passage for the aimlessly-wandering Mario, Peach, and Yoshi.
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''.
*This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in ''Mario & Wario''
|-
|-
|119
|119
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|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The black Mario references his appearance as one of the main playable characters alongside the Kid in ''Mario Golf'' for the Game Boy Color.
*The black Mario represents the Kid, a young golf player featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The black Mario represents the Kid, a young playable golfer featured in ''Mario Golf'' for the Game Boy Color who wears a black shirt.
*The stage represents the large green fields which serve as the golf courses featured in ''Mario Golf''.
*The stage represents the {{s|mariowiki|Marion Course}}, a golf course in ''Mario Golf'' for the Game Boy Color which takes place on a large green field.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The music track represents the theme song of ''Mario Golf: World Tour'', an entry in the ''Mario Golf'' series released on a handheld console similar to ''Mario Golf'' for the Game Boy Color.
*The Beastball items and the third battle condition reference the white golf balls used by the players in the ''Mario Golf'' series.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, where the different wind speeds can alter the trajectory of the golf ball.
*The Beastball item and the third battle condition references the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references the Kid's role in ''Mario Golf: Advanced Tour'' as the player's trainer.
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
*This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Luigi's Mansion Series Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Luigi Team references his appearance as the main playable character of the ''Luigi's Mansion'' series, who uses the different versions of the Poltergust 5000.
*The Luigi Team's costume represent the multicolored Luigis from the {{iw|mariowiki|ScareScraper}} mode of ''Luigi's Mansion: Dark Moon'', who use the Poltergust 5000 as their weapon.
*The Luigi Team's four fighters and their pink, cyan, white, and purple costumes represent the four multicolored multiplayer Luigis featured in the {{s|mariowiki|ScareScraper}} mode of the ''Luigi's Mansion'' series.
*The stage is based on the haunted mansion serving as the main setting of ''Luigi's Mansion'', where Luigi uses the {{iw|mariowiki|Poltergust 3000}}, an earlier model of the Poltergust 5000.
*The stage represents Luigi's Mansion, the main setting of the titular game which features the {{s|mariowiki|Poltergust 3000}}, the early version of the Poltergust 5000.
*Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in ''Luigi's Mansion 3''.
*The music track features the theme songs played in ''Luigi's Mansion: Dark Moon'', which first features the Poltergust 5000 as Luigi's main weapon.
*Luigi's favored grab and throws features the Poltergust G-00, an advanced model of the Poltergust 5000 from ''Dark Moon'' featured in ''Luigi's Mansion 3''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Poltergust serves as Luigi's main weapon in the ''Luigi's Mansion'' series.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
*This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
|-
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|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
*The stage represents Luigi's Mansion, the main setting of the titular game where Polterpup makes an appearance in the game's Nintendo 3DS remake.
*The stage and music track represent {{iw|mariowiki|Gloomy Manor}}, the first mansion in ''Luigi's Mansion: Dark Moon'' where Luigi first encounters Polterpup.
*The music track represents the theme song of {{s|mariowiki|Gloomy Manor}}, the first mansion featured in ''Luigi's Mansion: Dark Moon'' where Luigi first discovers Polterpup.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Polterpup's role in the ''Luigi's Mansion'' series by helping Luigi explore the haunted areas.
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'', where he discovers an amethyst while digging outside the Gloomy Manor.
*This spirit's Bury Immunity ability references Polterpup's first appearance in ''Dark Moon'' where he discovers an amethyst while digging in the ground outside the Gloomy Manor.
|-
|-
|123
|123
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - Super Mario Bros. (Melee)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The yellow Peach references her appearance as the main playable character of ''Super Princess Peach'', who is accompanied by Perry the parasol.
*The yellow Peach's favored [[Peach Parasol]] represents Perry, a sentient yellow parasol carried by Peach in ''Super Princess Peach''.
*The yellow Peach's costume and favored [[Peach Parasol]] features Peach's parasol turning yellow, representing Perry, the yellow parasol.
*The stage represents {{iw|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'', which takes on a grassland stage with hills in the background.
*The stage represents {{s|mariowiki|Ladida Plains}}, the first area of ''Super Princess Peach'' which serves as a training area for Perry's abilities.
*Peach's favored Peach Parasol and the battle conditions reference Perry's {{iw|mariowiki|Floatbrella}} technique, which allows Peach to float in the air in ''Super Princess Peach''.
*The music track represents the remixed ground theme of ''Super Mario Bros.'' for ''Super Smash Bros. Melee'', which features Peach's playable appearance similar to ''Super Princess Peach''.
*Peach's favored Peach Parasol and the battle conditions references how Peach can use Perry to glide and attack in ''Super Princess Peach''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Shield types reference Perry's role in ''Super Princess Peach'' by helping Princess Peach in her quest to rescue Mario and Luigi from Bowser.
*This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in ''Super Princess Peach''.
*This spirit's Floaty Jumps ability further references how Peach uses Perry to glide through the air in ''Super Princess Peach''.
|-
|-
|124
|124
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|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|{{SSBUMusicLink|Super Mario Bros.|Country Field: Away Team}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The purple Luigi represents Waluigi, the evil counterpart of Luigi wearing a purple outfit who appears as a playable character in ''(Super) Mario Strikers''.
*Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in ''(Super) Mario Strikers''.
*The stage represents the soccer arenas featured in the ''Mario Strikers'' series, which takes place in a crowded stadium.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The music track represents the theme song of ''Mario Sports Superstars'', a ''Mario'' spin-off sports game featuring the game of soccer similar to ''(Super) Mario Strikers''.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a powerful {{iw|mariowiki|Super Strike}} soccer shot.
*The Soccer Ball item represents the soccer ball used in ''(Super) Mario Strikers'', which can be used to perform a {{s|mariowiki|Super Strike}} capable of violently kicking the ball towards the net.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Foot Attack ↑ ability references the game of soccer which requires the use of the player's feet to kick the soccer ball.
*This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' which will shoot the ball into the net.
*This spirit's Foot Attack ↑ ability further references the Super Strike, a powerful soccer shot performed by a captain in ''(Super) Mario Strikers'' that will shoot the ball into the net.
|-
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|
|
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in ''Mario Strikers Charged''.
*The stage represents the soccer arenas featured in the ''Mario Strikers'' series, which takes place in a crowded stadium.
*The stage represents the soccer arenas in the ''Mario Strikers'' series, which takes place on a field in a crowded stadium.
*The music track represents the theme song of ''Mario Sports Superstars'', a ''Mario'' spin-off sports game featuring the game of soccer similar to ''Mario Strikers Charged''.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a powerful {{iw|mariowiki|Mega Strike}} soccer shot.
*The Soccer Ball item represents the soccer ball used in ''Mario Strikers Charged'', which can be used to perform a {{s|mariowiki|Mega Strike}} capable of violently kicking the ball towards the net.
|-
|-
|128
|128
|{{SpiritTableName|MC Ballyhoo & Big Top|customname={{s|mariowiki|MC Ballyhoo}} & {{s|mariowiki|Big Top}}|size=64}}
|{{SpiritTableName|MC Ballyhoo & Big Top|customname={{iw|mariowiki|MC Ballyhoo}} & {{iw|mariowiki|Big Top}}|size=64}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|•{{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Yoshi}} {{Head|Yoshi|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px|cl=Blue}}<br>•{{SSBU|Luigi}} {{Head|Luigi|g=SSBU|s=20px|cl=Cyan}}
|{{SpiritType|Shield}}
|{{SpiritType|Shield}}
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The blue Mario represents MC Ballyhoo, a humanoid character wearing a magenta shirt who is accompanied by Big Top, a sentient top hat similar to Cappy.
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in ''Mario Party 8'', which is hosted by MC Ballyhoo & Big Top.
*The blue Mario, blue Yoshi, blue Peach, and cyan Luigi reference their appearance as four of playable characters of ''Mario Party 8'', whose costumes reference Big Top's blue-and-cyan color scheme.
*The stage represents the {{iw|mariowiki|Star Carnival}}, the main setting of ''Mario Party 8'', which features a pathway surrounding the castle-like {{iw|mariowiki|Star Carnival Stage}} in the center.
*The stage represents the {{s|mariowiki|Star Carnival}}, the main setting of ''Mario Party'' hosted by MC Ballyhoo & Big Top which features a pathway surrounding the castle-like {{s|mariowiki|Star Carnival Stage}} in the center.
*The music track represents the theme songs of several minigames in ''Mario Party 9'', an entry in the ''Mario Party'' series similar to ''Mario Party 8''.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
*The Super Star item references the [[mariowiki:Star (Mario Party series)|Star]], a collectible goal item in the ''Mario Party'' series where collecting enough Stars will determine the winning player.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references MC Ballyhoo & Big Top's role in ''Mario Party 8'' as the player's guides of the Star Carnival.
*This spirit's Star Rod Equipped ability references the similarly-named [[mariowiki:Star Rod (Mario Party 8)|Star Rod]], which is given to the Superstar of the Star Carnival at the end of ''Mario Party 8's'' single-player mode.
*This spirit's Star Rod Equipped ability references MC Ballyhoo's microphone which he often carries around in Mario Party 8.
|-
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|129
|129
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Bunny Peach represents Rabbid Peach, a white [[Rabbid]] dressed up like Princess Peach, who also appears as a main playable character.
*The white Bunny Peach and the music track represent [[Rabbid]] Peach, a rabbit-like creature who is dressed up like Princess Peach.
*The stage represents the Mushroom Kingdom, the main hub world of ''Mario + Rabbids Kingdom Battle'' where Rabbid Peach is transported to at the beginning of the game.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Peach as a playable character.
*The music track represents the theme song of [[Arcade Bunny]], an anthropomorphic rabbit mascot character similar to Rabbid Peach and the Rabbid species.
*The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in ''Kingdom Battle''.
*Peach starting off with a Super Scope and the Super Scope item represents the Blaster, a default laser weapon used by Rabbid Peach that can deal damage from mid-range.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
*The timed battle condition reference the maximum number of turns of each turn-based battle in ''Kingdom Battle'' where the players can earn a perfect score by completing the battle within the maximum number.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in ''Kingdom Battle''.
*Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in the turn-based battles in ''Kingdom Battle''.
*Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.
*The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to heal a percentage of her or her party members' health.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Rabbid Peach's high defense stats and her special ability, Shield, which can reduce movement and weapon damage by a certain percentage.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Bunny Mario represents Rabbid Mario, a white Rabbid dressed up like Mario, who also appears as a main playable character.
*The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
*The stage represents the Mushroom Kingdom, the main hub world of ''Mario + Rabbids Kingdom Battle'' where Rabbid Mario is transported to at the beginning of the game.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Mario as a playable character.
*The music track represents the theme song of Arcade Bunny, an anthropomorphic rabbit mascot character similar to Rabbid Mario and the Rabbid species.
*The Shooting Type items reference the primary weapons in ''Kingdom Battle'', most of which resemble firearms featuring different effects.
*The Shooting Type items references the primary weapons featured in ''Kingdom Battle'', most of which resemble firearms that feature different effects.
*Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.
*Mario starting off with a Ray Gun represents the Boomshot, a default laser weapon used by Rabbid Mario that can deal damage from close-range.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Rabbid Mario's high offense stats in ''Kingdom Battle''.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
*This spirit's Jump ↑ ability references the Team Jumping mechanic of ''Kingdom Battle's'' turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
|-
|-
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|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|{{SSBUMusicLink|Other|Arcade Bunny's Theme}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal white Bunny Donkey Kong represents Rabbid Kong, a giant white Rabbid dressed up like Donkey Kong, who also appears as a playable character.
*The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
*The stage represents the Mushroom Kingdom, the main hub world of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The stage represents the Mushroom Kingdom, the main hub area of ''Mario + Rabbids Kingdom Battle'' which features Rabbid Kong as a boss.
*The music track represents the theme song of Arcade Bunny, an anthropomorphic rabbit mascot character similar to Rabbid Kong and the Rabbid species.
*The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in ''Kingdom Battle''.
*The battle condition references Rabbid Kong's boss battle where he will perform powerful punch and physical attacks with his gigantic arms.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Rabbid Kong's strong attacks during his boss battle in ''Kingdom Battle''.
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in ''Kingdom Battle''.
*This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks.
|-
|-
|132
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|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Title Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario references Mario's appearance as a playable character in ''Mario Tennis Aces'' who wears a tennis outfit with a similar color scheme.
*The Striped Mario is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*The Fire Peach minion references Peach's appearance as a playable character in ''Mario Tennis Aces'', referencing the doubles format of tennis in the same game.
*The Fire Peach minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage represents the daytime version of {{s|mariowiki|Marina Stadium}}, a tennis court located on a tropical island in Mario Tennis Aces which features a crowded stadium.
*The stage represents the daytime version of {{iw|mariowiki|Marina Stadium}}, a crowded tennis court stadium located on a tropical island in ''Mario Tennis Aces''.
*The Color TV-Game 15 Assist Trophy enemy represents the sport of tennis where the players must hit the tennis ball into the opponent's side and earn a point if the opponent cannot return it.
*The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
*The fighters' favored smash attacks references the smashes used in the sport of tennis, with Peach's downward-angled forward smash attack featuring a tennis racket used in ''Mario Tennis Aces''.
*The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Critical Hit ↑ ability reference the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
*This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in ''Mario Tennis Aces'' where they can perform a powerful smash.
|-
|-
|133
|133
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|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|{{SSBUMusicLink|Super Mario Bros.|Stadium Theme - Mario Tennis Aces}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Luigi references Luigi's appearance as a playable character in ''Mario Tennis Aces'' who wears a tennis outfit with a similar color scheme.
*The white Luigi is based on his appearance in ''Mario Tennis Aces'', who wears a tennis outfit with a similar color scheme.
*The green Daisy minion references Daisy's appearance as a playable character in ''Mario Tennis Aces'', referencing the doubles format of tennis in the same game.
*The green Daisy minion is based on her appearance in ''Mario Tennis Aces'', which references the doubles format of tennis.
*The stage represents the nighttime version of Marina Stadium, a tennis court in ''Mario Tennis Aces'' which features a rectangular green court and a crowded stadium.
*The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in ''Mario Tennis Aces''.
*The fighters' frequent smash attacks reference the smashes used in the sport of tennis, with Daisy's downward-angled forward smash attack featuring a tennis racket used in ''Mario Tennis Aces''.
*The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type and Weapon Attack ↑ ability reference how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
*This spirit's Weapon Attack ↑ ability references how the tennis racket from the ''Mario Tennis'' series serves as Peach and Daisy's downward-angled forward smash attack in the ''Super Smash Bros'' series.
|-
|-
|1,300
|1,300
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|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario references his appearance as a playable character in ''Super Mario Party'', whose personal Dice Block appears in this card's artwork.
*The Striped Mario is based on his appearance in ''Super Mario Party'', whose personal Dice Block is depicted in this spirit's artwork.
*The red Peach minion references her appearance as a playable character in Super Mario Party, who can be obtained as an ally using the {{s|mariowiki|Ally Space}}.
*The red Peach minion is based on her appearance in ''Super Mario Party'', who becomes Mario's ally after he lands on the {{iw|mariowiki|Ally Space}}.
*The stage represents Princess Peach's Castle, the main hub world of ''Super Mario 64'' that features two [[mariowiki:Tower of the Wing Cap|hidden]] [[mariowiki:Wing Mario Over the Rainbow|levels]] that the ''Mario Party'' board, {{s|mariowiki|Mario's Rainbow Castle}} is based on.
*The Crate items represent the Dice Block, a cube-shaped item in the ''Mario Party'' series, which allows the player to move a number of spaces on the game board.
*The music track represents the theme songs of several minigames in ''Mario Party 9'', an entry in the ''Mario Party'' series similar to ''Super Mario Party''.
*The Crate items represent the Dice Block's shape, while the ''Super Mario'' items contained inside the Crates represent the items the players use to gain an advantage in the ''Mario Party'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Dice Block helps the player move a certain number of spaces on the game boards in the ''Mario Party'' series.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
*This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move somewhere advantageous, or move away from somewhere disadvantageous on the board.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|{{SSBUMusicLink|Super Mario Bros.|Slide}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The red Bowser, red Yoshi, and white Rosalina & Luma reference their appearance as playable characters in ''Super Mario Party'', while the orange Kirby minion represents the Goomba in this spirit's artwork.
*The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in ''Super Mario Party'', who are depicted rowing the red-and-white raft.
*The puppet fighters' red, red-tinted, and white costumes references the red-and-white color scheme of the river raft, which is featured in this spirit's artwork.
*The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
*The stage represents the raging jungle river, the main setting for the River Survival game mode in ''Super Mario Party'' where the players must ride the raft down the river.
*The stage and music track represent the main setting of the River Survival game mode of ''Super Mario Party'', which takes place on sloping river rapids through the jungle.
*The music track represents the theme song of the slide courses featured in ''Super Mario 64'', referencing how the players can guide the raft down the sliding river.
*The [[Party Ball]] and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
*The Bob-omb Festival rule and the 1:00 time limit reference the main gameplay of River Survival's hard mode where the players must reach the end of the river in 60 seconds while avoiding obstacles.
*The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
*The [[Party Ball]] and Food items reference the floating balloons in River Survival which allow the players to play co-op minigames when popped, which rewards the players with added time when completed.
*The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the River Survival is a multiplayer game mode where each minigame requires each player to work together.
*This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
*This spirit's Falling Immunity ability references how the raft used for River Survival cannot sink, even when hit by obstacles.
|-
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|[[Figure-8 Circuit]] ([[Ω form]])
|[[Figure-8 Circuit]] ([[Ω form]])
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•Attack Power ↑<br>•Uncontrollable Speed<br>•Item: Mario Kart
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power
|•The enemy has super armor and is hard to launch or make flinch<br>•The enemy is very fast and can't stop quickly<br>•The enemy has increased attack power<br>•''The enemy can deal damage by dashing into you''
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|{{SSBUMusicLink|Mario Kart|Mario Circuit - Mario Kart 8}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, a golden variation of the Super Mushroom item.
*The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the {{s|mariowiki|Dash Mushroom}}.
*The stage and music track represent the Mario Circuits in the ''Mario Kart'' series, which features the Golden Dash Mushroom as an item.
*The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the ''Mario Kart'' series.
*The Mario Kart items represent the items used in the ''Mario Kart'' series, which can be obtained by breaking Item Boxes and used against other players, including the Golden Dash Mushroom.
*The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.
*The Mii Brawler's Impact Run ability and the Uncontrollable Speed rule reference the Golden Dash Mushroom's ability to give the player a number of speed boosts for a limited time in the ''Mario Kart'' series.
*The Mii Brawler's Impact Run ability, the Attack Power ↑ rule, and first battle condition reference the Golden Dash Mushroom's appearance as Toad's Miracle Mushroom Special Item in ''Mario Kart Arcade GP'', which grants Toad invincibility and the ability to knock over any rival karts.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references how the Golden Dash Mushroom can be used as an item in the ''Mario Kart'' series.
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
*This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the GOlden Dash Mushroom, which can make the player become giant.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|{{SSBUMusicLink|Super Mario Bros.|Ground Theme - New Super Mario Bros. U}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach represents Peachette, the {{s|mariowiki|Super Crown}} power-up form of Toadette who features a similar appearance and moveset with Princess Peach.
*The default Peach represents Peachette, the {{iw|mariowiki|Super Crown}} power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
*The default Mario, default Luigi, and Mii Brawler minions each represent the default playable characters of ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and the Yellow Toad.
*The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of ''New Super Mario Bros. U Deluxe'', which includes Mario, Luigi, and the yellow Toad.
*The Mii Brawler minion's Super Mushroom Hat represents the Yellow Toad's mushroom-shaped head, the yellow Toad Outfit represents the Yellow Toad's outfit, and the high voice type represents Toad's high-pitched voice.
*The stage and the music track represent Acorn Plains, the first stage of ''New Super Mario Bros. U Deluxe'', which first features Peachette as a playable character.
*The stage and music track represent Acorn Plains, the first level of ''New Super Mario Bros. U'' remade into ''New Super Mario Bros. U Deluxe'' for the Nintendo Switch, which first features Peachette as a playable character.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
*The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in ''New Super Mario Bros. U Deluxe''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Peachette's ability to be protected from pitfalls and hazards only once.
*This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
*This spirit's Jump ↑ ability reference Peachette's ability to double jump, float, and hover in the air.
|-
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|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|{{SSBUMusicLink|Super Mario Bros.|Paper Mario Medley}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Peach represents ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*The default Peach represents her ''Paper Mario'' counterpart, Paper Princess Peach, who appears folded and brainwashed in ''Paper Mario: The Origami King''.
*The stage represents Princess Peach's Castle, where the folded Paper Princess Peach is encountered during the opening and ending of ''The Origami King''.
*The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of ''The Origami King''.
*The music track features a medley of theme songs played in ''Paper Mario'', ''The Thousand Year Door'', and ''Sticker Star'', all of which feature Paper Princess Peach as the damsel-in-distress.
*The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the ''Paper Mario'' series.
*The Hammer item represents the different types of Hammers used by Paper Mario during the turn-based battles in the ''Paper Mario'' series, including ''The Origami King''.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]], who appears in ''The Origami King''.
*The Chain Comp Assist Trophy enemy represents a Chain Chomp named [[mariowiki:Princess (Paper Mario:The Origami King)|Princess]] who appears as a supporting character in ''The Origami King''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Paper Princess Peach's role as a supporting character in the ''Paper Mario'' series.
*This spirit's Grab type further references how Paper Princess Peach is folded and brainwashed by King Olly prior to the beginning of ''The Origami King''.
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
*This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|{{SSBUMusicLink|Super Mario Bros.|Battle! - Paper Mario: Color Splash}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Pikachu's favored air attacks represents Olivia, a floating female character wearing a yellow dress and a two-pointed crown, which appears similar to Pikachu's pointed ears.
*The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
*The default Mario represents his ''Paper Mario'' counterpart, the titular main playable character of ''Paper Mario: The Origami King'' who is accompanied by Olivia.
*The default Mario minion represents his titular ''Paper Mario'' counterpart, whom Olivia serves as his main companion in ''Paper Mario: The Origami King''.
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size and accompanies Paper Mario and Olivia in ''The Origami King''.
*The default Tiny Bowser minion represents his ''Paper Mario'' counterpart, Paper Bowser, who is folded down to a smaller size in ''The Origami King''.
*The stage's layouts represent the different locations featured in ''The Origami King'', which includes {{s|mariowiki|Overlook Mountain}} (represented by the Hither Thither Hill), {{s|mariowiki|The Great Sea}} (represented by the S.S. Flavion), and {{s|mariowiki|Bowser's Castle}}.
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|Bobby]], an amnesiac Bob-omb who temporarily joins Olivia's party in ''The Origami King''.
*The Bob-omb item represents [[mariowiki:Bob-omb (Paper Mario: The Origami King)|the amnesiac Bob-omb]] that Olivia nicknames "Bobby", who temporarily joins her party until he blows himself up to save Olivia from a crushing boulder.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support type references Olivia's role in ''Color Splash'' as Paper Mario's main partner, whom she helps defeat King Olly.
*This spirit's Defense type and Air Defense ↑ ability reference Olivia's role in ''Color Splash'' to save the Mushroom Kingdom from King Olly.
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
*This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in ''The Origami King''.
|-
|-
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|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|•Defeat the main fighter to win<br>•The enemy favors air attacks<br>•The enemy is metal
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|{{SSBUMusicLink|Super Mario Bros.|Attack and Run!}}
|'''Spirit Battle inspiration:'''
|
*The purple Toon Link's favored air attacks represents King Olly, a floating blonde character wearing a purple outfit who features a younger sister in his debut game.
*The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
*The default Giant Metal Pac-Man minion represents the [[mariowiki:Stapler (boss)|Stapler]], a giant metallic stapler whom King Olly summons as his last line of defense.
*The default Giant Metal Pac-Man minion's dash attacks represent the [[mariowiki:Stapler (boss)|Stapler]], King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
*The stage represents the {{s|mariowiki|Origami Castle}}, the corrupted form of Princess Peach's Castle which was overtaken by King Olly in ''Paper Mario: The Origami King''.
*The stage is based on Princess Peach's Castle, which is corrupted into the {{iw|mariowiki|Origami Castle}} after it is taken over by King Olly in ''Paper Mario: The Origami King''.
*The music track represents the theme song of the Papercraft battles in ''Mario & Luigi: Paper Jam'', which serves as a crossover of the ''Mario & Luigi'' and ''Paper Mario'' series.
*Pac-Man's frequent dash attacks references the Stapler's ability to use sporadic movements and powerful bite attacks in its boss battle.
*Pac-Man's frequent dash attacks features Pac-Man transforming into his classic form, which resembles the Staper's shape.
----'''Other trivia:'''
*This spirit's Attack type references King Olly's attack on the Mushroom Kingdom and usage of powerful attacks during his boss battle.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|{{SSBUMusicLink|Super Mario Bros.|King Bowser - Super Mario Bros. 3}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The larger-than-normal grey Metal Bowser represents Fury Bowser, the dark form of Bowser who grows to giant size after being covered in black goop.
*The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
*The stage represents the Wasteland, the third and final area of {{s|mariowiki|Lake Lapcat}} in ''Bowser's Fury'' taking place on a desolate mountain, which features the third boss battle against Fury Bowser.
*The stage represents the dark and stormy appearance of {{iw|mariowiki|Lake Lapcat}} when Fury Bowser enters his awakening period in ''Bowser's Fury''.
*The stage's background features dark storm clouds and a reddish hue, referencing the dark and stormy appearance of Lake Lapcat assumed when Fury Bowser is awakened, which eventually turns red after defeating Fury Bowser two times.
*Bowser's [[Fire Breath]] and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in ''Bowser's Fury''.
*The music track represents the remixed theme song of Bowser's final boss battle in ''Super Mario Bros. 3'', referencing how Fury Bowser is the dark version of Bowser who also serves as a final boss of ''Bowser's Fury''.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in ''Bowser's Fury''.
*The Sudden Final Smash rule references Fury Bowser's awakening in ''Bowser's Fury'' where he will emerge from his dormant slumber in between five minute intervals and attack Mario.
*Bowser's frequent Fire Breath, and the Curry-Filled rule reference how Fury Bowser retains some of Bowser's signature physical abilities, including his signature Fire Breath attack, which he performs during his awakening period.
*Bowser's [[Giga Bowser Punch]] Final Smash references Fury Bowser's awakening from his dormant slumber where he will grow to kaiju size and proceed to attack Mario from a far distance.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references Fury Bowser's attack on Mario and Lake Lapcat while in his awakened state in ''Bowser's Fury''.
*This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
*This spirit's Attack type and Fire Attack ↑ ability further reference how Fury Bowser is a stronger version of Bowser who attacks by breathing powerful beams of fire.
|-
|-
|1,472
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|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|{{SSBUMusicLink|Super Mario Bros.|The Great Tower Showdown 2}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Giant Mii Brawler's Cat Hat and Suit represents Giga Cat Mario, the giant cat-like power-up form of Mario after collecting the {{s|mariowiki|Giga Bell}} in ''Bowser's Fury''.
*The Giant Mii Brawler's costume represents Giga Cat Mario, the {{iw|mariowiki|Giga Bell}} power-up form of Mario who grows to giant size and uses physical attacks.
*The Bowser Jr. minion references his appearance as an ally in ''Bowser's Fury'', who teams up with Mario to restore Fury Bowser back to normal Bowser.
*The Bowser Jr. minion is based on his appearance in ''Bowser's Fury'', who joins forces with Mario to restore Bowser from his Fury Bowser form.
*The stage represents the Wasteland, the third and final area of {{s|mariowiki|Lake Lapcat}} in ''Bowser's Fury'' taking place on a desolate mountain, which serves as the third location of the Giga Bell.
*The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
*The stage's background features dark storm clouds, referencing the dark and stormy appearance of Lake Lapcat assumed when Fury Bowser is awakened, whom Giga Cat Mario must defeat three times.
*The music track is based on the final boss battle theme song of ''Super Mario 3D World '', which was released alongside ''Bowser's Fury'' on the Nintendo Switch.
*The music track represents the final boss battle theme song of ''Super Mario 3D World'', which was released alongside ''Bowser's Fury'' on the Nintendo Switch, both of which feature a giant alternate form of Bowser as the final boss.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Giga Cat Mario's role in Bowser's Fury by defending Lake Lapcat from Fury Bowser.
*This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
*This spirit's Jump ↑ ability references how Giga Cat Mario retains some of Mario's signature physical abilities, including the ability to jump.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|{{SSBUMusicLink|Super Mario Bros.|Main Theme - Super Mario 64 (Remix)}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Tail Kirby Team represents the Kittens, a race of young multicolored cats featured in ''Bowser's Fury'', where the Super Leaf transformation's raccoon ears and tail resemble those of a cat's.
*The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
*The Tail Kirby Team's yellow, blue, red, green, and purple costumes represent the five Kitten species that appear in yellow, blue, red, green, and purple color schemes.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
*The stage represents Lake Lapcat, the main setting of ''Bowser's Fury'' taking place on an archipelago, which is inhabited by the Kittens and other cat-themed creatures.
*The stage and the music track are each based on ''Super Mario Sunshine'' and ''Super Mario 64'', which feature a gameplay where Mario must collect certain goal items similar to ''Bowser's Fury''.
*The stage and music track reference how ''Super Mario Sunshine'', ''Super Mario 64'', and ''Bowser's Fury'' are open-world ''Mario'' games that feature shiny collectible goal items, which in the latter's case is {{s|mariowiki|Cat Shine}}s.
*The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in ''Bowser's Fury''.
*The Ball items and the first battle condition reference how the Kittens are depicted as fast and lightweight creatures who can be carried around by Mario and play with baseballs featured in ''Bowser's Fury''.
*The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Support and Grab types reference the Kittens' role in ''Bowser's Fury'' by carrying the Kittens back to their respective {{s|mariowiki|Neko Parent}}s, which will earn Mario a Cat Shine.
*This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in ''Bowser's Fury''.
*This spirit's Grab type and Lightweight ability further reference how the Kittens are depicted as lightweight creatures, who are fast and can be carried around by Mario.
|-
|-
|1,491
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|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|{{SSBUMusicLink|Super Mario Bros.|World Tour}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The Striped Mario references his appearance as a playable character in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The Striped Mario is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The Striped Mario costume references Mario's design and appearance in ''{{s|mariowiki|Family Computer Golf: U.S. Course}}'' and ''{{s|mariowiki|NES Open Tournament Golf}}''.
*The stage represents {{s|mariowiki|Bonny Greens}}, one of the default golf courses featured in ''Super Rush'', which takes place on a green field with hills.
*The stage represents the {{s|mariowiki|Rookie Course}} or the {{s|mariowiki|Bonney Greens}}, default golf courses in ''Super Rush'' which take place on a large green field.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
*The music track represents the theme song of ''World Tour'', an entry in the ''Mario Golf'' series similar to ''Super Rush''.
*Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with speed and power.
*Mario starting off with an Ore Club and the Beastball and Soccer Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Attack type references the red color scheme of Mario's outfit.
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
*This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
|-
|-
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|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|{{SSBUMusicLink|Super Mario Bros.|Mario Tennis / Mario Golf}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The default Luigi references his appearance as a playable character in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The default Luigi is based on his appearance in ''Mario Golf: Super Rush'', who wears a golfing outfit with a similar color scheme.
*The stage represents {{s|mariowiki|Ridgerock Lake}}, a golf course in ''Super Rush'' which takes place on a mountain featuring wooden bridges over water hazards.
*The stage represents {{iw|mariowiki|Ridgerock Lake}}, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with wooden bridges and water hazards.
*The music track features the theme song of ''Toadstool Tour'', an entry in the ''Mario Golf'' series similar to ''Super Rush''.
*The Move Speed ↑ rule references the Special Dash, a technique in ''Super Rush'' which increases the player's running speed for a short amount of time.
*The Move Speed ↑ rule references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of ''Super Rush''.
*Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*Luigi starting off with a Fire Bar and the Beastball and Soccer Ball items reference the golf clubs and the white golf balls used by the players in the ''Mario Golf'' series.
*Four fighters will appear at a time, referencing the four-player multiplayer gameplay modes of ''Super Rush''.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Grab type references the green color scheme of Luigi's outfit.
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
*This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
|-
|-
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|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|{{SSBUMusicLink|Other|Title Theme - Wii Sports Resort}}
|'''Spirit Battle inspiration:'''
|'''Spirit Battle inspiration:'''
*The white Peach and default Daisy minion reference their appearance as playable characters in ''Mario Golf: Super Rush'', who wear golfing outfits with a similar color scheme.  
*The white Peach and default Daisy minion are based on their appearance in ''Mario Golf: Super Rush'', who wear golfing outfits with similar color schemes.  
*The stage represents Ridgerock Lake, a golf course in ''Super Rush'' which takes place on a mountain featuring mountainous platforms over water hazards.
*The stage represents Ridgerock Lake, a golf course featured in ''Super Rush'', which takes place on a mountainous terrain with water hazards.
*The music track represents the theme song of ''Wii Sports Resort'', which features the game of golf similar to ''Super Rush''.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, which can change the trajectory of a golf ball.
*The Heavy Wind hazard references the wind hazards in the ''Mario Golf'' series, where the different wind speeds can alter the trajectory of the golf ball.
*The Mario Kart items reference the Battle Golf mode in ''Super Rush'', which uses a subset of items similar to those appearing in the ''Mario Kart'' series.
*The Mario Kart items reference Battle Golf, a competitive game mode in ''Super Rush'' which uses a subset of items similar to the items used in the ''Mario Kart'' series.
*Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the ''Mario Golf'' series.
*Peach and Daisy's favored downward-angled side smash attacks features golf clubs, which is used in the sport of golf featured in the ''Mario Golf'' series.
----'''Other trivia:'''
----'''Other trivia:'''
*This spirit's Shield type references Peach and Daisy's role in the ''Mario'' series as damsels-in-distress, whom Mario rescues in their debut games.
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
*This spirit's Weapon Attack ↑ ability references how the golf club from the ''Mario Golf'' series serves as Peach and Daisy's downward-angled forward smash attack.
|-
|1,525
|{{SpiritTableName|Peach & Stella|size=64}}
|•{{SSBU|Peach}} {{Head|Peach|g=SSBU|s=20px}}<br>•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}
|{{SpiritType|Grab}}
|12,800
|[[Luigi's Mansion]]
|•Assist Trophy Enemies ([[Lyn]], [[Chef Kawasaki]], [[Akira Yuki]])
|•Hostile assist trophies will appear<br>•The enemy favors up smash attacks
|{{SSBUMusicLink|Super Mario Bros.|Fossil Falls}}
|'''Spirit Battle inspiration:'''
*The default Peach's favored up smash features a ribbon visual, which she uses to attack enemies and transform into different forms in ''Princess Peach: Showtime!''
*The tiny Yellow Kirby represents {{iw|mariowiki|Stella}}, a tiny yellow fairy who is depicted floating in midair and serves as Peach's companion throughout ''Princess Peach: Showtime!''
*The stage represents the {{iw|mariowiki|Sparkle Theater}}, the main setting of ''Princess Peach: Showtime!'', which takes place inside a large building with multiple floors containing different areas within.
*The music track is based on the theme of ''Super Mario Odyssey'', which allows the player to change into different outfits, similar to the main gameplay of ''Princess Peach: Showtime!''
*The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference different transformations used by Princess Peach: {{iw|mariowiki|Swordfighter Peach}}, {{iw|mariowiki|Patissiere Peach}}, and {{iw|mariowiki|Kung Fu Peach}}.
----'''Other trivia:'''
*This spirit's Jump ↑ ability increases jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in ''Princess Peach: Showtime!''
|-
|1,526
|{{SpiritTableName|Elephant Mario|size=64}}
|•Giant {{SSBU|Mario}} {{Head|Mario|g=SSBU|s=20px|cl=Blue}}
|{{SpiritType|Shield}}
|8,200
|[[Fountain of Dreams]]
|N/A
|•The enemy has super armor but moves slower<br>•The enemy favors down specials<br>•The enemy is giant
|{{SSBUMusicLink|Super Mario Bros.|Ricco Harbor}}
|'''Spirit Battle inspiration:'''
*The blue Giant Mario represents Elephant Mario, the large {{iw|mariowiki|Elephant Fruit}} power-up form of Mario, who retains his facial features and outfit.
*The stage represents the fountains featured in [[mariowiki:Welcome to the Flower Kingdom!|the first level]] of ''Super Mario Bros. Wonder'' where the Elephant Fruit can be first obtained.
*The music track primarily features a saxophone, a brass instrument, referencing how obtaining the Elephant transformation will change the level's music track to feature brass horns.
*Mario's favored [[F.L.U.D.D.]] will feature Mario storing up and spraying water, referencing Elephant Mario's ability to store water in its trunk and spray it.
*The first battle condition references the strength and weight of the Elephant transformation, letting its users easily break through blocks and defeat enemies with their trunk.
----'''Other trivia:'''
*This spirit's Slow Super Armor ability further references the Elephant transformation's weight, which allows them to easily break through blocks and easily defeat enemies with their trunk.
|-
|1,527
|{{SpiritTableName|Swordfighter Peach|size=64}}
|•{{SSBU|Lucina}} {{Head|Lucina|g=SSBU|s=20px}} (140 HP)
|{{SpiritType|Attack}}
|3,400
|[[Hyrule Castle]] (hazards off)
|•Item: Swords
|•[[Stamina battle]]
|{{SSBUMusicLink|Super Mario Bros.|Kingdom Stadium: Night}}
|'''Spirit Battle inspiration:'''
*The default Lucina and the Sword items represent Swordfighter Peach, a transformation assumed by Princess Peach, who wears a blue uniform and wields a sword in battle.
*The stage and music track represent {{s|mariowiki|The Castle of Thorns}}, the first stage in ''Princess Peach: Showtime!'', which takes place at a castle in nighttime.
*The stamina battle condition references the health system in ''Princess Peach: Showtime!'' where the player will receive a game over Princess Peach loses her hearts after being attacked.
----'''Other trivia:'''
*This spirit's Sword Attack ↑ ability references Princess Peach's proficiency as a swordfighter in ''Princess Peach: Showtime!''
|-
|1,528
|{{SpiritTableName|Wonder Flower & Talking Flower|size=64}}
|•Tiny {{SSBU|Kirby}} {{Head|Kirby|g=SSBU|s=20px|cl=Blue}}<br>•Tiny {{SSBU|Kirby}} Team {{Head|Kirby|g=SSBU|s=20px|cl=Yellow}}×20
|{{SpiritType|Neutral}}
|1,900
|[[Mushroom Kingdom U]]
|•Assist Trophy Enemies ([[Skull Kid]])<br>•Item: Fire Flower
|•Defeat the main fighter to win<br>•The enemy has super armor and is hard to launch or make flinch<br>•Hostile assist trophies will appear
|{{SSBUMusicLink|Super Mario Bros.|Pandemonium}}
|'''Spirit Battle inspiration:'''
*The blue Tiny Kirby and the Fire Flower represent the {{iw|mariowiki|Wonder Flower}}, a small power-up item that resembles a blue-colored version of the Fire Flower.
*The yellow Tiny Kirby's taunting represents the {{iw|mariowiki|Talking Flower}}, a small yellow flower that appear multiple times on-screen and talks to the player when approached.
*The stage represents the first level of ''Super Mario Bros. Wonder'', which takes place on a grassland level and first features the Wonder Flower and the Talking Flower.
*The stage hazard and the Skull Kid Assist Trophy's ability reference how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the whole level.
*The music track references the theme song that plays during the Wonder Effect sequences in ''Super Mario Bros. Wonder'', which features a fast-paced upbeat soundtrack.
*The battle conditions reference how collecting the Wonder Flower will affect the gameplay of ''Super Mario Bros. Wonder'', while the Talking Flowers serve as non-playable characters.
----'''Other trivia:'''
*This spirit's Fire Flower Equipped ability reference how the Fire Flower is a type of flower with simple eyes that is featured in ''Mario'' series, similar to the Wonder Flower and the Talking Flower.
|}
|}


Line 3,878: Line 3,757:
| 114 || [[Freezie]]
| 114 || [[Freezie]]
|-
|-
| 115 || Eggplant Man || rowspan="1" |''{{uv|Wrecking Crew}}'' Series
| 115 || Eggplant Man || rowspan="1" |{{uv|Wrecking Crew}} Series
|-
|-
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
| 116 || Viruses || rowspan="1" |''Dr. Mario'' Series
Line 3,943: Line 3,822:
|-
|-
| 1,493 || Peach (Mario Golf: Super Rush)
| 1,493 || Peach (Mario Golf: Super Rush)
|-
| 1,525 || Peach & Stella || rowspan="4" | ''Super Mario'' Series
|-
| 1,526 || Elephant Mario
|-
| 1,527 || Swordfighter Peach
|-
| 1,528 || Wonder Flower & Talking Flower
|}
|}


==Trivia==
==Trivia==
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for their spirits.
*''Mario'', {{uv|The Legend of Zelda}}, {{uv|EarthBound}}, {{uv|Ice Climber}}, and {{uv|Pac-Man}} are the only universes represented by a fighter to use in-game sprite art for any spirits.
*The ''Mario'' universe features the most amount of new spirits added through spirit events, with 13 in total.
*The ''Mario'' universe features the most amount of new spirits added through [[Downloadable content (SSBU)/List of DLC Spirits|downloadable content]], with 18 in total.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being ''{{uv|Final Fantasy}}'' and ''{{uv|Fatal Fury}}''.
*{{SSBU|Dr. Mario}} and {{SSBU|Piranha Plant}} are not featured as puppet fighters in any ''Mario'' spirit battle, making the ''Mario'' series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being {{uv|Final Fantasy}} and {{uv|Fatal Fury}}.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only ''Mario'' spirits whose spirit battles do not play music track from the {{uv|Mario}} universe.
*The Baby Peach, Waluigi, and Wanda are generically listed as the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
*The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline ''Super Mario'' game outside of cameos.
**This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from ''{{iw|mariowiki|Princess Peach: Showtime!}}'', but are listed as from the ''Super Mario'' series despite the game being a new spinoff similar to ''Super Princess Peach'', while the latter is  listed as a separate game rather than part of other series.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
*The Captain Toad and Flies & Hand spirits are the only ''Mario'' spirits who are listed as part of a series within the ''Mario'' universe, despite being released in a singular game outside of re-releases.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
**The Flies & Hand spirit is listed as part of the "''Mario Paint'' Series", although ''Mario Paint'' does not feature any sequels (excluding the Satellaview re-releases ''Mario Paint BS Ban'' and ''Mario Paint Yuushou Naizou Ban''). ''Super Mario Maker'' takes many elements from ''Paint'', including the Flies & Hand, and began development as a sequel, but is not considered as such.
Line 3,962: Line 3,850:
*The Flies & Hand spirit is the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Flies & Hand spirit is the only ''Mario'' spirit to use a render made specifically for ''Ultimate''.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the ''Mario + Rabbids Kingdom Battle: Donkey Kong Adventure'' expansion DLC.
*''Mario Tennis Aces'' was singled out rather than summarized as the ''Mario Tennis'' series like any other series.
*The spirits from ''Mario Tennis Aces'', ''Mario Golf: Super Rush'', and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the ''Mario Golf'' series.
**The ''Mario Golf: Super Rush'' spirits would later be singled out rather than summarized as the ''Mario Golf'' series, despite the Kid spirit being labeled with the latter.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
*The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first [[Downloadable content|DLC]] spirits tied to a [[Oh Yeah! Mario Time!|limited-time event]] on the [[Spirit Board]], and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the ''[[List of spirits (Pokémon series)|Pokémon]]'' series, which originally required save data of ''Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu!'' on the Nintendo Switch.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
**Although the name of the Golden Dash Mushroom spirit originates from ''Mario Party: Island Tour'', its artwork and spirit battle are derived from the ''Mario Kart'' series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of ''Mario Kart 7''.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
***The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series".
**Despite the Dice Block and River Survival spirits originating from the ''Mario Party'' series, their spirits' series is listed as the "''Super Mario'' Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
***This also despites the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "''Mario Party'' Series".
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*Despite appearing dynamically in the [[New Donk City Hall]] stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from [[Mario Bros.]] and the Buzzy Beetles from {{SSB|Mushroom Kingdom}} do not appear as spirits either.
*The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
*The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.


==References==
==References==

Latest revision as of 13:46, April 19, 2024

The following is the list of the spirits from the Mario series in Super Smash Bros. Ultimate.

Primary Spirits[edit]

No. Image Name Type Class Slot Base Power Max Power Base Attack Max Attack Base Defense Max Defense Ability Origin Game Acquisition
21
SSBU spirit Metal Mario.png
Metal Mario
Shield
★★★ 2,705 8,156 510 1,539 2,042 6,156 Weight ↑ Super Mario 64[1]
(Artwork: Mario Kart 7)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
28
SSBU spirit Cat Princess Peach.png
Cat Princess Peach
Shield
★★★ ⬡⬡⬡ 3,100 9,346 1,610 4,853 1,371 4,134 Weight ↓ Super Mario 3D World •Summon with cores from Rover and Baby Peach
30
SSBU spirit Bowser (Wedding).png
Bowser (Wedding)
Grab
★★★ ⬡⬡ 2,824 8,516 1,836 5,536 988 2,980 No Effect Super Mario Odyssey •Battle via World of Light (The Final Battle - Dark)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Bowser (Wedding) amiibo figure from the Super Mario series
31
SSBU spirit Toad.png
Toad
Grab
★★ ⬡⬡⬡ 1,431 5,727 630 2,520 801 3,207 Can Be Enhanced at Lv. 99 Super Mario Bros.
(Artwork: Nintendo Kids Club UK site)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
•Scan the Toad amiibo figure from the Super Mario series
•Scan the Toad Power-Up Band amiibo from the Super Nintendo World series (since version 11.0.0)
32
SSBU spirit Captain Toad.png
Captain Toad
Grab
★★★ ⬡⬡⬡ 3,150 9,453 1,484 4,454 1,545 4,636 Item Gravitation Super Mario Galaxy
(Artwork: Captain Toad: Treasure Tracker)
•Enhance the Toad spirit
35
SSBU spirit Waluigi.png
Waluigi
Neutral
★★★ ⬡⬡⬡ 2,858 8,579 1,787 5,362 962 2,887 Foot Attack ↑ Mario Tennis
(Artwork: Mario Party: Island Tour)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Waluigi amiibo figure from the Super Mario series
36
SSBU spirit Goomba.png
Goomba
Neutral
⬡⬡ 750 3,758 361 1,807 361 1,807 Foot Attack ↑ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Goomba amiibo figure from the Super Mario series
38
SSBU spirit Hammer Bro.png
Hammer Bro
Grab
★★ 1,547 6,212 1,022 4,103 438 1,758 Jump ↑ Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
39
SSBU spirit Lakitu & Spiny.png
Lakitu & Spiny
Grab
★★ ⬡⬡⬡ 1,602 6,434 817 3,279 724 2,908 Weight ↓ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
40
SSBU spirit Blooper.png
Blooper
Shield
1,193 5,974 476 2,384 672 3,361 Weight ↓ Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
41
SSBU spirit Bullet Bill.png
Bullet Bill
Attack
905 4,530 575 2,877 330 1,653 Can Be Enhanced at Lv. 99 Super Mario Bros.
(Artwork: Mario Kart Wii)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
42
SSBU spirit Banzai Bill.png
Banzai Bill
Attack
★★ 1,862 7,475 1,173 4,708 618 2,480 Impact Run Super Mario World
(Artwork: New Super Mario Bros. U)
•Enhance the Bullet Bill spirit
43
SSBU spirit Shy Guy.png
Shy Guy
Neutral
⬡⬡ 795 3,979 417 2,085 348 1,741 Fist Attack ↑ Yume Kōjō: Doki Doki Panic
(Artwork: Captain Toad: Treasure Tracker)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
45
SSBU spirit Birdo.png
Birdo
Grab
★★★ ⬡⬡ 2,824 8,516 1,299 3,917 1,525 4,599 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Mario Party 7)
•Summon with cores from T-Rex and Starly
46
SSBU spirit Mouser.png
Mouser
Grab
1,109 5,548 577 2,885 532 2,663 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario USA)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
47
SSBU spirit Wart.png
Wart
Grab
★★ ⬡⬡ 1,539 6,180 677 2,719 862 3,461 No Effect Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario USA)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
48
SSBU spirit Boo.png
Boo
Neutral
⬡⬡⬡ 807 4,035 343 1,715 464 2,320 Can Be Enhanced at Lv. 99 Super Mario Bros. 3
(Artwork: New Super Mario Bros. U)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Boo amiibo figure from the Super Mario series
49
SSBU spirit King Boo.png
King Boo
Neutral
★★ ⬡⬡⬡ 1,633 6,612 746 3,020 825 3,338 Floaty Jumps Luigi's Mansion
(Artwork: Luigi's Mansion: Dark Moon)
•Enhance the Boo spirit
51
SSBU spirit Chain Chomp.png
Chain Chomp
Attack
★★ 1,754 7,062 968 3,898 687 2,765 Weight ↑ Super Mario Bros. 3
(Artwork: Mario Party 8)
•Purchase at Timmy and Tommy's for 1000SP
•Battle via Spirit Board
53
SSBU spirit Nipper Plant.png
Nipper Plant
Grab
⬡⬡ 861 4,309 435 2,176 426 2,133 Can Be Enhanced at Lv. 99 Super Mario Bros. 3 •Purchase at Beedle's Tent for 500SP
•Battle via Spirit Board
54
SSBU spirit Petey Piranha.png
Petey Piranha
Grab
★★★ ⬡⬡ 3,319 9,989 1,616 4,862 1,322 3,978 Giant Super Mario Sunshine
(Artwork: Mario Super Sluggers)
•Enhance the Nipper Plant spirit
55
SSBU spirit Boom Boom.png
Boom Boom
Attack
★★ 1,652 6,650 661 2,660 991 3,990 Can Be Enhanced at Lv. 99 Super Mario Bros. 3
(Artwork: In-game render from Super Mario 3D World)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
56
SSBU spirit Boom Boom & Pom Pom.png
Boom Boom & Pom Pom
Attack
★★★ 3,075 9,271 1,286 3,877 1,510 4,552 Hyper Smash Attacks Super Mario 3D Land •Enhance the Boom Boom spirit
57
SSBU spirit Tatanga.png
Tatanga
Shield
★★ ⬡⬡ 1,713 6,879 848 3,405 865 3,474 No Effect Super Mario Land •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
59
SSBU spirit Chargin' Chuck.png
Chargin' Chuck
Attack
906 4,536 226 1,134 680 3,402 No Effect Super Mario World •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
61
SSBU spirit Kamek.png
Kamek
Grab
★★ 1,639 6,583 673 2,702 874 3,509 Magic Attack ↑ Super Mario World 2: Yoshi's Island
(Artwork: Mario Party: Star Rush)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
63
SSBU spirit Dry Bowser.png
Dry Bowser
Shield
★★★★ 4,854 12,137 1,831 4,579 2,582 6,455 Fire Attack ↑ New Super Mario Bros.
(Artwork: Mario Kart Wii)
•Battle via World of Light (Dracula's Castle)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
65
SSBU spirit Big Urchin.png
Big Urchin
Shield
★★ 1,916 7,670 904 3,618 904 3,618 Electric Weakness New Super Mario Bros. Wii
(Artwork: Super Smash Bros. for Wii U)
•Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
66
SSBU spirit King Bob-omb.png
King Bob-omb
Attack
★★ 1,805 7,248 894 3,590 809 3,248 Strong Throw Super Mario 64
(Artwork: Super Mario Party (edited version of artwork from Mario Party 9)
•Summon with cores from Shake King and Bob-omb
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
70
SSBU spirit Shadow Mario.png
Shadow Mario
Neutral
★★★ ⬡⬡⬡ 2,661 8,007 1,477 4,444 1,184 3,563 No Effect Super Mario Sunshine •Summon with cores from Vince, Eddy, and any Neutral core
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once)
81
SSBU spirit Goo-Goo Buggy.png
Goo-Goo Buggy
Attack
★★ ⬡⬡ 1,721 6,928 902 3,631 753 3,031 Weight ↓ Mario Kart: Double Dash!! •Complete Challenge (Smash): Get 3 KOs within the first minute of a battle.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
88
SSBU spirit Cheep Charger.png
Cheep Charger
Grab
990 4,951 438 2,190 514 2,571 Speed ↑ Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
90
SSBU spirit Biddybuggy.png
Biddybuggy North America
Buggybud PAL
Grab
★★ 2,095 8,385 887 3,548 1,128 4,515 Weight ↓ Mario Kart 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
91
SSBU spirit Badwagon.png
Badwagon
Shield
★★★ ⬡⬡ 2,627 7,904 1,175 3,534 1,351 4,066 Speed ↑ Mario Kart 8 •Purchase at Funky Kong's Shack for 4000SP
•Battle via Spirit Board
93
SSBU spirit Master Cycle.png
Master Cycle
Grab
★★★★ ⬡⬡ 4,175 10,440 2,188 5,471 1,827 4,568 Speed ↑ Mario Kart 8 •Summon with cores from Mach Rider, City Tripper, Excitebike, and any Attack core
94
SSBU spirit Paper Mario.png
Paper Mario
Neutral
★★★ ⬡⬡⬡ 3,225 9,724 1,673 5,042 1,314 3,962 Water Weakness Paper Mario
(Artwork: Paper Mario: Color Splash)
•Summon with cores from Cut Man, Cardboard Box, and any Neutral core
95
SSBU spirit Paper Bowser.png
Paper Bowser
Attack
★★★ ⬡⬡ 2,986 9,005 1,717 5,178 1,269 3,827 Can Be Enhanced at Lv. 99 Paper Mario
(Artwork: Mario & Luigi: Paper Jam)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
96
SSBU spirit Paper Bowser (Paper Mario Sticker Star).png
Paper Bowser (Paper Mario: Sticker Star)
Attack
★★★★ ⬡⬡ 4,655 11,640 2,307 5,768 1,887 4,719 Mouthful of Curry Paper Mario: Sticker Star •Enhance the Paper Bowser spirit
97
SSBU spirit Kammy Koopa.png
Kammy Koopa
Attack
1,050 5,255 446 2,231 545 2,727 Magic Attack ↑ Paper Mario •Battle via World of Light (The Light Realm)
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
98
SSBU spirit Vivian.png
Vivian
Shield
★★ 1,981 7,926 848 3,392 1057 4,230 Weight ↓ Paper Mario: The Thousand-Year Door •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
99
SSBU spirit Shadow Queen.png
Shadow Queen
Attack
★★★ ⬡⬡ 3,104 9,359 1,816 5,475 1,288 3,884 No Effect Paper Mario: The Thousand-Year Door •Summon with cores from Vivian and Gengar
100
SSBU spirit Mr. L.png
Mr. L
Attack
★★ ⬡⬡ 1,981 7,976 1,046 4,210 789 3,176 Water Weakness Super Paper Mario •Battle via World of Light (Sacred Land)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
101
SSBU spirit Dimentio.png
Dimentio
Grab
★★ ⬡⬡⬡ 1,856 7,449 812 3,259 973 3,904 Weight ↓ Super Paper Mario •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
104
SSBU spirit Geno.png
Geno
Attack
★★★★ ⬡⬡⬡ 4,000 10,000 2,100 5,250 1,900 4,750 No Effect Super Mario RPG: Legend of the Seven Stars •Summon with cores from Drake Redcrest, Super Star, any two Attack cores, and any Neutral core
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 15,000G (unlocked after obtaining spirit once)
105
SSBU spirit Prince Peasley.png
Prince Peasley
Shield
899 4,503 481 2,409 418 2,094 No Effect Mario & Luigi: Superstar Saga •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
106
SSBU spirit Fawful.png
Fawful
Neutral
★★ ⬡⬡⬡ 1,516 6,138 787 3,185 644 2,606 Electric Attack ↑ Mario & Luigi: Superstar Saga
(Artwork: Mario & Luigi: Bowser's Inside Story)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
107
SSBU spirit Princess Shroob.png
Princess Shroob
Neutral
★★ ⬡⬡⬡ 1,587 6,349 841 3,365 746 2,984 No Effect Mario & Luigi: Partners in Time •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
109
SSBU spirit Broque Monsieur.png
Broque Monsieur
Shield
1,003 5,019 366 1,832 637 3,187 No Effect Mario & Luigi: Bowser's Inside Story •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
110
SSBU spirit Dreambert.png
Dreambert
Shield
⬡⬡ 906 4,535 426 2,131 480 2,404 No Effect Mario & Luigi: Dream Team •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
112
SSBU spirit Papercraft Mario.png
Papercraft Mario
Attack
⬡⬡⬡ 1,036 5,187 613 3,068 384 1,920 Fire Weakness Mario & Luigi: Paper Jam •Purchase at Funky Kong's Shack for 500SP
115
SSBU spirit Eggplant Man.png
Eggplant Man
Shield
954 4,773 434 2,172 520 2,601 No Effect Wrecking Crew •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
124
SSBU spirit Waluigi (Super Mario Strikers).png
Waluigi (Super Mario Strikers) North America
Waluigi (Mario Strikers) PAL
Grab
★★ 1,614 6,479 815 3,271 737 2,959 Foot Attack ↑ Super Mario Strikers
(Artwork: Mario Strikers Charged)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
125
SSBU spirit Petey Piranha (Super Mario Strikers).png
Petey Piranha (Super Mario Strikers) North America
Petey Piranha (Mario Strikers) PAL
Grab
★★ 1,663 6,696 798 3,214 865 3,482 No Effect Mario Strikers Charged •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
126
SSBU spirit Mini Mario.png
Mini Mario
Neutral
★★ ⬡⬡⬡ 1,584 6,336 895 3,580 689 2,756 Can Be Enhanced at Lv. 99 Mario vs. Donkey Kong
(Artwork: Mario vs. Donkey Kong: Mini-Land Mayhem!)
•Purchase at Timmy and Tommy's for 1000SP
127
SSBU spirit Mini Mario & Hammers.png
Mini Mario & Hammers
Neutral
★★★ ⬡⬡⬡ 2,972 8,917 1,596 4,789 1,156 3,468 Hammer Duration ↑ Mario vs. Donkey Kong 2: March of the Minis •Enhance the Mini Mario spirit
129
SSBU spirit Rabbid Peach.png
Rabbid Peach
Shield
★★ 1,729 6,944 718 2,882 914 3,669 Jump ↑ Mario + Rabbids Kingdom Battle •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
130
SSBU spirit Rabbid Mario.png
Rabbid Mario
Attack
★★ 1,640 6,590 619 2,487 929 3,730 Jump ↑ Mario + Rabbids Kingdom Battle •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
131
SSBU spirit Rabbid Kong.png
Rabbid Kong
Attack
905 4,534 641 3,209 213 1,069 Weight ↑ Mario + Rabbids Kingdom Battle
(Artwork: Mario + Rabbids Kingdom Battle: Donkey Kong Adventure)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
1,321
SSBU spirit Peachette.png
Peachette
Shield
★★★ ⬡⬡ 3,125 9,402 1,386 4,169 1,563 4,701 Jump ↑ New Super Mario Bros. U Deluxe •Battle via Spirit Board (during the event "Super Smash Sisters"; available normally once obtained or since v4.0.0)
•Purchase from the Vault Shop for 6000G (unlocked after obtaining spirit once or since v4.0.0)
1,427
SSBU spirit King Olly.png
King Olly
Attack
★★★ ⬡⬡⬡ 2,948 8,869 1,651 4,967 1,297 3,902 No Effect Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 6000G
1,471
SSBU spirit Fury Bowser.png
Fury Bowser
Attack
★★★★ ⬡⬡ 4,796 11,990 2,834 7,085 1,526 3,815 Fire Attack ↑ Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 15,000G
1,472
SSBU spirit Giga Cat Mario.png
Giga Cat Mario
Shield
★★ ⬡⬡ 1,922 7,694 1,007 4,029 807 3,230 Jump ↑ Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 1000G
1,491
SSBU spirit Mario (Mario Golf Super Rush).png
Mario (Mario Golf: Super Rush)
Attack
★★★ ⬡⬡ 3,042 9,152 1,521 4,576 1,404 4,224 Speed ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 6000G
1,492
SSBU spirit Luigi (Mario Golf Super Rush).png
Luigi (Mario Golf: Super Rush)
Grab
★★ ⬡⬡ 1,725 6,904 796 3,187 863 3,452 Battering Items Power ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 1000G
1,525
SSBU spirit Peach & Stella.png
Peach & Stella
Grab
★★★★ ⬡⬡ 4,408 11,024 1,352 3,380 2,808 7,020 Jump ↑ Princess Peach: Showtime! •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
1,527
SSBU spirit Swordfighter Peach.png
Swordfighter Peach
Attack
★★ 2,038 8,178 1,047 4,201 806 3,234 Sword Attack ↑ Princess Peach: Showtime! •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")

Support Spirits[edit]

No. Image Name Class Cost Ability Origin Game Acquisition
18
SSBU spirit Super Mushroom.png
Super Mushroom ★★ Stats ↑ after Eating Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Purchase at Timmy and Tommy's for 1000SP
19
SSBU spirit Fire Flower.png
Fire Flower Fire Flower Equipped Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Purchase at Timmy and Tommy's for 500SP
20
SSBU spirit Super Star.png
Super Star ★★★ ⬢⬢ First-Strike Advantage Super Mario Bros.
(Artwork: New Super Mario Bros. U)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
22
SSBU spirit Boo Mario.png
Boo Mario Lightweight Super Mario Galaxy •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
23
SSBU spirit Rock Mario.png
Rock Mario ★★ Physical Attack ↑ Super Mario Galaxy 2 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
24
SSBU spirit Gold Mario.png
Gold Mario ★★★★ ⬢⬢⬢ Super Armor New Super Mario Bros. 2 •Summon with cores from Metal Mario, Super Mushroom, and Fire Flower
25
SSBU spirit Fox Luigi.png
Fox Luigi ★★★ Easier Dodging New Super Mario Bros. 2 •Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
26
SSBU spirit Flying Squirrel Toad.png
Flying Squirrel Toad ★★ Toss & Meteor New Super Mario Bros. U •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
27
SSBU spirit Baby Peach.png
Baby Peach ★★ Air Defense ↑ Mario & Luigi: Partners in Time
(Artwork: Mario Super Sluggers)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
29
SSBU spirit Peach (Wedding).png
Peach (Wedding) ★★★ ⬢⬢ Critical-Health Healing Super Mario Odyssey •Battle via World of Light (The Final Battle - Light)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
•Scan the Peach (Wedding) amiibo figure from the Super Mario series
34
SSBU spirit Toadsworth.png
Toadsworth Ramblin' Evil Mushroom Equipped Super Mario Sunshine •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
37
SSBU spirit Koopa Troopa.png
Koopa Troopa Green Shell Equipped Super Mario Bros.
(Artwork: New Super Mario Bros.)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
•Scan the Koopa Troopa amiibo figure from the Super Mario series
44
SSBU spirit Pidgit.png
Pidgit ★★ Air Attack ↑ Yume Kōjō: Doki Doki Panic
(Artwork: Super Mario Advance)
•Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
50
SSBU spirit Bob-omb.png
Bob-omb ★★ Bob-omb Equipped Yume Kōjō: Doki Doki Panic
(Artwork: New Super Mario Bros. U)
•Purchase at Sheldon's Place for 1000SP
•Battle via Spirit Board
52
SSBU spirit Thwomp.png
Thwomp ★★ ⬢⬢ Weapon Resist ↑ Super Mario Bros. 3
(Artwork: New Super Mario Bros. U)
•Summon with cores from Rock Pikmin and Rocky
58
SSBU spirit Hothead.png
Hothead ⬢⬢ Hothead Equipped Super Mario World
(Artwork: Super Smash Bros. Ultimate)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
60
SSBU spirit Wiggler.png
Wiggler Lip's Stick Equipped Super Mario World
(Artwork: Mario Party DS)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
62
SSBU spirit Mechakoopa.png
Mechakoopa ★★ Lava-Floor Resist Super Mario World
(Artwork: New Super Mario Bros. Wii)
•Battle via World of Light (Molten Fortress)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
64
SSBU spirit Nabbit.png
Nabbit ★★ Item Gravitation New Super Mario Bros. U •Summon with cores from Duster and any Support core
67
SSBU spirit Shine Sprite.png
Shine Sprite ★★★★ Special-Move Power ↑ Super Mario Sunshine •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
68
SSBU spirit F.L.U.D.D..png
F.L.U.D.D. ★★ ⬢⬢ Sticky-Floor Immunity Super Mario Sunshine •Purchase at Timmy and Tommy's for 1000SP
69
SSBU spirit Piantas.png
Piantas Banana Gun Equipped Super Mario Sunshine •Complete Challenge (Other): Purchase an item during a Sunday sale in the Vault Shop.
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 500G (unlocked after obtaining spirit once)
71
SSBU spirit Luma.png
Luma ★★ Super Launch Star Equipped Super Mario Galaxy •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
72
SSBU spirit Hungry Luma.png
Hungry Luma Transformation Duration ↑ Super Mario Galaxy •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
74
SSBU spirit Lubba.png
Lubba ★★ ⬢⬢ Irreversible Controls Super Mario Galaxy 2 •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
75
SSBU spirit Starship Mario.png
Starship Mario ★★ Jump ↑ Super Mario Galaxy 2 •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
76
SSBU spirit Sprixie Princesses.png
Sprixie Princesses ★★ Fairy Bottle Equipped Super Mario 3D World •Summon with cores from Wanda and Princess Shokora
77
SSBU spirit Plessie.png
Plessie Swimmer Super Mario 3D World •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
78
SSBU spirit Cappy.png
Cappy ★★ Strong Throw Super Mario Odyssey •Summon with cores from Ezlo and Boo Mario
•Battle via Spirit Board (unlocked after obtaining spirit once)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
79
SSBU spirit Pauline.png
Pauline ★★★★ ⬢⬢ Healing Shield Donkey Kong
(Artwork: Super Mario Odyssey)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 15,000G
80
SSBU spirit The Odyssey.png
The Odyssey ★★ Strong-Wind Resist Super Mario Odyssey •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
82
SSBU spirit Barrel Train.png
Barrel Train ★★ Dash Attack ↑ Mario Kart: Double Dash!! •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
83
SSBU spirit Bloom Coach.png
Bloom Coach Fire Bar Equipped Mario Kart: Double Dash!! •Purchase at Funky Kong's Shack for 500SP
84
SSBU spirit Turbo Yoshi.png
Turbo Yoshi ★★ Thrown Items ↑ Mario Kart: Double Dash!! •Purchase at Funky Kong's Shack for 1000SP
85
SSBU spirit B Dasher.png
B Dasher ★★★ Neutral Special ↑ Mario Kart DS
(Artwork: Mario Kart 7)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
86
SSBU spirit Standard Kart.png
Standard Kart Boomerang Equipped Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
87
SSBU spirit Standard Bike.png
Standard Bike Undamaged Speed ↑ Mario Kart Wii •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
89
SSBU spirit Mach 8.png
Mach 8 ★★ ⬢⬢ Screen-Flip Immunity Mario Kart 8 •Purchase at Funky Kong's Shack for 1000SP
•Battle via Spirit Board
92
SSBU spirit City Tripper.png
City Tripper ★★★ Undamaged Attack & Speed ↑ Mario Kart 8 •Purchase at Funky Kong's Shack for 4000SP
102
SSBU spirit Huey.png
Huey Water/Freezing Resist ↑ Paper Mario: Color Splash •Purchase at Timmy and Tommy's for 500SP
•Battle via Spirit Board
103
SSBU spirit Mallow.png
Mallow ★★ Trade-Off Attacks ↑ Super Mario RPG: Legend of the Seven Stars •Summon with cores from Prince Peasley and Kracko
•Battle via World of Light (The Light Realm)
•Purchase from the Vault Shop for 1000G (unlocked after obtaining spirit once)
108
SSBU spirit Starlow.png
Starlow ★★ Undamaged Attack ↑ Mario & Luigi: Bowser's Inside Story •Battle via World of Light (Mysterious Dimension)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
111
SSBU spirit Antasma.png
Antasma ★★ Death's Scythe Equipped Mario & Luigi: Dream Team •Purchase at Anna's Emporium for 1000SP
•Battle via Spirit Board
113
SSBU spirit Sidestepper.png
Sidestepper Trade-off Speed ↑ Mario Bros. •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
114
SSBU spirit Freezie.png
Freezie Freezie Equipped Mario Bros.
(Artwork: Super Smash Bros. Ultimate)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
116
SSBU spirit Viruses.png
Viruses ★★ Poison Damage Reduced Dr. Mario
(Artwork: Dr. Mario: Miracle Cure)
•Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
117
SSBU spirit Flies & Hand.png
Flies & Hand ★★ Battering Items ↑ Mario Paint
(Artwork: Super Smash Bros. Ultimate)
•Purchase at Beedle's Tent for 1000SP
•Battle via Spirit Board
118
SSBU spirit Wanda.png
Wanda Magic Attack ↑ Mario & Wario •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
119
SSBU spirit Kid.png
Kid Stamina ↑ Mario Golf (Game Boy Color) •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
120
SSBU spirit Professor Elvin Gadd.png
Professor Elvin Gadd ★★ ⬢⬢ Energy Shot Attack/Resistance ↑ Luigi's Mansion
(Artwork: Luigi's Mansion: Dark Moon)
•Summon with cores from Poltergust 5000 and F.L.U.D.D.
121
SSBU spirit Poltergust 5000.png
Poltergust 5000 ★★ ⬢⬢ Fog Immunity Luigi's Mansion: Dark Moon •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
122
SSBU spirit Polterpup.png
Polterpup ★★ Bury Immunity Luigi's Mansion: Dark Moon •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
123
SSBU spirit Perry.png
Perry Floaty Jumps Super Princess Peach •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G
128
SSBU spirit MC Ballyhoo & Big Top.png
MC Ballyhoo & Big Top Star Rod Equipped Mario Party 8 •Battle via Spirit Board
•Purchase from the Vault Shop for 500G
132
SSBU spirit Mario (Mario Tennis Aces).png
Mario (Mario Tennis Aces) ★★★ Critical Hit ↑ Mario Tennis Aces •Battle via World of Light (The Light Realm)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G
133
SSBU spirit Luigi (Mario Tennis Aces).png
Luigi (Mario Tennis Aces) ★★ Weapon Attack ↑ Mario Tennis Aces •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G
1,300
SSBU spirit Dice Block.png
Dice Block Improved Escape Mario Party
(Artwork: Super Mario Party)
•Battle via Spirit Board
•Purchase from the Vault Shop for 500G (since v2.0.0)
1,301
SSBU spirit River Survival.png
River Survival ★★ Falling Immunity Super Mario Party •Battle via Spirit Board
•Purchase from the Vault Shop for 1000G (since v2.0.0)
1,302
SSBU spirit Golden Dash Mushroom.png
Golden Dash Mushroom ★★★ ⬢⬢ Giant Mario Kart 64
(Artwork: Mario Kart 8)
•Battle via Spirit Board
•Purchase from the Vault Shop for 6000G (since v2.0.0)
1,425
SSBU spirit Peach (Paper Mario The Origami King).png
Peach (Paper Mario: The Origami King) Floaty Jumps Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 500G
1,426
SSBU spirit Olivia.png
Olivia ★★ Air Defence ↑ Paper Mario: The Origami King •Battle via Spirit Board (during the event "Paper Mario: The Origami King"; available normally once obtained or since November 24, 2020)
•Purchase from the Vault Shop for 1000G
1,473
SSBU spirit Kittens.png
Kittens Lightweight Super Mario 3D World + Bowser's Fury •Battle via Spirit Board (during the event "Bowser's Fury"; available normally once obtained or since July 13, 2021)
•Purchase from the Vault Shop for 500G
1,493
SSBU spirit Peach (Mario Golf Super Rush).png
Peach (Mario Golf: Super Rush) ★★ Battering Items ↑ Mario Golf: Super Rush •Battle via Spirit Board (during the event "Mario Golf: Super Rush"; available normally once obtained or since November 30, 2021)
•Purchase from the Vault Shop for 1000G
1,526
SSBU spirit Elephant Mario.png
Elephant Mario ★★★ ⬢⬢ Slow Super Armor Super Mario Bros. Wonder •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")
1,528
SSBU spirit Wonder Flower & Talking Flower.png
Wonder Flower & Talking Flower Fire Flower Equipped Super Mario Bros. Wonder •Battle via Spirit Board (during the event "Showtime and Wonder Spirits!")

Master Spirits[edit]

No. Image Name Facility Origin Game Acquisition Music
33
SSBU spirit Toadette.png
Toadette Explore (Ruins) Mario Kart: Double Dash!!
(Artwork: Captain Toad: Treasure Tracker)
•Battle via World of Light (The Light Realm) Plucky Pass Beginnings
73
SSBU spirit Honey Queen.png
Honey Queen Dojo (Big-Bee Style) Super Mario Galaxy •Battle via World of Light (The Light Realm) The Starship Sails

Fighter Spirits[edit]

No. Image Alternate Artwork Name Origin Game Acquisition
1
SSBU spirit Mario.png
Mario SSBU.png
Mario Donkey Kong
(Artwork: Mario Party 10)
•Complete Classic Mode with Mario
•Purchase from the Vault Shop for 300G
2
SSBU spirit Builder Mario.png
Mario-Alt6 SSBU.png
Builder Mario Super Mario Maker •Purchase from the Vault Shop for 300G
3
SSBU spirit Mario (Wedding).png
Mario-Alt7 SSBU.png
Mario (Wedding) Super Mario Odyssey •Complete Challenge (Games & More): As Luigi, play solo All-Star Smash and deal damage with a taunt 3 times.
•Purchase from the Vault Shop for 300G
•Scan the Mario (Wedding) amiibo figure from the Super Mario series
4
SSBU spirit Luigi.png
Luigi SSBU.png
Luigi Mario Bros.
(Artwork: Mario Party 8)
•Complete Classic Mode with Luigi
•Purchase from the Vault Shop for 300G (after unlocking Luigi)
5
SSBU spirit Peach.png
Peach SSBU.png
Peach Super Mario Bros.
(Artwork: New Super Mario Bros. Wii)
•Complete Classic Mode with Peach
•Purchase from the Vault Shop for 300G (after unlocking Peach)
6
SSBU spirit Daisy.png
Daisy SSBU.png
Daisy Super Mario Land
(Artwork: Mario Party 8)
•Complete Classic Mode with Daisy
•Purchase from the Vault Shop for 300G (after unlocking Daisy)
7
SSBU spirit Bowser.png
Bowser SSBU.png
Bowser Super Mario Bros.
(Artwork: New Super Mario Bros. Wii)
•Complete Classic Mode with Bowser
•Purchase from the Vault Shop for 300G (after unlocking Bowser)
8
SSBU spirit Dr. Mario.png
Dr. Mario SSBU.png
Dr. Mario Dr. Mario
(Artwork: Dr. Mario: Miracle Cure)
•Complete Classic Mode with Dr. Mario
•Purchase from the Vault Shop for 300G (after unlocking Dr. Mario)
9
SSBU spirit Rosalina.png
Rosalina & Luma SSBU.png
Rosalina Super Mario Galaxy
(Artwork: Mario Party 10)
•Complete Classic Mode with Rosalina & Luma
•Purchase from the Vault Shop for 300G (after unlocking Rosalina & Luma)
10
SSBU spirit Bowser Jr..png
Bowser Jr. SSBU.png
Bowser Jr. Super Mario Sunshine
(Artwork: Mario Party: Star Rush)
•Complete Classic Mode with Bowser Jr.
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
11
SSBU spirit Iggy.png
Bowser Jr.-Alt4 SSBU.png
Iggy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
12
SSBU spirit Wendy.png
Bowser Jr.-Alt3 SSBU.png
Wendy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
13
SSBU spirit Lemmy.png
Bowser Jr.-Alt6 SSBU.png
Lemmy Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
14
SSBU spirit Roy (Super Mario Bros.).png
Bowser Jr.-Alt2 SSBU.png
Roy (Super Mario Bros.) Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
15
SSBU spirit Larry.png
Bowser Jr.-Alt1 SSBU.png
Larry Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
16
SSBU spirit Ludwig.png
Bowser Jr.-Alt7 SSBU.png
Ludwig Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
17
SSBU spirit Morton.png
Bowser Jr.-Alt5 SSBU.png
Morton Super Mario Bros 3
(Artwork: New Super Mario Bros. U)
•Purchase from the Vault Shop for 300G (after unlocking Bowser Jr.)
1,303
SSBU spirit Piranha Plant.png
Piranha Plant SSBU.png
Piranha Plant Super Mario Bros.
(Artwork: Mario Party DS)
•Complete Classic Mode with Piranha Plant
•Purchase from the Vault Shop for 300G (after downloading Piranha Plant)

Spirit Battles[edit]

Conditions listed in italics are not displayed on the Spirit Battle preview screen.

Spirit Battle parameters Inspiration
No. Image Name Enemy Fighter(s) Type Power Stage Rules Conditions Music
20
SSBU spirit Super Star.png
Super Star Rosalina & Luma RosalinaHeadYellowSSBU.png
Shield
9,200 Peach's Castle •Attack Power ↑
•Temporary Invincibility
•Item: Super Star
•The enemy will occasionally be invincible when the enemy's at high damage
•All fighters are easy to launch
•The enemy's FS Meter charges quickly
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The yellow Rosalina and Luma represent the Super Star, a yellow star-shaped item with simple black eyes, which appears as the item.
  • The stage is based on Princess Peach's Castle, the main hub area of Super Mario 64 where the goal item, the Power Star, highly resembles the Super Star.
  • The rules and the battle conditions reference the Super Star's ability to grant the player invincibility and the ability to easily defeat enemies for a short time.
  • Rosalina & Luma's Grand Star Final Smash is based on the Grand Star, the larger version of the Power Stars in Super Mario Galaxy, which also resembles the Super Star.

Other trivia:
  • This spirit's First-Strike Advantage ability further references the Super Star's ability to grant the player invincibility for a short time.
  • In World of Light, the Super Star spirit is located in the eastern cloudy area in the Light Realm, similar to the stage's cloudy sky setting.
21
SSBU spirit Metal Mario.png
Metal Mario •Metal Mario MarioHeadBlackSSBU.png
Shield
9,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is slow but has increased defense and attack
•The enemy is metal
Metal Battle Spirit Battle inspiration:
  • The black Metal Mario represents Metal Mario, the black metallic power-up form of Mario, which can be obtained after breaking the Metal Box.
  • The stage represents the Cavern of the Metal Cap, a crystalline cavernous stage in Super Mario 64 where the Metal power-up form is first obtained.
  • The music track is based on the metal boss battles theme song in Super Smash Bros. Melee, which features Metal Mario as a mini-boss.
  • The battle conditions reference the Metal power-up form's ability to grant the player increased attack power and resistance to damage, but makes them move slower.

Other trivia:
  • This spirit's Weight ↑ ability further references the Metal power-up form's ability to grant the player increased resistance to damage, but makes them move slower.
22
SSBU spirit Boo Mario.png
Boo Mario Mario MarioHeadBlackSSBU.png
Shield
1,900 Dracula's Castle (hazards off) •Hazard: High Gravity
•Hazard: Low Gravity
•Invisibility
•The enemy is invisible
•Your jumping power decreases when the enemy's at high damage
•The enemy is less affected by gravity
Castle / Boss Fortress - Super Mario World / SMB 3 Spirit Battle inspiration:
  • The larger black Mario represents Boo Mario, the larger Boo Mushroom power-up form of Mario, whose design includes his facial features and hat.
  • The stage represents the haunted mansion in the Ghostly Galaxy, a Boo-inhabited horror-themed galaxy in Super Mario Galaxy where the Boo Mushroom item is first obtained.
  • The music track references the theme song from Boo Moon Galaxy, a Boo-inhabited horror-themed galaxy in Super Mario Galaxy 2 where the Boo Mushroom item can be obtained.
  • The Invisibility rule and the Low Gravity and High Gravity hazards reference the Boo Mushroom power-up form's ability to make the player turn invisible and float in midair.

Other trivia:
  • This spirit's Lightweight ability further references the Boo Mushroom power-up form's ability to make the player float in midair without touching the floor.
23
SSBU spirit Rock Mario.png
Rock Mario •Metal Jigglypuff JigglypuffHeadBlueSSBU.png
Shield
4,200 Mario Galaxy (Battlefield form) N/A •The enemy's neutral special has increased power
•The enemy favors neutral specials
•The enemy is metal
Melty Monster Spirit Battle inspiration:
  • The blue Metal Jigglypuff represents Rock Mario, the Rock Mushroom power-up form of Mario, who can transform into a hard-shelled boulder.
  • The music track is based on the Melty Monster Galaxy theme song from Super Mario Galaxy 2 where the Rock Mushroom can be obtained.
  • Jigglypuff's favored Rollout references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.

Other trivia:
  • This spirit's Physical Attack ↑ ability further references the Rock Mushroom power-up form's ability to transform the player into a rolling boulder and ram into enemies.
25
SSBU spirit Fox Luigi.png
Fox Luigi •Tail Luigi LuigiHeadYellowSSBU.png
Shield
9,300 Mushroom Kingdom U •Hazard: Heavy Wind •Dangerously high winds are in effect Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The yellow Tail Luigi represents Fox Luigi, the Super Leaf power-up form of Luigi who features a pair of yellow pointed ears, a bushy tail, and the ability to fly.
  • The stage and music track represent the first grassland stage in Super Mario Bros. 3 where the Super Leaf item is first obtained.
  • The Heavy Wind hazard references the Super Leaf power-up form's ability to make the player fly and glide across the stage by running until they fill up their Power Meter.
  • Luigi's Fireball references how the Fox Luigi power-up form is based on a kitsune, a legendary fox creature in Japanese mythology known for generating fire.

Other trivia:
  • This spirit's Easier Dodging ability allows air dodges to travel farther, further referencing the Super Leaf power-up form's ability to make the player fly and glide for short distances.
26
SSBU spirit Flying Squirrel Toad.png
Flying Squirrel Toad •Tail Mii Swordfighter MiiSwordfighterHeadSSBU.png (Moveset 2123, Super Mushroom Hat, Monkey Suit, High Voice Type 8)
Grab
3,700 Mushroom Kingdom U (Ω form) N/A •The enemy favors down specials in the air
•The enemy has increased jump power
Ground Theme - New Super Mario Bros. U Spirit Battle inspiration:
  • The Tail Mii Swordfighter's costume represents Flying Squirrel Toad, the Super Acorn power-up form of the yellow Toad who features a pair of pointed ears, a bushy tail, and the ability to fly.
  • The stage and music track represent Acorn Plains, the first stage in New Super Mario Bros. U where the Super Acorn item is first obtained.
  • The battle conditions reference the Super Acorn power-up form's ability to launch the player up in the air and allow them to descend at a downward angle while gliding across the stage.

Other trivia:
  • This spirit's Toss & Meteor ability increases launch power, further referencing the Super Acorn power-up form's ability to launch the player up in the air.
27
SSBU spirit Baby Peach.png
Baby Peach •Tiny Isabelle IsabelleHeadPinkSSBU.png
Mario MarioHeadStripedSSBU.png
Attack
3,600 Princess Peach's Castle N/A •Defeat the main fighter to win
•The enemy favors dash attacks
•The enemy has increased move speed
Ground Theme - Super Mario Bros. (Melee) Spirit Battle inspiration:
  • The pink Tiny Isabelle's Floaty Jumps ability represent Baby Peach, the infant counterpart of Princess Peach who features blonde hair, wears a pink dress, and uses a floating ability.
  • The Striped Mario minion is based on his appearance in Mario & Luigi: Partners in Time, who protects Baby Peach from the invading Shroob forces.
  • The stage represents Princess Peach's Castle in the future where Baby Peach retreats from the invading Shroob forces from the past in Partners in Time.
  • Isabelle's dash attack animation features her tripping and falling, referencing Baby Peach's infancy age, where babies are known for stumbling while learning to walk.

Other trivia:
  • This spirit's Air Defense ↑ ability references Princess Peach's ability to hover and glide in the air using her parasol, which can also be used to defend her from enemy attacks.
29
SSBU spirit Peach (Wedding).png
Peach (Wedding) Peach PeachHeadWhiteSSBU.png
Mario MarioHeadWhiteSSBU.png
Shield
9,900 New Donk City Hall •Flowery •Defeat the main fighter to win
•You constantly take minor damage
•The enemy tends to avoid conflict
Break Free (Lead The Way) Spirit Battle inspiration:
  • The white Peach is based on her appearance in Super Mario Odyssey, who wears the white Lochlady Dress for her forced marriage to Bowser.
  • The white Mario minion is based on his appearance in Odyssey, who wears the Wedding Outfit and rescues Princess Peach from being married to Bowser.
  • The music track is based on the ending theme song of Odyssey where Princess Peach is rescued by Mario after escaping the collapsing moon caverns.
  • The Flowery rule references the single Rocket Flower that Mario offers to Princess Peach during the ending cutscene of Odyssey.
  • The battle conditions reference the beginning cutscene of Odyssey, where Mario attempts and fails to protect Princess Peach from Bowser.

Other trivia:
  • This spirit's Critical-Health Healing ability references how Mario was injured during Princess Peach's kidnapping in the beginning of Odyssey, but quickly recovers and later rescues her.
  • In World of Light, the Wedding Peach spirit on Galeem's side of the Final Battle map matches with the Wedding Bowser spirit on Dharkon's side; in Odyssey, Princess Peach is kidnapped to be forcibly married to Bowser.
30
SSBU spirit Bowser (Wedding).png
Bowser (Wedding) Bowser BowserHeadGreySSBU.png
•Ally: Peach PeachHeadWhiteSSBU.png
Grab
9,700 New Donk City Hall N/A •You lose if your CPU ally is KO'd
•The enemy favors dash attacks
•The enemy has increased attack power
The enemy has increased move speed
Underground Moon Caverns Spirit Battle inspiration:
  • The grey Bowser is based on his appearance in Super Mario Odyssey, who wears a white wedding tuxedo with a spiky design.
  • The white Peach ally is based on her appearance in Odyssey, who wears the white Lochlady Dress for her forced marriage to Bowser.
  • The music track is based on the Underground Moon Caverns of the Moon Kingdom, where Bowser attempts to marry Princess Peach in Odyssey.
  • Bowser's jumping and the battle conditions reference the boss battles against Bowser in Odyssey, where he quickly jumps around the arena and uses powerful physical attacks.

Other trivia:
  • In World of Light, the Wedding Bowser spirit on Dharkon's side of the Final Battle map matches with the Wedding Peach spirit on Galeem's side; in Odyssey, Bowser kidnaps Princess Peach to forcibly marry him.
31
SSBU spirit Toad.png
Toad Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 1331, Super Mushroom Hat, Blue - Toad Outfit, High Voice Type 8)
Grab
3,600 Princess Peach's Castle •Item: Mushrooms •The enemy favors side specials Plucky Pass Beginnings
  • The Mii Brawler's costume and the Mushroom items represent Toad, the blue-vested member of the Toads, a race of mushroom-headed humanoids.
  • The stage is based on Princess Peach's Castle where Toad serves as Princess Peach's attendant in the Super Mario series.
  • The music track is based on the theme song of Captain Toad, an explorer Toad who serves as the main protagonist of Captain Toad: Treasure Tracker.
  • The Mii Brawler's favored Suplex references Toad's ability to pluck items from the ground and throw them in his playable game appearances.
33
SSBU spirit Toadette.png
Toadette Villager VillagerHeadPinkSSBU.png
Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 1331, Toad Hat, Toad Outfit, High Voice, Type 7)
Neutral
2,600 The Great Cave Offensive (Battlefield form) N/A •The enemy is easily distracted by items Plucky Pass Beginnings Spirit Battle inspiration:
  • The pink female Villager represents Toadette, a female Toad who features simple black eyes and wears a pink-and-white-spotted cap on her head.
  • The Mii Brawler minion's costume and the music track represent Captain Toad, the main protagonist of Captain Toad: Treasure Tracker, whom Toadette serves as his partner.
  • The stage and the battle condition reference Toadette and Captain Toad's roles as treasure hunters in Treasure Tracker, where they discover hidden items in each stage.
  • The Mii Brawler's Head-On Assault references Toad's appearance as Peach's down grab-and-throw attack in Super Smash Bros. Ultimate, which allows him to headbutt the opponent into the ground.

Other trivia:
  • In World of Light, the Toadette spirit is located at the ruins in the shrouded forest area in the Light Realm, similar to the stage's underground setting.
34
SSBU spirit Toadsworth.png
Toadsworth Mario MarioHeadYellowSSBU.png
Shield
1,900 Princess Peach's Castle •Item: Mushrooms •Take your strongest team into this no-frills battle Ricco Harbor Spirit Battle inspiration:
  • The yellow Mario and the Mushroom items represent Toadsworth, an elderly mustached Toad who wears a yellowish cap on his head.
  • The stage is based on Princess Peach's Castle where Toadsworth serves as Princess Peach's steward in the Super Mario series.
  • The music track is based on the Ricco Harbor theme song from Super Mario Sunshine, which features the first appearance of Toadsworth.

Other trivia:
  • This spirit's Ramblin' Evil Mushroom Equipped ability further references Toadsworth's Toad species, whose mushroom-shaped heads resemble the Ramblin' Evil Mushroom.
35
SSBU spirit Waluigi.png
Waluigi Luigi LuigiHeadPurpleSSBU.png
Neutral
9,200 Peach's Castle •Assist Trophy Enemies (Waluigi) •Hostile assist trophies will appear Waluigi Pinball - Mario Kart DS Spirit Battle inspiration:
  • Luigi's purple costume is based on Waluigi, the evil counterpart of Luigi, who appears as the Assist Trophy enemy.
  • The stage and music track reference Waluigi Pinball, a pinball race course from Mario Kart DS, based on the stage's Bumper and the two sloped platforms shaped like pinball slingshots.

Other trivia:
  • This spirit's Foot Attack ↑ ability references Waluigi's ability as an Assist Trophy to stomp and bury the opponent into the stage.
36
SSBU spirit Goomba.png
Goomba •Tiny Donkey Kong Team DonkeyKongHeadRedSSBU.png×5
Neutral
1,800 Mushroom Kingdom (Battlefield form) N/A •Defeat an army of fighters Ground Theme - Super Mario Bros. Spirit Battle inspiration:
  • The red Tiny Donkey Kong represents the Goomba, a small mushroom enemy who is depicted with a scowling face and appears multiple times on-screen.
  • The stage and music track represent the first stage of Super Mario Bros. which first features the Goomba as an enemy.

Other trivia:
  • This spirit's Foot Attack ↑ ability references how the Goomba can be defeated by a jump attack in the Super Mario series.
37
SSBU spirit Koopa Troopa.png
Koopa Troopa Squirtle SquirtleHeadGreenSSBU.png
Grab
1,700 Golden Plains •Defense ↑
•Item Tidal Wave
•Item: Green Shell
•The enemy has increased defense after a little while
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Main Theme - New Super Mario Bros. Spirit Battle inspiration:
  • The green Squirtle starting off with a Green Shell represents the Koopa Troopa, a turtle-like enemy who wears a green shell.
  • The stage and music track represent the first stage of New Super Mario Bros. 2, which features the Koopa Troopa as an enemy.
  • The Defense ↑ rule references how the Koopa Troopa will retreat inside their green shells after getting jumped on, which prevents them from being defeated this way.

Other trivia:
  • This spirit's Green Shell Equipped ability references how Koopa Troopa shells can be grabbed and used as an item.
38
SSBU spirit Hammer Bro.png
Hammer Bro Yoshi YoshiHeadYellowSSBU.png
Grab
3,400 Golden Plains (Battlefield form) •Assist Trophy Enemies (Hammer Bro) •Hostile assist trophies will appear when the enemy's at high damage
•The enemy favors up specials
Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The yellow Yoshi represents the Hammer Bro, a yellow reptilian enemy who appears multiple times on-screen and as the Assist Trophy enemy.
  • The stage represents the Hammer Bro's Grass Land Enemy Course in Super Mario Bros 3, which takes place on a grassy stage with hills in the background.
  • Yoshi's favored Egg Throw references the Hammer Bro's ability to throw multiple hammers, which they can throw them at a longer range by jumping.

Other trivia:
  • This spirit's Jump ↑ ability references the Hammer Bro's ability to jump, which gives them a longer range to throw their hammers.
39
SSBU spirit Lakitu & Spiny.png
Lakitu & Spiny Iggy BowserJrHeadIggySSBU.png
•Tiny Bowser BowserHeadRedSSBU.png×8
Grab
3,400 Mushroom Kingdom N/A •Defeat an army of fighters Ground Theme - Super Mario Bros. Spirit Battle inspiration:
  • Iggy Koopa and his Koopa Clown Car represent Lakitu, a Koopa enemy wearing glasses who pilots a floating white cloud with a simple smiling face.
  • The red Tiny Bowser minion represents the Spiny, a small quadruped Koopa with a spiked red shell who is thrown down by Lakitu and appears multiple times on-screen.
  • The stage and music track represent the fifth overworld stage of Super Mario Bros., which first features the Lakitu and Spinies as enemies.

Other trivia:
  • This spirit's Weight ↓ ability further references how the Lakitu pilots their white clouds, which allows them to hover and glide in the air.
  • In World of Light, the Lakitu & Spiny spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
40
SSBU spirit Blooper.png
Blooper •Tiny Inkling InklingHeadCyanSSBU.png×3
Shield
2,600 Delfino Plaza (Battlefield form) •Hazard: Low Gravity •Timed battle (1:30)
•Gravity is reduced
•The enemy tends to avoid conflict
Underwater Theme - Super Mario Bros. Spirit Battle inspiration:
  • The cyan Tiny Inkling represents the Blooper, a small, white squid enemy who features black markings around their eyes and appears multiple times on-screen.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Blooper as an enemy.
  • The music track is based on the of the underwater stage theme song from Super Mario Bros., which first features the Blooper as an enemy.
  • The Low Gravity hazard references the swimming gameplay mechanic in the Super Mario series, which allows the player to slowly descend underwater.
  • The Inklings' jumping and the third battle condition reference the Blooper's ability to swim in erratic patterns in the underwater stages.

Other trivia:
  • This spirit's Weight ↓ ability further references the swimming gameplay mechanic in the Super Mario series, which allows the player to slowly descend underwater.
  • In World of Light, the Blooper spirit is located in the eastern beachside town area in the Light Realm, similar to the stage's setting.
41
SSBU spirit Bullet Bill.png
Bullet Bill Captain Falcon Team CaptainFalconHeadBlackSSBU.png×4
Attack
1,800 Mushroom Kingdom •Item Tidal Wave
•Item: Bullet Bill
•Certain items will appear in large numbers
•The enemy is easily distracted by items
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The black Captain Falcon represents the Bullet Bill, a scowling black bullet enemy who appears multiple times on-screen and as the item.
  • The stage represents the sixth overworld level of Super Mario Bros., which first features the Bullet Bill as an enemy.
  • The music track is based on the airship stage theme song from Super Mario Bros. 3, which features the Bullet Bill as an enemy.

Other trivia:
  • In World of Light, the Bullet Bill spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Bullet Bill debuted as an arcade character.
43
SSBU spirit Shy Guy.png
Shy Guy Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 1311, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
•Tail Mii Gunner MiiGunnerHeadSSBU.png (Moveset 3312, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
Mii Swordfighter MiiSwordfighterHeadSSBU.png (Moveset 1332, Shy Guy Mask, Standard Outfit, Red Outfit Color, Low Voice Type 7)
Neutral
1,500 Mushroom Kingdom II (Battlefield form) •Item: Throwing Types •The enemy favors neutral specials
•The enemy is easily distracted by items
Ground Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The Mii Fighters' costumes represent the Shy Guy, a humanoid enemy wearing a mask and a red cloak, with the Tail Mii Gunner representing the flying Fly Guy.
  • The stage and music track represent the first stage of Super Mario Bros. 2, which first features the Shy Guy as an enemy.
  • The Mii Swordfighter's Chakram and the Throwing Type items reference how the Shy Guys can be defeated by throwing items at them in Super Mario Bros. 2.
  • The Mii Brawler's Shot Put represents the Snifit, a Shy Guy wearing a mask which can fire round, metallic bullets from the masks' nozzle.
  • The Mii Gunner's Grenade Launch represents the Autobomb, a wheeled cannon piloted by the Shy Guy, which can shoot fiery projectiles.

Other trivia:
  • This spirit's Fist Attack ↑ ability references the Shy Guy's appearance as an enemy in Super Smash Bros for 3DS's Smash Run, where they will attack by punching the player.
44
SSBU spirit Pidgit.png
Pidgit Peach PeachHeadBlackSSBU.png
Shield
3,600 Mushroom Kingdom II N/A •The enemy starts the battle with a Rocket Belt
•The enemy has increased jump power
Ground Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The black Peach starting off with a Rocket Belt represents the Pidgit, a black crow enemy who flies with its magic carpet and appears as the stage hazard.
  • The stage and music track represent the second stage of Super Mario Bros. 2, which first features the Pidgit as an enemy.

Other trivia:
  • This spirit's Air Attack ↑ ability references the Pidgit's ability to attack by swooping down with their magic carpet in Super Mario Bros. 2.
  • In World of Light, the Pidgit spirit is located on a green pipe from the Mario universe in the Mysterious Dimension map.
46
SSBU spirit Mouser.png
Mouser Pikachu PikachuHeadGlassesSSBU.png
Grab
2,000 Mushroom Kingdom II (Battlefield form) •Item: Bob-omb •The enemy is easily distracted by items
•The enemy starts the battle with a Bob-omb
Boss Theme - Super Mario Bros. 2
  • The Glasses Pikachu starting off with a Bob-omb represents Mouser, a mouse enemy who wears a pair of wide sunglasses and throws bombs.
  • The stage and music track represent the third stage of Super Mario Bros. 2, which first features Mouser's boss battle.
  • The Bob-omb item and the battle conditions reference Mouser's boss battle in Super Mario Bros. 2, where the player and Mouser throw bombs at each other in order to damage each other.
47
SSBU spirit Wart.png
Wart King K. Rool KingKRoolHeadBlueSSBU.png
Peach PeachHeadWhiteSSBU.png
Grab
4,000 Skyworld (Battlefield form) •Hazard: Slumber Floor •Defeat the main fighter to win
•The floor is sleep-inducing
Boss Theme - Super Mario Bros. 2 Spirit Battle inspiration:
  • The blue King K. Rool represents Wart, a large toad antagonist who features a crocodilian snout, a bloated belly, and wears a royal cape and crown.
  • The white Peach minion's Vegetable represents the Dream Machine, a machine used by Wart, which can produce the different vegetables used to defeat him.
  • The stage represents the sky-themed stage of Super Mario Bros. 2 depicted in its Game Boy Advanced remake, which features temples in the background.
  • The Slumber Floor hazard references how the main setting of Super Mario Bros 2 is revealed to have taken place in Mario's dream while he is sleeping.

Other trivia:
  • In World of Light, the Wart spirit is located in the eastern cloudy area in the Light Realm, further referencing World 7-1, the penultimate stage of Super Mario Bros. 2, which takes place in the sky.
48
SSBU spirit Boo.png
Boo Kirby KirbyHeadWhiteSSBU.png
Neutral
1,800 Mushroom Kingdom U (Slide Lift Tower) •Invisibility •The enemy is invisible
•The enemy's shield has extra durability
Main Theme - Luigi's Mansion (Brawl) Spirit Battle inspiration:
  • The white Kirby represents Boo, a white, spherical ghost-like enemy who features simple black eyes with stubby arms, and floats in midair.
  • The stage represents the second fortress stage of Super Mario Bros. 3 depicted in its Game Boy Advanced remake, which first features Boo as an enemy.
  • The music track is based on the main theme song from Luigi's Mansion, which features the Boos as the main antagonists.
  • The Invisibility rule and battle conditions reference the Boo's shy personality, where they will turn invisible and intangible when faced by the player.

Other trivia:
  • In World of Light, the Boo spirit is located in the Dracula's Castle map, referencing the recurring Ghost enemies in Castlevania.
50
SSBU spirit Bob-omb.png
Bob-omb Kirby KirbyHeadPurpleSSBU.png×3
Grab
3,500 Mushroom Kingdom •Item: Bob-omb •The enemy's throwing-type items have increased power
•The enemy has increased move speed
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The purple Kirby represents the Bob-omb, a dark spherical enemy with bright simple eyes who appears multiple times on-screen and as the item.
  • The music track is based on the airship theme song from Super Mario Bros. 3, which features the Bob-omb as an enemy.
  • The "increased move speed" battle condition references how the Bob-omb will run after the player after spotting them in later Super Mario games.

Other trivia:
  • This spirit's Bob-omb Equipped ability reference how the Bob-omb can be grabbed and carried around in the Super Mario series.
  • This spirit is featured in the Sheldon's Place shop, which sells spirits related to weapons, including the Bob-omb.
51
SSBU spirit Chain Chomp.png
Chain Chomp •Metal Pac-Man Pac-ManHeadBlackSSBU.png
Attack
4,000 Yoshi's Island (Battlefield form) •Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear
•The enemy favors side specials
•The enemy is metal
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The black Metal Pac-Man represents the Chain Chomp, a metallic spherical enemy who resembles Pac-Man's classic form and appears as the Assist Trophy enemy.
  • The stage is based on the main setting of Super Mario World 2: Yoshi's Island, which features the Chain Chomp as an enemy, who appears as the background character.
  • The music track is based on the theme song played in Bob-omb Battlefield, the first course of Super Mario 64, which features a single Chain Chomp as an enemy.
  • Pac-Man's favored Power Pellet references the Chain Chomp's ability to lunge at the player at the end of the chain and perform a powerful bite attack.

Other trivia:
  • This spirit's Weight ↑ ability references how the Chain Chomp is held back by its chain, which forces it to drop to the ground after lunging at the player
  • This spirit is featured in the Timmy & Tommy's shop, which sells spirits related to items, referencing how the Chain Chomp can be used as an item in its in-game appearances.
53
SSBU spirit Nipper Plant.png
Nipper Plant •Tiny Pac-Man Team Pac-ManHeadWhiteSSBU.png×8
Grab
1,900 Super Mario Maker (Battlefield form) N/A •The enemy loves to jump
•Defeat an army of fighters
Ground Theme - Super Mario Bros. 3 (Remix) Spirit Battle inspiration:
  • The white Tiny Pac-Man represents the Nipper Plant, a tiny, white plant enemy who resembles Pac-Man's classic form and appears multiple times on-screen.
  • The music track is based on the ground theme song of Super Mario Bros. 3, which first features the Nipper Plant as an enemy.
  • Pac-Man's Pac-Jump references the Nipper Plant's ability to jump and attack the player by biting them when they pass over them.

Other trivia:
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Nipper Plant.
55
SSBU spirit Boom Boom.png
Boom Boom •Giant Squirtle SquirtleHeadRedSSBU.png
Attack
4,400 Unova Pokémon League (Battlefield form) N/A •The enemy has super armor and is hard to launch or make flinch
•The enemy can deal damage by dashing into you
•The enemy is giant
Fortress Boss - Super Mario Bros. 3 Spirit Battle inspiration:
  • The red Giant Squirtle represents Boom Boom, a giant turtle-like mini-boss who wears a red shell.
  • The stage and music track represent the fortress stages in Super Mario Bros. 3, which features the mini-boss battles against Boom Boom.
  • The battle conditions reference Boom Boom's mini-boss battles in Super Mario Bros. 3, where he will charge at the player and retreat into his shell after taking damage.

Other trivia:
  • In World of Light, the Boom Boom spirit is located at the entrance to the Molten Fortress map in the Light Realm, referencing Boom Boom's role to guard the fortress stages in the Super Mario series.
57
SSBU spirit Tatanga.png
Tatanga Morton BowserJrHeadMortonSSBU.png
Shield
3,800 Mario Galaxy (Battlefield form) N/A •The enemy starts the battle with a Super Scope Underground Theme - Super Mario Land
  • Morton Koopa and his Koopa Clown Car represent Tatanga, a dark purple alien with fangs who pilots a hovering spaceship equipped with weapons.
  • The stage represents the second stage of the Space Zone in Super Mario 2: 6 Golden Coins, which features the boss battle against Tatanga.
  • The music track is based on the underground stage theme song from Super Mario Land, which first features Tatanga as the main antagonist.
  • Morton starting off with a Super Scope and the Ray Gun and Motion-Sensor Bomb items reference the weapons used by Tatanga, including lasers and scattered bombs.
58
SSBU spirit Hothead.png
Hothead •Curry Pac-Man Pac-ManHeadYellowSSBU.png
Grab
2,000 Mushroom Kingdom U (Slide Lift Tower) •Item: Hothead •The enemy breathes fire
•The enemy is easily distracted by items
The enemy starts the battle with a Hothead
Castle / Boss Fortress - Super Mario World / SMB 3 Spirit Battle inspiration:
  • The yellow Curry Pac-Man represents the Hothead, a large ball of fire with simple eyes who appears as the item.
  • The stage and music track represent the sixth cast stage of Super Mario World, which first features the Hothead as an enemy.

Other trivia:
  • This spirit's Hothead Equipped ability references how the Hothead can be used as an item in the Super Smash Bros. series.
59
SSBU spirit Chargin' Chuck.png
Chargin' Chuck Wario Team WarioHeadGreenSSBU.png×4
Attack
1,800 Super Mario Maker (Battlefield form) N/A •The enemy favors dash attacks Ground Theme - Super Mario World
  • The green Wario represents Chargin' Chuck, a burly and muscular Koopa who wears an American football helmet and appears multiple times on-screen.
  • The stage and music track represent the first stage of Super Mario World, which first features Chargin' Chuck as an enemy.
  • Wario's favored dash attack references Chargin' Chuck's dashing tackle attack, which appears and behaves similarly to Wario's shoulder tackle attack.
60
SSBU spirit Wiggler.png
Wiggler Yoshi YoshiHeadYellowSSBU.png
Attack
1,600 Yoshi's Island (Melee) •Attack Power ↑
•Item: Lip's Stick
•The enemy becomes powerful when badly damaged Ground Theme - Super Mario World Spirit Battle inspiration:
  • The yellow Yoshi represents the Wiggler, a yellow big-nosed caterpillar enemy who debuted alongside Yoshi in Super Mario World.
  • The Lip's Stick item, when used, will plant a flower on the player's head, referencing the white flower that grows on top of the Wiggler's head
  • The Attack Power ↑ rule references how the Wiggler becomes aggressive and angry after being damaged by the player's jump attack.

Other trivia:
  • This spirit's Lip's Stick Equipped ability further references the white flower that grows on top of the Wiggler's head.
  • In World of Light, the Wiggler spirit is located in the shrouded forest area in the Light Realm, referencing the Forest of Illusion, the fifth world in Super Mario World which first features the Wiggler as an enemy.
61
SSBU spirit Kamek.png
Kamek Inkling Team InklingHeadCyanSSBU.png×4
Grab
3,300 Mushroom Kingdom U (Slide Lift Tower) •Easy to Launch
•Item: Star Rod
•All fighters are easy to launch after a little while
•Reinforcements will appear after an enemy is KO'd
•The enemy starts the battle with a Star Rod
Fortress Boss - Super Mario World Spirit Battle inspiration:
  • The cyan Inkling starting off with a Star Rod represents Kamek, a Magikoopa enemy who wears eyeglasses and a cyan robe, and wields a magic scepter.
  • The stage represents the Slide Lift Tower, a tower stage in New Super Mario Bros. U which features the Magikoopa as the boss.
  • The music track is based on the fortress boss theme song from Super Mario World, which first features the Magikoopa as an enemy.
  • The Easy to Launch rule and the battle conditions reference how the Magikoopa can be easily defeated, but other multiple Magikoopas encountered on-screen will appear out of thin air.

Other trivia:
  • This spirit's Magic Attack ↑ ability further references the Magikoopa's magic scepter, which can be used to fire magical attacks.
  • In World of Light, the Kamek spirit is located in the Molten Fortress map, referencing how the Magikoopas appear as enemies in the Super Mario series' castle stages.
62
SSBU spirit Mechakoopa.png
Mechakoopa •Tiny Bowser Team BowserHeadYellowSSBU.png×4
Grab
3,800 Mushroom Kingdom U (Slide Lift Tower) N/A •The enemy starts the battle with a Bob-omb King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The yellow Tiny Bowser starting off with a Bob-omb represents the Mechakoopa, a small wind-up version of Bowser who appears multiple times on-screen.
  • The stage represents Bowser's Castle, the final stage of Super Mario World, which first features the Mechakoopa as an enemy.

Other trivia:
  • This spirit's Lava-Floor Resist ability references how the Mechakoopa cannot be destroyed when submerged into lava.
  • In World of Light, the Mechakoopa spirit is located in the Molten Fortress map, referencing how the Mechakoopa appear as enemies in the Super Mario series' castle stages.
63
SSBU spirit Dry Bowser.png
Dry Bowser Bowser BowserHeadGreySSBU.png
Shield
13,500 Reset Bomb Forest (Battlefield form) •Defense ↑
•Curry-Filled
•Hazard: Lava Floor
•The floor is lava
•The enemy breathes fire after a little while
•The enemy has increased defense after a little while
King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The grey Bowser and the music track represent Dry Bowser, the undead skeletal version of Bowser who features white bones and a black shell.
  • The stage and the Lava Floor hazard represent World 1-Castle in New Super Mario Bros. where Bowser falls into lava and transforms into Dry Bowser.
  • The Curry-Filled and Defense ↑ rules reference how Dry Bowser retains Bowser's signature Fire Breath attack, but gains a resistance against Mario's Fireball attacks during his boss battles.

Other trivia:
  • This spirit's Fire Attack ↑ ability further references how Dry Bowser retains Bowser's signature Fire Breath attack during his boss battles.
  • In World of Light, the Dry Bowser spirit is located in the Dracula's Castle map, with its specific placement referencing the Dragon Skull Cannon enemies that appear in Block 3 in Castlevania.
65
SSBU spirit Big Urchin.png
Big Urchin •Giant Jigglypuff JigglypuffHeadPinkSSBU.png
Shield
3,800 Mushroom Kingdom U (Battlefield form) •Item: Unira •The enemy is giant
•The enemy is easily distracted by items
Ground Theme / Underwater Theme - Super Mario 3D Land Spirit Battle inspiration:
  • The pink Giant Jigglypuff and the Unira item represent the Big Urchin, a giant floating Urchin enemy who features protective damaging spines.
  • The stage is based on the main setting of New Super Mario Bros. U, which features the Big Urchin as an enemy.
  • The music track references how the Big Urchin appears as an enemy in the water-themed stages of the 3D side-scrolling Super Mario games.

Other trivia:
  • This spirit's Electric Weakness ability references how the Big Urchin resides in water, which serves as a conductor for electricity.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the Big Urchin.
66
SSBU spirit King Bob-omb.png
King Bob-omb •Giant Kirby KirbyHeadPurpleSSBU.png
Attack
4,100 Peach's Castle •Item: Bob-omb •The enemy is giant
•The enemy is easily distracted by items
Main Theme - Super Mario 64 Spirit Battle inspiration:
  • The purple Giant Kirby and the Bob-omb item represent King Bob-omb, who resembles a giant-sized version of a Bob-omb.
  • The music track is based on the theme song played in Bob-omb Battlefield, the first course of Super Mario 64, which first features King Bob-omb's boss battle.

Other trivia:
  • This spirit's Strong Throw ability references King Bob-omb's boss battle in Super Mario 64 which involves King Bob-omb either throwing the player or getting thrown by the player.
67
SSBU spirit Shine Sprite.png
Shine Sprite Rosalina & Luma RosalinaHeadYellowSSBU.png
Kirby Team KirbyHeadYellowSSBU.pngKirbyHeadBlueSSBU.pngKirbyHeadRedSSBU.png
Neutral
13,100 Delfino Plaza (roof) •Temporary Invincibility
•Sudden Final Smash
•Item: Stars
•Defeat the main fighter to win
•The enemy will suddenly have a Final Smash
•The enemy will occasionally be invincible
Delfino Plaza (Remix) Spirit Battle inspiration:
  • The yellow Rosalina & Luma's Grand Star Final Smash represents the Shine Sprite, a golden star-themed entity who features globular tips and simple black eyes.
  • The Kirby Team's costumes each represent the Gold Coin, the Red Coin, and the Blue Coin required to collect a Shine Sprite in Super Mario Sunshine.
  • The stage's background features the Shine Gate, a monument in Delfino Plaza where the Shine Sprites gather around the giant Shine Sprite effigy in Sunshine.
  • The Temporary Invincibility rule references the Shine Sprite's bright and sparkling appearance, which also provides Isle Delfino with bright sunlight in Sunshine.
  • Rosalina & Luma's Grand Star Final Smash scatters smaller stars from the Grand Star, similar to how the Shine Sprites are scattered from the Shine Gate prior to the beginning of Sunshine.
  • The Star items and the Kirby Team appear after the end of the Temporary Invincibility rule, referencing how the Shine Sprites becomes the collectible star-themed goal item of Sunshine.

Other trivia:
  • This spirit's Special-Move Power ↑ ability references how the collective power of the Shine Sprites provide sunlight all over Isle Delfino in Sunshine.
  • In World of Light, the Shine Sprite spirit is located at the coastal town area in the Light Realm, referencing Delfino Plaza, the main hub area of Sunshine, which takes place in a coastal town.
69
SSBU spirit Piantas.png
Piantas Kirby Team KirbyHeadYellowSSBU.png×2 KirbyHeadBlueSSBU.png×2 KirbyHeadRedSSBU.png×2 KirbyHeadOrangeSSBU.png×2
Shield
1,600 Delfino Plaza •Item Tidal Wave
•Item: Mushrooms
•Certain items will appear in large numbers after a little while Delfino Plaza (Original) Spirit Battle inspiration:
  • The Kirby Team represents the Piantas, a species of blob-like creatures with simple eyes who are depicted with yellow, blue, magenta and orange color schemes.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which features the Piantas as the native inhabitants.
  • The Super Mushroom and Poison Mushroom items reference the mushrooms collected and sold by the mushroom dealer Pianta in Sunshine.
  • The Banana Peel items reference the bananas that the Piantas sell in the marketplace in Delfino Plaza, which is also featured in this spirit's artwork.

Other trivia:
  • This spirit's Banana Gun Equipped ability further references the fruit that the Pitantas produce and sell in Delfino Plaza, which includes bananas.
  • This spirit can be obtained by making a purchase in the Vault shop on Sunday, referencing how Piantas are often seen selling fruit in Delfino Plaza in Sunshine.
70
SSBU spirit Shadow Mario.png
Shadow Mario Bowser Jr. BowserJrHeadSSBU.png
Neutral
9,800 Delfino Plaza (Ω form) •Sudden Final Smash
•Hazard: Sticky Floor
•The floor is sticky
•The enemy will suddenly have a Final Smash after a little while
•The enemy's FS Meter charges quickly
Delfino Plaza (Remix)
  • Bowser Jr. is based on his appearance in Super Mario Sunshine, who disguises himself as Shadow Mario, which serves as his Shadow Mario Paint Final Smash.
  • The stage is based on Delfino Plaza, the main hub area of Super Mario Sunshine, which first features the boss battle against Shadow Mario.
  • The Sticky Floor hazard references the paint created by Shadow Mario's Magic Paintbrush, which can slow down and submerge the victims stuck inside the goop.
71
SSBU spirit Luma.png
Luma Kirby Team KirbyHeadYellowSSBU.pngKirbyHeadBlueSSBU.pngKirbyHeadRedSSBU.pngKirbyHeadGreenSSBU.png
Shield
3,500 Mario Galaxy •Item: Stars •Take your strongest team into this no-frills battle Rosalina in the Observatory / Luma's Theme Spirit Battle inspiration:
  • The Kirby Team represents the Lumas, a species of floating blob-like creatures with simple eyes who feature yellow, blue, red, and green color schemes.
  • The stage is based on the Gateway Galaxy, the starting galaxy in Super Mario Galaxy where Mario first encounters the Lumas.
  • The music track is based on the theme song of the Comet Observatory, the main hub area of Super Mario Galaxy which features the Lumas as its inhabitants.
  • The Star items reference the Luma's ability to transform into stars and other star-shaped items in the Super Mario Galaxy games.

Other trivia:
  • This spirit's Super Launch Star Equipped ability references the Luma's ability to transform into Launch Stars in the Super Mario Galaxy games.
  • In World of Light, the Luma spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
72
SSBU spirit Hungry Luma.png
Hungry Luma Rosalina & Luma RosalinaHeadPinkSSBU.png
Kirby KirbyHeadOrangeSSBU.png
Grab
1,900 Mario Galaxy •Item: Super Launch Star •Take your strongest team into this no-frills battle Egg Planet Spirit Battle inspiration:
  • The pink Rosalina is based on her appearance in the Super Mario Galaxy games, who serves as the "mother" of the Lumas, including the pink Hungry Luma.
  • The orange Kirby minion represents the Hungry Luma, a reddish floating character who features the ability to inhale certain food and then transform after being fed.
  • The music track is based on the theme song of the Good Egg Galaxy, the first visited galaxy in Super Mario Galaxy, which first features the Hungry Luma.
  • The Super Launch Star item references the Hungry Luma's ability to transform into planets and galaxies after being fed, which can be accessed through a Launch Star.

Other trivia:
  • This spirit's Transformation Duration ↑ ability further references the Hungry Luma's ability to transform into planets and galaxies after being fed enough Star Bits or Coins.
73
SSBU spirit Honey Queen.png
Honey Queen •Giant Pikachu PikachuHeadYellowSSBU.png (140 HP)
Neutral
3,300 Mario Galaxy •Item: Beehive •Timed stamina battle (1:00)
•The enemy is giant
Gusty Garden Galaxy
  • The Giant Pikachu's black-and-yellow cap represents Honey Queen, the giant queen of the Honeybees who features black-and-yellow stripes.
  • The stage is based on the Gateway Galaxy, the starting galaxy in Super Mario Galaxy, which first features the appearance of Honey Queen.
  • The music track is based on the Gusty Garden Galaxy theme song from Super Mario Galaxy 2, which features the appearance of Honey Queen.
  • The Beehive item's ability releases a swarm of bees, referencing the Honeybees, a similarly-named species which reflects the size difference between them and the Honey Queen.
  • The timed stamina battle condition references the Bee Mario power-up form, which allows the player to fly for a limited time before the flight gauge runs out.
74
SSBU spirit Lubba.png
Lubba •Giant Kirby KirbyHeadPurpleSSBU.png
Shield
4,100 Mario Galaxy •Hazard: Low Gravity
•Item: Super Launch Star
•Gravity is reduced
•The enemy starts the battle with a Super Launch Star
•The enemy is giant
The Starship Sails Spirit Battle inspiration:
  • The purple Giant Kirby represents Lubba, a large purple Luma who floats in midair and appears as the background character.
  • The music track is based of the Starship Mario's theme song, a spaceship captained and co-piloted by Lubba in Super Mario Galaxy 2.
  • The Super Launch Star item references how Lubba is a member of the Lumas, whose species commonly features the ability to transform into Launch Stars.
  • The Low Gravity hazard references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature their own centers of gravity, including low gravity.

Other trivia:
  • This spirit's Irreversible Controls ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature inverted gravitational pulls to the side.
75
SSBU spirit Starship Mario.png
Starship Mario •Giant Mario MarioHeadGreenSSBU.png
Shield
4,100 Mario Galaxy (Battlefield form) •Hazard: Low Gravity •Gravity is reduced
•The enemy is giant
The Starship Sails Spirit Battle inspiration:
  • The green Giant Mario and the music track represent the Starship Mario, a green-and-brown planetoid shaped like Mario's head, which appears as a background character.
  • The Low Gravity hazard references the altered gravity gameplay in the Super Mario Galaxy games, where certain areas feature their own centers of gravity, including low gravity.

Other trivia:
  • This spirit's Jump ↑ ability further references the altered gravity gameplay mechanic in the Super Mario Galaxy games, where certain areas feature low gravity.
  • In World of Light, the Starship Mario spirit is located in the space area in the Light Realm, similar to the stage's outer space setting.
77
SSBU spirit Plessie.png
Plessie •Giant Yoshi YoshiHeadYellowSSBU.png
Grab
2,100 Great Bay N/A •The enemy is giant Slide Spirit Battle inspiration:
  • The yellow Giant Yoshi represents Plessie, a giant brightly-colored dinosaur who can be mounted and controlled by the player.
  • The stage represents the shoreline of Plessie's Plunging Falls, a river course in Super Mario 3D World, which first features Plessie as a playable character.
  • The music track is based on the slide course theme song from Super Mario 64, which is remixed and played while the player controls Plessie in Super Mario 3D World.

Other trivia:
  • This spirit's Swimmer ability references Plessie's ability to transport the player(s) across large bodies of water in Super Mario 3D World.
  • In World of Light, the Plessie spirit is located in the rapids area in the Light Realm, further referencing Plessie's Plunging Falls, a river stage with waterfalls which first features Plessie as a playable character.
78
SSBU spirit Cappy.png
Cappy Mario MarioHeadWhiteSSBU.png
Neutral
3,600 Rainbow Cruise (hazards off) •Invisibility
•Item: Boomerang
•The enemy is invisible
•The enemy is easily distracted by items
Jump Up, Super Star! Spirit Battle inspiration:
  • The white Mario's Wedding Top Hat represents Cappy, a ghostly white top hat worn by Mario in Super Mario Odyssey.
  • The stage represents the Odyssey, a red flying airship equipped with propellers, which is co-piloted by Cappy in Odyssey.
  • The Invisibility rule references Cappy's ability to transform himself into different hats, thus making him appear invisible.
  • Mario starts off with a Boomerang, referencing Cappy's ability to be thrown around like a boomerang weapon and attack enemies before returning to Mario.

Other trivia:
  • This spirit's Strong Throw ability further references Cappy's ability to be thrown around like a boomerang weapon and attack enemies in Odyssey.
79
SSBU spirit Pauline.png
Pauline Peach PeachHeadRedSSBU.png
Mario MarioHeadWhiteSSBU.png
•Giant Donkey Kong DonkeyKongHeadRedSSBU.png
Shield
13,700 75m (hazards off) •Jump Power ↓ •Defeat the main fighter to win
•You have reduced jump power
•Reinforcements will appear during the battle
The enemy tends to avoid conflict
Jump Up, Super Star! Spirit Battle inspiration:
  • Peach's red costume is based on Pauline, the damsel-in-distress of Donkey Kong, who is originally depicted as a blonde woman wearing a red dress.
  • The white Mario minion starting off with a Hammer represents Jumpman, the original version of Mario who uses a Hammer to destroy obstacles and enemies.
  • The red Giant Donkey Kong minion's costume is based on the original Donkey Kong, the large titular antagonist whose pixelated form appears as the stage element.
  • The stage is based on 75m, the third stage of Donkey Kong, which features the debut appearances of Mario (as Jumpman), Donkey Kong, and Pauline (as Lady).
  • The music track is based on "Jump Up, Super Star!", a song sung by Pauline, which serves as one of the main theme songs of Super Mario Odyssey.
  • The Jump Power ↓ rule references how Donkey Kong is the first platformer game to feature a jumping gameplay, which makes Mario's jumping appear weaker.
  • The 1:30 time limit references the decreasing bonus counter in each stage of Donkey Kong, which will deplete one of Jumpman's lives when it expires.

Other trivia:
  • This spirit's Healing Shield ability references Pauline's original role as the damsel-in-distress, whom Mario must rescue from Donkey Kong in the titular game.
80
SSBU spirit The Odyssey.png
The Odyssey •Giant Jigglypuff JigglypuffHeadNurseSSBU.png
Shield
4,400 Rainbow Cruise •Hard to Launch •Timed battle (1:00)
•The enemy is hard to launch
•The enemy shields often
Fossil Falls Spirit Battle inspiration:
  • The Giant Nurse Jigglypuff represents the Odyssey's sails, which features the circular Power Moon gauge and the ability to transform into a giant balloon.
  • The stage represents the Odyssey, a red flying airship equipped with propellers which can fly through the skies in Super Mario Odyssey.
  • The music track is based on the theme song of Cascade Kingdom, the second kingdom in Odyssey which first features the Odyssey, albeit broken down.
  • The Hard to Launch rule and the third battle condition reference how the Odyssey cannot launch and fly until it has collected enough Power Moons to fuel it.

Other trivia:
  • This spirit's Strong-Wind Resist ability references the Odyssey's ability to fly through the skies in Odyssey.
  • In World of Light, the Odyssey spirit is located on a floating ship in the eastern cloudy area in the Light Realm, further referencing how the Odyssey is a flying airship.
81
SSBU spirit Goo-Goo Buggy.png
Goo-Goo Buggy Mario MarioHeadStripedSSBU.png
Luigi LuigiHeadBlueSSBU.png
Attack
3,400 Figure-8 Circuit •Assist Trophy Enemies (Chain Chomp) •Hostile assist trophies will appear
•The enemy has increased move speed
Mushroom Gorge - Mario Kart Wii Spirit Battle inspiration:
  • The smaller Striped Mario represents his infant counterpart, Baby Mario, whose signature kart is the Goo-Goo Buggy in Mario Kart: Double Dash!!
  • The smaller blue Luigi represents his infant counterpart, Baby Luigi, who serves as Baby Mario's younger brother and partner in Double Dash!!
  • The music track is based on the Mushroom Gorge course theme song from Mario Kart Wii, which features the Baby Mario Bros as playable characters.
  • The Chain Chomp Assist Trophy enemy references the Chain Chomp Special Item used by the Baby Mario Bros in Double Dash!!, which is depicted in this spirit's artwork.
  • The second battle condition references how the Goo-Goo Buggy is a lightweight kart which features low top speed and high acceleration.

Other trivia:
  • This spirit's Weight ↓ ability further references how the Goo-Goo Buggy is a lightweight kart which features high acceleration.
  • This spirit can be obtained by getting three KOs within the first minute of a battle, referencing how the Chain Chomp Special Item can be used to knock over other racers in only a short amount of time.
82
SSBU spirit Barrel Train.png
Barrel Train Donkey Kong DonkeyKongHeadBlackSSBU.png
Diddy Kong DiddyKongHeadYellowSSBU.png
Shield
3,500 Spirit Train •Item: Bullet Bill •The enemy can deal damage by dashing into you
•The enemy has increased attack power
•The enemy has increased move speed
Rainbow Road - Mario Kart: Double Dash!! Spirit Battle inspiration:
  • The black Donkey Kong and yellow Diddy Kong are based on their playable appearances as partners in Mario Kart: Double Dash!!
  • The stage represents the Barrel Train, a steam locomotive-themed kart in Double Dash!!, which serves as Diddy Kong's signature kart.
  • The Bullet Bill item references the Bullet Blaster kart, which is tied with the Barrel Train for the fastest lightweight kart in Double Dash!!
  • The battle conditions reference how the Barrel Train is the heaviest lightweight kart and has one of the highest speed and acceleration in Double Dash!!

Other trivia:
  • This spirit's Dash Attack ↑ ability further references how the Barrel Train has one of the highest speed and acceleration in Double Dash!!
  • In World of Light, the Barrel Train spirit is located on a set of railroad tracks in the Badlands section in the Light Realm, referencing how the Barrel Train is designed after a steam locomotive.
85
SSBU spirit B Dasher.png
B Dasher Mario MarioHeadWhiteSSBU.png×3
Attack
9,400 Figure-8 Circuit •Uncontrollable Speed •All fighters move faster and can't stop quickly
•The enemy can deal damage by dashing into you
Circuit - Mario Kart 7 Spirit Battle inspiration:
  • The white Mario represents the B Dasher, a white kart which features Mario's "M" emblem and serves as his signature kart in Mario Kart DS.
  • The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the B Dasher as a playable kart.
  • The music track is based on the Circuit courses theme song from Mario Kart 7, which features B Dasher as a playable kart.
  • The Uncontrollable Speed rule and the second battle condition reference the B Dasher's strong speed and acceleration stats in Mario Kart DS.

Other trivia:
  • This spirit's Neutral Special ↑ ability references how the B Dasher's namesake derives from the B button, which is used for the player's neutral special in the Super Smash Bros. series.
86
SSBU spirit Standard Kart.png
Standard Kart Squirtle Team SquirtleHeadGreenSSBU.png×4
Grab
2,100 Figure-8 Circuit •Item: Green Shell •The enemy favors side specials Mario Circuit - Super Mario Kart Spirit Battle inspiration:
  • The green Squirtle Team's four fighters each represent the Koopa Troopa and the Triple Green Shell depicted in this spirit's artwork.
  • The stage is based on the Figure-8 Circuit course in Mario Kart DS, which first features the Standard Kart as a playable kart and appears as the stage hazard.
  • The music track is based on the Super Mario Kart theme song, which features the Pipe Frame, the predecessor of the Standard Kart, as a playable kart.
  • The Squirtle Team's favored Withdraw and the Green Shell item represent the Green Shells, an item used to damage the other players in the Mario Kart series.

Other trivia:
  • This spirit's Boomerang Equipped ability reference the Boomerang, an item used to damage the other players in the Mario Kart series.
87
SSBU spirit Standard Bike.png
Standard Bike Wario WarioHeadGreenSSBU.png×4
Shield
2,100 Figure-8 Circuit N/A •The enemy's side special has increased power
•The enemy has increased move speed
Mario Kart Stadium - Mario Kart 8 Spirit Battle inspiration:
  • The green-and-purple Wario represents his partner-in-crime, Waluigi, who is depicted driving the Standard Bike in this spirit's artwork.
  • The music track is based on the Mario Kart Stadium course theme song from Mario Kart 8, which features the Standard Bike as a playable kart.
  • Wario's Wario Bike and the battle conditions represent the Standard Bike, a motorbike kart which features high acceleration and speed stats in Mario Kart Wii.

Other trivia:
  • This spirit's Undamaged Speed ↑ ability references the Standard Bike's ability to wheelie in Mario Kart Wii, which allows the player to accelerate faster, but drains their speed if they collide with another opponent.
88
SSBU spirit Cheep Charger.png
Cheep Charger Peach PeachHeadBlueSSBU.png
Grab
1,900 Mario Circuit N/A •The enemy favors grabs and throws
•The enemy has increased move speed
Mushroom Gorge - Mario Kart Wii Spirit Battle inspiration:
  • The blue Peach's grab-and-throw attacks features Toad, who is depicted driving the blue Cheep Charger in this spirit's artwork.
  • The music track is based on the Mushroom Gorge course theme song from Mario Kart Wii, which first features the Cheep Charger as a playable kart.
  • The "increased move speed" battle condition references how the Cheep Charger has the strongest acceleration stats of any small kart in Mario Kart Wii.

Other trivia:
  • This spirit's Speed ↑ ability further references how the Cheep Charger has the strongest acceleration stats of any small kart in Mario Kart Wii.
89
SSBU spirit Mach 8.png
Mach 8 Luigi LuigiHeadCyanSSBU.png
Attack
3,700 Mario Circuit •Hazard: High Gravity
•Item: Mario Kart
•All fighters have reduced jump ability [!]
•The enemy can deal damage by dashing into you
Mario Kart Stadium - Mario Kart 8 Spirit Battle inspiration:
  • The cyan Luigi and the second battle condition represent the Mach 8, a blue-colored kart which features Luigi's "L" emblem and high acceleration stats.
  • The stage and the music track are each based on the Mario Circuit and Mario Kart Stadium courses in Mario Kart 8, which first features the Mach 8 as a playable kart.
  • The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
  • The High Gravity hazard references the anti-gravity gameplay mechanic in Mario Kart 8, which allows players to drive their karts on almost any inverted surface.

Other trivia:
  • This spirit's Screen-Flip Immunity ability further references the anti-gravity gameplay mechanic in Mario Kart 8, which focuses on the player racing on inverted surfaces.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Mach 8.
90
SSBU spirit Biddybuggy.png
Biddybuggy North America
Buggybud PAL
•Tiny Rosalina & Luma RosalinaHeadGreenSSBU.png
Grab
3,700 Mario Circuit (Battlefield form) •Move Speed ↑
•Item: Mario Kart
•All fighters have increased move speed
•The enemy is easily distracted by items
•The enemy falls slowly
Cloudtop Cruise - Mario Kart 8 Spirit Battle inspiration:
  • The green Tiny Rosalina & Luma represents Baby Rosalina, the infant counterpart of Rosalina, who is depicted driving the Biddybuggy/Biddybud in this spirit's artwork.
  • The stage and the music track are each based on the Mario Circuit and Cloudtop Cruise courses from Mario Kart 8, which first features the Biddybuggy/Biddybud as a playable kart.
  • The Mario Kart items represent the items used in the Mario Kart series, which can be randomly obtained and used against the other players.
  • The Move Speed ↑ rule and the third battle condition reference the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.

Other trivia:
  • This spirit's Weight ↓ ability further references the Biddybuggy/Biddybud's high acceleration stats and low weight stats in Mario Kart 8.
91
SSBU spirit Badwagon.png
Badwagon •Metal Peach PeachHeadWhiteSSBU.png
Shield
9,700 Mario Circuit N/A •The enemy is metal Mario Circuit - Mario Kart 8 Spirit Battle inspiration:
  • The white Metal Peach represents Pink Gold Peach, the pink metallic counterpart of Princess Peach, who is depicted driving the Badwagon in this spirit's artwork.
  • The stage is based on the Mario Circuit in Mario Kart 8, which first features the playable appearances of Pink Gold Peach and the Badwagon kart.

Other trivia:
  • This spirit's Speed ↑ ability references the Badwagon's high speed stats in Mario Kart 8.
  • This spirit is featured in the Funky Kong's Shack shop, which sells spirits related to vehicles or transportation, including the Badwagon.
95
SSBU spirit Paper Bowser.png
Paper Bowser Bowser BowserHeadOrangeSSBU.png (140 HP)
Attack
9,300 Peach's Castle (Ω form) •Defense ↑
•Attack Power ↑
•Item: Star Rod
•The enemy will occasionally be invincible when the enemy's at high damage
•The enemy's special moves have increased power
Stamina battle
Paper Mario Medley
  • The orange Bowser represents his Paper Mario counterpart, Paper Bowser, who shares a similar color scheme and moveset with normal Bowser.
  • The stage represents the top floor of Princess Peach's Castle, which features the first boss battle against Paper Bowser in Paper Mario.
  • The Star Rod item represents the Star Rod, a magical star-tipped rod stolen by Paper Bowser during the opening of Paper Mario.
  • The rules and the first battle condition reference Paper Bowser's usage of the Star Rod, which grants him increased attack power and invincibility against Paper Mario's attacks.
  • The stamina battle condition references the HP meter in the Paper Mario series, which gauges a character's health points during battle.
97
SSBU spirit Kammy Koopa.png
Kammy Koopa Bayonetta BayonettaHeadBlueSSBU.png
Attack
2,000 Paper Mario •Invisibility •All fighters are invisible after a little while
•The enemy starts the battle with a Star Rod
Airship Theme - Super Mario Bros. 3 Spirit Battle inspiration:
  • The blue Bayonetta starting off with a Star Rod represents Kammy Koopa, a Magikoopa witch who wears eyeglasses and wields a magic scepter.
  • The music track is based on the airship stage theme song from Super Mario Bros. 3, referencing Kammy Koopa's role to help Paper Bowser invade the Mushroom Kingdom in Paper Mario.
  • The Invisibility rule references Kammy Koopa's ability to turn herself and her allies invisible in Paper Mario: The Thousand Year Door, which causes the player's attacks to miss.

Other trivia:
  • This spirit's Magic Attack ↑ ability references Kammy Koopa's magic scepter, which can be used to shoot magical attacks.
98
SSBU spirit Vivian.png
Vivian •Clear Mr. Game & Watch MrGame&WatchHeadBlueSSBU.png
Shield
3,600 Luigi's Mansion (Battlefield form) N/A •The enemy is invisible Paper Mario Medley Spirit Battle inspiration:
  • The blue Mr. Game & Watch represents Vivian, a two-dimension purple humanoid character who is associated with shadows.
  • The stage represents the Creepy Steeple, a haunted building where Vivian joins Paper Mario's party in Paper Mario: The Thousand Year Door.
  • The battle condition references Vivian's signature move, Veil, which allows herself and Mario to hide in her shadow and cause the enemy's attacks to miss.

Other trivia:
  • This spirit's Weight ↓ ability references how Vivian is often seen floating in mid-air in The Thousand Year Door.
100
SSBU spirit Mr. L.png
Mr. L Luigi LuigiHeadPurpleSSBU.png
Attack
4,300 Luigi's Mansion (Ω form) •Hazard: Fog •The stage is covered in fog
•The enemy favors special moves
•The enemy's FS Meter charges quickly
The Grand Finale Spirit Battle trivia:
  • The purple Luigi and the music track represent Mr. L, the villainous counterpart of Paper Luigi who serves as part of the final boss of Super Paper Mario.
  • The stage represents Castle Bleck, a dark castle where Paper Luigi is kidnapped and brainwashed into Mr. L in Super Paper Mario.
  • The Fog hazard references the World of Nothing, a blank white void in the sixth chapter of Super Paper Mario, which features Mr. L's boss battle.
  • Luigi's favored special moves and his Poltergust G-00 Final Smash reference how Mr. L uses a similar moveset with Paper Luigi in Super Paper Mario.

Other trivia:
  • This spirit's Water Weakness ability references paper's general weakness to water.
  • In World of Light, the Mr. L spirit is located in the foggy Lost Woods area of the Sacred Land map, similar to this spirit battle's Fog hazard.
101
SSBU spirit Dimentio.png
Dimentio Meta Knight MetaKnightHeadPinkSSBU.png
•Giant Luigi LuigiHeadPurpleSSBU.png
Grab
3,800 Paper Mario •Attack Power ↑ •The enemy has increased attack power after a little while
•The enemy deals damage when falling
•The enemy is giant
Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The pink Meta Knight represents Dimentio, an antagonistic masked jester who wears a pink-and-yellow costume and features a floating ability.
  • The purple Giant Luigi minion represents Super Dimentio, the giant combined form of Dimentio and Mr. L, who serves the final boss of Super Paper Mario.
  • The Attack Power ↑ rule references Dimension D, an alternate dimension created by Dimentio, designed to increase his attack power during his boss battles.
  • The second battle condition applied to Meta Knight references Dimentio's ability to quickly teleport in Super Paper Mario.

Other trivia:
  • This spirit's Weight ↓ ability references how Dimentio is often seen floating in midair in Super Paper Mario.
102
SSBU spirit Huey.png
Huey Inkling Team InklingHeadBlueSSBU.pngInklingHeadYellowSSBU.pngInklingHeadGreenSSBU.pngInklingHeadPinkSSBU.png
Grab
1,900 Moray Towers N/A •The enemy favors special moves Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The Inklings' Ink Tank represent Huey, a sentient paint can who can contain a limited supply of colorful paint indicated by a gauge.
  • The Inklings' favored special moves and the stage's elements reference how Paper Mario can repaint the colorless areas of Prism Island using the Paint Hammer, which can create paint splatters.

Other trivia:
  • This spirit's Water/Freezing Resist ↑ ability references Huey's ability to contain different colors of paints, including the toxic black paint.
103
SSBU spirit Mallow.png
Mallow Robin RobinHeadWhiteSSBU.png×3
Attack
4,100 Magicant •Item: Lightning •The enemy's magic attacks have increased power
•The enemy favors neutral specials
Time's Running Out! Spirit Battle inspiration:
  • The white Robin represents Mallow, a white magic-classed cloud character who uses magical attacks during battle.
  • The stage represents Nimbus Land, a floating kingdom located on a giant cloud where Mallow serves as the prince in Super Mario RPG.
  • The music track is based on the theme song from Mario & Luigi: Paper Jam, a Super Mario role-playing game similar to Super Mario RPG.
  • Robin's favored Thunder and the Lightning item reference Mallows' usage of lightning-themed spells and magical attacks in Super Mario RPG.

Other trivia:
  • This spirit's Trade-Off Attacks ↑ ability references how Mallow features low base HP, but makes up for it with his strong magical attacks.
  • In World of Light, the Mallow spirit is located in the eastern cloudy area in the Light Realm, further referencing the cloudy kingdom of Nimbus Land where Mallow serves as the prince.
104
SSBU spirit Geno.png
Geno Sheik SheikHeadIndigoSSBU.png
Peach PeachHeadRedSSBU.png
Kirby KirbyHeadWhiteSSBU.png
Bowser BowserHeadOrangeSSBU.png
Mario MarioHeadBlueSSBU.png
Attack
13,700 Mario Galaxy (Battlefield form) N/A •Defeat the main fighter to win
•Timed battle (2:30)
•The enemy's FS Meter charges quickly
•Reinforcements will appear after an enemy is KO'd
Rainbow Road Medley Spirit Battle inspiration:
  • The indigo Sheik starting off with a Super Scope represents Geno, a sentient wooden doll who wears a blue cap and uses blaster weapons during battle.
  • The blue Mario starting off with a Green Shell is based on his appearance in Super Mario RPG, who uses his green NokNok Shell during battle.
  • The orange Bowser is based on his appearance in Super Mario RPG, who uses powerful physical attacks during battle.
  • The white Kirby represents Mallow, a short, white cloud character with simple eyes who floats in the air when performing magical attacks during battle.
  • The red Peach's Autoheal ability is based on her appearance as Princess Toadstool in Super Mario RPG, who can restore a party member's HP during battle.
  • The stage and music track represent the Star Road, a cosmic realm that transforms wishes into shooting stars, which serves as Geno's place of origin.
  • The puppet fighters' Final Smashes reference the powerful special moves used by each of Mario's party members during battle in Super Mario RPG.
  • The Star Rod and the Warp Star items reference Geno's true identity as the sentient star, ♡♪!?, who descended from the Star Road and inhabited the Geno doll.

Other trivia:
  • This spirit can be obtained by summoning, referencing how Geno is summoned to the Mushroom Kingdom to retrieve the Star Pieces and restore the wishes to the world.
  • In World of Light, the Geno spirit is located in the outer space area in the Light Realm, further referencing the Star Road, a cosmic realm which serves as Geno's place of origin.
105
SSBU spirit Prince Peasley.png
Prince Peasley Marth MarthHeadGreenSSBU.png
Shield
1,600 3D Land N/A •The enemy's melee weapons have increased power This is Minion Turf! Spirit Battle inspiration:
  • The green Marth represents Prince Peasley, the heroic prince of the green Beanish race who wears a royal cape and wields a sword.
  • The stage represents the Beanbean Kingdom, the home kingdom of Prince Peasley in Mario & Luigi: Superstar Saga.
  • The music track is based on the battle theme song from Minion Quest: The Search for Bowser, which features Prince Peasley as an ally.

Other trivia:
  • In World of Light, the Prince Peasley spirit is located at the base of a beanstalk leading up to the eastern cloudy area in the Light Realm, referencing how Prince Peasley is a bean-themed character.
106
SSBU spirit Fawful.png
Fawful Iggy BowserJrHeadIggySSBU.png (140 HP)
R.O.B. ROBHeadGreenSSBU.png (140 HP)
Neutral
3,700 Prism Tower N/A Stamina battle
•The enemy starts the battle with a Rocket Belt
The Grand Finale Spirit Battle inspiration:
  • Iggy Koopa starting off with a Rocket Belt represents Fawful, a green bespectacled villain who flies with his rocket-propelled Vacuum Helmet.
  • The larger green R.O.B. minion represents the Mechawful, a giant green robot whose design is based on Fawful's physical appearance.
  • The stage and music track represent the topmost tower of Princess Peach's Castle in Mario & Luigi: Bowser's Inside Story, which features the final boss battle against Dark Fawful.
  • The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.

Other trivia:
  • This spirit's Electric Attack ↑ ability references Fawful's usage of energy attacks in his boss battles in Superstar Saga.
107
SSBU spirit Princess Shroob.png
Princess Shroob Peach PeachHeadRedSSBU.png (120 HP)
Neutral
3,800 Princess Peach's Castle •Giant
•Attack Power ↑
•The enemy is giant when the enemy's at high damage
Stamina battle
•The enemy has increased attack power when the enemy's at high damage
The Grand Finale Spirit Battle inspiration:
  • The red Peach represents Princess Shroob, the villainous princess of the Shroob race who wears a red ball gown and impersonates Princess Peach.
  • The stage is based on Princess Peach's Castle, which is later corrupted into Shroob Castle after it is taken over by Princess Shroob in Mario & Luigi: Partners in Time.
  • The Attack Power ↑ and Giant rules reference the Elder Princess Shroob, the larger and stronger twin sister of Princess Shroob who appears after the latter's defeat.
  • The stamina battle condition references the HP meter in the Mario & Luigi series, which gauges a character's health points during battle.
  • Peach starts off with a Back Shield and a Ray Gun, referencing Princess Shroob's levitating throne, which features a protective forcefield and shoots laser beams.
108
SSBU spirit Starlow.png
Starlow Pac-Man Pac-ManHeadYellowSSBU.png
Luigi LuigiHeadYellowSSBU.png
Mario MarioHeadYellowSSBU.png
Attack
3,300 Brinstar (Battlefield form) •Tiny
•Giant
•The enemy is giant
•The enemy is tiny after a little while
Tough Guy Alert! Spirit Battle inspiration:
  • The yellow Pac-Man represents Starlow, a yellow spherical character who features simple black eyes.
  • The yellow Mario and Luigi minions are based on their appearance in the Mario & Luigi series, who are often accompanied by Starlow.
  • The stage represents the inside of Bowser's body, one of the main settings of Mario & Luigi: Bowser's Inside Story, which first features the appearance of Starlow.
  • The Giant and Tiny rules reference how Starlow and the Mario Bros are inhaled and swallowed by Bowser after he consumed the Vacuum Mushroom, becoming tiny as a result.

Other trivia:
  • This spirit's Undamaged Attack ↑ ability references how Starlow can help the Mario Bros. avoid getting hit by certain bosses' nearly unavoidable attacks.
109
SSBU spirit Broque Monsieur.png
Broque Monsieur Pac-Man Pac-ManHeadYellowSSBU.png
Shield
1,800 Mario Bros. (Battlefield form) •Defense ↑
•Item: Blocks
•The enemy has increased defense
•The enemy shields often
•The enemy's shield has extra durability
Tough Guy Alert!
  • The yellow Pac-Man represents Broque Monsieur, a yellow block-like character who wears gloves and big shoes.
  • The stage and the Metal Box and POW Block items reference Broque Monsieur's block-like design and collection of blocks.
  • The music track is based on the boss battles in Mario & Luigi: Bowser's Inside Story, where Broque Monsieur serves as a tutorial boss.
  • The Defense ↑ rule and the battle conditions reference how Broque Monsieur cannot be defeated during his tutorial battles in Bowser's Inside Story.
110
SSBU spirit Dreambert.png
Dreambert Luigi LuigiHeadPinkSSBU.png
Shield
2,300 Magicant (Battlefield form) •Hazard: Slumber Floor •The floor is sleep-inducing Try, Try Again
  • The pink Luigi represents his Dream World counterpart, Dreamy Luigi, who rescues Prince Dreambert from a Nightmare Chunk.
  • The stage represents the Dream World, the homeworld of the Pi'illo race, whom Mallow serves as the prince in Mario & Luigi: Dream Team.
  • The Slumber Floor hazard references how Luigi can open a portal into the Dream World in Dream Team by sleeping on a Pi'illo.
111
SSBU spirit Antasma.png
Antasma Robin RobinHeadBlueSSBU.png
Grab
4,300 Peach's Castle (Battlefield form) •Item: Food
•Hazard: Slumber Floor
•The floor is sleep-inducing
•The enemy becomes more powerful after eating
•The enemy is easily distracted by items
The Grand Finale Spirit Battle inspiration:
  • The blue Robin represents Antasma, a spellcaster who wears a blue robe and is associated with his debut game's main antagonist.
  • The stage represents Neo Bowser Castle, the floating final castle area in Mario & Luigi: Dream Team, which features the final boss battle against Antasma.
  • The Slumber Floor hazard references how Antasma is released from the Dream World via a portal after Luigi sleeps on Prince Dreambert's pillow.
  • The Food item and the battle conditions reference the Antasmunchies, little black orbs created by Antasma during his third boss battle, which he can eat to increase his attack power.

Other trivia:
  • This spirit's Death's Scythe Equipped ability references how Antasma caused the demise of the Pi'illo race by shattering the Dark Stone and causing the chunks to petrify them.
  • This spirit is featured in the Anna's Emporium shop, which sells spirits related to equipment, referencing how Antasma uses the Dark Stone to cause the demise of the Pi'llo race.
113
SSBU spirit Sidestepper.png
Sidestepper Mr. Game & Watch Team MrGame&WatchHeadRedSSBU.png×8 MrGame&WatchHeadBlueSSBU.png×4
Attack
1,900 Mario Bros. •Move Speed ↑ •The enemy has increased move speed after a little while
•The enemy can deal damage by dashing into you
•Reinforcements will appear after an enemy is KO'd
Mario Bros. Spirit Battle inspiration:
  • The red Mr. Game & Watch represents the Sidestepper, a red crab enemy who moves sideways and appears multiple times on-screen.
  • The blue Mr. Game & Watch represents the Sidestepper after recovering from being knocked over, which turns their color blue.
  • The stage and music track is based on the Mario Bros. arcade game, which first features the Sidestepper as an enemy, who appears as the stage hazards.
  • The Move Speed ↑ rule applied to the blue Mr. Game & Watch Team references how the blue Sidestepper will become angry and move quickly across the stage.
  • The second battle condition applied to the second red Mr. Game & Watch Team references how the angry blue Sidesteppers can turn purple and run faster across the stage.

Other trivia:
  • This spirit's Trade-Off Speed ↑ ability references how the Sidestepper's speed increases after being damaged from being knocked over.
  • In World of Light, the Sidestepper spirit is located in the Pac-Man-esque area in the Light Realm, referencing how Sidestepper debuted as an arcade character.
114
SSBU spirit Freezie.png
Freezie Ice Climbers IceClimbersHeadWhiteSSBU.png
Grab
1,600 Mario Bros. (Battlefield form) •Item: Freezie •The enemy starts the battle with a Freezie Mario Bros. Spirit Battle inspiration:
  • The white Ice Climbers represent the Freezie, a light blue icicle enemy with simple eyes, who appears as the item.
  • The stage and music track is based on the Mario Bros. arcade game, which first features the Freezie as an enemy.

Other trivia:
  • This spirit's Freezie Equipped ability references how the Freezie can be used as an item in the Super Smash Bros. series.
115
SSBU spirit Eggplant Man.png
Eggplant Man Wario Team WarioHeadGreenSSBU.png×6
Shield
1,900 Wrecking Crew (Battlefield form) •Item: Golden Hammer •Defeat an army of fighters Wrecking Crew Medley
  • The green-and-purple Wario represents the Eggplant Man, a purple eggplant-shaped enemy who appears in groups.
  • The stage is based on the main setting of Wrecking Crew, which first features the Eggplant Man as an enemy.
  • The Golden Hammer item is based on the rare similarly-named item used to defeat the Eggplant Man in Wrecking Crew.
116
SSBU spirit Viruses.png
Viruses Kirby KirbyHeadBlueSSBU.pngKirbyHeadYellowSSBU.pngKirbyHeadRedSSBU.png
Attack
4,000 Mario Bros. (Battlefield form) N/A •Timed battle (1:30) Fever Spirit Battle inspiration:
  • The Kirby fighters' costumes each represent the three Viruses, which includes the red Fever Virus, the yellow Weird Virus, and the blue Chill Virus.
  • The timed battle condition references the gameplay of Dr. Mario, where the Viruses must be defeated before the bottle completely fills up, which will result in a game over.

Other trivia:
  • This spirit's Poison Damage Reduced ability references how the player can destroy the Viruses by connecting at least three of the same Megavitamins' colors with the Viruses' corresponding colors.
117
SSBU spirit Flies & Hand.png
Flies & Hand •Giant Donkey Kong DonkeyKongHeadWhiteSSBU.png
•Tiny Dark Pit DarkPitHeadBrownSSBU.png×4
Attack
4,000 Living Room •Assist Trophy Enemies (Flies & Hand)
•Item: Food
•Survive until the timer runs out (1:00)
•Hostile assist trophies will appear
Mario Paint Medley Spirit Battle inspiration:
  • The white Giant Donkey Kong's hand-based attacks represent the Hand, a giant white gloved hand who attacks using a flyswatter.
  • The brown Tiny Dark Pit minions' Power of Flight represent the Flies, a swarm of tiny dark insects who fly and swarm across the screen.
  • The stage features the fighters' sizes decreased in relation to the surroundings, where the puppet fighters' sizes reflect the Flies' and the Hand's real-life sizes.
  • The music track is based on the theme songs from Mario Paint, which first features the Hand and Flies in the Gnat Attack minigame.
  • The timed battle condition references the Gnat Attack minigame in Mario Paint, where the player must control the Hand and swat all the flies away within the time limit.

Other trivia:
  • This spirit's Battering Items ↑ ability references how the Hand can use the flyswatter to swat the Flies.
  • This spirit is featured in the Beedle's Tent shop, which sells spirits related to living creatures, including the flies of the Hand & Flies spirit.
118
SSBU spirit Wanda.png
Wanda •Tiny Palutena PalutenaHeadRedSSBU.png
Yoshi YoshiHeadCyanSSBU.png
Peach PeachHeadRedSSBU.png
Mario MarioHeadBlueSSBU.png
Shield
1,500 Green Greens (Battlefield form) N/A •Defeat the main fighter to win
•Reinforcements will appear after an enemy is KO'd
Mario Paint Medley Spirit Battle inspiration:
  • The red Tiny Palutena represents Wanda, a small fairy who wears a red dress and wields a magical handheld tool.
  • The blue Mario, red Peach, and cyan Yoshi minions are each based on their appearance in Mario & Wario, whom Wanda serves as their guide.
  • The stage represents the Yōsei no Mori, the first stage of Mario & Wario, which takes place in a forest inhabited by Wanda.
  • The music track is based on the theme songs from Mario Paint, which is compatible with the Super NES Mouse, similar to Mario & Wario.
  • The battle conditions reference the gameplay of Mario & Wario where Wanda must guide Mario, Peach, and Yoshi to the end of each stage by creating safe passage for them.

Other trivia:
  • This spirit's Magic Attack ↑ ability references how Wanda can use her magic wand to alter the surroundings of each stage in Mario & Wario.
119
SSBU spirit Kid.png
Kid Mario Team MarioHeadBlackSSBU.png×4
Attack
2,500 Golden Plains (Battlefield form) •Item: Beastball
•Hazard: Heavy Wind
•Dangerously high winds are in effect
•The enemy is easily distracted by items
World Tour Spirit Battle inspiration:
  • The black Mario represents the Kid, a young golf player featured in Mario Golf for the Game Boy Color who wears a black shirt.
  • The stage represents the large green fields which serve as the golf courses featured in Mario Golf.
  • The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
  • The Beastball items and the third battle condition reference the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Stamina ↑ ability references how the Kid becomes a ten year-old golfing prodigy after first playing golf at the age of three.
121
SSBU spirit Poltergust 5000.png
Poltergust 5000 Luigi Team LuigiHeadPinkSSBU.pngLuigiHeadCyanSSBU.pngLuigiHeadWhiteSSBU.pngLuigiHeadPurpleSSBU.png
Grab
4,000 Luigi's Mansion N/A •The enemy's throws have increased power Luigi's Mansion Series Medley Spirit Battle inspiration:
  • The Luigi Team's costume represent the multicolored Luigis from the ScareScraper mode of Luigi's Mansion: Dark Moon, who use the Poltergust 5000 as their weapon.
  • The stage is based on the haunted mansion serving as the main setting of Luigi's Mansion, where Luigi uses the Poltergust 3000, an earlier model of the Poltergust 5000.
  • Luigi's grab-and-throw attacks feature the Poltergust G-00, an advanced model of the Poltergust 5000 which Luigi uses as his weapon in Luigi's Mansion 3.

Other trivia:
  • This spirit's Fog Immunity ability references the Poltergust's function to suck up ghosts, which is generally connected with eerie fog.
122
SSBU spirit Polterpup.png
Polterpup •Clear Duck Hunt DuckHuntHeadWhiteSSBU.png
Shield
3,600 Luigi's Mansion N/A •The enemy is invisible On the Hunt - Gloomy Manor Ver.- (Instrumental) Spirit Battle inspiration:
  • The white Clear Dog of Duck Hunt represents the Polterpup, a ghostly white dog who appears invisible until exposed by Luigi's flashlight.
  • The stage and music track represent Gloomy Manor, the first mansion in Luigi's Mansion: Dark Moon where Luigi first encounters Polterpup.

Other trivia:
  • This spirit's Bury Immunity ability references Polterpup's first appearance in Dark Moon, where he discovers an amethyst while digging outside the Gloomy Manor.
123
SSBU spirit Perry.png
Perry Peach PeachHeadYellowSSBU.png
Shield
1,800 Golden Plains (Battlefield form) N/A •The enemy's up special has increased power
•The enemy favors up specials
•The enemy falls slowly
Ground Theme - Super Mario Bros. (Melee) Spirit Battle inspiration:
  • The yellow Peach's favored Peach Parasol represents Perry, a sentient yellow parasol carried by Peach in Super Princess Peach.
  • The stage represents Ladida Plains, the first area of Super Princess Peach, which takes on a grassland stage with hills in the background.
  • Peach's favored Peach Parasol and the battle conditions reference Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.

Other trivia:
  • This spirit's Floaty Jumps ability further references Perry's Floatbrella technique, which allows Peach to float in the air in Super Princess Peach.
124
SSBU spirit Waluigi (Super Mario Strikers).png
Waluigi (Super Mario Strikers) North America
Waluigi (Mario Strikers) PAL
Luigi LuigiHeadPurpleSSBU.png
Grab
3,600 Wuhu Island (Swordplay Colosseum) •Item: Soccer Ball •Take your strongest team into this no-frills battle Country Field: Away Team Spirit Battle inspiration:
  • Luigi's purple costume is based on his evil counterpart, Waluigi, who appears as a playable character in (Super) Mario Strikers.
  • The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
  • The Soccer Ball item represents the soccer ball used in (Super) Mario Strikers, which can be used to perform a powerful Super Strike soccer shot.

Other trivia:
  • This spirit's Foot Attack ↑ ability references the Super Strike, a powerful soccer shot performed by a captain in (Super) Mario Strikers which will shoot the ball into the net.
125
SSBU spirit Petey Piranha (Super Mario Strikers).png
Petey Piranha (Super Mario Strikers) North America
Petey Piranha (Mario Strikers) PAL
•Giant Ivysaur IvysaurHeadRedSSBU.png
Grab
3,900 Wuhu Island (Swordplay Colosseum) •Item: Soccer Ball •The enemy is giant Country Field: Away Team
  • The red Giant Ivysaur represents Petey Piranha, a giant red-and-green plant creature who appears as a playable character in Mario Strikers Charged.
  • The stage represents the soccer arenas in the Mario Strikers series, which takes place on a field in a crowded stadium.
  • The Soccer Ball item represents the soccer ball used in Mario Strikers Charged, which can be used to perform a powerful Mega Strike soccer shot.
128
SSBU spirit MC Ballyhoo & Big Top.png
MC Ballyhoo & Big Top Mario MarioHeadBlueSSBU.png
Yoshi YoshiHeadBlueSSBU.png
Peach PeachHeadBlueSSBU.png
Luigi LuigiHeadCyanSSBU.png
Shield
1,600 Mario Circuit •Item Tidal Wave •Certain items will appear in large numbers after a little while Pandemonium Spirit Battle inspiration:
  • The blue Mario, blue Yoshi, blue Peach, and cyan Luigi fighters are based on their appearance as playable characters in Mario Party 8, which is hosted by MC Ballyhoo & Big Top.
  • The stage represents the Star Carnival, the main setting of Mario Party 8, which features a pathway surrounding the castle-like Star Carnival Stage in the center.
  • The Super Star item references the Star, a collectible goal item in the Mario Party series where collecting enough Stars will determine the winning player.

Other trivia:
  • This spirit's Star Rod Equipped ability references the similarly-named Star Rod, which is given to the Superstar of the Star Carnival at the end of Mario Party 8's single-player mode.
129
SSBU spirit Rabbid Peach.png
Rabbid Peach •Bunny Peach PeachHeadWhiteSSBU.png
Shield
4,500 3D Land •Item: Super Scope •Timed battle (1:30)
•The enemy tends to avoid conflict
•The enemy heals over time
Arcade Bunny's Theme Spirit Battle inspiration:
  • The white Bunny Peach and the music track represent Rabbid Peach, a rabbit-like creature who is dressed up like Princess Peach.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Peach as a playable character.
  • The timed battle condition references the number of turns in each turn-based battle that the player must complete to earn a perfect score in Kingdom Battle.
  • The third battle condition references one of Rabbid Peach's special abilities, Heal, which allows her to restore a percentage of a party member's HP.
  • Peach starting off with increased move speed and the second battle condition reference how the players can quickly hide behind cover to avoid enemy attacks in Kingdom Battle.
  • Peach starting off with a Super Scope item references how Rabbid Peach uses her primary default weapon, the Blaster, a mid-range gun-like weapon that deals exceptional damage.

Other trivia:
  • This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
130
SSBU spirit Rabbid Mario.png
Rabbid Mario •Bunny Mario MarioHeadStripedSSBU.png
Attack
3,400 3D Land •Item: Shooting Types •The enemy starts the battle with a Ray Gun Arcade Bunny's Theme Spirit Battle inspiration:
  • The Striped Bunny Mario and the music track represent Rabbid Mario, a rabbit-like creature who is dressed up like Mario.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Mario as a playable character.
  • The Shooting Type items reference the primary weapons in Kingdom Battle, most of which resemble firearms featuring different effects.
  • Mario starting off with a Ray Gun references how Rabbid Mario uses his primary default weapon, the Boomshot, a short-range gun-like weapon which does more damage up close to the enemy.

Other trivia:
  • This spirit's Jump ↑ ability references the Team Jumping mechanic of Kingdom Battle's turn-styled battles, which allows the party members to perform a high jump to a tile out of range.
131
SSBU spirit Rabbid Kong.png
Rabbid Kong •Bunny Donkey Kong DonkeyKongHeadWhiteSSBU.png
Attack
1,700 3D Land N/A •The enemy's punches and elbow strikes have increased power Arcade Bunny's Theme Spirit Battle inspiration:
  • The larger white Bunny Donkey Kong and the music track Rabbid Kong, a giant rabbit-like creature who features the physical attributes of Donkey Kong.
  • The stage represents the Mushroom Kingdom, the main hub area of Mario + Rabbids Kingdom Battle which features Rabbid Kong as a boss.
  • The battle condition references Rabbid Kong's usage of powerful punches and physical attacks during his boss battle in Kingdom Battle.

Other trivia:
  • This spirit's Weight ↑ ability references Rabbid Kong's slow mobility and high endurance against attacks during his boss battle in Kingdom Battle.
132
SSBU spirit Mario (Mario Tennis Aces).png
Mario (Mario Tennis Aces) Mario MarioHeadStripedSSBU.png
Peach PeachHeadFireSSBU.png
Neutral
8,800 Wuhu Island
(Swordplay Colosseum)
•Assist Trophy Enemies (Color TV-Game 15) •Hostile assist trophies will appear
•The enemy favors smash attacks
Title Theme - Mario Tennis Aces Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
  • The Fire Peach minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
  • The stage represents the daytime version of Marina Stadium, a crowded tennis court stadium located on a tropical island in Mario Tennis Aces.
  • The Color TV-Game 15 Assist Trophy enemy references the sport of tennis, where the players must hit the tennis ball and earn a point if the opponent cannot return it.
  • The puppet fighters' favored smash attacks references the smashes used in tennis, whereas Peach's downward-angled forward smash attack features a tennis racket.

Other trivia:
  • This spirit's Critical Hit ↑ ability references the Special Shot, a special move used by each character in Mario Tennis Aces where they can perform a powerful smash.
133
SSBU spirit Luigi (Mario Tennis Aces).png
Luigi (Mario Tennis Aces) Luigi LuigiHeadWhiteSSBU.png
Daisy DaisyHeadGreenSSBU.png
Neutral
3,400 Pokémon Stadium 2 (hazards off) N/A •The enemy favors smash attacks Stadium Theme - Mario Tennis Aces Spirit Battle inspiration:
  • The white Luigi is based on his appearance in Mario Tennis Aces, who wears a tennis outfit with a similar color scheme.
  • The green Daisy minion is based on her appearance in Mario Tennis Aces, which references the doubles format of tennis.
  • The stage represents the nighttime version of Marina Stadium, a crowded stadium with a rectangular tennis court in Mario Tennis Aces.
  • The puppet fighters' smash attacks reference the smashes used in tennis, whereas Daisy's downward-angled forward smash attack features a tennis racket.

Other trivia:
  • This spirit's Weapon Attack ↑ ability references how the tennis racket from the Mario Tennis series serves as Peach and Daisy's downward-angled forward smash attack in the Super Smash Bros series.
1,300
SSBU spirit Dice Block.png
Dice Block Mario MarioHeadStripedSSBU.png
Peach PeachHeadRedSSBU.png
Grab
1,900 Princess Peach's Castle •Item Tidal Wave •Items will be pulled toward the enemy
•Certain items will appear in large numbers
Pandemonium Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Super Mario Party, whose personal Dice Block is depicted in this spirit's artwork.
  • The red Peach minion is based on her appearance in Super Mario Party, who becomes Mario's ally after he lands on the Ally Space.
  • The Crate items represent the Dice Block, a cube-shaped item in the Mario Party series, which allows the player to move a number of spaces on the game board.

Other trivia:
  • This spirit's Improved Escape ability references how the Dice Blocks can be used to help the player move towards somewhere advantageous, or move away from somewhere disadvantageous on the board.
1,301
SSBU spirit River Survival.png
River Survival Bowser BowserHeadRedSSBU.png
Kirby KirbyHeadOrangeSSBU.png
Yoshi YoshiHeadRedSSBU.png
Rosalina & Luma RosalinaHeadWhiteSSBU.png
Shield
5,500 Kongo Falls (Ω form) Bob-omb Festival
•Item Tidal Wave
•Item: Food
•Survive until the timer runs out (1:00)
•Bob-ombs will rain from the sky after a little while
Slide Spirit Battle inspiration:
  • The red Bowser, red Yoshi, and white Rosalina & Luna fighters are based on their appearance in Super Mario Party, who are depicted rowing the red-and-white raft.
  • The orange Kirby fighter represents the Goomba, a small brown mushroom enemy who is depicted rowing the red-and-white raft.
  • The stage and music track represent the main setting of the River Survival game mode of Super Mario Party, which takes place on sloping river rapids through the jungle.
  • The Party Ball and the Food items reference the balloons in the River Survival game mode, which will reward the players with extra time after completing the minigames.
  • The Bob-omb Festival rule references the obstacles in River Survival, which will cause the players to lose if they don't avoid them within the time limit.
  • The timed battle condition references the time limit in the River Survival game mode, where the players have a limited time to reach the end of the river.

Other trivia:
  • This spirit's Falling Immunity ability references how the raft used for the River Survival game mode cannot sink, even when hit by obstacles.
1,302
SSBU spirit Golden Dash Mushroom.png
Golden Dash Mushroom •Gold Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 2122, Super Mushroom Hat, Standard Outfit, No Voice)
Attack
10,000 Figure-8 Circuit (Ω form) •Attack Power ↑
•Uncontrollable Speed
•Item: Mario Kart
•The enemy has super armor and is hard to launch or make flinch
•The enemy is very fast and can't stop quickly
•The enemy has increased attack power
The enemy can deal damage by dashing into you
Mario Circuit - Mario Kart 8 Spirit Battle inspiration:
  • The Gold Mii Brawler's Super Mushroom Hat represents the Golden Dash Mushroom, the golden variation of the Dash Mushroom.
  • The stage, music track, and the Mario Kart items reference the Golden Dash Mushroom's appearance as an item in the Mario Kart series.
  • The Mii Brawler's Impact Run ability and the rules reference the Golden Dash Mushroom's ability to give the player numerous speed boosts for a short time.

Other trivia:
  • This spirit's Giant ability references the Mega Mushroom, a yellow Mushroom item similar to the Golden Dash Mushroom, which can make the player become giant.
1,321
SSBU spirit Peachette.png
Peachette Peach PeachHeadSSBU.png
Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 2121, Super Mushroom Hat, Yellow Toad Outfit, High Voice Type 7)
Luigi LuigiHeadSSBU.png
Mario MarioHeadSSBU.png
Shield
10,000 Mushroom Kingdom U (hazards off) •Easy to Launch
•Hazard: Low Gravity
•All fighters are easy to launch
•Timed battle (1:00)
•Gravity is reduced
Ground Theme - New Super Mario Bros. U Spirit Battle inspiration:
  • The default Peach represents Peachette, the Super Crown power-up form of Toadette who shares the same appearance and moveset as Princess Peach.
  • The default Mario and Luigi minions, and the Mii Brawler minion's costume represent the default characters of New Super Mario Bros. U Deluxe, which includes Mario, Luigi, and the yellow Toad.
  • The stage and the music track represent Acorn Plains, the first stage of New Super Mario Bros. U Deluxe, which first features Peachette as a playable character.
  • The Low Gravity hazard and Easy to Launch rules reference the floating abilities of Peachette and the other playable characters' Super Acorn forms in New Super Mario Bros. U Deluxe.

Other trivia:
  • This spirit's Jump ↑ ability references Peachette's ability to double jump, float, and hover in the air.
1,425
SSBU spirit Peach (Paper Mario The Origami King).png
Peach (Paper Mario: The Origami King) Peach PeachHeadSSBU.png
Grab
2,100 Peach's Castle (Battlefield form) •Assist Trophy Enemies (Chain Chomp)
•Item: Hammer
•Hostile assist trophies will appear Paper Mario Medley Spirit Battle inspiration:
  • The default Peach represents her Paper Mario counterpart, Paper Princess Peach, who appears folded and brainwashed in Paper Mario: The Origami King.
  • The stage is based on Princess Peach's Castle, where the folded Paper Princess Peach is first encountered during the beginning of The Origami King.
  • The Hammer items reference the different types of Hammers used by Paper Mario during the turn-based battles of the Paper Mario series.
  • The Chain Comp Assist Trophy enemy represents a Chain Chomp named Princess, who appears in The Origami King.

Other trivia:
  • This spirit's Floaty Jumps ability references Princess Peach's ability to temporarily hover and glide in the air using her Floating Jump ability.
1,426
SSBU spirit Olivia.png
Olivia Pikachu PikachuHeadSSBU.png
Mario MarioHeadSSBU.png
•Tiny Bowser BowserHeadSSBU.png
Shield
3,700 Paper Mario •Defense ↑
•Attack Power ↑
•Item: Bob-omb
•The enemy has increased attack power when the enemy's at high damage
•The enemy has increased defense when the enemy's at high damage
•The enemy favors air attacks
•Reinforcements will appear after an enemy is KO'd
Battle! - Paper Mario: Color Splash Spirit Battle inspiration:
  • The default Pikachu's favored air attacks represent Olivia, a floating princess who wears a yellow dress and a two-pointed crown.
  • The default Mario minion represents his titular Paper Mario counterpart, whom Olivia serves as his main companion in Paper Mario: The Origami King.
  • The default Tiny Bowser minion represents his Paper Mario counterpart, Paper Bowser, who is folded down to a smaller size in The Origami King.
  • The Bob-omb item represents Bobby, an amnesiac Bob-omb who temporarily joins Olivia's party in The Origami King.

Other trivia:
  • This spirit's Air Defense ↑ ability references how Olivia is often seen floating in mid-air in The Origami King.
1,427
SSBU spirit King Olly.png
King Olly Toon Link ToonLinkHeadPurpleSSBU.png
•Giant Metal Pac-Man Pac-ManHeadSSBU.png
Attack
9,700 Princess Peach's Castle (Ω form) N/A •Defeat the main fighter to win
•The enemy favors air attacks
•The enemy is metal
Attack and Run!
  • The purple Toon Link's favored air attacks represent King Olly, a floating antagonist who wears a purple outfit and is depicted scowling.
  • The default Giant Metal Pac-Man minion's dash attacks represent the Stapler, King Olly's watchdog resembling Pac-Man's classic form who uses powerful biting attacks.
  • The stage is based on Princess Peach's Castle, which is corrupted into the Origami Castle after it is taken over by King Olly in Paper Mario: The Origami King.
1,471
SSBU spirit Fury Bowser.png
Fury Bowser •Metal Bowser BowserHeadGreySSBU.png
Attack
13,800 Find Mii (Ω form) •Sudden Final Smash
•Curry-Filled
•The enemy will suddenly have a Final Smash after a little while
•The enemy breathes fire after a little while
•The enemy is metal
•The enemy is giant
King Bowser - Super Mario Bros. 3 Spirit Battle inspiration:
  • The larger grey Metal Bowser represents Fury Bowser, the giant form of Bowser, who is covered and corrupted by the black goop.
  • The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period in Bowser's Fury.
  • Bowser's Fire Breath and the Curry-Filled rule reference Fury Bowser's ability to breathe large beams of fire during his awakening period in Bowser's Fury.
  • Bowser's Giga Bowser Punch Final Smash references Fury Bowser's awakening from his dormant state, where he will attack Mario from a distance in Bowser's Fury.

Other trivia:
  • This spirit's Fire Attack ↑ ability references how Fury Bowser is a stronger version of Bowser, who uses a more powerful version of his fiery breath.
1,472
SSBU spirit Giga Cat Mario.png
Giga Cat Mario •Giant Mii Brawler MiiBrawlerHeadSSBU.png (Moveset 2232, Cat Hat, Cat Suit)
Bowser Jr. BowserJrHeadSSBU.png
Shield
3,900 Find Mii (Ω form) N/A •Defeat the main fighter to win
•The enemy is giant
The Great Tower Showdown 2 Spirit Battle inspiration:
  • The Giant Mii Brawler's costume represents Giga Cat Mario, the Giga Bell power-up form of Mario who grows to giant size and uses physical attacks.
  • The Bowser Jr. minion is based on his appearance in Bowser's Fury, who joins forces with Mario to restore Bowser from his Fury Bowser form.
  • The stage represents the dark and stormy appearance of Lake Lapcat when Fury Bowser enters his awakening period, whom Giga Cat Mario must battle three times to defeat him.
  • The music track is based on the final boss battle theme song of Super Mario 3D World , which was released alongside Bowser's Fury on the Nintendo Switch.

Other trivia:
  • This spirit's Jump ↑ ability references how Giga Cat Mario retains Mario's signature jumping ability during his boss battles against Fury Bowser.
1,473
SSBU spirit Kittens.png
Kittens •Tail Kirby Team KirbyHeadYellowSSBU.pngKirbyHeadBlueSSBU.pngKirbyHeadRedSSBU.pngKirbyHeadGreenSSBU.pngKirbyHeadPurpleSSBU.png
Grab
1,900 Delfino Plaza (Large Island) •Item: Balls •The enemy has increased move speed and reduced weight
•Defeat an army of fighters
Main Theme - Super Mario 64 (Remix) Spirit Battle inspiration:
  • The Tail Kirby represents the Kitten, a little cat creature with pointed ears and a bushy tail, who is depicted with yellow, blue, red, green, and purple color schemes.
  • The stage represents Lake Lapcat, the main setting of Bowser's Fury which takes place on a large body of water with little islands, which feature the Kittens as native inhabitants.
  • The stage and the music track are each based on Super Mario Sunshine and Super Mario 64, which feature a gameplay where Mario must collect certain goal items similar to Bowser's Fury.
  • The Ball items represent the baseballs found across Lake Lapcat, which the Kittens are sometimes often seen playing in Bowser's Fury.
  • The first battle condition references how the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.

Other trivia:
  • This spirit's Lightweight ability further references the Kitten's ability to run fast and be thrown at longer distances by Mario in Bowser's Fury.
1,491
SSBU spirit Mario (Mario Golf Super Rush).png
Mario (Mario Golf: Super Rush) Mario MarioHeadStripedSSBU.png
Attack
9,600 Yoshi's Island (Melee) (Ω form) •Temporary Invincibility
•Item: Balls
•The enemy will occasionally be invincible after a little while
•The enemy starts the battle with an Ore Club
World Tour Spirit Battle inspiration:
  • The Striped Mario is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
  • The stage represents Bonny Greens, one of the default golf courses featured in Super Rush, which takes place on a green field with hills.
  • The Temporary Invincibility rule references Mario's Special Shot, Super Star Strike, where Mario obtains a Super Star and strikes the ball with increased speed and power.
  • Mario starting off with an Ore Club and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Speed ↑ ability references the Special Dash, an ability that increases the player's running speed in the Speed Golf mode of Super Rush.
1,492
SSBU spirit Luigi (Mario Golf Super Rush).png
Luigi (Mario Golf: Super Rush) Luigi Team LuigiHeadSSBU.png×10
Grab
4,500 Wuhu Island (bridge section) •Move Speed ↑
•Item: Balls
•The enemy has increased move speed
•The enemy starts the battle with a Fire Bar
•Defeat an army of fighters
Mario Tennis / Mario Golf Spirit Battle inspiration:
  • The default Luigi is based on his appearance in Mario Golf: Super Rush, who wears a golfing outfit with a similar color scheme.
  • The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with wooden bridges and water hazards.
  • The Move Speed ↑ rule references the Special Dash, a technique in Super Rush which increases the player's running speed for a short amount of time.
  • Luigi starting off with a Fire Bar and the Ball items reference the golf clubs and the white golf balls used by the players in the Mario Golf series.

Other trivia:
  • This spirit's Battering Items Power ↑ ability references how the sport of golf involves swinging a golf club, which serves as Peach and Daisy's downward-angled forward smash attack.
1,493
SSBU spirit Peach (Mario Golf Super Rush).png
Peach (Mario Golf: Super Rush) Peach PeachHeadFireSSBU.png
Daisy DaisyHeadSSBU.png
Shield
4,200 Delfino Plaza (ocean pillar section) •Item: Mario Kart
•Hazard: Heavy Wind
•Defeat the main fighter to win
•Dangerously high winds are in effect after a little while
•The enemy favors side smash attacks
Title Theme - Wii Sports Resort Spirit Battle inspiration:
  • The white Peach and default Daisy minion are based on their appearance in Mario Golf: Super Rush, who wear golfing outfits with similar color schemes.
  • The stage represents Ridgerock Lake, a golf course featured in Super Rush, which takes place on a mountainous terrain with water hazards.
  • The Heavy Wind hazard references the wind hazards in the Mario Golf series, which can change the trajectory of a golf ball.
  • The Mario Kart items reference the Battle Golf mode in Super Rush, which uses a subset of items similar to those appearing in the Mario Kart series.
  • Peach and Daisy's favored downward-angled side smash attacks feature golf clubs, which is used in the sport of golf in the Mario Golf series.

Other trivia:
  • This spirit's Weapon Attack ↑ ability references how the golf club from the Mario Golf series serves as Peach and Daisy's downward-angled forward smash attack.
1,525
SSBU spirit Peach & Stella.png
Peach & Stella Peach PeachHeadSSBU.png
•Tiny Kirby KirbyHeadYellowSSBU.png
Grab
12,800 Luigi's Mansion •Assist Trophy Enemies (Lyn, Chef Kawasaki, Akira Yuki) •Hostile assist trophies will appear
•The enemy favors up smash attacks
Fossil Falls Spirit Battle inspiration:
  • The default Peach's favored up smash features a ribbon visual, which she uses to attack enemies and transform into different forms in Princess Peach: Showtime!
  • The tiny Yellow Kirby represents Stella, a tiny yellow fairy who is depicted floating in midair and serves as Peach's companion throughout Princess Peach: Showtime!
  • The stage represents the Sparkle Theater, the main setting of Princess Peach: Showtime!, which takes place inside a large building with multiple floors containing different areas within.
  • The music track is based on the theme of Super Mario Odyssey, which allows the player to change into different outfits, similar to the main gameplay of Princess Peach: Showtime!
  • The Lyn, Chef Kawasaki, and Akira Assist Trophy enemies each reference different transformations used by Princess Peach: Swordfighter Peach, Patissiere Peach, and Kung Fu Peach.

Other trivia:
  • This spirit's Jump ↑ ability increases jump height, referencing how the power of Princess Peach's ribbon will momentarily keep her in midair after jumping in Princess Peach: Showtime!
1,526
SSBU spirit Elephant Mario.png
Elephant Mario •Giant Mario MarioHeadBlueSSBU.png
Shield
8,200 Fountain of Dreams N/A •The enemy has super armor but moves slower
•The enemy favors down specials
•The enemy is giant
Ricco Harbor Spirit Battle inspiration:
  • The blue Giant Mario represents Elephant Mario, the large Elephant Fruit power-up form of Mario, who retains his facial features and outfit.
  • The stage represents the fountains featured in the first level of Super Mario Bros. Wonder where the Elephant Fruit can be first obtained.
  • The music track primarily features a saxophone, a brass instrument, referencing how obtaining the Elephant transformation will change the level's music track to feature brass horns.
  • Mario's favored F.L.U.D.D. will feature Mario storing up and spraying water, referencing Elephant Mario's ability to store water in its trunk and spray it.
  • The first battle condition references the strength and weight of the Elephant transformation, letting its users easily break through blocks and defeat enemies with their trunk.

Other trivia:
  • This spirit's Slow Super Armor ability further references the Elephant transformation's weight, which allows them to easily break through blocks and easily defeat enemies with their trunk.
1,527
SSBU spirit Swordfighter Peach.png
Swordfighter Peach Lucina LucinaHeadSSBU.png (140 HP)
Attack
3,400 Hyrule Castle (hazards off) •Item: Swords Stamina battle Kingdom Stadium: Night Spirit Battle inspiration:
  • The default Lucina and the Sword items represent Swordfighter Peach, a transformation assumed by Princess Peach, who wears a blue uniform and wields a sword in battle.
  • The stage and music track represent The Castle of Thorns, the first stage in Princess Peach: Showtime!, which takes place at a castle in nighttime.
  • The stamina battle condition references the health system in Princess Peach: Showtime! where the player will receive a game over Princess Peach loses her hearts after being attacked.

Other trivia:
  • This spirit's Sword Attack ↑ ability references Princess Peach's proficiency as a swordfighter in Princess Peach: Showtime!
1,528
SSBU spirit Wonder Flower & Talking Flower.png
Wonder Flower & Talking Flower •Tiny Kirby KirbyHeadBlueSSBU.png
•Tiny Kirby Team KirbyHeadYellowSSBU.png×20
Neutral
1,900 Mushroom Kingdom U •Assist Trophy Enemies (Skull Kid)
•Item: Fire Flower
•Defeat the main fighter to win
•The enemy has super armor and is hard to launch or make flinch
•Hostile assist trophies will appear
Pandemonium Spirit Battle inspiration:
  • The blue Tiny Kirby and the Fire Flower represent the Wonder Flower, a small power-up item that resembles a blue-colored version of the Fire Flower.
  • The yellow Tiny Kirby's taunting represents the Talking Flower, a small yellow flower that appear multiple times on-screen and talks to the player when approached.
  • The stage represents the first level of Super Mario Bros. Wonder, which takes place on a grassland level and first features the Wonder Flower and the Talking Flower.
  • The stage hazard and the Skull Kid Assist Trophy's ability reference how collecting the Wonder Flower will trigger its Wonder Effect, which will create a drastic effect on the whole level.
  • The music track references the theme song that plays during the Wonder Effect sequences in Super Mario Bros. Wonder, which features a fast-paced upbeat soundtrack.
  • The battle conditions reference how collecting the Wonder Flower will affect the gameplay of Super Mario Bros. Wonder, while the Talking Flowers serve as non-playable characters.

Other trivia:
  • This spirit's Fire Flower Equipped ability reference how the Fire Flower is a type of flower with simple eyes that is featured in Mario series, similar to the Wonder Flower and the Talking Flower.

Series Order[edit]

Number Name Series
1 Mario Super Mario Series
2 Builder Mario Super Mario Maker Series
3 Mario (Wedding) Super Mario Series
4 Luigi
5 Peach
6 Daisy
7 Bowser
8 Dr. Mario Dr. Mario Series
9 Rosalina Super Mario Series
10 Bowser Jr.
11 Iggy
12 Wendy
13 Lemmy
14 Roy (Super Mario Bros.)
15 Larry
16 Ludwig
17 Morton
18 Super Mushroom
19 Fire Flower
20 Super Star
21 Metal Mario
22 Boo Mario
23 Rock Mario
24 Gold Mario
25 Fox Luigi
26 Flying Squirrel Toad
27 Baby Peach
28 Cat Princess Peach
29 Peach (Wedding)
30 Bowser (Wedding)
31 Toad
32 Captain Toad Captain Toad: Treasure Tracker Series
33 Toadette
34 Toadsworth Super Mario Series
35 Waluigi
36 Goomba
37 Koopa Troopa
38 Hammer Bro
39 Lakitu & Spiny
40 Blooper
41 Bullet Bill
42 Banzai Bill
43 Shy Guy
44 Pidgit
45 Birdo
46 Mouser
47 Wart
48 Boo
49 King Boo Luigi's Mansion Series
50 Bob-omb Super Mario Series
51 Chain Chomp
52 Thwomp
53 Nipper Plant
54 Petey Piranha
55 Boom Boom
56 Boom Boom & Pom Pom
57 Tatanga Super Mario Land Series
58 Hothead Super Mario Series
59 Chargin' Chuck
60 Wiggler
61 Kamek
62 Mechakoopa
63 Dry Bowser
64 Nabbit
65 Big Urchin
66 King Bob-omb
67 Shine Sprite
68 F.L.U.D.D.
69 Piantas
70 Shadow Mario
71 Luma
72 Hungry Luma
73 Honey Queen
74 Lubba
75 Starship Mario
76 Sprixie Princesses
77 Plessie
78 Cappy
79 Pauline
80 The Odyssey
81 Goo-Goo Buggy Mario Kart Series
82 Barrel Train
83 Bloom Coach
84 Turbo Yoshi
85 B Dasher
86 Standard Kart
87 Standard Bike
88 Cheep Charger
89 Mach 8
90 Biddybuggy North America
Buggybud PAL
91 Badwagon
92 City Tripper
93 Master Cycle
94 Paper Mario Paper Mario Series
95 Paper Bowser
96 Paper Bowser (Paper Mario: Sticker Star)
97 Kammy Koopa
98 Vivian
99 Shadow Queen
100 Mr. L
101 Dimentio
102 Huey
103 Mallow Super Mario RPG: Legend of the Seven Stars
104 Geno
105 Prince Peasley Mario & Luigi Series
106 Fawful
107 Princess Shroob
108 Starlow
109 Broque Monsieur
110 Dreambert
111 Antasma
112 Papercraft Mario
113 Sidestepper Mario Bros. Series
114 Freezie
115 Eggplant Man Wrecking Crew Series
116 Viruses Dr. Mario Series
117 Flies & Hand Mario Paint Series
118 Wanda Super Mario Series
119 Kid Mario Golf Series
120 Professor Elvin Gadd Luigi's Mansion Series
121 Poltergust 5000
122 Polterpup
123 Perry Super Princess Peach
124 Waluigi (Super Mario Strikers) North America
Waluigi (Mario Strikers) PAL
Super Mario Strikers Series North America
Mario Strikers Series PAL
125 Petey Piranha (Super Mario Strikers) North America
Petey Piranha (Mario Strikers) PAL
126 Mini Mario Mario vs. Donkey Kong Series
127 Mini Mario & Hammers
128 MC Ballyhoo & Big Top Mario Party Series
129 Rabbid Peach Mario + Rabbids Kingdom Battle
130 Rabbid Mario
131 Rabbid Kong
132 Mario (Mario Tennis Aces) Mario Tennis Aces
133 Luigi (Mario Tennis Aces)
1,300 Dice Block Super Mario Series
1,301 River Survival
1,302 Golden Dash Mushroom
1,303 Piranha Plant
1,321 Peachette
1,425 Peach (Paper Mario: The Origami King) Paper Mario Series
1,426 Olivia
1,427 King Olly
1,471 Fury Bowser Super Mario Series
1,472 Giga Cat Mario
1,473 Kittens
1,491 Mario (Mario Golf: Super Rush) Mario Golf: Super Rush
1,492 Luigi (Mario Golf: Super Rush)
1,493 Peach (Mario Golf: Super Rush)
1,525 Peach & Stella Super Mario Series
1,526 Elephant Mario
1,527 Swordfighter Peach
1,528 Wonder Flower & Talking Flower

Trivia[edit]

  • Mario, The Legend of Zelda, EarthBound, Ice Climber, and Pac-Man are the only universes represented by a fighter to use in-game sprite art for any spirits.
  • The Mario universe features the most amount of new spirits added through downloadable content, with 18 in total.
  • Dr. Mario and Piranha Plant are not featured as puppet fighters in any Mario spirit battle, making the Mario series one of three playable universes to not feature all playable characters from the series in their spirit battles, with the other two being Final Fantasy and Fatal Fury.
  • Metal Mario, Eggplant Man, Rabbid Peach, Rabbid Mario, Rabbid Kong, and Peach (Mario Golf: Super Rush) are the only Mario spirits whose spirit battles do not play music track from the Mario universe.
  • The Baby Peach, Waluigi, and Wanda spirits are generically listed as being from the "Super Mario Series", despite not debuting in a mainline Super Mario game outside of cameos.
    • This also applies to the Peach & Stella and Swordfighter Peach spirits, as they originate from Princess Peach: Showtime!, but are listed as from the Super Mario series despite the game being a new spinoff similar to Super Princess Peach, while the latter is listed as a separate game rather than part of other series.
  • The Captain Toad and Flies & Hand spirits are the only Mario spirits who are listed as part of a series within the Mario universe, despite being released in a singular game outside of re-releases.
    • The Flies & Hand spirit is listed as part of the "Mario Paint Series", although Mario Paint does not feature any sequels (excluding the Satellaview re-releases Mario Paint BS Ban and Mario Paint Yuushou Naizou Ban). Super Mario Maker takes many elements from Paint, including the Flies & Hand, and began development as a sequel, but is not considered as such.
      • There is, however, a set of Mario Paint spiritual successors called Mario Artist on the Nintendo 64DD, but the 4 released installments of the series do not feature the Flies & Hand in any form either.
  • Prior to the 1.1.0 update, the King Boo spirit was ordered between Poltergust 5000 and Polterpup rather than being ordered right after Boo, being part of the Luigi's Mansion series.
    • Additionally, prior to the 1.1.0 update, the ordering of Antasma and Papercraft Mario were swapped in order to preserve the chronological order of the Mario & Luigi series.
  • The Odyssey spirit battle states that the enemy is difficult to launch as a battle condition; however, the game erroneously applies the "easy to launch" effect instead, as evidenced by the floatier launch physics associated with it, and the fact that in the short window before the effect activates, Jigglypuff takes less knockback. This error also defeats the intended purpose of the battle, where the opponent is expected to break Jigglypuff's shield, as it is easy to KO it with knockback.
  • The Barrel Train spirit is the only Mario Kart spirit to not be battled on either the Figure-8 Circuit or Mario Circuit stages.
  • Link (who is featured in the Master Cycle spirit's artwork) is the only character to be included with another series' spirits other than their original series, not counting the Mario sub-universes.
    • This also marks the first time that Link's The Legend of Zelda: Skyward Sword design is directly referenced in the Super Smash Bros. series due to this version of Link serving as the basis for his design in Mario Kart 8.
  • The Flies & Hand spirit is the only Mario spirit to use a render made specifically for Ultimate.
  • The Rabbid Kong spirit's artwork actually depicts a corrupted, alternate form named Mega Rabbid Kong, appearing only in the Mario + Rabbids Kingdom Battle: Donkey Kong Adventure expansion DLC.
  • The spirits from Mario Tennis Aces, Mario Golf: Super Rush, and "Mario + Rabbids Kingdom Battle" are labeled as a separate game rather than series, but these games are part of their respective series, despite the Kid spirit being labeled with the Mario Golf series.
  • The Golden Dash Mushroom, Dice Block, and River Survival spirits are the first DLC spirits tied to a limited-time event on the Spirit Board, and also the first DLC spirits available without the requirement of an additional game's save data, the first being the Partner Eevee and Partner Pikachu spirits in the Pokémon series, which originally required save data of Pokémon: Let's Go, Eevee!/Pokémon: Let's Go, Pikachu! on the Nintendo Switch.
    • Although the name of the Golden Dash Mushroom spirit originates from Mario Party: Island Tour, its artwork and spirit battle are derived from the Mario Kart series, where the item is generally referred to as the Golden Mushroom; however, the item has been referred to as the Golden Dash Mushroom in Europe as of Mario Kart 7.
      • The Golden Dash Mushroom spirit's series is generically listed as the "Super Mario Series" instead of the two series mentioned above.
      • The Golden Dash Mushroom spirit's effect is dissimilar to its effect in either series; it turns the player giant, making it closer to the Mega Mushroom.
    • Despite the Dice Block and River Survival spirits originating from the Mario Party series, their spirits' series is listed as the "Super Mario Series". This is despite the fact that the MC Ballyhoo & Big Top spirit is listed as part of the "Mario Party Series".
  • Despite appearing dynamically in the New Donk City Hall stage, the four musicians of the New Donk City Band do not appear as spirits. Similarly, the Shellcreepers from Mario Bros. and the Buzzy Beetles from Mushroom Kingdom do not appear as spirits either.
  • The Peach & Stella spirit battle has the greatest number of unique hostile Assist Trophies in a single spirit battle, with 3.
  • The Wonder Flower & Talking Flower spirit has the highest highest number of fighters in spirit battle, with a total of 21 fighters.

References[edit]

  1. ^ Metal Mario, the character, was first introduced in Super Smash Bros. and would become a recurring character in the Mario Kart series. However, the name Metal Mario was first used for the form Mario takes when equipping the Metal Cap, this Metal Mario was first introduced in Super Mario 64